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26  TS2: Burnination / Peasantry / Re: Reducing the Size of Your Sims 2 Installation on: 2009 January 30, 07:39:13
OR...

You could play around with a "C:\Program Files\EA Games\The Sims 2 Latest EP\TSBin\Sims2.ini" file and load expansion pack files from a different location. This other location could just have the necessary files, which would improve loading time in theory.

Quote
; Sims2.ini
; Instructions - this file should be placed in the same directory as your EXE, and should be named Sims2.ini.

; ***********
; Directories
; ***********
; This section allows you to override data directories for the base game and each expansion pack.
; The data directory is the location that contains TSData.
; ep0dir=<location of base game>
; ep1dir=<location of expansion pack 1's data>
; ...
; epxdir=<location of expansion pack x's data>
;
; It is not always necessary to set a data directory if that product is installed.  The registry
; will find the path.  Also, if you are running the last expansion pack exe, it will automatically
; find the data for (just) itself relative to where the executable was started.

[Directories]
; Example:
; ep0dir=c:\Sims2Build
; ep1dir=c:\Sims2EP1Build

I haven't messed around with this since Freetime, but I'd imagine it works just fine for later EPs. Incidentally, using Sims2.ini you don't have to have the expansion pack installed for the game to recognize the files.
27  TS2: Burnination / Peasantry / Re: Proper Life Stories conversions (FT and AL) *up8 9-11-08 8:26pm on: 2009 January 30, 07:20:57
Numenor's version did not, he just created new textures. The bar's textures are different than the fjord counter.
28  TS2: Burnination / Oops! You Broke It! / Re: Broken bodyshop and CAS previews on: 2009 January 18, 03:55:17
1. Nuke TS2 files
2. Reinstall game
3. ?????
4. Profit!
29  TS2: Burnination / The Podium / Re: Any1 installed Sims 2 Store and EADM here? on: 2009 January 10, 00:21:33
What's this? I just tried loading Mansion and Garden and it's saying I need to run the store edition.
30  TS2: Burnination / Oops! You Broke It! / Re: M&G Breaks Everything (well, almost) on: 2008 December 31, 09:42:56
Ah I wonder if it was that sticky keys feature in windows, there's some setting to keep certain keys pressed (shift, ctrl, etc.) to make it easier for people with disabilities. I kept turning it on by accident a while back, look for it in accessibility or ease of access center (vista) in the control panel.
31  TS2: Burnination / Oops! You Broke It! / Re: M&G Breaks Everything (well, almost) on: 2008 December 30, 09:55:24
Doors and windows are working just fine for me, maybe you have an old hack related to doors that's causing them to not show up?
32  TS2: Burnination / Peasantry / Re: TS2 Store Stuff on: 2008 December 20, 02:02:14
Wait... wasn't this broken before?

View Full

Either EAxis fixed it or I call tight pants!

Also did anyone ever fix the UV map error on the "Full Bob Teen" hairstyle? The adult version is fine, but the teen version has a weird block of color.
33  TS2: Burnination / Peasantry / Re: Steampunkish Servos on: 2008 December 10, 01:48:55
These are great.  I have a question, though.  Is there a way to use this on individual Servos or must all Servos look alike?  One of the things that drives me crazy is that if you have more than two servos--one male and one female--in a neighborhood it's impossible to tell them apart.

As of yet, it isn't possible to have servos who look different in the typical servo style.

*cough-shameless-plug-cough*

It's been abandoned for a little less than 2 years because no one seemed to have any interest in it.  Roll Eyes
34  TS2: Burnination / The Podium / Re: Run the game without installing? on: 2008 November 27, 08:19:02
The game has to make changes in files other than just C:/Program Flies/EA Games/Etc. to run. Hence, it can't and could never run without being installed on your PC. Besides, how would you actually put those 20 CDs in at the same time?

