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1  TS3/TSM: The Pudding / The World Of Pudding / Re: Generations: What Sucks, What's Fucked, and What Did EA Get Right by Utter Luck on: 2011 June 05, 23:19:09
I smiled at that Drawn Together reference.  Roll Eyes Cheesy
2  TS3/TSM: The Pudding / The World Of Pudding / Re: Vampire And Celeb. Sims After "destroyallhumans"? on: 2011 March 02, 07:25:49
Thank you for taking the time to reply. Smiley

I decided to go with the Debug Interactions and Celebi-fy and Vamp up some random townies. We'll see how it goes from there. Tongue
3  TS3/TSM: The Pudding / The World Of Pudding / Vampire And Celeb. Sims After "destroyallhumans"? on: 2011 March 02, 04:17:44
My question is.. will AwesomeStory automagically spawn Vampires and Celebrities in a 'hood after using the "destroyallhumans" cheat? If not, is there a way to easily "spawn" a few of each around my town?

I've been playing my current sim for at least 4 sim-weeks and still no fangs or stars in sight. :\
4  TS3/TSM: The Pudding / The World Of Pudding / Re: Stupid Sims 3 patch on: 2010 July 08, 20:18:51
Search MOAR and you'll notice that it doesn't fix CAW. >_<
5  TS3/TSM: The Pudding / The World Of Pudding / Re: Problem With Lot Types and Professions on: 2010 July 08, 11:52:33
It might be of interest to others who are having similar problems, to know what you did to fix the problem. If just to save people from posting this question again?
6  Awesomeware / AwesomeMod! / Re: Run, sim, run on: 2010 July 07, 16:46:15
My firefighter has caught the "running bug" and I've heard people say their Private Investigators are getting a "sneaking bug," so this bug seems to be everywhere. :\
7  TS3/TSM: The Pudding / Facts & Strategery / Re: Tutorial: Making Adopted Children Look Biological on: 2010 July 06, 20:58:19
Wow, and all this time I thought that was a weasel in a ball gown!  Roll Eyes
8  TS3/TSM: The Pudding / The World Of Pudding / Re: What is the tool to recategorise custom clothing on: 2010 July 06, 13:50:17
That's it.  I use it routinely when I download clothing to keep townies from swimming in evening gowns.

Insane (and maybe Inappropriate) sims do this frequently.  Roll Eyes
9  TS3/TSM: The Pudding / Facts & Strategery / Re: Tutorial: Making Adopted Children Look Biological on: 2010 July 06, 09:17:17
And I also think that there seems to be something in the game itself that prevents the case of XX during a male pregnancy. So far I've had, I think, 7 male pregnancies and they all produced boys, even if the parturient was fed melons and solely melons during the whole phase of pregnancy.

The sim in my test save had a girl on the first try, and I didn't eat/do anything to change the baby's gender.

EDIT to avoid double-posting:

Extremely stupid and utterly worthless and almost impressively boring. I suspect, although I may be wrong, that you think it'll get you attention, but the fact is that it makes you less worthy of attention, because why would anyone want to bother with someone whose whole existence seems to be singularly focussed on their sexual orientation?


Just don't be surprised when someone doesn't care to pay any attention to your shallow blandness.

Boring enough to make you rant non-stop... <_<
10  TS3/TSM: The Pudding / Facts & Strategery / Re: Tutorial: Making Adopted Children Look Biological on: 2010 July 05, 17:16:54
Same deal. Note that AwesomeMod will detect a pregnant sim without a valid pregmesh as an error condition and resolve it by falconpunching so as not to have an invisible sim.

That's good to know, so according to my test fambly, I do not have to worry about falconpunching. Cool. Smiley
11  TS3/TSM: The Pudding / Facts & Strategery / Re: Tutorial: Making Adopted Children Look Biological on: 2010 July 05, 16:33:46
What I do to make sure my pregnant sims wear nice pregnancy outfits is I create a 2nd clothing option in CAS of each category in clothes I know have a pregnancy mesh.

Question is, does this work the same with the male pregnancy meshes? Or are they separate pieces of clothing?
12  TS3/TSM: The Pudding / Facts & Strategery / Re: Tutorial: Making Adopted Children Look Biological on: 2010 July 05, 14:10:14
...that set of meshes only includes one or two clothing options for each category.

