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26  Awesomeware / AwesomeMod! / Re: Quick Question on: 2010 October 26, 11:55:45
How about cleaning up some trash named Patrick to begin with? Little dipshits like you should be seen and not heard.
27  Awesomeware / AwesomeMod! / Re: Quick Question on: 2010 October 24, 17:04:50
There is one program that I use to help improve the game performance before I fire up a game. You could check out Game Booster. I don't have a high end computer to play a majority of games, but this little program  helps a lot by closing down the unneeded processes and open up more RAM when I switch from Normal Mode to Gaming Mode. Sims 3 seemed to play a bit better. There is no cost involved in using Game Booster.
28  Awesomeware / AwesomeMod! / Re: Coreless AwesomeMod? on: 2010 August 18, 14:27:30
Sharing computers cause divorces.
29  TS3/TSM: The Pudding / Pudding Factory / Re: Slave Bots on: 2010 August 12, 06:25:26
Thank you for your response!
30  TS3/TSM: The Pudding / Pudding Factory / Re: Slave Bots on: 2010 August 11, 19:42:46
Simius, I am wondering if the Slavebot will autonomously go to a junk pile to collect scraps of metal if it is out of scrap to eat to replenish its needs? Or if it needs to go raid the tinkering bench to get some scraps of metal from there to replenish its needs? And how much scrap will the Slavebot typically consume to satisfy its needs if I use the second version of the "ScrapChargeWaste" mod?
31  Awesomeware / AwesomeMod! / Re: Coreless AwesomeMod? on: 2010 August 09, 20:17:22
You're serious, Shadowkiller? Do you realize who you're speaking to when you made that statement? El Presidente will speak to anyone in any manner he wish to use. If he says "no", then "no" means "no fucking way".

If you want similar features in Awesome Mod, but you still want to use that other core mod, go over to Twallan's NRAAS (Helpful hint: GOOGLE) section and pick up a handful of mods there. They are individual mods (components) you can put together that will function quite like Awesome Mod.

If I personally were to choose which core mod to run with my Sims 3 game, it would be Awesome Mod hands down.

Before you make any more retarded comments to a forum owner, think twice.
32  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD on: 2010 June 18, 07:12:57
The latest version (Date and Time Stamped: 6/17/10 @ 10:24 PM) appeared to be working very well for me. I haven't checked to see if resetsim works or not.

Can AM suppress birthdays during missions (firefighting, ghost hunting, anything that involves missions for the professions) if applicable:

During an emergency, my Sim took 3 freaking hours to carry ONE toddler out of the house, resulting in the grading to plummet because I was trying to get my Sim to carry the toddler OUT of the house to safety. She kept setting the toddler down on the floor, and I kept directing her to get the damn kid out of the house to safety so she can complete one part of her mission to rescue the Sims.

At the same time, she had a birthday which disrupted the firefighting she was doing. I was yelling at her,"Screw the birthday! Get your arse moving to get the stupid kid out of the house and put the fire out. THEN you can have your birthday!"

So in short, can birthdays be suppressed until after the Sim finish his/her mission? And something be done about the toddler issue? It seems that the firefighter takes so long rescuing toddlers from their houses. This happened before at another fire in which the same firefighter took forever to get the toddler out of the house to safety.
33  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD on: 2010 June 18, 01:55:15
As for missing fire trucks, did you look in your Sim's inventory to see if it is in there? It happened to my Sim once when the fire truck did not show up inside the fire station. I looked everywhere and then checked my Sim's inventory to find it sitting there. I dragged the fire truck out of my Sim's inventory and plunked it down at the fire station. She now has her own fire truck, and it shows up properly on the driveway when she returned from her missions.
34  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD on: 2010 June 17, 22:41:49
Regarding the firefighting profession:

I agree that the promotion through this career should be looked at. My Sim reached Fire Chief (Level 10) so quickly with minimal effort:

1. Maintaining both the fire truck(s) and fire alarm(s) at both the fire house and at home (where the Fire Chief works from primarily)
2. Skills - the Athletic skill contributed too much experience (as some stated that working out gave their Sims 3 promotions before they actually started their shifts for the first time)
3. Fire fighting - fires and disasters seem to contribute decent experience to the progression bar.

My biggest pet peeve is the amount of time the Sim takes to respond to an emergency from the start: Changing into firefighting gear takes almost an hour, getting to the fire truck takes almost 10 to 20 Sim minutes and then when the Sim arrives, it takes the Sim about 10 to 30 Sim minutes to actually do anything like putting the fires out.

By the time my Sim arrived to a large house fire, she already wasted almost 2 hours. Her fire truck is at Horsepower 3, her fire alarm was upgraded to respond to the emergencies much more quickly, and her equipment was upgraded completely. The grade dropped to B shortly after she got there. She never got an A, B or even C for the large house fires by the time she finished responding to the emergency.

I'm thinking that the time should be extended a little bit for the grading to be fair concerning large house fires. And if possible, the skills or the length of time it takes to extinguish the fires, catch angry gnomes, fix gas leaks and other fire fighting activities should be reduced somewhat to make firefighting more efficient.

