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1  The Bowels of Trogdor / The Small Intestines of Trogdor / Re: EP8p2 -> EP9p0 Hackdiff on: 2008 December 25, 00:13:12
Is M&G considered an EP?  Oh, and hai guyz.  Whut's goin on in hear?  Tongue


Ste
2  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Syberspunke Archives / Re: Risky Woohoo (Updated 10/10/2008) on: 2008 October 10, 04:07:27
I have updated the hacks for EP7 (FT) and EP8 (AL).  If you have either of those versions, please re-download and replace everything just to be on the safe side.

It looks like, when I did the original scans, I missed some BCON changes and a few BHAVs.  Embarrassed  It should be fixed now.  Please test them out and let me know if you get any more error logs.  Thanks. Smiley


Ste
3  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Syberspunke Archives / Re: Risky Woohoo (Updated 9/24/2008) on: 2008 October 09, 14:30:31
Thanks.  I will have to take a look at the error logs and check things out when I find the time.  Hopefully this weekend. Smiley


Ste
4  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Syberspunke Archives / Re: Testers Wanted: Harder Harder Grades - Version 2.14 (Updated 9/17/2008) on: 2008 October 09, 14:23:16
I will have to check this out.  Thanks for reporting it.  I haven't had a chance to download Pes' DC for AL just yet, since I'm still in the process of just updating things.

I will need to look at Pes' hack.  I most likely will have to update my own hack so that it includes whatever fixes he may have added.  But I won't know for sure until I look at it.  I'll update when I can.


Ste
5  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Syberspunke Archives / Re: Risky Woohoo (Updated 9/24/2008) on: 2008 September 25, 04:03:24
I used the binary search method and the problem persisted in a clean game with just "risky woohoo in cars" installed.
It was discussed it here:

http://www.moreawesomethanyou.com/smf/index.php/topic,11952.msg339956.html#msg339956

It was also mentioned on your downloads page on TS2, someone attached an error log there as well.

Thanks for letting me know.  I haven't checked MTS2 in a long whiles.  So I was unaware of this.  I'll take a look as soon as I can.  In the meantime, perhaps it would be best to avoid using that particular package.  It won't necessarily break your game or cause any kind of long term damage, but it would probably just be annoying if it's causing sims to 'jump' out of the interaction or prevent it from showing up altogether.


ETA:

Ok, so I found the bug.  In FT, I missed a BCON that was changed.  It should be fixed now.  Re-download either EP7 or EP8 (obviously depending on what your latest EP is).  The only file that actually needs to be updated/overwritten is the RiskyWoohooInCars.package


Ste
6  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Syberspunke Archives / Re: Reduced % Chance for Pregnancy on: 2008 September 23, 01:07:47
Yes, I designed this purposefully to work together with the risky woohoo hacks.  FYI - as it states in the rtfm, this reduces all chance of pregnancy.  It basically modifies the BHAV function that attempts to get the sim pregnant.  This function is like the global/base/root function that gets called for any type of "Try for Baby" interaction.  The % chance that is passed to the function is typically set in the individual BCON (constant) values of the calling interaction.

This mod just divides whatever number that is passed to it, by 2, essentially reducing the chance by half.

The risky woohoo mods insert a call to this mod, and passes whatever value I sorta arbitrarily set.  In most cases, I picked half of what the "Try for Baby" option does (i.e. if the "Try for Baby" option had a 60% chance, then I set the the "Woohoo" option to have a 30% chance).  When combined with this hack, both of those chances get halved ("Try for Baby" becomes 30% and "Woohoo" becomes ~ 15%).  The original mod from MTS2 had a hard coded value so the % chance was the same for every option, so you couldn't use the hack with any risky woohoo mod.