That's why I love Create-a-Style. Cheesy
13  TS3/TSM: The Pudding / Facts & Strategery / Re: Tutorial: Making Adopted Children Look Biological on: 2010 July 05, 11:37:15
I didn't see anything about the genetics in your original post, though you did mention looks...

Well from the way "genetics" seem to work in the Sims 3, they seem to be all about looks. There was an article in the forums somewhere, stating that if a parent changed their hair color via the "Change Appearance" option on mirrors, that it would be passed down as if it were their natural hair color.

Be careful with editing a pregnant Sim in CAS, sometimes the game will allow it and sometimes it won't...

When you say CAS, do you mean editing through the "editsim" cheat or using the "Plan Outfit"/"Change Appearance" options? If you mean the latter, that would suck if the sims ends up with ugly randomized maternity clothing. >_<

EDIT: Was looking for that article again and found this...

Changes are not retroactive, so a sim that has already had its genetics "set" will STILL retain its inheritances even after you change it. But haircolor genetics effectively no longer exist and eyes are a bit of a crapshoot, too.

What I'm wondering is if this applies to the "bodysnatch" changes?
14  TS3/TSM: The Pudding / Facts & Strategery / Re: Tutorial: Making Adopted Children Look Biological on: 2010 July 04, 18:27:47
If not, I am fairly sure that the relationship could be changed with it from adopted to biological by setting both of the adult males as parents.

The game does this automatically, what I would like is for the adopted sim to look as if it were a biological offspring. Because fugly maxis genes are, well.. fugly maxis genes. <_<

My tried-and-true, biologically-correct homopregnation method is:

1. Male pregnancy meshes. I use these, they haven't been updated in a while but they still work fine for me.
2. Use pollinate command from twallan's supercomputer. After successful pollination, supercomputer also allows you to set the gender of the nascent spawn. There's also an 'Instant Baby' command in there I've never played with.
3. Congratulate your new homoparents.

I have awesomemod running throughout, and it is fine with all of this.

This worked great, thanks.  Cheesy Just tried it in a "test save" everything came out as should be except that my sim's outfits (all of them except nude) were the exact same, I'm assuming this can be changed via the dresser or editsim though, right?
15  TS3/TSM: The Pudding / Facts & Strategery / Re: Tutorial: Making Adopted Children Look Biological on: 2010 July 04, 12:57:41
What are you, the Unreliavole?

Apparently. 0_0 The idea worked better in my head, I guess. <_<

I'm going to have to look up this "bodysnatch" feature you speak of, heard it thrown around once or twice never thought I'd need it.

So the tutorial did end up being deemed "un-awesome." :\
16  TS3/TSM: The Pudding / Facts & Strategery / Tutorial: Making Adopted Children Look Biological on: 2010 July 04, 11:47:03
I'm kind of tired of my gay sim's adopted children looking... well, adopted? So I looked up surrogacy mods but found nothing other than "tutorials" on moving in a female sim, knocking her up, and moving her out once the baby was born, and well I did not find that to be a satisfying method. Which is why I came up with this idea...

Let me know if this is "non-awesome" or might result in a BFBVFS, but I wanted to point out that I haven't encountered any problems with this method so far.

So here goes:

1 - You'll want to use the "editsim" cheat and open up each sim parent and save them to the sim bin. (Note: this doesn't seem to work for sims who are not on the currently selected lot."

2 - Once you have both sims saved, you'll want to go into "Edit Town" and into the "Create Sims" tool.

3 - Using the sim bin "saves," recreate the sim parents.

4 - Now depending on whether the parents are of same or opposite genders, you'll need to have them of opposite genders, easily achieved for same-sex couples by ticking the opposite gender on one of the sims. (Obvious, much?)

5 - Anyways, now you'll want to use the "Play with Genetics" tool, mess around with it until you have an offspring to your liking. This might also be a good time to plan out outfits, change personality to resemble the parents, etc.

6 - Save the offspring to the sim bin, cancel the household and return to your game.

7 - Now to apply the changes to the offspring, simply open up the cheats console and use the "editsim" cheat on the offspring and apply the sim bin save.

6 - Create household, place somewhere in neighborhood.

