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76  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD on: 2010 June 08, 19:40:45
Derelict vehicles still appearing in the 23:43 build.
77  TS3/TSM: The Pudding / Facts & Strategery / Re: Speed up your game by deleting world caches. on: 2010 May 27, 19:04:02
*60fps

the game only runs internally (whatever that means) at 30FPS but it looks a hell of a lot smoother at 60. I'm rather pissed I was told way back in december to cap it at 30, I've been missing out like crazy for months.

Hmm, just tested it, and I can officially confirm it looks better at 60. The counter says its hovering just under 30 still, but there is a zippier camera rotation.
Strange but true.
78  TS3/TSM: The Pudding / The World Of Pudding / Re: Sim Teen Becomes Foreigner on: 2010 May 27, 14:02:04
^ You could have just moved her with moveobjects on I think.

This happened to me too with 2 kids, when I hopped across the pond to drag said teens back home by their darned pigtails, they were nowhere to be seen.
I just cloned them again in CAS. These new clones don't have any actual relationship to their parents now though, which sucks.
79  TS3/TSM: The Pudding / The World Of Pudding / Re: Patch 1.11/2.6/3.2 on: 2010 April 18, 22:44:46
Would this stop CAW from patching?

TS3 v1.11.7.5002
WA v2.6.11.5002
HELS v3.2.8.5001
80  TS3/TSM: The Pudding / The World Of Pudding / Re: Patch 1.11/2.6/3.2 on: 2010 April 12, 17:20:16
All updated apart from CAW,  the text tells me
Applying DFC Update for 'worldbuilder.ini'
Error: err0025 - File not found
I have not even touched my CAW files. What's up with that?
81  TS3/TSM: The Pudding / The World Of Pudding / Re: How to use decrapify.exe (In my own way) on: 2010 March 30, 14:59:51
What about the folder sunsetvalley.sims3.backup? Do I also need to decrapify it?
No, because that save is not even playable, until you remove the .backup part through renaming.
82  TS3/TSM: The Pudding / The World Of Pudding / Re: How to use decrapify.exe (In my own way) on: 2010 March 30, 14:53:51
The ones that are .nhd or .package get dragged to decrapify one would assume, just like it said on the tin.
83  TS3/TSM: The Pudding / The World Of Pudding / Re: How to use decrapify.exe (In my own way) on: 2010 March 30, 14:24:38
You forgot this bit:

2. If you decrapify objects, you must decrapify all of your SAVED GAMES (.nhd & .packages)

I haven't tried this yet.
84  TS3/TSM: The Pudding / The World Of Pudding / Re: Party Lengths & Guests: no Facts nor Strategery, just a dumb question on: 2010 March 06, 14:11:09
Yes but the tizerist brand did, hence my point.
85  TS3/TSM: The Pudding / The World Of Pudding / Re: Party Lengths & Guests: no Facts nor Strategery, just a dumb question on: 2010 March 06, 13:33:57
1995 here. Nice try however.
86  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2010 February 25, 15:45:35
It just said 'moved in to' and no address or family name wth it.
The house icon in edit town didn't change, so nothing got added it seems.

The family do appear on the listhomeless list.
87  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2010 February 25, 14:34:49
It says success! Moved in to.... but doesn't display a house name, and the sims didn't appear.
88  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2010 February 25, 14:02:21
I've got a family suddenly listed as homeless.
Is there a way to select them via an AM command of some sort?
89  TS3/TSM: The Pudding / The World Of Pudding / Re: Vacation lots are hood deco now? on: 2010 February 11, 20:03:53
IIRc, bulldozing lots on vacation hoods is not advised. Only manual deletion of their contents.
Do you have a link at all please Claeric?

UPDATE: Seems to have resolved itself, after going back to an earlier save which I could have sworn didn't work the first time of asking. Meh.
90  TS3/TSM: The Pudding / The World Of Pudding / Re: Vacation lots are hood deco now? on: 2010 February 11, 18:27:34
Click on the lot icon (park bench).
They no longer have one, as per the picture. Some do however.
Picture updated.
In live mode it still acknowledges them as in "Travel to Barbeque Area" or whatever.
EDIT: Just looked at my save file. France package file has bloated to 4754 kb. Egypt and China are a mere 733 and 799. Odd.
91  TS3/TSM: The Pudding / The World Of Pudding / Vacation lots are hood deco now? on: 2010 February 11, 16:50:19
As you can see here, when I bulldozed / modified some lots abroad, they appear to be uneditable
I cant destroy, edit or move lots that I should be able to.
Can I get them back? Anyone else had this?
92  TS3/TSM: The Pudding / The World Of Pudding / Re: New Patch 1.10/2.5/3.1 on: 2010 February 10, 17:29:32
Damn you EA: Three patches now. What's going to happen when we're on EP8?
93  TS3/TSM: The Pudding / The World Of Pudding / Re: Error codes 12 and 13 along with crashing. on: 2010 February 10, 00:40:34
Vista is on C, so I'll use F.

