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102
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TS2: Burnination / Oops! You Broke It! / Re: phone options appearing on sim pie menu
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on: 2008 June 22, 18:05:26
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Magic is from Echo's wand, used in the Harry Potter project over at MTS2. Here specifically. It's a pretty cool object, the sim actually has a magic skill and has to raise it to gain new spells (sounds like the magic skill in AL might have been inspired by this too). You can check out the available spells at the page I linked to before.
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103
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TS2: Burnination / Peasantry / Re: Discussion in progress: Editing the EAxis Hobby Lots
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on: 2008 June 21, 23:28:50
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Hmmm... it should work on regular res or comm lots. I believe the proper format is: loadlot <lot name> If there are spaces in the lot name, they need to be included, I think. (It's been awhile since I tried - I'll fire up the game to check and see if it works.) You mean, for example, I should type exactly the text in bold here: loadlot <Peerless Park> if I want it to load Peerless Park? I tried to get the cheat to work with FM in Downtown cause it's the easiest name of a lot I could find, and nothing worked. I'm sure I had tried loadlot <FM> too. Or (big "or" here ) did it have to do with being Downtown while trying to use the cheat? Do I have to be in the main neighborhood maybe? (If anything I've written above is unclear, let me know and I'll try to better summarize it. ) The 9 mavens that I spawned with the townie gun... I think I summoned them to a lot and made them regular townies with the teleporter cat once I saw the game making more mavens. But I'm concerned about the maven-making functionality in the townie gun. No need to rephrase, I understood you perfectly. There's a possibility I guess that the function of the gun for hobby mavens *is* kinda broken, I think it was (or still is?) needed for a fix by Argon for it to create BV locals correctly, maybe similar situation here? (BTW, do you have antiredundancy from Pescado's hacks? It should stop the game from creating more (unnecessary) mavens and other npcs)
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104
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TS2: Burnination / Peasantry / Re: Discussion in progress: Editing the EAxis Hobby Lots
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on: 2008 June 21, 21:59:05
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^ I can't get loadlot to work either, and not for ordinary community or residential lots actually, I tried loadlot lotname / "lotname" / [lotname] / ["lotname"] / <lotname> / <"lotname"> / "<lotname>" ( ) and nothing would work. (I have a high suspicion it's my fault and I actually did it wrong but maybe the cheat doesn't work for some of us?) Roux, the lots that were working 100% normally for you, did they have Hobby Mavens created by the game via NPC-gun (a.k.a. Generate Hobby Maven\Etc) or you didn't have empty templates at all? The games original templates have 3 mavens for each hobby, maybe if you only have 1 (like in my game, or apparently the 1 lot that you couldn't get to work normally either) it doesn't work all the time? (I only tested that lot twice so maybe it *would* work at other random times) Don't know if I'm making sense, I mean maybe the game tries to choose 1 out of 3 randomly to be on the lot, but if you have only 1 the other 2 places are unoccupied so nobody shows up? Although like you said, there *was* a pop-up greeting by the (only) hobby maven upon arrival on the lot.
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105
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TS2: Burnination / Peasantry / Re: Tutorial: Editing the EAxis Hobby Lots
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on: 2008 June 20, 01:34:59
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I tried this too and it worked, except one thing: The hobby-maven (Cuisine one too) wasn't there both times I visited. It was a CAS-sim-made-into-iconic-hobbyist if that makes any difference. (She wasn't initialized properly as hobbyist? I hadn't visited the club earlier in this hood so I don't know if she was there normally pre-edit. ) I used Inge's cat to teleport her and after that she went on as normal. Except that the first time, when asked for hobby instruction she declined and both sims got a - in their relationship (possibly cause they didn't know each other before?) Either way, she worked regularly then. Other than her though, the food judge AND the bartender were on lot correctly. But then I guess that's cause they're tied to the objects (contest table and bar, respectively) as the bartender wasn't there when the sim got on the lot, but appeared automagically some minutes later. Another problem I encountered though was that there wouldn't be any visitors at all. In fact I started a contest, the hobby maven entered too, and so did the bartender and they stayed there chatting and the food judge going around in circles waiting for a 4th contestant for hours. The cat though, showed there *were* visitors there, and in fact at the beginning there was 1 girl, after some time the cat showed 1 more guest etc. They were getting there gradually, like walk-bys or something. When I made any of them selectable I couldn't queue anything for them to do (and they weren't visible on lot of course) BUT when I resetted the visitor (I think through Lot Debugger) they showed up on lot and acted normally then on. I tried adjusting TwoJeffs Visitor Controller to see if it was its fault, but I had everything on Allow and still no visitor. I don't know if this has to do with the edit of the lot or probably tight pants. And one final note: changed the U0 from 0x00000132 to 0x00000023 Some of my hobby lots had the 132 code and some had 133. My Sue's Secret Kitchen had 133 in fact, so that's what I changed it back into. Hope I make sense, it's almost morning here and I haven't slept yet, but I was thrilled we finally seem to have a way to do this. (Until Pescado drops in and poops all over it, saying it's a bad method like the last time. )
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106
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TS2: Burnination / Planet K 20X6 / Re: More Awful than You! June: Stuff that you Do. Not. Want.
