I need to know which of these cases is more common:
CASE A: hair recolor with duplicate textures that REALLY ARE duplicates, byte for byte
CASE B: hair recolor with several textures that look like duplicates at first glance, but upon extremely close inspection, they're jittered by one or two pixels so an automated comparison considers them different, even though for all intents and purposes, they're the same damn texture and one wonders why the hell the recolor creator made them this way - edit: AmberDiceless points out there may occasionaly be legitimate reasons for this
I see Case A frequently in clothing and can handle it fine. I've seen Case B in a few hair recolors. Case B would require a UI that shows the textures and lets the user select which ones are duplicates. This would be a pain in the butt to write so I need to know how often Case B occurs. I mostly do clothing, not hair, so I don't know. If Case B is infrequent, we can just keep fixing it manually in SimPE like we've been doing. If its common, I'll write the GUI.