I already made upgrading and maintaining faster in my own mod for Ambitions because at higher levels, I found that my fire chief has to maintain not only her own truck and fire alarm at home but the fire truck and the fire alarm at the fire station. She has to go back and forth to keep them all maintained and upgraded. I personally don't think she shouldn't have to maintain the fire truck and fire alarms at the fire house if she doesn't work there (although she can go to work there if I direct her to Go To the Building via her Career tab).

The one issue I'm dealing with is the lack of coworkers for the fire house. When she started, she was alone every time she responded to the emergencies. She had no crew. None of the Sims in town were allocated to the firefighting profession. (I'm not sure if this is an AM issue or a Twallan SP issue).

On other notes:

One command don't seem to work:

resetsim doesn't do anything to reset the Sim

My child kept trying to use the bathroom sink to clean up his plate of ruined muffins. I directed him to clean up the plate of ruined muffins from the toy oven. He picked up the plate of ruined muffins and went to the bathroom instead of the kitchen to wash the plates at the kitchen sink. There was someone using the bathroom at the time, and she kept shooing him out of the bathroom. He then goes into the bedroom and sets the plate of ruined muffins down on the end table instead of going to the kitchen to use the kitchen sink. I'm curious if AM is responsible for sending Sims to the sink in the kitchen to wash the plates (if I direct them to clean up their plates)?


I'm using AM (date and time stamped: 6/16/10 @ 9:37 PM)
35  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD on: 2010 June 09, 14:57:12
Go away, you're not very nice.

And the reason I can say that to you is you only have a postcount of 2, which makes you a despised noob.

Damn the noobs

Are you that stupid? Look, the n00b has spoken and has no idea when to shut up.

You're not posting anything relevant to the thread to help El Presidente fix the bugs in Awesome Mod.

Anyways, the derelict cars seem to vanish in time, but the presence of abandoned cars all over town do slow down the game performance on my part. The 'towderelicts' command doesn't seem to work on these types of cars.

These Sims should not have problems parking their rides at their homes since most of the Sims live on lots with driveways if they live in Sunset Valley or Riverview. There weren't very many houses in Twinbrook with driveways, and that made things worse having derelict cars stay in the game for a long time and not be cleaned up to optimize the performance.

Has anyone have any problems pushing their Sims to work if they use their own means of transportation like bicycles? My ecological-minded Sim owned a bike, but she was not being pushed to work using the bike if the bike was set as her preferred means of transportation. The work car haven't shown up for her at all, but she can go to work on her bike without a problem. I am curious if anyone else has that slight issue getting their Sims pushed to work in their own vehicles?
36  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD on: 2010 June 08, 11:40:29
I think the issue might be the derelict vehicles all over the town, but then it might be one of the smaller issues being looked into or fixed.

What I found interesting about the school issue was when I went into Edit Town mode, I clicked on the school building, selected Change Lot and then looked at the drop down menu to see the types of lots available. I mistook Academy for School, and it turned out to be the wrong type of lot. So, I changed it to something to disallow visitors for now until it's looked into at a later date. School is missing from the drop down menu as an option to change the lot into a school. So basically, there isn't a way to change the lot type or place a school building down as described by other people. I'm not overly concerned about that since I have Twallan's career-related mods installed to give the kids homework to do from home in my active family.

AM appears to be working all right. I am using AM (time stamped 11:43 PM).
37  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD on: 2010 June 06, 09:14:34
So far, my Sim was able to go to work in the work car and enter the job building. I played for several days to send her to work, and she went to work like she was supposed to. There were no ejections from the vehicles this time. The toilet issue appeared to be fixed too. I was able to click on the toilet and select an option from the pie menu without crashing the game.

I am running AM (Time stamped 11:50 PM).
38  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD on: 2010 June 06, 02:43:47
Okay, I found something odd, but I'll describe in the best way possible. I am running AM (Time stamped 10:00 AM) and only have one test Sim (not including other Sims in town) in only one neighborhood.

My Sim was supposed to go to work at 9 AM when the work car arrived to pick her up. She switched into her everyday clothes, walked down the stairs from her house and entered the work car. But she popped right out of the car by the road, and the "Go To Work" action was dropped from her queue. I can't send her to work via "Go To Work" in her Career tab or "Work" at her job.

When I was trying to click on Work from the pie menu on the job building, I noticed several cars had purple icons and were marked as derelict with no drivers in them. BUT those cars belonged to the Sims in town who were leaving for work. They were ejected from their cars as soon as they leave for their jobs.

My Sim had no problem getting into a taxi to go someplace or getting into a store to buy something (rabbit hole stores).

Other than that, there was another problem with the toilet crashing the game if I click on it to select an option from the pie menu.

I uploaded the entire Saves folder to my MediaFire account for you to download so you could have more information than what I originally submitted, Pescado. This is from just a recent save.


