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1  TS3/TSM: The Pudding / Facts & Strategery / Re: Roommate suddenly added to household on: 2014 November 25, 14:16:46
I had this happen after I had one sim "ask to be roommate." After that every single playable lot had roomies and they would respawn if booted. Loading the save before I did that fixed it. This is why I save often and in MANY different slots :p

There is no benefit to having a roomie!!
2  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2014 October 15, 23:16:20
Not sure if this is some kind of bug or not, but while playing last night, my plumbot had a birthday and aged to elder and promptly had his body disappear, all that was visible was a grey haired wig, really weird, I would have expected an older plumbot to simply breakdown and be unrepairable.  I turned the debug interactions on and was able to click on the wig and select a death option to get rid of him.  Is this normal behaviour or is/was something screwed up?

Plumbots don't age, but apparently there is a glitch that causes it to happen sometimes. It is an EAxian bug. Google pulled up a number of such incidents.
3  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2014 October 15, 01:36:05
Vorpal: Make sure AM story progression is enabled even if you have story progression (game config) disabled. There will be no story progression unless you have both enabled.
Unfortunately, this has nothing to do with Story Progression. I tried it with and without and the effect is always the same. My guess is that it has more to do with the moving around of roommates in University Life and the need to house descendants in the future world. AM messes up there and deletes the Sims instead.
Last time I test travelled to the future the world lost 75 Sims, both residents and homeless.
This is with an AM config of UseAwesomeStoryDriver set to True but story mode disabled in the game options.


Gotcha. I had both disabled and it caused all kinds of random weirdness until I turned it back on in AM and started a fresh hood.

Running without issues at this point as far as I can tell. I'm not missing Oasis Landing or Uni residents. All of my vacation hoods are fine, too.
4  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2014 October 14, 14:55:44
Vorpal: Make sure AM story progression is enabled even if you have story progression (game config) disabled. There will be no story progression unless you have both enabled.
5  Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread on: 2012 May 16, 13:39:31
I always have them do it via the shower and they have never refused (as long as they are in love or married), even without any romantic interactions first.
6  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 April 04, 18:40:37
I noticed a problem with the criminal career. When you start working at 9 PM the sim is stuck in "going to work" status and it only switches to "working" after midnight.

The sim will be stuck going to work until the boss sim shows up to work. I reset the boss sim when they don't show up for a long time in case they are stuck somewhere and that fixes it, though usually they show up after a few minutes and I use that time to "take it easy" to build up fun if they need it since you can't do anything else.

This is not AM related, but an EA bug.
7  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 February 28, 06:45:02
Not a clue, but 1.29/Pets is so damn buggy that I wouldn't be surprised if it was a by-product of that. All the WA stuff is FUBAR from one or both of them. No fish transfers to/from vacation/hood, adventure board all messed up, etc. I can get the board to work with a LOT of work, but I gave up on the fish and just put spawners in the base hood. With the exception of a few letters/numbers, we had the same issue. I haven't had a single crash since I changed hoods, though. Only CC I have is AM, no autonomous sprinkler (hate that!), HP's texture replacers, and Ambular's Coffee Flavored Coffee.

Just to share, here's my error:

[Exception info]
date: 2012-02-24
time: 23.50.24
type: ACCESS_VIOLATION reading address 0x31cd7433
address: 0x0064c173 "C:\Program Files (x86)\Electronic Arts\The Sims 3\Game\Bin\TS3W.exe":0x0001:0x0024b173

ETA: I have 6GB RAM and a 1GB GFX card, so I doubt the memory is a factor.
8  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 February 27, 05:37:39
Nec - no, I have never used that command.


Well, back to the drawing board for me. Could be just a random bug that corrupts the hood. The hood with the crashes for me is Twinbrook. I never took AM out of my game so it might not be AM at all.
9  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 February 26, 16:39:40
Sleep:

I just encountered that exact crash/error over the last few days (I am running Windows 7 64-bit so I don't think Windows is the issue), but only in one hood (four different saves). My other three do not have that issue - the only difference is that I used the "DestroyAllHumans" command in the one where the crashes occur. It was a brand new hood, so I made the exact hood and just manually deleted all households. I placed the same sims in the same lots and haven't crashed for two (real - not sim) days. Did you use that command?
10  TS3/TSM: The Pudding / World of Puddings / Re: Dumb Necly Pudding on: 2009 June 25, 15:53:04
Necly, can I dye your jeans black? XD

YES!  Cheesy
11  TS3/TSM: The Pudding / World of Puddings / Dumb Necly Pudding on: 2009 June 24, 03:34:21


Name: Nec <anything>
Gender preference: either/both
Favorites: custom music or electronica, tri-tip, black
LTW: Tinkerer
Jobs: She will likely want cooking, which is fine. Other job would be cemetery.
Included traits: Brave, clumsy, grumpy, handy, natural cook
Additional (optional) traits: Loner, neurotic, unlucky

Have fun  Undecided
12  TS3/TSM: The Pudding / The World Of Pudding / Re: Broken Radio, anyone? on: 2009 June 15, 22:51:54
It was me, Lorelei Wink

I have taken to turning off the stereo and throwing it in the family inventory before changing lots for now, and that has been working fine.

