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1  TS3/TSM: The Pudding / Pudding Factory / Re: Fix for photograhy issues. Patch 1.50 on: 2013 August 20, 22:06:31
Yeah, no changes, will edit the patch number.
2  TS3/TSM: The Pudding / Pudding Factory / Re: Fix for photograhy issues. Patch 1.50 on: 2013 February 22, 09:11:21
Updated for patch 1.50.
3  TS3/TSM: The Pudding / Pudding Factory / Re: Fix for photograhy issues. Patch 1.38/Supernatural. on: 2012 November 21, 11:52:44
There are some new subjects. Will update soon. Done.
4  TS3/TSM: The Pudding / Pudding Factory / Re: Fix for photograhy issues. Patch 1.36 compatible. on: 2012 September 02, 10:04:46
It needs an update to add a new category for supernatural. I will wait until I install that so that I can test the new pictures and rabbitholes. Since there was no changes apart from the new collection I don't see why the old file won't work in the meantime.
5  TS3/TSM: The Pudding / Pudding Factory / Re: Fix for photograhy issues. Patch 1.36 compatible. on: 2012 August 21, 21:15:41
I did a lot of testing, that challenge is severely broken. Sometimes it just misses a category even though it shows as complete in the drop down menu like you said. What's worse is at times it has shown the right number, like 4 out of 5, but after saving and reloading it randomly drops to 3 or even 2.
Anyway it is not something that can be fixed with this mod. For now I would suggest that anyone who wants to do that particular challenge (Shutterbug) doesn't finish a collection until five of them are almost complete and then quickly finish them off in one go.
6  TS3/TSM: The Pudding / Pudding Factory / Re: Fix for photograhy issues. Patch 1.36 compatible. on: 2012 August 20, 16:12:16
I had accidentally removed the fix for the maid issue during the last update. It should probably be possible to complete the collection now.
I also tweaked the firefighter setting, you can snap a picture while they're working. But you'll have to still go through the "running sim" and "fighting fire" pictures first.
7  TS3/TSM: The Pudding / Pudding Factory / Re: Fix for photograhy issues. Updated for patch 1.26 (Pets) on: 2012 August 19, 23:33:57
I haven't used this skill in a while, but I think that category should be possible to complete with the fix. Maybe it doesn't work if the 25 photos were taken before installing it? I'll look to see if it needs more fixing.
8  TS3/TSM: The Pudding / Pudding Factory / Re: Fix for missing WA terrain paints. on: 2012 August 16, 14:29:46
Oops! Thanks Argon.
9  TS3/TSM: The Pudding / Pudding Factory / Re: Store content hidden stencils enabled - Pets stencils on: 2012 March 11, 20:05:38
Some pets stencils I had forgotten about:



The second file is with proper thumbnail images. Only use one.
10  TS3/TSM: The Pudding / Pudding Factory / Re: Pudding Factory is for downloads: put your lame requests & WCIFs here on: 2012 March 11, 19:06:25
Hello folks,

I hope you can help me please.

WCIF
[image snipped]

I hope I'm not completely blind but I can't seem to locate these missing stencils although I believe the image is by Goggalor.
Thank you.



Someone has been browsing my photobucket folder. Smiley
I did unlock the stencils and planned to make a post in the stencils thread but then I forgot about it. Will do it shortly.
11  TS3/TSM: The Pudding / Pudding Factory / Re: Unlocked Showtime stuff on: 2012 March 09, 23:12:05
tea_and_blues: Didn't include that since it was already done.
IAmTheRad: Missed those completely, thanks.

There's probably a lot of stuff missing from the debug package, I just noticed some stuff I wanted to unlock when I did the stage props. For example, when I played around in build mode I noticed that the crowd object from the large venues are actually comprised of smaller crowd-objects that could perhaps be placed separately. Could be useful for custom stage building. Will look in to it later.
12  TS3/TSM: The Pudding / Pudding Factory / Re: Unlocked Showtime stuff on: 2012 March 09, 12:47:18
Glad you did the clothes kissing_toast.

Sorry about the achievements/simport mix up, thanks for the info everyone.
13  TS3/TSM: The Pudding / Pudding Factory / Unlocked Showtime stuff on: 2012 March 09, 00:27:41
First some unlocked stage props; I'm guessing it's these that are unlocked by achievements. These are simport rewards.



Also, some stuff in debug that weren't visible by default: the two big show venues+rabbithole combos, a slightly smaller stage area (6x7 instead of 8x7), magician boxes, genie lamp, SimFest trophy, "HomeAromaInator", simlish Hollywood sign and a table with some flowers on.