Anyways, you can follow the instructions if you want to change that value, instead of dividing by 2, put whatever you want.  You can also customize the BCON values of the Risky Woohoo mods.  I'm pretty sure I went and put labels on the values so you know which ones to change. Smiley


Ste
7  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Syberspunke Archives / Re: Testers Wanted: Move In All Pets or Later Version + fixes (Updated 9/22/2008) on: 2008 September 22, 07:23:59
Updated for Apartment Life

But... definitely needs testing.  EAxis changed the code around, and it was really jumbled up, so I'm hoping I added all the correct new lines. Tongue  Let me know if there are any problems.


Ste
8  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Syberspunke Archives / Re: Reduced % Chance for Pregnancy on: 2008 September 22, 06:54:31
RESERVED
9  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Syberspunke Archives / Reduced % Chance for Pregnancy on: 2008 September 22, 06:54:19

Reduced Pregnancy Hack v1.0 for TS2NL v1.0p1
Made by: syberspunk


This hack reduces the chance of pregnancy by HALF the regular % for "Try for Baby" interaction.

NOTE: If you use this hack, it ALWAYS reduces the chance by HALF of whatever % chance is passed to the "Pregnant - Try to Get Pregnant" BHAV. Essentially this is a sligth rewriting of kzlyh1947's random 15% chance pregnancy hack. The only difference is that the % is not hardcoded into that BHAV. In other words, for those of you who use the RanPreg1_0xEC17C4.package hack, pregnancy will ALWAYS have a 15% chance. If you used sweatm's older version of Risky Woohoo together with the random 15% chance (which is what I had been doing but did not realize they conflicted until I actually looked at the code myself), theoretically, regardless of whatever % values were set in Risky Woohoo, it would always use 15% (or whatever value you used, if you changed that value yourself). This is because that value was hardcoded into the random 15% chance pregnancy hack. Basically I changed it so it simply reduces the value of whatever gets passed into that BHAV by half, instead of always using that value.

:!!: Compatibility Notice: If you are using TwoJeffs' Preg for All Genders mod, you MUST use the zzreducedchancepreghackPreg4All version!

Instructions on how to change the value of reduction using SimPE

1. Open the hack using SimPE

2. In the resource window, click on the single line:
   "Behavior Function: Pregnancy - Try To Get Pregnant"

3. Click on the "Plugin" view tab (should be already visible with default layout)

4. In the "Behaviour Editor" window, click on line 1:

[prim 0x0002] Expression (Param 0x0002 /= Literal 0x0002) true: 2 false: FFFD

It should highlight as blue.

5. In the "Instruction Settings" box, look at the values for the Operands field.

The top row is as follows:

02 00 02 00 00 07 09 07
      ^^

NOTE: ONLY change the 3rd box!!! This is the value that the % change will be reduced (DIVIDED) by. DO NOT USE 0!!! This will cause ERRORS!

A valid value can be anything from 1 to 100 decimal (01-64 Hex). You can use a simple calculator (even the Windows XP calculator) to convert a decimal value to its HEX value.

The Operands field ONLY takes HEX values!!! Keep this in mind as 64 does NOT mean 64, it means 100!!!

If you use 100 or greater, this greatly reduces the chances of getting pregnant, essentially setting it to 0 chance (i.e. your sims will most likely NEVER get pregnant)!

The greater the number you use, your Sims will have a much more REDUCED or LOWER chance of getting pregnant!

6. Once you are satisfied with your choice, click on the Commit File button.

7. Click on the "Save" button OR Go to "File" in the menu, and then "Save" to OVERWRITE the hack.

Alternatively, you can choose to "Save As" and name the file whatever you want
(e.g. YOURNAME_reducedchancepreghack.package").

However, you should MOVE or BACKUP the original file somewhere else on your computer.
DO NOT keep BOTH files in your Downloads directory!!!
(It is most likely harmless, but you may not observe expected behaviour - i.e. your changes may not take effect).
10  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Syberspunke Archives / Re: Quiet Pregnancy on: 2008 September 22, 06:52:13
RESERVED
11  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Syberspunke Archives / Re: Quiet Pregnancy on: 2008 September 22, 06:52:06
RESERVED
12  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Syberspunke Archives / Quiet Pregnancy on: 2008 September 22, 06:51:43

Quiet Pregnancy v1.02 for TS2PETS v1.0p0
Made by: syberspunk


This is the SAME information in the first post.

