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26  TS2: Burnination / The Podium / Re: CC in use. What can be removed without exploding stuff? on: 2009 May 01, 19:43:21
Isn't it correct that removing custom careers might screw things up, if you don't make sure the sims using them are at home when you remove the career?
27  TS2: Burnination / Oops! You Broke It! / Re: Did I break the AL wall hanging feature? on: 2009 March 29, 17:33:31
That's actually a very good idea seelindarum, I hope someone awesome show us mercy and make it.

This issue is yet another example of Eaxis not testing things enough, or not caring or whatever the reason. It it isn't as obvious in normal lighting, but when you use a lighting more like the radiance mod, it gets horribly obvious - especially for objects that are normally very high up on the wall that you really want to move down.
I tested putting extra lights in the foundation right under the lowered shelf - the lighting lit up the under side of the shelf but not above it - which of course technically I did. There are currently no workaround for this issue, other than the clever idea seelindarum mentioned. I hope someone creates the changed shelf.
28  TS2: Burnination / Oops! You Broke It! / Re: EAxis broke the stairs. And possibly the doors. on: 2008 December 03, 22:41:42
Argh, I have tried that! I also do not have moveobjects activated. Or snapobjects.
My game just hates me.
Try with moveobjects activated, and see if that helps - it seems to help for others.
29  TS2: Burnination / Oops! You Broke It! / Re: Character Portraits on: 2008 November 24, 02:22:42
I could patch the .exe fine, and I have Vista. At least there is no portrait regeneration in my game.

M&G nodvd p0 plusDizzyThumbV4.rar.
30  TS2: Burnination / The Podium / Re: Look out!!! M&G runs from its own disk, not latest EP. on: 2008 November 21, 19:51:06
I do want to arrquire this, but I am worrying about having to run the game from the M&G disc - I have the hacked AL .exe to get rid of the portrait regeneration, and I have no clue if that would be transferable to a M&G .exe.

Dizzy just updated this for M&G
http://www.nectere.net/smf/index.php?board=39.0
Oh thank you so much for telling us, that just made my day!  Grin
31  TS2: Burnination / Peasantry / Re: Tutorial: Creating Custom Servos on: 2008 November 21, 02:50:46
Yes, this tutorial is to make servos look like regular sims or keep their custom NOT SERVO-SHAPED servo skins, nothing more.
Custom skin is what I'm after, not a custom mesh.
32  TS2: Burnination / Peasantry / Re: Tutorial: Creating Custom Servos on: 2008 November 21, 01:58:58
If I clone from an existing sim, is it possible to change skintone of the servo, in case I want a more servo-like skintone, or do the sim I clone from have to have the skintone I want on my servo?



You can change the skintone in SimPE under DNA, but not to a servo skin unless it is a normal skin with servo coloring. Otherwise, you just make the sim with the skintone you want before cloning.

Doesn't this only work for S1-4? If you're talking about a custom skintone, you can just perform a second simsurgery using someone with said custom skintone as the archetype and check the "skintone only" option.
Ah, thanks for the heads up. Yes, I meant a custom skintone, a more robotic one. Guess that means I have to make a specific sim in CAS after all, which I was trying to avoid.
33  TS2: Burnination / The Podium / Re: Look out!!! M&G runs from its own disk, not latest EP. on: 2008 November 21, 01:27:17
I don't know about the Sims2 Store stuff, since I don't have any, but portraits still regenerate, and yes, you have to run from the M&G disk. I don't have the patch thingy to try to stop portraits from regenerating, since that wasn't an issue for me.
Well, then my having M&G purely rests in the hand of someone more awesome than me showing mercy and hacking that .exe.  Wink
34  TS2: Burnination / The Podium / Re: Look out!!! M&G runs from its own disk, not latest EP. on: 2008 November 21, 01:10:21
Can someone report what happens to the portrait regeneration with M&G - I don't want my game to start crashing again - and if it's absolutely certain the game has to run from the M&G .exe.