Like a lot of debug objects some of these are only deletable with awesomemod+nuke or testingcheats+shift+delete. I have only tested them briefly.
The sign is also available in world edit mode.
14  TS3/TSM: The Pudding / Pudding Factory / Re: Fix for photograhy issues. Updated for patch 1.26 (Pets) on: 2011 December 20, 08:37:13
No changes to this needed for 1.29. It should still work.
15  TS3/TSM: The Pudding / Pudding Factory / Re: Fix for photograhy issues. Updated for patch 1.26 (Pets) on: 2011 October 22, 02:41:55
If by "it" you mean the freezing issue, then yes. If you mean the various problems that this fix dealt with, no they didn't fix those. They also didn't bother to make the new combined rabbitholes register properly, but they do with this.
16  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2011 October 20, 06:37:27
Game crashes after a short while here too. No more horse messages, but there's some excessive pet motive depletion when using the "train to hunt" command. The poor dog's motives went from full to depleted in about 15 sim minutes. Does not happen without AM.

EDIT Got another error:

Quote
  <Error>ROUTING ERROR!

System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x00035 callvirt   in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.CASLogic:GetRandomBlendAmounts () ()
#1: 0x0001b callvirt   in Awesome.Helpers.Awesome.Helpers.Genetics:ReplacePuddingface (Sims3.SimIFace.CAS.SimBuilder) ([2D4A85B0] )
#2: 0x00157 call       in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.Genetics:MakeSim (Sims3.SimIFace.CAS.SimBuilder,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.ResourceKey,single,Sims3.SimIFace.Color[],Sims3.SimIFace.WorldName,uint) ([00000000] [16] [8192] [vt:2D4F05FC] [0.186489] [1C178E58] [206620013] [-1] )
#3: 0x0003f call       in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.Genetics:MakeSim (Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.WorldName,uint) ([16] [8192] [206620013] [-1] )
#4: 0x00098 call       in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Service:CreateSimDescriptionInternal (Sims3.Gameplay.Services.Service,string,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.WorldName,bool&) ([00000000] [00000000] [16] [8192] [206620013] [760153188] )
#5: 0x0001c call       in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Service:CreateSimDescription (Sims3.Gameplay.Services.Service,string,string,string,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.WorldName,bool&) ([00000000] [00000000] [1BF71280] [1BF30EA0] [16] [8192] [206620013] [760153188] )
#6: 0x00085 call       in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.NpcDriversManager:CreateNpcDriver (Sims3.Gameplay.Objects.Vehicles.NpcDriversManager/NpcDrivers) (1B7FF060 [-1781525439] )
#7: 0x00009 callvirt   in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.Taxi:CreateDriver () ()
#8: 0x00009 callvirt   in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.CarNpcManager:CreateNpcCarWithDriver (Sims3.Gameplay.Objects.Vehicles.CarNpcManager/NpcCars) (1B7849C0 [1014009929] )
#9: 0x0001b callvirt   in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.Vehicle:CreateTaxi () ()
#10: 0x000a4 call       in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:GetVehicle (Sims3.Gameplay.Core.Lot) (2C9CF660 [1C745920] )
#11: 0x00059 callvirt   in Sims3.Gameplay.Routing.Sims3.Gameplay.Routing.GetInVehicleRouteAction:PerformAction () ()
#12: 0x00109 callvirt   in Sims3.Gameplay.ObjectComponents.Sims3.Gameplay.ObjectComponents.RoutingComponent:DoRoute (Sims3.SimIFace.Route) (1C977180 [1C343D80] )
#13: 0x000b9 stloc.u1   in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimRoutingComponent:DoSingleRoute (Sims3.SimIFace.Route,bool) (1C977180 [1C343D80] [1] )
#14: 0x000eb stloc.u1   in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimRoutingComponent:DoRoute (Sims3.SimIFace.Route) (1C977180 [1C343D80] )
#15: 0x001a3 stloc.u1   in Awesome.Macro.Awesome.Macro.Nav:NavigateTo (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.Interfaces.IGameObject,Awesome.NavModes) ([2C9CF660] [1B502BD0]
  • )
#16: 0x00032 stloc.i4   in Awesome.RabbitHoles.Awesome.RabbitHoles.RomanceInRabbitHoleWith:RouteToDate (Sims3.Gameplay.Interfaces.IGameObject) (1BDCF240 [1BC54660] )
#17: 0x0005f brtrue.i4.s in Awesome.RabbitHoles.Awesome.RabbitHoles.RomanceInRabbitHoleWith:Run () ()
#18: 0x000b4 stloc.u1   in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () ()
#19: 0x00337 stloc.u1   in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () ()
#20: 0x0010c stfld.u1   in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () ()
#21: 0x00015 br.s       in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () ()
#22: 0x00022 ldc.i4.0   in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()
</Error>
17  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2011 October 19, 13:39:15
Have the same simbin issue as Death-Jester, default config AM only.