Updated for PETS:

SS_QuietPregnancy - Prevents playing of "pregnancy" bells/chimes for ALL pregnancies (whether they occur via Woohoo or Try for Baby).


INSTALLATION:
These MUST be in your Downloads folder, typically found under:

C:\Documents and Settings\UserName\My Documents\EA GAMES\The Sims 2\Downloads

These should work in subfolders.

You MUST DELETE or REMOVE any other previous or older versions of QuietPregnancy.
THIS IS FOR PETS ONLY!



Possible further updates:
If I figure out how to isolate QuietPregnancy for just Woohoo, which I might be able to (I think I have an idea), I just have to find the time, I may update that as well.



Compatibility: This hack has been tested with JenFlower's Non-Pregnancy Teen Woohoo v6.0d which has been graciously updated for Nightlife by jase439 and available at www.insimenator.net

Although I have tested this and found that it works, I have not done extensive testing with other hacks. As such, I am not yet aware of any possible conflicts with any other existing hacks. However, it should be, for the most part, compatible with all other hacks that the previous version by sweatm was compatible with. It WILL most likely conflict with any hacks that directly modify the Woohoo interactions.

This hack also should not conflict with twojeffs' Casual Romance mod. He has purposefully engineered his mod in such a way that it pretty much shouldn't conflict with any mod. He's excellent that way. His mod also includes Risky Woohoo settings which are adjustable.




REMINDER and fine print (to cover my ass ) :
Remember to ALWAYS BACK UP YOUR DATA BEFORE INSTALLING NEW HACKS. By using this hack, you agree to absolve me of any responsibility or liability for any potential loss of or damage to your data. You have been warned.

So, while I put this out there to share with you, I do so with the caveat that I am but a lowly, fairly inexperienced beginner when it comes to modding. As such, I may not have sufficient knowledge to help if you do experience some major conflict. At best, I might be able to give you advice as to how to rule out possible conflicts with other mods. If you DO encounter any major problems, please report back here, and post any error logs. If I cannot help you, hopefully some of the other, more seasoned and experienced modders might be gracious enough to take a look at the problem. It is because of this very fact, that I was reluctant to post this. I wouldn't want to just post things willy nilly without being able to provide technical support. But I feel that the changes I made were very simple, and hopefully and ideally should not conflict with any other mods (unless of course they are mods that specifically change the same BHAVs). Regardless, I promise to do the best I can and provide as much support as I am capable of.


HOW TO REPORT: Conflicts, problems, or errors
I would appreciate any constructive criticism and feedback that is actually helpful. With that in mind, if you are bothering to report an error encountered using this mod, please refer to the FAQ that I will include in the NL_SS_RiskyWoohooTuning.package .zip archive.

It would be helpful, when reporting any conflicts or issues, that you include the following:

1) thorough but reasonably brief description of what you were doing
i.e. what specific woohoo interaction you were attempting
2) clear, comprehendible explanation of your problem
3) list of hacks that may be related to woohoo
4) archived (.rar or .zip) of log produced by error

Posts which do not include a clear description of what your problem is will be pretty much ignored. (i.e. posts such as "This does not work! I am taking it out! You suck! Nice try! etc.") I can't and won't help you if you don't explain what's wrong.

Please be nice when trying to explain your problem and I might be nice and help you.




Finally, my Thank Yous go to:

sweatm and kzlyh1947 for making the original risky woohoo and random % pregnancy hacks, J.M. Pescado, twojeffs, dizzy2, jase439, and Dukasha for being excellent teachers and for all their help, advice, time spent troubleshooting and putting up with and answering my pestering questions , to Carrigon, dizzy2, Numenor, and JWoods for their awesome tutorials, Quaxi and co for SimPE, and dizzy2 yet again for disaSim2, and the finally letters T and S, and the number 2, all of whom, without which this update would not be possible.

