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51  TS2: Burnination / The Podium / Re: Strangehood Genealogy and other anomalies on: 2008 April 29, 22:25:14
Ahem.
<snip JM's quote...which Mocbo thought referred to a "bad EAxis hack>

Did I have this hack in my last game install or not. Either way, how can I retrigger/recreate it?
I know of the following files/instances of data for Nervous: n002_user 00004( Person)  and n002_User00016( Ghost)...both in the Main Sims 2 Folder. Both are also in the My Documents folder, which the game loads from and automatically saves everything. Are there other files/instances?

Where is this "bad EAxis hack" and do the files disappear? Why has the hack survived in my Game? Is this hack a bug or feature?

I think these files/instances of Nervous are connected to the Main Character File of Nervous. That's the key.
I've noticed that Nervous (the sim, not the instances of data wandering around) reacts a bit more realistically than other sims. He acts/thinks for himself after a while, without being controlled by the player. He also has different emotions and (memories?). I think his character is specially programmed.
It malkes Selfstanding Actions over a long Time, without an Order from the Player.

Wiithout this bad EAxis hack, Nervous would behave the same as other sims, but with it, he's a little different.

EAxis has implemented a Real Story here. The story of the human experimentation is fictional...but the the Beakers are his real parents psychologically. His birth mother is likely a murderess, but couldn't legally keep her (their?) child (Nervous), so he was removed and (taken to an orphanage??) which he ran away from...and ran to the Beakers...bad people who mistreated him.

In the Real World this could have happened; there's a possibility that Will Wright knew someone that this had happened to.

All the other stories in Strangetown and in the whole game are uninstersting  because of the aliens an so on (aliens are fictional), but the story of Nervous could really have happened.

Greetings

Moc


To which I can only say.....

1) JM didn't mean a bad hack messed up your game. He meant the real game is messed up.
2) Nervous isn't real!
52  TS2: Burnination / The Podium / Re: Camera Mod for FT? on: 2008 April 21, 15:07:57
I'm still using the GunMod Camera with all EPs ... but I don't have the last patch. It's still working beautifully for me (as well as others).
53  TS2: Burnination / The War Room / Re: Correcting the DNA of Strangetown premade characters on: 2008 April 19, 19:09:16
Yes, I know: old topic, blah, blah, blah.

I thought, however, that posting in this thread would be more helpful to discussion than a new topic....

So, the question I have is: "Has anyone looked into the DNA of the newer hoods or binned sims to see if they are also borkened?"
54  TS2: Burnination / The Podium / Re: How to get rid of SecuRom, NOW on: 2008 April 13, 20:42:43
 Roll Eyes japinard, did you even skim the first part of this thread?  Roll Eyes
55  Darcyland / Lord Darcy Investigates / Re: Inge's Backless Showertub - Updated to FreeTime on: 2008 March 15, 16:23:15
Please, oh please, tell me it will take shower/tub curtain recolors?
56  TS2: Burnination / The Podium / Re: What's in YOUR Downloads? on: 2007 December 22, 16:05:25
I don't have BV (yet), so I'm running the Seasons DC as well as zombie apoc, hat stands, and the rest of the "nonDC"ware.
57  TS2: Burnination / The Podium / Re: Altering DNA: Skintone Range on: 2007 October 10, 20:54:38
edited because I misread. Sorry, spookymuffin
58  TS2: Burnination / The Podium / Re: Altering DNA: Skintone Range on: 2007 October 06, 14:48:07
*slaps forehead*

Of course! The placement of the choices didn't even occur to me!

You're awesome, pioupiou!
59  TS2: Burnination / The Podium / Re: Altering DNA: Skintone Range on: 2007 October 06, 12:33:24
So we're back to the question: why does that work differently with eyes?

The eyes whose creator line I've changed do show up as a choice in CAS.

Why do skins and eyes work differently with the same line?
60  TS2: Burnination / The Podium / Re: Altering DNA: Skintone Range on: 2007 October 06, 03:00:11
Thanks for doing the testing. I'll set to work on my overly--large skintone set this weekend. If the thread isn't dead, I'll report back when the testing is done.
61  TS2: Burnination / The Podium / Re: Altering DNA: Skintone Range on: 2007 October 06, 02:20:15
The only line that actually matters is the flags line.  Change that and make them genetic, you're done.  (I don't know why the other lines aren't there, but don't change them if they are.)

Hmm. I'll remember that for the future. (I already changed my CC eyes and they're working fine (ie CAS available...haven't checked the townies yet.) but I have backups in case they fubar later.)

I tested this the other night in the game. You can make geneticized skins NPC available and still have them show up in CAS. However, they will not be used by townies. Townies will only use skins which have the Creator set to a bunch of zeros and which therefore won't show up in CAS.

Okay, then that leads to this question. I changed the eyes that had a creator line to a string of zeros. They are CAS available both by hitting the random button and by choosing them in the alteration area. Again, I haven't been able to check the townies/downtownies/NPCs/etc yet.

