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26  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Re: Community Time Project v0.4a/v0.5a Pets/Seasons/0.6 FT TEST ONLY on: 2009 March 13, 18:32:28
Posts 60-62 of this thread explains a problem with this mod that was never addressed. I have to pull the mod to get the family back home whenever it occurs. Unfortunately, the error log has been deleted and I no longer have a copy. After the second time a family got stuck, I didn't put the mod back in, but I have missed it very much.

Since you report that it is working nicely for you, I'd like to give it another go. Would you be willing to look at the problem if it occurs again? Otherwise, I won't post error logs for an unsupported mod.
27  TS2: Burnination / The Podium / Re: Getting Ready to Update the Wrangler, taking feature requests on: 2009 March 04, 15:31:58
I'd like the ability to remove "townify" from clothes also.

I accidentally townified a pair of pants by fanseelamb that are cut very low to be worn with long shirts. They look utterly ridiculous with regular shirts which of course will be chosen by the game for the tops. I ended up deleting the file and re-downloading it.
28  TS2: Burnination / Oops! You Broke It! / Re: Anti-vacation Actions Error on: 2009 March 02, 03:04:35
It looks like the same one, but maybe it's not. I'll download again and hopefully all will be well. Thanks for the heads up.
29  TS2: Burnination / Oops! You Broke It! / Anti-vacation Actions Error on: 2009 March 01, 18:45:50
I get this error every few seconds since I updated to the latest version.

Also, is there a way to stop Sims from doing vacation gestures to their enemies, or at least not have them get a relationship boost from it? The ultra nice Sims keep thinking that my Sim is "making nice" toward them and lose their furiousness.
30  Awesomeware / Playsets & Toys / Re: Salvaged Stories Crap on: 2009 February 28, 17:27:36
It seems that there is no animation for the coconut tree when it catches fire, so I keep getting errors during lightning storms.

I assume the same is true of the other two trees, but since Sims will starve to death instead of eating from those, I don't use them and don't know for sure.
31  Awesomeware / The Armory / Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION on: 2009 February 13, 21:36:36
Toggle LTW satisfaction (not sure of the exact wording) doesn't seem to stick for me. The option will toggle and the word will gray out, but then their aspiration doesn't drop when a fear is satisfied. So I'll check the box again and find the default setting is back in place.

Is it because my current Sims went platinum via aspiration fulfillment instead of LTW fulfillment? If so, can the option on the batbox be applied to both types of platinum states?

I like the idea of being able to revoke perma-plat status on an individual basis, but just can't get it to work.
32  Awesomeware / The Armory / Re: Macro Control: Macrotastics on: 2009 January 27, 21:30:46
I thought that adult Sims weren't supposed to spray plants under macro control due to the possible side effect of turning into a plant Sim.

I have a single fruit tree on the property. Since I never know the right time to harvest, I use business> be farmer. If the tree can't be harvested, they just trim the bushes. But I've noticed that my adults are spraying the tree when it is infested.

Did something change or does Macrotastics figure that they aren't in danger because a single tree won't need sprayed often enough to cause a problem? Should I be using macro> garden instead of be farmer?
33  TS2: Burnination / Oops! You Broke It! / Re: Problem with an outing initiated autonomously by one of my playables on: 2009 January 23, 18:27:46
Ask her to leave the group before the taxi shows up.
34  TS2: Burnination / Oops! You Broke It! / Re: Difficult to Pee in Tight Pants on: 2009 January 23, 17:41:56
This is the working magazine rack by Numenor. I believe he used Boblishman's mesh for the object. I have worked hard to make the rack autonomous, running into Maxis bugs just to make the process more difficult. I entered the thread discussion in post 156 and then blabbed on for several pages about errors while working on the project.

http://www.modthesims2.com/download.php?t=290523

Pes even wandered into the thread to provide a fix to the Maxis bug. I really don't want to lose this object as I have it working the way I want. On the other hand, I certainly wouldn't want to give up Macrotastics. So I wanted to know what the problem was so that I could address it if possible.

If the answer is "You can't use both.", then so be it. I just want to know.
35  TS2: Burnination / Oops! You Broke It! / Difficult to Pee in Tight Pants on: 2009 January 22, 19:42:39
My Sim was sitting on a sofa studying Lifelong Happiness when this error occurred. There seems to be some kind of problem with the BUY controller and my CC bookcase, but I can't figure out what. Could you tell me what the problem is?

BUY is on default settings. The lot is a residential house on campus.
36  TS2: Burnination / Oops! You Broke It! / Re: Cannot interact with fellow apartment tenant after outing on: 2009 January 22, 18:53:49
In your test hood, what happens if you go on an outing with the other tenants? Do all of them break or does it only break this one certain townie that you want living there?
37  TS2: Burnination / Peasantry / Re: Aquariums Create Community Dummies - New Tasty Flavor (2009/01/07) on: 2009 January 19, 20:57:43
I use this buffet from MTS2:

http://www.modthesims2.com/showthread.php?t=143101

On Comm lots, the buffet is full when your Sim arrives. Each Sim that eats from the buffet is charged according to what item they choose to eat. Each Sim pays for their own meal, so you are not paying for visitors. It also works the same way on home lots .
38  Awesomeware / The Armory / Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION on: 2009 January 17, 17:41:47
I haven't had any stuck effects since it has become available, so I haven't tried it out. Here's the original thread:

http://www.moreawesomethanyou.com/smf/index.php/topic,14057.0.html

39  Awesomeware / The Armory / Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION on: 2009 January 17, 08:26:08
Nuke stuck special effects on Sims such as smart milk glow, waves around Sims who went swimming, Zzz coming from Sims who are awake, etc.
40  TS2: Burnination / Oops! You Broke It! / Re: Sims have "zzzz's" while awake on: 2008 December 28, 22:10:43
I've actually discovered a way that seems to kill these effects. Perhaps I should put it on the Batbox.