Other little tidbits:

Custom music playlists can be swapped in the custom music folder in-game, and will automatically notice the new mp3s. If you can't delete any of your old mp3s (file in use), just wait a few minutes since it is being played on another stereo. Yes, this means if you get sick of the current songs, you can change them without having to exit the game! This is a great feature, IMO.

If you delete all music from the custom music folder, the game will auto-generate the default songs so the custom station actually has music. Boring, but useful.
13  TS2: Burnination / The Podium / Re: No, the wolf is NOT stinky! on: 2009 May 22, 18:11:15
It started with Pets, and I had mentioned it way back then. If the wolf gets hygiene into the red one time, it has perma-stink from then on - even after aging up. Happens only to wolves.
14  TS2: Burnination / The Podium / Re: Sims 2 and Windows 7 on: 2009 February 28, 10:27:56
Well, I have all EP/SP installed. Windows 7 running on the lappy, and it is working fine. CEP, SimPE, and Clean Pack Installer all working as they should. I like W7.
15  TS2: Burnination / The Podium / Re: Notownieregen & similars installed, yet new townies are created every time. on: 2009 February 19, 13:02:52
Making apartments will force-create new townies from the AL social groups even with all no respawn hacks in. Each new apartment building you occupy will make new ones, since or some reason they don't like to move existing sims into apartments. Personally, I think this needs fixing. I want apartments, but I am tired of all the new townies that are created as a result. If your problem is not due to making apartments, I have no idea.
16  TS2: Burnination / Peasantry / Re: Super Kick-ass Tipi/Teepee by Ambular on: 2009 February 07, 01:02:38
"cannibal tribes" is right out of the 19th century equivalent of the Weekly World News. It's a racist anachronism. It's not something I joke about.
Is it really? It's not a very good one then, I've never heard of it. Where is that Baby stealing gypsy mod that I wanted?


WANT!!!!
17  TS2: Burnination / Peasantry / Re: Super Kick-ass Tipi/Teepee by Ambular on: 2009 February 05, 05:02:30
Now grab you a OMGWTFBBQ and make you some cannibal tribes.

WTF? Antiquated racist stereotype much?


No sense of humor much? GTFO my thread, douchebag. Have a nice day. Smiley
18  TS2: Burnination / Peasantry / Super Kick-ass Tipi/Teepee by Ambular - BV Required! on: 2009 February 05, 04:40:36
So, Amber made this totally bad-ass tipi/teepee, and I wanted to share. Works great, has all expected functions, and no unexpected functions. She did a beautiful job, and it looks great in-game. Spread the love! BV required since it is based off of the tent.



It is available HERE.

Enjoy!  Smiley
19  TS2: Burnination / Oops! You Broke It! / Re: Strange Borkage on: 2009 January 08, 20:26:34
Don't know why, but use the Lot Debugger and "fix age body."
20  TS2: Burnination / Oops! You Broke It! / Re: M&G has borked my favourite hack at MATY on: 2008 December 05, 15:09:34
http://www.moreawesomethanyou.com/ffs/

Stuff is constantly being updated. Check weekly.
21  Awesomeware / The Armory / Re: Less Pet Warfare on: 2008 December 05, 06:36:09
I am thinking it must depend on their personality. I had two dogs that were 100/100 pack and they ended up being -100/-100  enemies, and one ran away, within two sim weeks. Aggressive and/or independent pets must have some behavior that overrides this hack.
22  TS2: Burnination / Oops! You Broke It! / Re: Kitchen building question on: 2008 December 02, 23:37:08
I get that every single time the cook action is canceled with all sims since BV. Butlers and nannies auto queuestomp, so they do it a lot.
23  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Re: No Forced "Watch fight" on: 2008 November 29, 19:19:08
It is working just fine in my game with both. The conflict has been there for a long time, and both hacks function as they should.
24  TS2: Burnination / Peasantry / Re: Proper Gardening Badge Building! on: 2008 November 25, 04:26:57
This is makes a lot of sense, and I had been thinking about it. Will let you know (by editing this post) how it works with MGS.


Working great for me. More logic FTW. Will be interested in your version, Pescado. Listen to the Gwill. Wink
25  TS2: Burnination / The Podium / Re: Anti Virus suggestions on: 2008 November 21, 03:45:40
I have been trying one for the last 2 months from PC Tools called Threatfire that came with their firewall. You can get it alone, though the firewall easily lets you pick which applications (Sim2EP8.exe, launcher.exe, bodyshop.exe, etc.) are strictly forbidden to even attempt to access the internet. Works really well so far, and does not use much memory at all. Best thing? It is free.
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