Does anyone know why the skintones would work differently?
62  TS2: Burnination / The Podium / Re: Altering DNA: Skintone Range on: 2007 October 05, 21:32:23
Thanks, BastDawn. I did the eyes that I've downloaded, and they work fine. I was just worried about doing the skins too, as I hadn't heard anything other than no-longer-CAS-able.

Here's a strange question...the eyes tutorial I found at MTS2 says you have to change the "version", "product", "creator", and "flags" lines. Why do some of the eyes not have "version" and "product" lines?
63  TS2: Burnination / The Podium / Re: Downloading MATYville Full Version on: 2007 October 05, 21:24:30
I have the light and normal versions. I've never played them (haven't even opened the normal one), so I will NOT vouch for workability. Anyone who wants either should PM me their email address and give me some time to send it. I have about 7 pounds of grading to do this weekend.
64  TS2: Burnination / The Podium / Re: Altering DNA: Skintone Range on: 2007 October 05, 17:26:54
Skin transfer hasn't REALLY changed. How it works is somewhat odd, though, with regards to ranged ("geneticized") and unranged skintones.

Strange? How?

And, slightly offtopic but close.... Madam Mim, you've said before that making geneticized skins NPC available makes them unselectable for CAS sims? How? In order for my CC skins to be CAS and NPC available, must I have two sets? How do I make them available for NPCs? (I have a lot, so the idea of two sets is, well, bloating.
65  TS2: Burnination / Peasantry / Re: Anyone want Enayla's Fanasty skins as Genetics? (Added Normal skins) on: 2007 September 21, 13:30:53
Sorry-not enough time to read all posts.  Is there a tutorial on how to change the degree of resessiveness that you want on skin and eyes.  Example, I want aliens on the low end of the spectrum instead of the high and certain eyes to be very resessive.  Also, if I could get a quick little note on making skins the default skins (and since hair is genetic too, on how to bin colors with the correct color.  DIAL UP SUCKS?

Thank you

Try this thread. It includes a tutorial. You'll have to read to get it though, so I'll wish you luck with that.

http://www.4shared.com/file/14721662/abf185d/EnaylaGeneticPixieSkins41907.html
the link is not working. Does anyone have a working link?

If you read the first post, you'll see an alternate place to get the files.
66  TS2: Burnination / Peasantry / Re: For Omri-Chan (AKA BV Bonus Obj) on: 2007 September 07, 17:22:47
 Cheesy Kat!
I was wondering if we'd be hearing from him!

*hugs the axe murderess*
67  TS2: Burnination / The Podium / Re: Sneaking out and abductions on: 2007 August 28, 20:54:13
As far as I know, most teen pregnancy hacks would do it. I'm a kitten&pupper killer, so I know that InTeen does.
If you don't already have it, please read the FM ... because if all you want is preggo teen boys, you may want a less intrusive game mod.
68  TS2: Burnination / Peasantry / Re: Face Templates - Testers Wanted - 18 March: Faces 08 & 18 Uploaded on: 2007 August 24, 00:14:27
You're okay, and that's what matters.

Good luck with the search! Kiss
69  TS2: Burnination / Building Contest of Awesomeness / Re: Lot V-Awesome on: 2007 August 18, 18:37:31
OOHHH! Alphabet houses!
Do we get assigned a letter, or will everyone be fighting for O?
70  TS2: Burnination / The Podium / Re: Is there any harm in this? on: 2007 August 13, 13:47:41
Well, the more downloads you have, the longer wait you're going to have during loading.

May I suggest.....keeping the original files organized by designer and on your desktop / on a CD / somewhere not your Downloads folder. Then you can organize your download folder by the nature of the content...one sub-folder for clothing, one for hair, etc.
This way, the files are easy to find and you don't end up with duplicates. It's worked well for me.
71  TS2: Burnination / Building Contest of Awesomeness / Re: Official Scoring & Submission Rules on: 2007 August 01, 16:35:33
There's no rush; I'm not holding my breath. I was just curious.
72  TS2: Burnination / Building Contest of Awesomeness / Re: Official Scoring & Submission Rules on: 2007 July 31, 14:57:08
*pokes thread*

When may we expect the remainder of the scores to be up?
73  TS2: Burnination / The Podium / Re: TWOJEFFS HAS LEFT THE BUILDING - Go here for the Triplets & Quads hack on: 2007 July 24, 20:12:02
I'll also help frisk Elfie as she leaves the premises.  Cool

Promise?

*moves slowly towards the exit sign so that she can be frisked*

You might need to do a full search...kittens are small and I've got a bag of holding. Wink
74  TS2: Burnination / The Podium / Re: TWOJEFFS HAS LEFT THE BUILDING - Go here for the Triplets & Quads hack on: 2007 July 24, 14:45:40
*tacklehuggleboogleglomps flowerchile*
75  TS2: Burnination / The Podium / Re: TWOJEFFS HAS LEFT THE BUILDING - Go here for the Triplets & Quads hack on: 2007 July 24, 14:31:03
 Kiss

Which might be one of the many reasons I love you, flower.

Kiss
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