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851  TS2: Burnination / The Podium / Re: Simple SimPE Question on: 2005 July 25, 02:19:19
Its probably easiest to open up the sim browser in SimPe, once you have selected the character you can verify the number because it gives the file name in plug in view (tab)
852  TS2: Burnination / The Podium / Re: What's Blocking Their Path? on: 2005 July 22, 18:45:09
I had a problem very similar happen to me and I dont know what causes it. The space gets warped somehow. What I mean is I have noticed that occasionally for whatever reason if I go into build mode and try to do something I get an error about terrain not level or something, then I turn on the elevation cheat and find that an area has mysteriously warped for some reason. Its usually just a tile or two that is dipped and I can straighten it out with the level.

This almost always happened because of ghosts being on the lot, but I seem to remember it happening a few times to lots where I didnt keep the tombstone and I was simply culling certain townies etc..
853  TS2: Burnination / The Podium / Re: whotsis? on: 2005 July 22, 15:09:32
my bad. Were you able to hit reset when the error occurred?

Pescado...whats the verdict?
854  TS2: Burnination / The War Room / Re: Factoids and Statistics on Skill Gaining on: 2005 July 22, 15:02:18
I am beginning to become a fan of freewill off. I have been using it regularly for skill building and parties. It makes these tasks so much less frustrating eliminating mindless behavior and me screeching, "NO don't do that, bad sim bad!" at the computer like some lunatic. Once I am done though I always have to turn freewill back on lest I accidently kill someone.
855  TS2: Burnination / The Podium / Re: whotsis? on: 2005 July 22, 14:56:53
The lot debugger is a mod that might help as previously stated. You can find it at the link below, please be sure to read what it does and does not do.

http://www.moreawesomethanyou.com/smf/index.php?topic=72.0
856  TS2: Burnination / The Podium / Re: How about a "don't eat the rotten food, you moron" fix? on: 2005 July 19, 20:48:10
hum. good question. I rarely have sims leaving food about to get spoiled. I dunno, try it, you might like it.

JM? does it work on visitors?
857  TS2: Burnination / The Podium / Re: How about a "don't eat the rotten food, you moron" fix? on: 2005 July 19, 20:36:17
http://www.moreawesomethanyou.com/ffs/hacks/noeatcrap.zip

go get it while its still...tepid.

I swear I think I know all these mods by heart.
858  TS2: Burnination / The War Room / Re: Factoids and Statistics on Skill Gaining on: 2005 July 19, 18:07:42
And what is this Yummy for learning cooking?

candy machine
859  Awesomeware / Playsets & Toys / Re: Ghost Buster - Anti Ghost Device on: 2005 July 19, 15:03:38
Well since 2jeffs ghost hack doesnt seem to work for me, (I tell it to only scare knowledge sims and the ghost goes away forever until I take the hack out, even though I may have one or more knowledge sims living on the lot) hopefully this will be a viable fix...I think. Hmm...if they are banished back to ther urn/tombstone though then I cant have the knowledge sim go outside to fullfill the ghost want. gah! I have taken to making almost all of the sims knowledge aspiration.

Regarding aspiration points, generally I use move objects on and then fill the attic (or build a special room without doors) with smart milk and thinking caps. Its a good way to use up grams and gramps aspiration points before they kick the bucket. Thus whenever a sim has a kid and its at the toddler stage I set the sim to making mass quanities of smart milk which I store under the house for future use/generations. I set both mom and dad to making it at the same time with freewill off. I can get about 10-12 canisters of smart milk out of them in no time.

Most of my sims are already maxed in skills by first day of teenhood.
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