If I left anyone out, I apologize in advance. You know who you are and you deserve my thanks.

Version History:
v1.01 - Updated for OFB adding checks to prevent pregnancy if Zombie or Servo
v1.02 - Updated for Pets
13  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Syberspunke Archives / Re: Risky Woohoo on: 2008 September 22, 06:45:37
Oh, great! I was hoping you'd update this as I have not installed ACR with AL and I still want my naughty little romance sims to 'get caught out' Grin

Cheers, Ste!

Oops!  I forgot to update one more thing.  I just fixed it, so if you downloaded it before, please re-download the latest version now.  Sorry about that. Tongue


Ste
14  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Syberspunke Archives / Re: Risky Woohoo on: 2008 September 22, 06:25:31
RESERVED
15  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Syberspunke Archives / Re: Risky Woohoo on: 2008 September 22, 06:25:24
RESERVED
16  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Syberspunke Archives / Re: Risky Woohoo on: 2008 September 22, 06:25:15
Previous Versions of Risky Woohoo

EP4 - Pets
EP3 - OFB
EP2 - Nightlife
17  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Syberspunke Archives / Risky Woohoo (Updated 10/10/2008) on: 2008 September 22, 06:25:04

Risky Woohoo mods v1.162 for TS2AL v1.0p0
Made by: syberspunk


This is the SAME information in the first post.


Updated for Pets:

NOTE: A major change was needed to update this mod for Pets. Unfortunately EA changed their code in such a way that I am forced to discontinue the Tuning file, at least until I can figure out another way to handle it. As a result, all the % have been "hard coded" into each individual package. So, if you want to customize the % chance for pregnancy, you will have to do it individually. To do this, you must search for the line in the specific package that you are trying to customize, and change the third parameter, which is a LITERAL value to the new value you want. Remember, the valid values must be in HEX format.

SS_RiskyWoohooInBed - Provides a 30% chance of getting pregnant via Woohoo in Beds.
SS_RiskyWoohooInHotTub - Provides a 10% chance of getting pregnant via Woohoo in Hot tubs.
SS_RiskyWoohooInPublic - Provides a 20% chance of getting pregnant via Woohoo in Public (Clothing Booths Only).
SS_QuietPregnancy - Prevents playing of "pregnancy" bells/chimes for ALL pregnancies (whether they occur via Woohoo or Try for Baby).

reducedpregnancyhack - Reduces the chance of pregnancy by HALF the regular % for "Try for Baby" interaction.
NOTE: If you use this hack, it ALWAYS reduces the chance by HALF of whatever % chance is passed to the "Pregnant - Try to Get Pregnant" BHAV. Essentially this is a sligth rewriting of kzlyh1947's random 15% chance pregnancy hack. The only difference is that the % is not hardcoded into that BHAV. In other words, for those of you who use the RanPreg1_0xEC17C4.package hack, pregnancy will ALWAYS have a 15% chance. If you used sweatm's older version of Risky Woohoo together with the random 15% chance (which is what I had been doing but did not realize they conflicted until I actually looked at the code myself), theoretically, regardless of whatever % values were set in Risky Woohoo, it would always use 15% (or whatever value you used, if you changed that value yourself). This is because that value was hardcoded into the random 15% chance pregnancy hack. Basically I changed it so it simply reduces the value of whatever gets passed into that BHAV by half, instead of always using that value. I will include simple instructions on how to edit this in SimPE if you want to change it.

Added features for Nightlife:

SS_RiskyWoohooInCar - Provides a 20% chance of getting pregnant via Woohoo in Cars.
SS_RiskyWoohooInPhotoBooth - Provides a 20% chance of getting pregnant via Woohoo in Photo Boothes.

:!!: Compatibility Notice: If you are using TwoJeffs' Preg for All Genders mod, you MUST use the zzSS_RiskyWoohooInPhotoBooth version!

Added features for Open for Business:

SS_RiskyWoohooInElevator - Provides a 5% chance of getting pregnant via Woohoo in Elevators.

