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101  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 25, 04:11:23

Great pics! Thanks! That one with the screaming baby in the crib is hilarious!
102  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 21, 02:22:50
Pes, Inge, everyone - now that you have had a chance to look at the game a bit, what is your take on our being able to get a SimPe equivalent for this game eventually?

103  TS2: Burnination / Peasantry / Re: Tutorial: Editing the EAxis Hobby Lots on: 2008 March 16, 07:27:30
I am really looking forward to getting more information regarding this as the current lots are awful.

As noted, it seemed strange when I was trying to build one that there was only the one cheat code.  I was not sure if the type of objects on the lot triggered the designation for the hobby type and to generate the correct expert ... or what.

It makes sense that the designation has to be programmed into the lot via SimPe.

 Smiley

104  TS2: Burnination / Peasantry / Re: Tutorial: Editing the EAxis Hobby Lots on: 2008 March 10, 18:01:00
Is it possible, then,in my new hood, to install my own lot, then change it to secret hobby lot using changelotzoning? without having to deal at all with maxis fugs?

I tried to build one from scratch and was not able to do it. When I used the change zoning cheat the lot could not be saved. When I changed it back to a community lot I was able to save it. I am just guessing that it is like the s societies and that a new one cannot be built with one already in the hood. (There may be a max for FT?)

But seeing as how the game dumps the lots in the hood automatically at loading even if the lots have been removed once (which I did), I can't figure  out how to make a new one.

Aaargh!  Sad

I have not played with swapping in and out  program files, but imagine that if the hobby subhood creation mechanism is removed that would also remove the capability of making a hobby lot. I may experiment later.  We need a No Hobby Lot Respawn Hack!  Cheesy
105  TS2: Burnination / Peasantry / Re: Tutorial: Editing the EAxis Hobby Lots on: 2008 March 07, 02:18:27
Ok. Hmm. Pescado, your method has lots of appeal now that I think of it, especially if you are going to need to edit the lot more than once. Since you can get into the sub-hood, you can just do LoadLot to get back in. Plus, you know, dangling sims are a bit freaky and require more work.

Thing is, I fail at cleaning lot files. I'm not sure what would be considered extraneous crap.

If we are going to round 2, I hope that one of you can give us peasant level instructions as to what we should do. I REALLY want to get those lots redone as Maxis lots are a complete offense to my game!  They always are so, so bad! Cry Smiley
106  TS2: Burnination / Peasantry / Re: Tutorial: Editing the EAxis Hobby Lots on: 2008 March 07, 01:05:47
You have to be logged in to the site. I was doing the same thing.

UM - I should have thought of that! Thank you for the info! Now the question is whether to proceed or not. I don't want to mess up my game, but need a method that can be done by a member of the peasant class. If you and JM can work out the kinks and let us know the best way to proceed it will be very much appreciated.

 Smiley
107  TS2: Burnination / Peasantry / Re: Tutorial: Editing the EAxis Hobby Lots on: 2008 March 06, 18:58:57
Thank you for this great Tutorial. I definitely want to try it as I really cannot stand Maxis/EA lots!

Now, to sound really dense, I looked high and low and cannot find the membership application button at SimPE. I really do not think I am blind yet, and did see another post where somebody else could not find it.

So, if somebody can tell me where the heck it is I will look again.

Thank you!
 Smiley
108  TS2: Burnination / The Podium / Re: releasing SimPE - soon on: 2007 December 15, 09:48:19
It is strange that sometimes when I open the program I get an error message about whether or not I want to replace files and sometimes I do not get the popup. I have been ignoring it and then seem to get into the program anyway.

I just did some more recolors and the only strange thing was that for the TSS goth bed it brings up the colonial bed frame  .... but that is probably Maxis  and not SimPe doing.

So far, all is sailing along smoothly with the .64 version from all I have done.
 Smiley
109  TS2: Burnination / The Podium / Re: releasing SimPE - soon on: 2007 December 14, 07:36:19
Inge and Peter  - - - - thank you , thank you and bless you both. I just downloaded the .64 version and have just done some recolors for TSS, BV, and celebration. It looks like they will be just fine.

You both are true heroes for doing this for all of us Simmers who would still be in SimPe withdrawal without you.

Ignore the small-minded idiot critics! They are petty pieces of u-know-what!

What you have done is fantastic and very appreciated .... as well as all the many things done that I have downloaded from Simlogical that I use all the time.

Thank you for all your excellent hard work and for doing this for us!
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