The link was removed because the rar file is no longer needed.
39  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD on: 2010 June 06, 00:19:51
So far, the only crash I had contributed to my Sim trying to use the toilet. I clicked on the toilet, and the game froze for a split second. Then the game crashed to the desktop. I avoided the toilet for awhile by dragging her Bladder need up to full.

She seemed to get into the rabbit hole just fine when I sent her to a bookstore to buy the Invention skill book. It's primarily the workplace I'm concerned about and will try sending her to work when it is time for her to work.

I'm running AM (Time stamped at 10:00 AM) right now. When I posted previously, I had 8:55 AM installed before I stepped out for awhile.
40  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD on: 2010 June 05, 23:00:31
I don't think I had her machine set with DEP for Sims 3. Mine is set up with DEP for Ambitions. I'll take a look at CFF and see what I can set it to. Thank you for the tip, Rainbow_Brite.
41  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD on: 2010 June 05, 22:08:15
My partner just played Sims 3 Ambitions soon after she installed the game this afternoon. She did not have any CC and mods installed because she wanted to try the game out first to see if she liked it. The game itself crashed to the desktop with no further explanation. The crash happened during the time she was creating a new Sim in CAS.

I'm going to check out the newer version right now on my machine.
42  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD on: 2010 June 05, 18:07:03
The newer version (Time stamped - 10:00 AM) caused the game to crash to the desktop within minutes of loading and playing the lot. My Sim just finished eating when I directed her to go use the toilet. At that moment, the game crashed.
43  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD on: 2010 June 05, 17:29:27
Thanks, FFR.

To Pescado:

Uploaded 3 files in a rar for you to look at.


The file was removed because it is no longer needed.
44  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD on: 2010 June 05, 17:18:25
I hate you too, bastard. Why don't you go over there to the corner and suck your thumb while we test this stuff for him. Or even better, go fuck off.

Some of us are much more precise in needing to know exactly what he's looking for regarding the files saved by the game.

Will have a rarred file ready for you in a few minutes, Pescado.
45  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD on: 2010 June 05, 17:10:57
The whole directory of Sims 3 or just the saves folder? I need to be certain before I send you the save file.
46  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD on: 2010 June 05, 17:08:07
Which save file did you want? There's four in my only one town folder: 1a5tf13.dat,, TravelDB and Twinbrook_0x09b610fa.nhd.

I just noticed the newer time stamped version and will install that version right now. I'd be happy to send you the save file if you could tell me which one to send.
47  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD on: 2010 June 05, 16:58:27
I downloaded the latest version (Time stamped - 8:55 AM) to test after I encountered a couple of issues with the earlier version (Time stamped - 1:49 AM) when the game crashed to the desktop.

With the newer version (Time stamped - 8:55 AM) installed, I did not encounter an EA warning dialog window telling me an unofficial mod did not match the game version. Nor did I encounter a script mod dialog window listing what mods were installed right before I got to the worlds window. My test lot loaded just fine. Last time I played with this lot (only one lot in only one town), my Sim was heading to work. She got down the steps and started walking to the car waiting on the road. Then she "reset". The Go To Work action in her queue disappeared, and so did the work car. I pulled out to Map View to select her workplace and click Work. That didn't work. I could hear the clicking sound when I tried to select Work on the building of her workplace. Then I tried to click "Go To Work" in her Career tab to force her to go to work. She was unable to go to work.

I am not sure about one thing. Twallan did a few improvements on his Story Progression mod that included career-related functions, and his mod was dumping story progression error logs into C:\Documents and Settings\****\My Documents\Electronic Arts\The Sims 3. I looked at the logs and was under the impression that the issue is pointing to the career area.

So, is there a part of AM that may potentially conflict with the part of Twallan's SP mod affecting the careers and/or rabbit holes?
48  TS3/TSM: The Pudding / Pudding Factory / Re: The Aging Manager on: 2009 December 07, 12:04:05
I am wondering if the aging manager will affect pregnancies on the lot and/or in the 'hood? In Sims 2, if the pregnant Sim's age was suspended or stopped, the Sim doesn't progress with his/her pregnancy.

So I am wondering if this is different in Sims 3 where pregnant Sims can continue to have children if their ages were suspended?
49  TS3/TSM: The Pudding / Pudding Factory / Re: More Fun Activities For Sims 3 - Updated September 8th on: 2009 September 10, 05:53:18
You gave me an idea, Ellatrue and Pescado, for a few activities that should be considered work. Can you give me a list of activities beside homework you want to see the Fun motive be drained from and make the Sims work harder to deserve what they have coming toward them?

I can make something to drain Fun if you like once I am done with a new mod I'm doing for Sims 2.
50  TS3/TSM: The Pudding / Pudding Factory / Re: More Fun Activities For Sims 3 - Updated September 8th on: 2009 September 09, 07:09:14
How many activities in Sims 3 actually boost Fun and/or Social motives? Not very many activities do that. Might as well make something useful for those like teens to find it fun to hang out with their friends. I know some people don't think it was fun to hang out with other people. It's a matter of personal choice to work or to have fun or have both.
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