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76
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TS2: Burnination / The Podium / Re: Recategorising hair with SimPE
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on: 2006 February 26, 18:36:40
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When I started w/ this, I used one set of hairs that I messed up repeatedly b4 I finally reached the result I wanted. Sorry to bring this thread back to life, but here's a moronic question. How do I use the .bak file to restore the original? Feel free to laugh and point.
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77
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TS2: Burnination / The War Room / Re: Correcting the DNA of Strangetown premade characters
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on: 2006 February 23, 02:40:57
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Yes, I'm quite sure. I've never played just TS2, I got the exp packs and the original game together. I've never installed any patches since the game runs really well, why fix what ain't broke?
Because the game is broke, it's shipped broken. Just because you haven't come across any problems yet doesn't mean there aren't any problems, and it doesn't mean you won't have problems surface down the road. You probably have the patches anyway since the game makes sure that the game is patched during the installation process, except for the latest NL patch if you installed before it came out. That's what this site is all about is fixing all the stuff that's broken in the game while Maxis takes their time fixing it. It's also a good idea for you to have the latest patches if you intend to use the mods and fixes on this site because the modders have the patches and therefore the mods are based on the latest game code. Well, once I get OFB, I'll have the patches I guess.
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78
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TS2: Burnination / The War Room / Re: Correcting the DNA of Strangetown premade characters
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on: 2006 February 22, 02:45:43
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I have both uni and NL installed, I haven't added any of the patches though. Once I fixed Ripp's DNA, it stopped crashing, and the baby was born with his skintone. I think I sorted out the differences with the old and new SimPe versions, that was what was confusing me. So with incorrect Ripp and a not patched NL the game crashed? Are you sure it was not in TS2? Strange, I must have installed the NL patch before I tested then. I'm sure it didn't crash with NL anyway although the DNA was corrupted. Well.............. Yes, I'm quite sure. I've never played just TS2, I got the exp packs and the original game together. I've never installed any patches since the game runs really well, why fix what ain't broke?
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79
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TS2: Burnination / The War Room / Re: Correcting the DNA of Strangetown premade characters
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on: 2006 February 21, 21:58:18
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............ but I think it was the skintone problem with Ripp that was causing the problem.
Yes, Ripp's code caused the crash. That was the way I found out about the errounous DNA. I convinced Maxis people att MTS2 that the crash was caused by their code. They did change this in NL but not by correcting the corrupted DNA. Their fix only avoids the game to crash. The genetics is not working as on sims with corrected code. You got this crash in classic TS2? In one of the first postings by Baratron you have a list of Sims with corrupted code and Ripp is among them. Note that the explanation of the skin tone genes in the post by Baratron is not correct. Here are the correct explanations: 2 (dtString) Parent1 268435458 (dtString) parent2 268435462 (dtString) Pass on, Recessive 6 (dtString) Pass on, Dominant and Expressed I have both uni and NL installed, I haven't added any of the patches though. Once I fixed Ripp's DNA, it stopped crashing, and the baby was born with his skintone. I think I sorted out the differences with the old and new SimPe versions, that was what was confusing me.
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80
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TS2: Burnination / The War Room / Re: Correcting the DNA of Strangetown premade characters
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on: 2006 February 15, 19:32:45
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Things were going pretty well in Strange town. Johnny and Ophelia had a lovely little green baby. I married off Ripp Grunt to Chloe Singles and the game crashes when she gets ready to give birth.
I'm trying to figure out if I did something wrong when I fixed Chloe's DNA, but I'm having a little trouble comparing the new SimPe to the old set-up. Would it be possible to repost the corrected DNA in the new format?
I'm also wondering if something's wrong with Ripp's DNA. I'm trying to figure that out, but I am still a SimPe newbie, so any help would be greatly appreciated.
Edited to add: I fixed Ripp's DNA. He was missing both skintone llines, I just copied the info for Jenny Smith and now they have an adorable little baby with the lightest skintone, like Ripp. Chloe's DNA seemed OK, only difference was with the recessive eye color. I fixed that too, but I think it was the skintone problem with Ripp that was causing the problem.
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82
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TS2: Burnination / The Podium / Re: Default Replacement Skins
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on: 2006 February 05, 21:21:07
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Very nicely done Angeline. You have a knack for making things simpler to follow.
I have a question though. When I did this before, using Patty McPat's cribbing defaults as a base, I never used a paint program. I just exported the skintones with body shop and then used those files to replace the textures in the default with dxt as you described. It worked fine. Is it really neccessary to use a paint program to convert them to png?
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83
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TS2: Burnination / The Podium / Re: Default Replacement Skins
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on: 2006 February 02, 23:09:04
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Jorenne, Where can I find your diaper override? I would love that. As far as textures, maybe a neutral color, white or tan that might work in period hoods too. Maybe even a onesie. Sleepycat, The skintone I used for the pale was "pale-blush" from her first pale collection. I like the color, it's very nice. I love the "sweet fall", but don't always want the freckles, they look strange on some faces. I used it for normal anyway. I used "Deep Gold" for medium and "Deep Earth" for dark. The "Dusk" tone is beautiful, but too dark for a default I think. "Jade" is my alien replacement. Haven't tried to replace zombie or vampire as I just don't do anything with them in the game. Hopefully she'll make some a bit more suitable for defaults, but even with their minor flaws, they are so much better than anything else I've tried.
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85
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TS2: Burnination / The Podium / Re: Default Replacement Skins
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on: 2006 January 30, 23:18:44
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Sleepycat, thanks so much for the excellent tutorial, it worked great! Do you know if there's a way to create default eyes just as easy? Yes, yes! That's what I want to do next too.
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86
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TS2: Burnination / The Podium / Re: Default Replacement Skins
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on: 2006 January 30, 18:16:07
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SleepyCat,
thankyouthankyouthankyouthankyouthankyou! I can't believe how easy this was and I thought the previous way of replacing textures was easy enough.
In less than 5 minutes, I had replaced all my defaults with Enayla skins. Unbelievable!
***Felt I should add this. The really easy method almost blew-up my game. I figured out how to fix it all, but it complicates things when you want to switch out your defaults. The build DXT method isn't that much tougher, so that's all I use now.***
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87
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TS2: Burnination / The Podium / Re: Default Replacement Skins
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on: 2006 January 28, 19:01:35
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idtaminger, Thank you so much! I actually did it! It takes a little twiddling around, but I just opened it up in body shop and Gasp! There it was, one of Enayla's amazing skins as the default light female skintone. What I did was take another default replacement and used it as a template. Not sure how kosher that is, but I didn't want to screw up the whole game if it didn't work. It isn't really hard at all! This is amazing. All the other tutorials were just so confusing. One helpful step to add is to export the skin you want to make default thru body-shop. It just makes it a lot easier to find, under projects.
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88
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TS2: Burnination / The War Room / Re: Correcting the DNA of Strangetown premade characters
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on: 2006 January 12, 23:51:16
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Well I took the plunge and fixed all the Strange Town characters using the instructions here. My game didn't blow up and seems to be working fine. One question though, do the lines have to be in order? I did order some and not others, it didn't seem to make any difference as far as playing the sims, but I haven't had them have any kids yet.
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