Also, I've seen people complaining on the sims2community forum that it uninstalls sims2 store items, can anyone verify it that is true or not?
35  TS2: Burnination / The Podium / Re: Look out!!! M&G runs from its own disk, not latest EP. on: 2008 November 19, 22:19:19
I do want to arrquire this, but I am worrying about having to run the game from the M&G disc - I have the hacked AL .exe to get rid of the portrait regeneration, and I have no clue if that would be transferable to a M&G .exe.
It is possible they fixed that in this pack, hence using that disk.
If they have, I solemnly swear I will eat my pirate hat.
36  TS2: Burnination / The Podium / Re: Look out!!! M&G runs from its own disk, not latest EP. on: 2008 November 19, 22:07:46
I do want to arrquire this, but I am worrying about having to run the game from the M&G disc - I have the hacked AL .exe to get rid of the portrait regeneration, and I have no clue if that would be transferable to a M&G .exe.
37  TS2: Burnination / The Podium / Re: Too secret door? on: 2008 November 19, 15:09:10
You have to click on the door and read the mystery book to get through it, the sims don't do it autonomously.
38  TS2: Burnination / Peasantry / Re: Steampunkish Servos on: 2008 November 16, 22:19:58
It creeps me out to have an exact copy of one of my playables hanging around for all eternity. Tongue
I find that depends on the story you make around the servos. In sci-fi stories you read about the mildly crazy genius that creates male robots in his own image and the female robots in the image of the love of his life. Creepy? Definitely. But it still works, story wise. Tongue

39  TS2: Burnination / Peasantry / Re: Tutorial: Creating Custom Servos on: 2008 November 15, 21:43:01
If I clone from an existing sim, is it possible to change skintone of the servo, in case I want a more servo-like skintone, or do the sim I clone from have to have the skintone I want on my servo?

40  TS2: Burnination / Peasantry / Re: Steampunkish Servos on: 2008 November 15, 15:23:34
Use Sim Surgery in SimPE and clone from any existing LIVING elder. Once you have cloned one servo, you can clone them from each other.
I will make up a tutorial today.
That would be great, SimPE makes me nervous.
41  TS2: Burnination / Peasantry / Re: Steampunkish Servos on: 2008 November 15, 15:11:55
All you have to do to keep servos looking human is to clone them after an elder in SimPE. I have never had problems with them. They even keep their human appearance through game resetting and patching.
And how do you do that, exactly?
42  TS2: Burnination / The Podium / Re: Whats in your UserStartup.cheat File? on: 2008 November 05, 23:07:51
vsync off
Any particular reason you turn off vsync? I thought that made the game choppy, that's why I always turn it on before I play.
43  TS2: Burnination / The Podium / Re: Witches lost hats, changed hair colour on: 2008 October 30, 23:26:13
Well, that's weird, because the only hacks I have changed is the Squinge hack and of course I have updated the DC - that's it.  Huh I have not removed any cc or anything else.


Edit: thanks Bastdawn for pointing that out.
44  TS2: Burnination / The Podium / Re: Witches lost hats, changed hair colour on: 2008 October 30, 14:50:39
Okay the plot thickens. My witches now have hats. Can't say if it was because I removed Squinge's WitchNoChangeOutfit hack, but last night was the first time I saw the witches since i removed it, and they have now hats (photos taken on a community lot in my uni hood):

However I still have problem with the green scalp:


This is just as weird as it gets.
45  TS2: Burnination / The Podium / Re: Witches lost hats, changed hair colour on: 2008 October 29, 23:59:00
Whoa, then it can't be cc related either. The witches that were packaged with Belladonna cove had hats, but the new ones in the new hood don't. Haven't really played Belladonna cove much though.
46  Awesomeware / The Armory / Re: Apartment Hack: Now For Non-Fat Gwilly People! on: 2008 October 27, 01:33:14
Oh dear, you're right, I didn't...well, think. Forget I ever said anything. (I kinda wonder now why people would want it automatic though - because that's what this was about, wasn't it?)
47  Awesomeware / The Armory / Re: Apartment Hack: Now For Non-Fat Gwilly People! on: 2008 October 26, 17:39:15
Allright, I can see that. An alternative would be to put it in the college clock when you choose 'do finals now'. As far as I know that would make sense. But that doesn't really concern this topic, so never mind.
48  Awesomeware / The Armory / Re: Apartment Hack: Now For Non-Fat Gwilly People! on: 2008 October 26, 14:49:06
Why not make it an option? Choose between "take final at night" and "take final at day". Voilá, fixed.
49  TS2: Burnination / The Podium / Re: Witches lost hats, changed hair colour on: 2008 October 26, 14:22:18
I have not applied the patch at all, as I've said several times already, so it's likely not patch related - unless I have an issue that is completely unrelated but exactly the same.

I think I have an unreleased shiny version of anti-witch-outfit-forcing, but Fat Gwilly People haven't asked.
Does Non-fat Gwilly People count, because I have removed Squinge's version, since I don't trust it.
50  TS2: Burnination / The Podium / Re: Witches lost hats, changed hair colour on: 2008 October 25, 23:11:22
This is a long shot, but do you guys having trouble by any chance have Squinge's hack that makes witches not change outfit when they change alignment? Could it possible screw with the witches when they generate?

If I knew how to delete npc's to let the game generate a witch again, I'd test it out myself...
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