In the new neighborhood I get bombarded with error messages similar to those posted a bit up in the thread, but about a wild horse. Example:

Quote
Stupid EAxis Fail! on Wild Horse System.NullReferenceException: A null value was found where an object instance was required. #0: 0x00058 callvirt in Sims3.Gameplay.Skills.Sims3.Gameplay.Skills.SkillManager:GetPetSkillFatigueRate () () #1: 0x0072e callvirt in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Motive:UpdateMotiveWithDecay (single,single,Sims3.Gameplay.Actors.Sim) (2D77D7C0 [0.0182231] [10.9369] [2C615330] ) #2: 0x00066 call in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Motive:Update (single,single,Sims3.Gameplay.Actors.Sim) (2D77D7C0 [0.0182231] [10.9369] [2C615330] ) #3: 0x0003f callvirt in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Motives:UpdateMotives (single,Sims3.Gameplay.Actors.Sim) (1E34B6D8 [1.09338] [2C615330] ) #4: 0x00060 ldarg.o in Awesome.Awesome.Motivator:Update (Sims3.Gameplay.Autonomy.Autonomy) ([2C582E00] ) #5: 0x00003 ret.void in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:Update () () #6: 0x0026d ldthis in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimUpdate:Simulate () () #7: 0x00022 ldc.i4.0 in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()
18  TS3/TSM: The Pudding / Pudding Factory / Re: Fix for photograhy issues. Updated for patch 1.26 (Pets) on: 2011 October 18, 19:54:03
Update for patch 1.26/Pets.

In this patch EA several new subjects/collections and I haven't tried to capture them all, so please report here if you're having trouble with a specific one.
19  TS3/TSM: The Pudding / Pudding Factory / Re: Store content hidden stencils enabled - Added Generations fix 6/03 on: 2011 June 28, 02:55:22
Unlocked some Generations wall deco stencils. There's also a blank version of the balloon banner.



The _Thumbs version contains the correct thumbnail overrides, naturally with increased file size. Choose One.
20  TS3/TSM: The Pudding / The World Of Pudding / Re: Shiny Floors in Generations, how do we use them? on: 2011 May 29, 22:46:12
Some more testing:The "Eco Friendly Terra Tile" only seems to go shiny if it's on the same lot as the one I saved from the house, and only inconsistenly. They do link to the same specular, but there doesn't seem to be anything wrong with that IMG file itself. It might be enough to replace the buggy one in the house (or just not use the house) and delete any copies of it.
I'll clear my caches and see if it works.
21  TS3/TSM: The Pudding / The World Of Pudding / Re: Shiny Floors in Generations, how do we use them? on: 2011 May 29, 20:05:51
I did actually look at the complate data for both floors and they are exactly the same apart from the specular. Including the same same name. Also, those floors in masonry are actually just two, with three different styles each. Something very odd is going on though. The specular on the floor from the house stayed when I saved it and is being applied consistently. However, when I put down the one you had shiny by default, it was matte. Later I put it down again and it was shiny. Both times was directly from the catalog with no pattern changes. Ugh. Have tried several times and it varies if its shiny or not.

EDIT: Even stranger things going on. Placed the shiny one that I saved on an empty lot and placed the two different floor tiles from the catalog. Now when I hover over the shiny floor with the cast tool or the sledgehammer one of the other tiles goes shiny.

Floor laid down.


Hovering.
22  TS3/TSM: The Pudding / The World Of Pudding / Re: Shiny Floors in Generations, how do we use them? on: 2011 May 29, 16:04:59
The floor in the house has a different specular then the one in the catalog. They probably changed it after the house was saved. Just click the cast tool on the shiny one and save it, it should retain the specular.
23  TS3/TSM: The Pudding / The World Of Pudding / Re: Generations: What Sucks, What's Fucked, and What Did EA Get Right by Utter Luck on: 2011 May 28, 15:38:16
One measly window, a few walls and two floors. This is the entirety of new build mode stuff.
24  TS3/TSM: The Pudding / Pudding Factory / Re: M&G and AL mansard roof conversion - Window crash fix on: 2011 May 21, 20:18:43
Thanks, fixed the crashing.

There won't be anymore pieces from me with this set as I'm having troubles with the latest blender versions/plugins. And I can't see myself getting back to these even when I sort it out.
25  TS3/TSM: The Pudding / The World Of Pudding / Re: The Sims Medieval on: 2011 March 25, 02:39:47
Too bad they don't fit the heads without some editing...

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