Eh? I read it as "If I copy the files to the hard drive and add the registry entries, will it run?" The answer for that is yes, but it'd be pointless and more of a pain in the butt to do manually. Unless of course you want to just simplify your re-install process. All you really need (with a nocd crack) is the "HKEY_LOCAL_MACHINE\Software\EA GAMES\The Sims 2 Whatever" keys.
35  TS2: Burnination / The Podium / Re: Second AL patch is out. on: 2008 October 29, 07:12:18
I don't know if there's already a link somewhere to the 1.16.0.187 (AL patch 1) anywhere, so here's one for those who want it.
http://www.mediafire.com/?0mkzy2u23nm
36  TS2: Burnination / Peasantry / Re: Cper and Csla Archetypes - Now with 100% more working than the competition! on: 2008 October 24, 21:58:07
This is just a stab in the dark, but you can try creating a sim in bodyshop (with the fix in) and extract the Facial Structure file from that sim and overwrite the ones in the pre-fix character files. Then all you need to do is use a mirror and do change appearance; it updates the meshes.
37  TS2: Burnination / The Podium / Re: Using a Crack with AnyGameStarter on: 2008 October 22, 19:28:24
Last I checked http://www.gamecopyworld.com had no-cd cracks for every EP with and without patch installed.

Actually that's not entirely true, University and the standalone version of Nightlife never got a crack and the base game never got a completely working crack because build mode never worked. (but you can probably use the deluxe cracks for the base game and NL) The only games that have any of the patched game cracks are Bon Voyage, Freetime, and Apartment Life.
38  TS2: Burnination / Peasantry / Re: Cper and Csla Archetypes - Now with 100% more working than the competition! on: 2008 October 22, 08:56:58
do the matching face templates show up in CAS and Bodyshop?
39  The Bowels of Trogdor / The Small Intestines of Trogdor / Re: Game edition flags? on: 2008 October 20, 19:38:17
What about those OFB "shelves" for putting cars on, doesn't that check for OFB and NL? I know it didn't show up if you just had OFB or just NL (and some later EP) originally but maybe they changed it since then, I haven't looked at that in a while.
40  TS2: Burnination / Peasantry / Re: Proper Life Stories conversions (FT and AL) *up8 9-11-08 8:26pm on: 2008 October 20, 19:21:40
The coffee effect (appears inside the drawer thing, seen in Darcy's screenshot) does not show up on your version Pescado. There's a similar thing with your espresso machine (but it's the result of a missing reference to a material definition).

I haven't made this set backwards compatible with any other EPs, so it's not officially awesome according to your specifications.
41  TS2: Burnination / Peasantry / Re: Proper Life Stories conversions (FT and AL) *up8 9-11-08 8:26pm on: 2008 October 15, 19:30:56
Instruments by proxy GUID fixed that a long time ago, just make sure it loads after ls_buy.bundle (see the part about the bins folder on page 1).
42  TS2: Burnination / Peasantry / Re: Nuke the "download patcher" controller! on: 2008 October 12, 07:10:47
Alienware, RunWithSissors, and SculptureCupid are separate files and not included in the Holiday Party Pack from 2005. argon_HPPupdate.package affects only those files that need updating from the HPP, and it's the only file which has only inits and objds.

SculptureCupid.package (the valentines cupid table sculpture) has the entire object included, since it's not already in the game files but is affected by the controller, has all the needed modifications for enabling "Pine For...". The animations are removed because they long longer exist in the package (ie. two copies of the same thing being loaded twice from different files).
43  TS2: Burnination / Peasantry / Re: Nuke the "download patcher" controller! on: 2008 October 10, 19:02:58
It's been present since one of the base game patches. I think they changed the behavs to use a lua script sometime around Pets but I can't be certain, I've only tested with AL.

Functionally it's adding OFB shelves compatibility which is the same as what the controller does but in a more efficient way; you'll be using less cpu cycles in the background (and maybe slight improvement in stuff like set to next because there will be one less object) because the controller will no longer be loaded or needed.

ETA: I have no lua coding background but I saw references to GUIDs, so I'm guessing filename doesn't matter, they'll still get changed unless you disable the controller.
44  TS2: Burnination / Peasantry / Nuke the "download patcher" controller! on: 2008 October 09, 21:11:46
Instead of actually updating any of the downloads EAxis decided to use something called the "download patcher" controller to update the object size and for sale flags on objects from the Holiday Party Pack (christmas 05), the alienware pc, cupid statue, and giant scissors. This controller runs a lua script every time it loads, so no matter what you set these flags to they would always be reverted.