Added features for Bon Voyage:

:new: SS_RiskyWoohooInHammock - Provides a 30% change of getting pregnant via woohoo in Hammocks.
:new: SS_RiskyWoohooInSauna - Provides a 30% change of getting pregnant via woohoo in Saunas.
:new: SS_RiskyWoohooInTent - Provides a 30% change of getting pregnant via woohoo in Tents.

Added features for Apartment Life:

Risky Woohoo should theoretically already work for Woohoo in Closet and Woohoo in Helicopter.
SS_RiskyWoohooInPublic - should also enable risky woohoo in closets
SS_RiskyWoohooInCar - should also enable risky woohoo in helicopters

:!!: Please note that all files now have individual BCONs containing the specific BCON to edit for personalizing your risky woohoo odds.  It even has a cornvenient label!  If you are still having problems figuring out where to find and edit the clearly labeled BCON values, kindly please get bent. Tongue

INSTALLATION:
These MUST be in your Downloads folder, typically found under:

C:\Documents and Settings\UserName\My Documents\EA GAMES\The Sims 2\Downloads

These should work in subfolders.

You MUST DELETE or REMOVE any other previous or older versions of RiskyWoohoo.
THIS IS FOR NIGHTLIFE ONLY!



Possible further updates:
If I figure out how to isolate QuietPregnancy for just Woohoo, which I might be able to (I think I have an idea), I just have to find the time, I may update that as well.



Justification: I chose these % because I wanted only a slight chance of getting pregnant via Woohoo. As such, I thought that there would be a lower chance in the Hot tub, because high temperatures tend to impede your swimmers a bit or so it's been said. I thought that being in bed, most likely at someones home, you would tend to be "more responsible" and would most likely use "protection" so to speak. The same thing would go for being in your car. Whereas, in "public," you would tend to be a bit more riskier so I upped the odds a bit more for the clothing booth and the photo booth. Because in the "heat of passion" so to speak, you might tend to forget to use protection. To be more realistic with the "risky" part in public, I could have bumped up the % to something higher, but from testing in the past, I have felt that even 10% might be slightly high, but this could just very well be due to how I play. So I chose to keep it at something reasonably low.

This is NOT a rationalization for unprotected sex. I neither condemn nor condone such behaviour. This is all just for "role-playing" purposes in the game. So please, I would appreciate no comments concerning issues of morality.



Compatibility: This hack has been tested with JenFlower's Non-Pregnancy Teen Woohoo v6.0d which has been graciously updated for Nightlife by jase439 and available at www.insimenator.net

If you are looking for a more complex version of Risky Woohoo, AND you are looking for Teen Woohoo AND pregnancy, then I highly recommend using jase439's wonderful InTeenimater mod, which is also found at the aforementioned location. It is a very complex, diverse, and versatile mod that really expands the experience of playing Teen sims. As he has mentioned, it also includes a form of Risky Woohoo which is a lot more realistic in that it can be variable and depend on certain factors such as age and fertility.

As such, these mods will most definately conflict with the InTeenimater, so you MUST NOT use ANY of these mods if you are using the InTeenimater. The InTeenimater should ALREADY include this functionality.

Although I have tested this and found that it works, I have not done extensive testing with other hacks. As such, I am not yet aware of any possible conflicts with any other existing hacks. However, it should be, for the most part, compatible with all other hacks that the previous version by sweatm was compatible with. It WILL most likely conflict with any hacks that directly modify the Woohoo interactions.

This hack also should not conflict with twojeffs' Casual Romance mod. He has purposefully engineered his mod in such a way that it pretty much shouldn't conflict with any mod. He's excellent that way. His mod also includes Risky Woohoo settings which are adjustable.




REMINDER and fine print (to cover my ass ) :
Remember to ALWAYS BACK UP YOUR DATA BEFORE INSTALLING NEW HACKS. By using this hack, you agree to absolve me of any responsibility or liability for any potential loss of or damage to your data. You have been warned.