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on: 2008 June 17, 22:55:41
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When I gave the command "Say Goodbye To/All," I hoped he'd give the woman a good-night kiss. Oh, he gave a kiss all right -- to the MAN! I about fell out of my chair. How would he give the woman a goodnight kiss if you clicked Say Goodbye/To Everyone on the guy? Whatever way (kiss, hug, wave, shoo) he'd say goodbye to the guy, he wouldn't interact with that girl for her to leave, she'd just take off.
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108
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TS2: Burnination / The Podium / Re: What's on YOUR Wish List?
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on: 2008 June 17, 20:31:59
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^ If you add at least 1 subhood for every EP you have (1 downtown, 1 uni, 1 vacation location and 1 shopping district) it should go away, the annoying thing that people mentioned before is when you don't WANT to add a shopping district for example and you keep getting that stupid pop-up.
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109
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TS2: Burnination / Planet K 20X6 / Re: More Awful than You! May: Clothing Meshes of the Damned
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on: 2008 June 17, 19:26:48
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Actually, just the other day I experienced similar issues with the base game skirts (the long ones, I think it's 3 of them, one of them is black with some zig-zag pattern in the front) they apparently lack a proper fat mesh too. I'd never seen it cause I rarely use separate tops+bottoms (cause the majority of the options suck, and when they don't suck you can't match them with anything) Another low for EAxis.
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110
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TS2: Burnination / Peasantry / Re: Gunmod's Radiance Light System 2.3 beta 1.1
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on: 2008 June 17, 19:04:03
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That's too dark, I agree, although I haven't experienced such an issue so far. And I did have a couple of houses Downtown so I got to see how the light was at day, and it was normal. (That was a couple of updates before though, not sure if anything's changed since) For now you could use some lights temporarily to help you look around while building.
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112
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TS2: Burnination / Peasantry / Re: Gunmod's Radiance Light System 2.3 beta 1.1
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on: 2008 June 16, 21:09:34
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The first thing about compression I believe refers to the original lighting files, that you shouldn't leave them there even with different names but compress them into zip files. Better yet I'd advise to cut+paste them to an all different folder in your desktop or whatever and then replace with the RLS files.
And not sure about the other thing, but I guess it is about new lights introduced with new EPs and SPs?
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114
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TS2: Burnination / The Podium / Re: Attraction Error
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on: 2008 June 16, 02:14:36
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no I didn't wipe attraction tokens.
Well, what you're waiting for then? Do it! ETA: You know how to do that, right? You need the Lot Debugger, you should have that already from what you said.
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116
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TS2: Burnination / The Podium / Re: Scope Room jump bug?
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on: 2008 June 15, 00:30:51
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Err... Not saying that this has to do with your specific problem, but isn't Simblender an FT thing? I remember TJ once incorrectly put and updated version in his Seasons folder but then took it out, I guess you downloaded that?
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118
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TS2: Burnination / Oops! You Broke It! / Re: Bodyshop Items Won't Show Up
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on: 2008 June 13, 22:46:40
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Clutching at straws here, but any chance your custom clothes show up while in debug mode? You know, boolprop testingcheatsenabled true and Shift+N while in bodyshop.
ETA: By the way, what was the organizer you mentioned before? From what you've said so far, it seems to be the highest suspect.
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121
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TS2: Burnination / Planet K 20X6 / Re: The Bork Pool for L&P Sims2 'Apartment Life/Fill Up With All The Odds & Ends'EP8
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on: 2008 June 13, 09:25:49
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Witches will be able to earn super special objects as they learn magic better (or some bullshit like that), but unlike carrer rewards, only magical sims will be able to use them. I see the same happening for the special magic lots.
Doesn't that sound... err... logical? What would be cool is if a normal sim tried to use the cauldron and it blew up in their face or something! And I guess the magical lots will only be accessible via broom so...
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122
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TS2: Burnination / The Podium / Re: What's on YOUR Wish List?
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on: 2008 June 12, 12:27:08
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I'd like a hack that turns the Wealth aspiration desperation into actual begging. I mean to be able to go to a community lot and take out your little tin on command and beg for money from passers-by. The animations are there, it shouldn't be too hard I guess (but then again, what do I know?). Do they even randomly give you money if the desperation is triggered normally or it's just for looks?
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124
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TS2: Burnination / Planet K 20X6 / Re: More Awful than You! June: Stuff that you Do. Not. Want.
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on: 2008 June 11, 12:37:43
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WTF indeed!! No wonder it only got 1 Thanks post. On another note, "Canine Self-Defence Pratice Pad" ( sic) ? Doggie can has karate pratice? DO NOT WANT! Found hereI understand it's a picked download because it's a custom animation and all, and I actually appreciate that it must be quite some work to do that, but honestly, I wouldn't (and won't) put that thing in my game.
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125
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TS2: Burnination / Peasantry / Re: Empty and Cleaned-up Templates. [UPDATED]
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on: 2008 June 11, 08:56:07
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(yes, you can safely change surnames in SimPE, it's first names you shouldn't change there)
Never heard about that before, care to elaborate a little please? Is it a VBT? I have used SimPE to change surnames in the past, I'm pretty sure I never did for first names, but I'd like to know for future reference.
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