This is a very stupid way of doing things, so I decided someone needed to update the objects and nuke the controller. All of the objects are using the values assigned by the script.

To install:
Copy argon_nukedownloadpatcher.package into your downloads folder
Copy the other files to either your downloads folder or your latest EP's Bin folder

The following objects are affected:
Computer - Branded - Alienware (Havelock's didn't use the globals pie menu?? also removed animations since they're all included in FT and AL now, also adds missing CT reference)
Sculpture - Cupid (removed junk, enabled dropped "Pine For..." interactions)
Run With Sissors (removed duplicate animations, and re-added missing animations that got removed when EAxis updated for OFB; requires UNI)
Holiday - Box - Noisemakers
Holiday - Box - Poppers   
Holiday - Box - Sparklers
Holiday - Dancing - Snowman
Holiday - Fireworks
Holiday - Lump O' Coal
Holiday - Plant - Poinsetta
Holiday - Sculpture - Gingerbread House
Holiday - Sculpture - Holiday Candle
Holiday - Sculpture - Nutcracker Floor
Holiday - Sculpture - Nutcracker Table
Holiday - Sculpture - Presents
Holiday - Sculpture - Santa Statue
Holiday - Sculpture - Small Holiday Tree
Holiday - Sculpture - Wreath
Kinara
Menorah
Sculpture - Cornucopia
Snow Man - Base    (now not affected by snow)
Snow Man - Hat
Snow Man - Head (now not affected by snow)
Snow Man - Middle  (now not affected by snow)
Stuffed Animal - Teddy Bear Bunny
45  TS2: Burnination / Peasantry / Re: Proper Life Stories conversions (FT and AL) *up8 9-11-08 8:26pm on: 2008 October 09, 20:29:01
Just noticed a bug with the pool table, the left side of the mesh is in the wrong group and there is also an unused group.
46  TS2: Burnination / The Podium / Re: Updating CC for AL on: 2008 October 04, 21:07:14
Argon, could you include GUID of NL Jukebox as an exception in your Tinker by Proxy GUID hack? Jukebox does not have the repair slot, but Tinker function will appear due to the fallback ID.

Done, but not done by GUID so jukebox clones will still be disabled. I can't imagine why you'd need to change the Valid EP Flags 1 on the expensive stereo, so it seemed like a good way of going about it.
47  TS2: Burnination / Peasantry / Re: Testers wanted: WTF Snow shouldn't be on that! on: 2008 September 20, 05:12:58
I haven't checked, but I should add that if it's not already affected.
48  TS2: Burnination / Peasantry / Re: Testers wanted: WTF Snow shouldn't be on that! on: 2008 September 17, 16:32:55
you mean snow angels? I probably won't be able to get to it until this weekend.
49  TS2: Burnination / The Podium / Re: Updating CC for AL on: 2008 September 15, 19:44:05
In case the fallback GUID is mangled (like cloning from another custom stereo), this hack will work if you fix Fallback GUID to match the original Maxis stereo, is it correct?

Yep, it works just like the instruments by proxy.

There's a .bak file generated sometime when I edit the .package files (possibly when I save?). What is it for, and why is it generated?

It's there in case you made a stupid edit and want to go back to your original file. bak = backup.
50  TS2: Burnination / Peasantry / Re: Instruments by proxy GUID [Update 8-28-08 EP8!] on: 2008 September 15, 07:03:55
This were my first pianos, so if I understood this correctly, I changed the header Flag from 0x01 to 0x02 and changed the Tree version from 0xFFFF800E to 0xFFFF800F in the init BHAV, in addition to the usual steps (GUIDs, reset, and no op in init behav). If this is incorrect, Argon, please tell me.

Huh? Why did you change the header flag and tree version? No, what needs to be added is a "My category := Const 0x106:0x60" (raw is 3B0060430005031A0000000000000000) line to the init bhav (which it looks like its already been added to some of those.

HOLY CRAP where did that JWoodsKeyBoard_22205a.package come from? It looks like they re-wrote most all the globals.
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