So, while I put this out there to share with you, I do so with the caveat that I am but a lowly, fairly inexperienced beginner when it comes to modding. As such, I may not have sufficient knowledge to help if you do experience some major conflict. At best, I might be able to give you advice as to how to rule out possible conflicts with other mods. If you DO encounter any major problems, please report back here, and post any error logs. If I cannot help you, hopefully some of the other, more seasoned and experienced modders might be gracious enough to take a look at the problem. It is because of this very fact, that I was reluctant to post this. I wouldn't want to just post things willy nilly without being able to provide technical support. But I feel that the changes I made were very simple, and hopefully and ideally should not conflict with any other mods (unless of course they are mods that specifically change the same BHAVs). Regardless, I promise to do the best I can and provide as much support as I am capable of.


HOW TO REPORT: Conflicts, problems, or errors
I would appreciate any constructive criticism and feedback that is actually helpful. With that in mind, if you are bothering to report an error encountered using this mod.

It would be helpful, when reporting any conflicts or issues, that you include the following:

1) thorough but reasonably brief description of what you were doing
i.e. what specific woohoo interaction you were attempting
2) clear, comprehendible explanation of your problem
3) list of hacks that may be related to woohoo
4) archived (.rar or .zip) of log produced by error

Posts which do not include a clear description of what your problem is will be pretty much ignored. (i.e. posts such as "This does not work! I am taking it out! You suck! Nice try! etc.") I can't and won't help you if you don't explain what's wrong.

Please be nice when trying to explain your problem and I might be nice and help you.




Finally, my Thank Yous go to:

sweatm and kzlyh1947 for making the original risky woohoo and random % pregnancy hacks, J.M. Pescado, twojeffs, dizzy2, jase439, and Dukasha for being excellent teachers and for all their help, advice, time spent troubleshooting and putting up with and answering my pestering questions , to Carrigon, dizzy2, Numenor, and JWoods for their awesome tutorials, Quaxi and co for SimPE, and dizzy2 yet again for disaSim2, and the finally letters T and S, and the number 2, all of whom, without which this update would not be possible.

If I left anyone out, I apologize in advance. You know who you are and you deserve my thanks.

Version History:
v1.10 - Updated for Open for Business - Added Risky Woohoo option for Elevators
v1.11 - Updated for Pets
v1.12 - Updated for Seasons
v1.13 - Updated for Bon Voyage
v1.14 - Tweaked Risky Woohoo percentages
v1.15 - Updated for Free Time
v1.16 - Updated for Apartment Life
v1.161- Fixed bug with Risky Woohoo for Cars
v1.162- Fixed bugs in all hacks for FT and AL versions.
18  Serious Business / Spore Discussions / Re: Lest we forget: SPORE on: 2008 September 17, 16:53:45
I'm still confused as to how you download other people's creatures?

There is two ways.  At the Spore website in the Sporepedia you right click on what you want and save it to the creatures folder.  The other way is in the game if you are able to go online.  Go to the Sporepedia, and under creatures click Search Online.  There is a link under each creation for downloading.

Just to clarify, when you go online, and go to the Sporepedia, can you browse random people?  Or do you have to specifically search for usernames?  Or, do you mean that this Search Online option does allow you to just browse random people's custom made content?

I vaguely recall having access to random stuff, when I very briefly played around the the creature creator.  But when I last went in (about a week ago), I could only see the 30 EAxis pre-mades and my one creature.  I couldn't see anything else, and I musta been totally blind or something, as I don't remember seeing this Search Online option, and I don't remember using it the last time.  Undecided



If you use the no-cd.exe and a keygened key, then you can't go online.  If you use it with a legitimate key, you can go online, but you're subject to the 3-installation restriction (I believe).  But you won't have suckrot on your machine.

However, the three-install thing seems (from what I hear) to be negated by the crack even if you have a legit number, because the cracked exe won't phone home to reduce your install count on their server.

Right; if you're arr'ed, you can't register and go online.

No, the cracked exe doesn't come with a pre-genned number; you still have to gen one (or get one) and enter it in during install.  Others in this tread have reported going online successfully with a legitimate game with the no-cd.exe to keep it from installing SecuROM.