Now it looks like this:
Installed physical memory (RAM) 4.00 gb
Total physical memory 3.25 gb
Available physical memory 2.30
Total virtual memory 7.18 gb
Available virtual memory 6.25 gb
Page file space 4.00 gb
 
I've also done
bcdedit /set IncreaseUserVA 4096

94  TS3/TSM: The Pudding / The World Of Pudding / Re: Error codes 12 and 13 along with crashing. on: 2010 February 10, 00:08:37
I see.
The theory was that if Vista + TS3 took up more than the physical amount of RAM, then the virtual one could be used  to sort of "raise the ceiling" so that the limit is not reached, and therefore, no CTD.

This would only really be necessary in dense areas, and I don't think I will really need this "emergency memory" to be honest.
The objective is to simply give TS3 as much room as possible. Even if the paging file is, as you say, relatively slow compared to the physical RAM, I just want it to help in any way it can.
95  TS3/TSM: The Pudding / The World Of Pudding / Re: Error codes 12 and 13 along with crashing. on: 2010 February 09, 22:18:15

BTW, are you using 1 large contiguous 8.88 GB swapfile or is it between multiple hard drives?
I have three hard drives. Don't know much more than that. Tongue
Thanks.
If the Sims was to actually utilize 3GB of system memory, what would be left for the actual system to run, 0.25gb?
Well, I was hoping thats where the paging file would come in.
96  TS3/TSM: The Pudding / The World Of Pudding / Re: Error codes 12 and 13 along with crashing. on: 2010 February 09, 21:56:41
Yes Vista 32. 4 x 1gb RAM.
And the 1 gb being used, thats vista plus firefox plus a couple of Windows Explorer windows open, so thats fine.
Closing everything means 778mb is being used - no probs.

And the deep page file - yes its monstrously deep. I read that it should be 4x higher than your RAM.
Nevertheless, my computer now handles the game easily. The most Task Manager showed was 2.8 gb being used. Does that mean it was using exclusively 2.0 gb for the game?

Oh, and bcdedit /set IncreaseUserVA 4096
Worth doing?
97  TS3/TSM: The Pudding / The World Of Pudding / Re: Error codes 12 and 13 along with crashing. on: 2010 February 09, 17:57:11
How much do I actually have here for TS3? 3.25 plus  paging file? I'm a bit confused...

Installed physical memory (RAM) 4.00 gb
Total physical memory 3.25 gb
Available physical memory 2.26
Total virtual memory 12.00 gb
Available virtual memory 11.00 gb
Page file space 8.88 gb

And can I in theory tap in bcdedit /set IncreaseUserVA 4096 and it would find this for TS3 also?
98  TS3/TSM: The Pudding / The World Of Pudding / Re: Error codes 12 and 13 along with crashing. on: 2010 February 08, 13:49:50
Tizerist, If your referring to the what the Civ board says to type into CP, he left out something that needs to be typed in also.

he omitted a word which should be typed exactly this way... "bcdedit.exe /set IncreaseUserVA 3072" minus the quotes
Hmmm, well the way which was on the Civ2 board has worked by the looks of it.
If I get any problems, I'll try your way.

And I also didn't use administration right. I turned that off years ago.
I suppose it won't hurt to do it your way also.
Typing it in twice doesn't reverse the process, does it?

My game hasn't been this glitch-free since like July. I've only done about 5-6 hours testing, but 5-6 hours without a crash is a result.

I even went and added another 32 sims in my town, FPS went down a bit, but no CTD's. Before I was crashing with 6 sims, and with some lots removed for stability also.

Taks manager showed I was using 2.32 gb last night. This would appear to be proof of an improvement. I cannot believe what I witnessed last night. Admittedly, non-EA CC was removed, but that never stopped the crashing before.
Progress has been made.
99  TS3/TSM: The Pudding / The World Of Pudding / Re: Error codes 12 and 13 along with crashing. on: 2010 February 07, 22:19:05
However, you only need to do the bcdedit command prompt stuff if you're using 32-bit Windows.  As you discovered, CFF Explorer by itself didn't have any effect on 32-bit Windows. 
This prompt, when typed in, merely flashes the black box up for a half second, and then thats it right?
No confirmation or anything, you just restart your computer at that point.
True?
100  Awesomeware / AwesomeMod! / Re: How To Get AwesomeMOD work with High-End Loft on: 2010 February 07, 15:14:21
Works now. Was incorrect resource file, thanks.
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