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1  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Re: Community Time Project v0.4a/v0.5a Pets/Seasons/0.6 FT TEST ONLY on: 2008 March 26, 20:53:17
Just take it out. The most that would happen is a reset of sims out of world, if they are waiting to return to the lot.
2  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Re: Community Time Project v0.4a/v0.5a Pets/Seasons/0.6 FT TEST ONLY on: 2008 March 16, 11:39:46
But having read this time scaling idea, I can see how the Maxis system is logical in itself.  If we go ahead and say Neighborhood time is 1:365 (or something like that, since the average age of a Sim is about 71 game days, and Human beings live for close to that amount, but in YEARS), then popping out for a night's entertainment really is a non-event.  So, yeah, I can live with the built-in time behavior, now that I understand what's happening.  The problem is, the different time scales aren't properly indicated when they're in effect, so everyone just assumed (like I did) that time was constant, and that Maxis was cheating by giving back the hours we spent on the community lots.

So how is Sneaking out logical? Does the sim do this every night for a year?
The problem for me is comm lot skilling. I can send a sim out for 18 hours and they can skill for most of that time before heading home exhausted. Some food, coffee,a piss and shower later, and off they can go off to another lot for more skilling. Commmunity Time makes it feel less like cheating.
For the most part, I don't try to scale sims to RL. It's a game. Sims have very short lives.
3  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Re: Community Time Project v0.4a/v0.5a Pets/Seasons/0.6 FT TEST ONLY on: 2008 March 16, 03:12:48
Vacation time would be normal. Home time would be 24 hours.
4  TS2: Burnination / The Podium / Re: Crammy's Penis and FreeTime on: 2008 March 15, 22:51:55
Last time I looked, it still worked.
5  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Re: Community Time Project v0.4a/v0.5a Pets/Seasons/0.6 FT TEST ONLY on: 2008 March 15, 22:50:41
You could just make a vacation 24 hours long, from 8am till 8am the next day.  Although this would not be scaled correctly, there would be some impression of "being away" that would allow for a small possibility of events to occur.
6  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Re: Community Time Project v0.4a/v0.5a Pets/Seasons/0.6 FT TEST ONLY on: 2008 March 15, 11:52:08
Everything related to the sim would be queued up and applied when the sim exits the taxi.

If the lot is empty: Bills would pile up. Burgularies may occur. House could burn down. Trash can kicked (Roaches)...
7  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Re: Community Time Project v0.4a/v0.5a Pets/Seasons/0.6 FT TEST ONLY on: 2008 March 13, 03:06:10
There is a new version up which gets rid of the Maxian BV lot time (Huge pile of crap) and replaces it with this.

There is a known problem where the time left in the holiday will roll over twice if the sim(s) are away from the hotel/owned lot at midnight. If anyone finds where this is set, please let me know.

Does anyone feel that the time taken for the holiday should run when returning to the home lot?

If you don't have BV this will make no difference.
8  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Re: Community Time Project v0.4a/v0.5a Pets/Seasons/FT TEST ONLY on: 2008 March 11, 12:46:45
"Walk To.." works because it is implemented as an invisible car.
9  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Re: Platinum Aspiration Bypass (FreeTime) on: 2008 March 09, 12:20:34
Jeffies code does what it says on the tin.

Case closed.
10  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Re: Platinum Aspiration Bypass (FreeTime) on: 2008 March 08, 01:57:13
Apparently the bit is set in the token used to indicate which of the bits in the aspiration is the secondary one. Who sets this bit or why is unkown at present, but with the bit being returned as the primary aspiration (clearly untrue) and no other code using it, aspiration actions are all bypassed.
11  TS2: Burnination / Oops! You Broke It! / Re: Energizer Borked (slightly) FT issue? Me Confused on: 2008 March 07, 20:17:38
Grilled cheese won't prevent it from happening. Bypass will prevent you from seeing it.
12  TS2: Burnination / Oops! You Broke It! / Re: Energizer Borked (slightly) FT issue? Me Confused on: 2008 March 07, 19:38:57
Fix available to try: http://www.moreawesomethanyou.com/smf/index.php/topic,11344.0.html
13  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Platinum Aspiration Bypass (FreeTime) on: 2008 March 07, 19:36:10
We are proud to present, the most wonderfull, fully tested, completely bug free.....