7 - With the adopted offspring selected, use the "bodysnatch" cheat by entering the offspring "replacement"'s name in the cheat console like this: "bodysnatch Simmy Simons" Simmy Simons being the replacement's name.

8 - And voila, a child that looks hopefully "more" biological.  Grin

Hope this helps.

Please comment.  Roll Eyes Thanks.  Cheesy

EDIT: Smiley appearing where a smiley shouldn't have. <_<

EDIT, AGAIN: Perfectionism strikes again. <_<

EDIT: For fail-ness and unreliavole-ness.
17  TS3/TSM: The Pudding / The World Of Pudding / Re: Sims Unable to Change/Quit Careers on: 2010 July 01, 08:57:30
Oh, cool. ^_^

And thank you so very much, it's working now.  Cheesy
18  TS3/TSM: The Pudding / The World Of Pudding / Re: Sims Unable to Change/Quit Careers on: 2010 July 01, 08:28:50
Thanks for the reply. ^_^

Is there another new one? 0_o I just had mine expire two-three days ago, and got the newest then.
19  TS3/TSM: The Pudding / The World Of Pudding / Sims Unable to Change/Quit Careers on: 2010 July 01, 07:35:12
I recently experienced a problem with one of my sims not being able to join the Firefighter career.

That led me to trying to make him quit via the phone and then apply, but no matter how I do it, my sim just can not quit his job. I also tried with his parents, one level 10 Law Enforcement and on Self-Employed Writer. Only the Writer could quit his "job."

Now as I tried over and over again I noticed that when I do it via the cell phone, the sim kind of "resets" after going through the regular process. The sim would call, I'd get the usual prompts asking if I'm sure I want to quit, and a notification that I quit. But when I check the career panel he is still in that career. When he does it on the laptop, it gets stuck open with the screen animating until someone interacts with it.

I hope/think that all made sense... <_<

Anyways, the CC/Hacks I have atm are Sims 3 Store items and Awesomemod.

Thanks in advance for any help. ^_^
20  TS3/TSM: The Pudding / The World Of Pudding / Re: Hidden/missing traits? on: 2009 June 20, 04:13:07
What does 'wanton' translate to? Flirty?

"Casual and unrestrained sexual behavior"
21  TS3/TSM: The Pudding / The World Of Pudding / Re: "Bad reception" mobile phone bug on: 2009 June 17, 08:08:01
but I keep missing opportunities

You don't miss opportunities for not answering the phone. You should still receive them once the phone stops ringing.
22  TS3/TSM: The Pudding / The World Of Pudding / Re: Boss at Science Lab is MIA. Is my sim the boss now? on: 2009 June 16, 05:55:19
I once had a situation where my sim and his wife were each others bosses. Unfortunately they couldn't ask each other for raises/promotions.

You need to talk, discuss, joke about work and get the topic started to get the options to ask for raises and promotions. The sims 3 socials are very contextual. Smiley
23  TS3/TSM: The Pudding / The World Of Pudding / Re: Heartbreaker LTW question on: 2009 June 05, 02:19:12
I would say that unless it specifically mentions the word "simultaneous" than it's not. I mean in the sims 2 romance sims' lifetime wants all spoke about simultaneous-ness... Smiley
24  TS2: Burnination / Oops! You Broke It! / Re: Invisible apartment neighbours. on: 2008 December 12, 08:33:41
I'm having the same problem though I had no hacks in my game at the moment of testing. (Other than a lighting mod and a camera mod)

Also when visiting townies apartment I noticed that objects I had placed off the grid with boolprop snapobjectstogrid false reset themselves to the closest grid block making. And also some objects (kitchen set from Kitchen and Bath and some custom content) disapeared from the units owned by TOWNIES. The two things mentioned actually don't happen at all in my own units.

Help, please? Embarrassed

25  TS2: Burnination / Oops! You Broke It! / Re: Walk To Lot Disappearing ? on: 2008 April 25, 21:58:58
I've got good news and then I've got some bad news.

Good: It's not my downloads or userdata. I tried it again my sim disappeared but right before it did I clicked on the menu and was able to send the invisible sim to the hobby lot.

Bad: I'm probably going to have to reinstall the game OR wait for a patch if that doesn't work.


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