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Latest Member: Linnie
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26  TS2: Burnination / The Podium / Re: Can someone tell me exact file name of this offending hair? on: 2006 May 22, 15:41:13
PeggyDonatehair0003_051006-recolor-yellow, mapname: Peggysims2Donate_hair0013_Britneyyellow_recolor, think thats the one.
27  TS2: Burnination / The War Room / Re: TUTORIAL: Neighborhood Terrain Surgery on: 2006 May 18, 09:07:52
Ok, heres for hoping my explaination will be somewhat understandable, its not my strong point.

Follow all the steps explained by JM but instead of extracting (from the new hood) the UNK's (0x2C310F46) and UNK (0xABD0DC63), you extract Neighborhood Terrain to a new folder. Then after jumping back to the neighborhood you wanted changed you replace that neighborhood terrain with the one you saved.

In total the things i extracted and replaced were: 2d array, tatt, neighborhood terrain, Unk (0xCC2A6A34) and Unk (0xEC44BDDC).

Hope this helps Smiley.
28  TS2: Burnination / The War Room / Re: TUTORIAL: Neighborhood Terrain Surgery on: 2006 May 17, 09:57:11
Im having the same problem, running simpe 0.58, i've replaced a neighborhood before and that was working fine. But now i only have 2 UNK's to replace (0xCC2A6A34 and 0xEC44BDDC). The new terrain shows up with the rivers and stuff but the old roads remain and no new roads show up. I've also tried deleting the remaining UNK that i couldnt replace but that didnt help anything. Please help, would really like to replace my old hood.



Edit: Found it, extracting and replacing Neighborhood Terrain did the trick..who would have thought a thing with that name would solve it. Roll Eyes
29  TS2: Burnination / The Podium / Re: Wow. What a no-life loser I am! on: 2006 April 29, 19:20:38
Date Registered:  January 29, 2006, 05:31:23 AM

Hey, Leeahna, you have 4 messages, 0 are new.
Total time logged in: 20 hours and 4 minutes.
Show unread posts since last visit.
Show new replies to your posts.
April 29, 2006, 02:20:09 PM

Lurking alot  Wink
30  TS2: Burnination / Peasantry / Re: Tutorial - Enabling Adult custom clothing for Elders on: 2006 April 12, 12:11:33
Ok thanks Smiley, pretty glad its not my system going kaboom on some subzero level. Ill just change the clothes categories by changing the numbers in the property set.
31  TS2: Burnination / Peasantry / Re: Tutorial - Enabling Adult custom clothing for Elders on: 2006 April 11, 13:14:16
Could use some help with this, im running Simpe 0.56. When i want to set ages for some athletics wear from adult to adult and young adult i cant seem to save the file properly. I have to save as then direct it to the path, save as type: *.csv (comma seperated values (no idea what that means)) to get the name show up i have to set it to all files and then back to .csv. I've tried to do that and tried by not putting it back to .csv, doesnt matter what i do i get the same error log showing up.
This is it:

Message:
The process cannot access the file "C:\Documents and Settings\***\My Documents\EA Games\De Sims

2\Downloads\Athletic\FAworkout3\5f580396_FAworkout3.package" because it is being used by another process.

SimPE Version:
Default (0.56.2262.8311).

Exception Stack:
System.IO.IOException: The process cannot access the file "C:\Documents and Settings\***\My Documents\EA Games\De Sims

2\Downloads\Athletic\FAworkout3\5f580396_FAworkout3.package" because it is being used by another process.
  at System.IO.__Error.WinIOError(Int32 errorCode, String str)
  at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean

useAsync, String msgPath, Boolean bFromProxy)
  at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize)
  at System.IO.StreamWriter.CreateFile(String path, Boolean append)
  at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize)
  at System.IO.StreamWriter..ctor(String path, Boolean append)
  at System.IO.File.CreateText(String path)
  at SimPe.Plugin.ScannerForm.llSave_LinkClicked(Object sender, LinkLabelLinkClickedEventArgs e)

Source:
mscorlib

Execution Stack:
at System.IO.__Error.WinIOError(Int32 errorCode, String str)
  at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean

useAsync, String msgPath, Boolean bFromProxy)
  at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize)
  at System.IO.StreamWriter.CreateFile(String path, Boolean append)
  at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize)
  at System.IO.StreamWriter..ctor(String path, Boolean append)
  at System.IO.File.CreateText(String path)
  at SimPe.Plugin.ScannerForm.llSave_LinkClicked(Object sender, LinkLabelLinkClickedEventArgs e)

Anyone any idea what im doing wrong? I've tried this with a freshly booted system aswell as pulling the files off C drive and trying it in a folder on desktop, no matter getting the same thing.

Please help i'd like to learn to proper do this as i have a bunch of clothes showing up in all categories too like swim+underwear and such.
32  TS2: Burnination / The Podium / Re: Alright, 'fess up! on: 2006 April 10, 21:02:34
2.61 gygs total, 8060 files in 5675 folders of which 1.82 gygs clothing and hair.
33  TS2: Burnination / The Podium / Re: Changing neighborhood without loosing townies on: 2006 April 06, 02:45:05
Ah cool, *smacks forehead for missing it*.
34  TS2: Burnination / The Podium / Changing neighborhood without loosing townies on: 2006 April 06, 02:38:51
Hi, i'm pretty new here, (have been lurking more then writing though), but i have a custom neighborhood that i want to change. Problem with that is that i've just finished making about 60 townies, downtownies and students. Clothes, interests, lifetimewants, sex preference all by dice rolling  Roll Eyes. Heh, im kinda nuts like that. I'd really like to start using the new terrain map for the neighborhood that i've downloaded and keep all those folks. (no actual residents living there yet though). Is there a posibility to get that to work? I can work with SimPe alittle, but all i've really been doing with that is some custom hair binning and changing some dna codes by following what everyone wrote down here. Thanks in advance for any help with this Smiley. *hides for saying thanks on this forum*
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