Stuck effects are common enough to warrant it. This poor Sim turned blue while jumping through the water wiggler in the winter. She went around for the longest time with water spraying from her butt.
41  TS2: Burnination / The Podium / Re: How to change lot class? on: 2008 December 28, 21:57:31
Use the 'clearLotClassValue' command first, then set the lot class. There is also something on the lot debugger referencing lot class, but I haven't used it yet.
42  TS2: Burnination / Peasantry / Re: TS2 Store Stuff on: 2008 December 16, 21:58:16
It seems that you can download the Holiday Stuff pack here:
http://foro.simsolucion.es/dload.php?action=file&file_id=341

This isn't a zip file. It's setup.exe. Anyone tried it?
43  TS2: Burnination / Oops! You Broke It! / Re: Homework, The One Desk, and kids of all ages on: 2008 December 16, 05:13:43
If the child's queue gets interrupted, they will place the homework on the ground instead of the desk. The most common occurrence of this is due to routing issues, although it can also happen as you described. For example, say you are still using those one-piece staircases where only one Sim can walk on them at a time. The first kid starts walking up the stairs to place their homework on their desk. The second child realizes that the staircase is in use and will drop their homework on the ground since their "route is blocked".

I use Squinge's No Singing after Work, and the Hugging Hack from here which puts the "Hug" interaction at the end of their queue instead of wiping it out. Then as long as their route isn't blocked, they will always place their homework on their reserved desk. It works for me in apartments as well as on residential lots.
44  TS2: Burnination / Oops! You Broke It! / Re: Homework, The One Desk, and kids of all ages on: 2008 December 13, 09:05:13
You should try the Ingeological desk+homework combo, and see if it corrects this behavior. Download it here: http://www.simlogical.com/sl/Sims2Pages/Sims2_MiscHacks.htm (look for Reservable Desk).

This works perfectly.
45  Awesomeware / The Armory / Re: Phone Hack v8.3 on: 2008 December 11, 06:35:20
You most likely have conflicting hacks. Read:

http://www.moreawesomethanyou.com/smf/index.php/topic,7437.0.html

The technical support section will tell you how to track down your problem. Pay special attention to the box at the bottom of the section titled "binary search".
46  Awesomeware / The Armory / Re: FFS Director's Cut: More Awesome Than You on: 2008 November 22, 13:13:41
evilsims-eviltoys
Mean sims make the evil versions of the non-functional toys.

So where do you keep the good version? I need evil functional toys.
47  TS2: Burnination / Oops! You Broke It! / Re: AutoSecretDoor and APO not working together? on: 2008 November 22, 03:51:11
Thank you. It's working now.

Can you tell me how to do an all clear after doing a lock-down? I can't find it in the menu.

ETA: Is there a way to stop them from coveting what is behind the door?

I finally divided the secret room into 2 rooms. The first room has APO which stops them from coming through the bookcase. The second room behind the secret door has a regular locked door with all items I don't want them to think about behind it. It was the only way to stop them from standing around the bookcase complaining that they want what is behind it.
48  TS2: Burnination / Oops! You Broke It! / AutoSecretDoor and APO not working together? on: 2008 November 21, 09:47:04
I set up a room where the only entrance was the secret door bookcase. I placed APO inside the room and set it up. Everyone just walked right on in. I fiddled for awhile with the APO settings, but nothing worked, and yes, it was set to 'lock this room'. Finally I deleted the bookcase door and placed a regular door there instead. APO started working immediately.

Did I misunderstand the RTFM? I thought the bookcase was lockable by using APO in the secret room. The Sims can now use it autonomously like a regular door, but I can't get the APO lock to work with it.

"Secret Door bookcase now auto-usable without clicking as a normal door by Selectable Sims permitted by Authorized Personnel Only."

Also, while messing with the APO settings, I tried Lockdown. Very cool. But I couldn't find the "all clear" setting so I ended up deleting APO and buying another one. What option am I looking for, and which menu is it on?
49  TS2: Burnination / The Podium / Re: altering butlers? on: 2008 November 19, 20:27:49
I stopped before I changed his wardrobe since I worried about screwing the whole neighborhood and quit without saving.

I've found Christianlov's clothing rack at MTS2 to be the most reliable way to change an NPCs clothing. The NPC will come onto the lot, change into the outfit you select and then leave.  Other methods often leave the NPC behaving strangely or not keep the newly assigned outfit.

I think it also allows for plastic surgery and hair change, but it's possible I'm thinking of one of his other tools. Although I haven't specifically tried these on the butler yet, it has worked for other NPCs I've altered.
50  TS2: Burnination / The Podium / Re: you should meet my therapist on: 2008 November 19, 20:04:24
I figured that it was poor wording and hit "no." The Therapist didn't show so I hope that was the right way to go.

Is someone supposed to show up with this dialog? I've had the other dialog where a date drops out of the sky if you say yes, but I thought this dialog was to put your number into the hands of a Sim who will start bugging calling you.

I said yes to the question (a normal Sim was offered at the time). No one showed up and no one called either. So I'm not sure which way to answer this question either. My thinking at the time was that Maxis would make the "yes" answer complete the transaction while a "no" answer would do nothing.
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