...complete pile of crap that is the sims 2.

Sims should now have aspiration decay normally and be able to use aspirational objects correctly.

This doesn't actually fix anything, so there may be other problems with aspirations due to the fact that the secondary aspiration is not set correctly in the token.

*** Withdrawn***
14  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Re: Community Time Project v0.4a/v0.5a Pets/Seasons TEST ONLY on: 2007 April 03, 22:56:17
I know there is something wonky in there somewhere. It feels timing related, but I haven't seen it for a while. (Not that I have played much). Don't worry about it too much, it's on the todo list.
15  The Bowels of Trogdor / The Small Intestines of Trogdor / Re: hack diff Seasons p0->p1 on: 2007 April 01, 01:51:47
I know. 46Mb for that.
16  The Bowels of Trogdor / The Small Intestines of Trogdor / hack diff Seasons p0->p1 on: 2007 March 31, 22:56:59
Like it says on the tin.
17  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Re: Community Time Project v0.4a/v0.5a Pets/Seasons TEST ONLY on: 2007 March 19, 12:46:57
That is definately unrelated to this hack.  The game has already decided which sims are in the car before this hack gains control.
18  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Re: Community Time Project v0.4a/v0.5 Pets/Seasons TEST ONLY on: 2007 March 17, 12:54:35
When I entered the lot with the hack installed, the carpool was behind the bus.  At approx 8:45 as the dad and daughter were almost to their vehicles, their vehicles drove away.  I tried this several times and realized the last time that a nearly invisible clone of the dad stepped out of him and climbed into an invisible car that sat in front of the bus.  I closed out without saving and reloaded the game at least 3 times.  Each scenario ended with Dad missing his carpool and the daughter missing the bus.

When I took the hack out and loaded the game, this time the carpool was in front of the bus.  Dad and daughter both made it to their vehicles just before 9am and drove away.

This is probably due to the carpool being on the lot when you installed the hack.  The best time to save lots is before any carpool turns up.

v.05a is up which should behave better with speed settings.
19  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Re: Community Time Project v0.4a/v0.5 Pets/Seasons TEST ONLY on: 2007 March 11, 01:21:35
There is a bit of strangeness that happens occasionally. I am still looking into it.

There is a new version up that now affects Taxis. You can pick one to test.
20  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Re: Community Time Project v0.4 Pets/Seasons TEST ONLY on: 2007 March 09, 16:48:38
ok I found something:
I sent two sims with 2 dogs to the park, maxis car. When I was back, the two sims needs where static as intendet but the pet bars kept droping, I hat to use tentingcheats to get them up or they would have been taken away.
I also noticed the speed keeps turning back to 1, but thats no big deal.

The speed reset is intentional, I'll look into making it a one off. 
I have never been to a community lot with a pet. This will be looked into. (Fixed v0.4a)
21  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Re: Community Time Project v0.4 Pets/Seasons TEST ONLY on: 2007 March 03, 17:50:06
Version 0.4 up
22  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Re: CBOY_OutsideBathFix v1.3 on: 2007 March 03, 14:35:01
That is an old version, re-download
23  TS2: Burnination / The Podium / Re: Serving Platter Madness on: 2007 March 03, 12:40:06
for checking outside use global 0x0222 Is Objects's Room Outside?
24  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Re: Nudist hack v2.06 (02 March 2007) on: 2007 March 03, 10:59:57
All new versions will be here.  I don't visit MTS2 much anymore.

If you have seasons, you will have to download the seasons version from here.
25  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Re: Seasons Updates on: 2007 March 03, 10:55:54
I am sure that was squashed in the second NL patch.
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