BZZZT!!!  Conflicting info.  Does not compute.   HALP!  I R confused!!!111oneoneleventy  Huh

So... which is it?  I has a legitimate copy and I has arr'd so I could play without suckrot.  Can I go online with my legit SN# without reducing the install count?



But I don't think there's any real advantage to going online -- you can search the Sporepedia on the website, and save the creatures/vehicles/whatever that interest you.  Just plop them in the proper sub-directory under 'My Spore Creations' and they'll show up in your game.  They don't always show up in your game's off-line Sporepedia, but I've seen them actually show up in the game itself. But at least that way you have complete control over your game, and aren't stuck with random crap it decides to download on its own.

Can someone again sum up any differences between online and offline play?

Are the only benefits of going online:

1) "direct" access to the Sporepedia... and thus you can download other people's custom made creatures by clicking (instead of saving .png files and "installing" them?

2) random content crap being downloaded to your game?

3) achievments/easter egg lists?


Is that it?

Also... if you want to "install" other creatures via .png files, what directory to you "install" them in?  Does it just go in:

C:\Documents and Settings\<User Name>\My Documents\My Spore Creations\Creatures

I just want to be certain.  Thanks.


Ste

19  Serious Business / Spore Discussions / Re: Lest we forget: SPORE on: 2008 September 15, 17:21:36
I don't even mean ones that have been downloaded.  I didn't download anything yet.  I thought you were supposed to be able to access other people's content in game.  In the Creature Creator, when you created stuff, you could start off by building from scratch, or choosing something that's already been built.  I could have sworn I used to be able to see other people's stuff under the "Community" part (or whatevs it's called).  But last week, all I could see was just the 30 pre-made EAxis content.

Are we supposed to go through a website then?  I either imagined that I could see other people's stuff, or something changed on the server side.  As I am pretty sure that I haven't adjusted any of the options since I last created that single creature I made, which was like during the first week the creature creator came out.  Huh

Anyhew.  I've also herd/read complaints about people downloading stuff and it still doesn't show up.  I also remember peeps mentioning something about an adult server that's supposably separate and hosts the Sporn stuff.  I thought that the reason why I couldn't see anything else was related to that.  But it can't all be considered Sporn?  Lol.  Cheesy  I thought maybe they added like privacy options for people to check whether they wanted to see other users' custom content, and/or the adult server (if there is one), and that maybe they set defaults to not have any access.  But I couldn't figure it out.  Tongue  I hope that, when I finally do get Spore running, I'll be able to see other peeps stuff.  Unless that was never supposed to be an option to do it in game, and the only way to add content is by downloading things outside of the game, from a website?  And then importing them I guess? Undecided


Ste
20  Serious Business / Spore Discussions / Re: Lest we forget: SPORE on: 2008 September 15, 17:07:02
Just wanted to let everyone know.  According to this online article (don't know how reliable this information is) if you are using a no-cd crack you can install Spore as many times as you want.  This suggests that a crack bypasses the 3 install limitation.


Umm, simple reading here will indicate that using the no-cd.exe means just that, and also means you don't get SecuROM on your system. This is not news.  Tongue

I was just passing this information on, as people were asking about this earlier in the week.  Of course I knew that you don't get SecuROM on your system with a crack, but there has still been some uncertainty whether or not using a crack would specifically bypass the 3 install limit and allow you to reinstall as many times as you want. 


With the no-cd, you don't have to activate your game. It's the activation that locks up after three installs, far as I've heard.


The real question is "Can you use the no-cd AND activate online without having securom installed?"


Yes, because you'll be activating a legitimate serial number if you buy it.



Ok, I installed Spore.  I haven't run the game yet because I haven't put the no-cd patch in yet.  I actually still have SecuROM from BV, which I haven't had time to remove yet either.  But, just to clarify...

Can you play the game online without activating it?  OR... does going online, in effect, "activate" the game (or rather... does it require you to "activate" the game in order to go online)?

I'm a bit confused about this activation limitation thing.  I haven't been keeping up with the happenings and all, but from what I vaguely recall, I think Hellyes said they were able to go online fine with a no-cd.  But, I'm confused as to whether the no-cd crack bypasses activation altogether... meaning you can run the game and go online, all without having to activate?

Or, it just lets you run the game locally/offline without activation.  And... the only way to get online, is to activate, regardless of whether you use the no-cd crack or not?


Ste


PS.  I also saw some rumblings about Sporn and servers and crap being disabled and what not.  Previously, I had the Spore Creature Creator installed.  When I first played around with it, I'm pretty sure I was able to see the 30 EAxis made creatures, and I think I was able to see random peeps creatures too.  But recently, just before I installed the full game, I went into the Creature Creator and I could only see my single creation and the 30 Maxis ones.  I tried to look through the settings/options, and I didn't see anything related to privacy or what not, that would prevent me from seeing other people's stuff.  I thought the whole point of the game was that you should be able to see other people's creations and download them. 

Was this recently changed?  Or is this just something isolated to the creature creator?  Or possibly isolated to my PC/install?  And is there some setting that I would have to change in order to see other player's custom created content?
21  The Bowels of Trogdor / The Small Intestines of Trogdor / Re: Game edition flags? on: 2008 September 15, 15:53:26
Ok.  So then if I get the Q&A version, that should fix it, amirite?

I made some updates last night, but I just wanted to be sure I was testing for AL properly.  Thanks Inge. Smiley


Ste
22  The Bowels of Trogdor / The Small Intestines of Trogdor / Re: Game edition flags? on: 2008 September 15, 05:50:14
Ah IC.  I just wanted to confirm then.


Also... I don't have the Q&A version of SimPE yet.  I'm still running 0.68, but you say:

Global 0x3A is game edition flags 2, and flag 1 of that is Apartment Life.

In SimPE, I tried using:

3A000100000806070000000000000000

And it doesn't show up as game edition flags 2, instead it shows up as:

[prim 0x0002] Expression (Global 0x003A (Ambient Environment) Flag Set? flag# Literal 0x0001)

Is this just because I don't have SimPE updated for AL?  Or are i doin it rong? Tongue


Ste
23  The Bowels of Trogdor / The Small Intestines of Trogdor / Re: Game edition flags? on: 2008 September 12, 17:58:51
In decimal assuming first entry is flag 1,

Flag 11=Teen
12=Store Edition

buh Huh  But I thought...



B: BV
C: TSS
D: Huh
E: FT
F: UNUSED: Kitchen & Bath Crap?
10: UNUSED: Possibly never used, because this is normally the sign bit on int16?

So... isn't B (hex) = 11 (dec) ?

Then... C (hex) = 12 (dec), etc.


13= Freetime
14=K&B
15=Ikea

Global 0x3A is game edition flags 2, and flag 1 of that is Apartment Life.

And... it seems like Pes is certain that Freetime is E (hex) = 14 (dec)


Please clarify if Pes' list above is incorrect.  Thanks.  Kiss


Ste
24  TS2: Burnination / Peasantry / Re: Empty and Cleaned-up Templates. [UPDATED] on: 2008 September 12, 17:22:14
Question, are the pre-made sims in E002 of AL, i.e. does E002 contain the "roomie" sims?

And, if you delete those, then I assume the game will auto generate new "roomie" sims... sort of the way the game will generate dormies when you go to a new dorm in Uni, correct?


Ste
25  The Bowels of Trogdor / The Small Intestines of Trogdor / Re: Game edition flags? on: 2008 September 12, 17:14:47
I can has MOAR info on latest game edition flags?

BTW, FYI, when I last asked Pescado this in #grah, I noted that:

CS! = 9
H&M = 10  A

Which sounds about right, as I think that's the order those SPs came out anyway.


But what about the more recent releases:

Kitchen & Bath Crap ?
IKEA Home Crap?
AL ?


Ste
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