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51  TS3/TSM: The Pudding / The World Of Pudding / Re: Bridgeport Blues on: 2011 July 27, 01:14:43
What a strange feature. I'll be sure to remember not to mark "downtown" when I start creating custom worlds again. Thanks, JMP.

It's not that strange.  The whole concept of the EP is nightlife, so they tweaked the hours to revolve around that.

I thought it was a person's (or in this case, a Sim's) job to prioritize their life in order to fit in time for such nightlife. Careers don't normally work around you: You work your way around the career.

52  TS3/TSM: The Pudding / The World Of Pudding / Re: Bridgeport Blues on: 2011 July 25, 21:04:52
What a strange feature. I'll be sure to remember not to mark "downtown" when I start creating custom worlds again. Thanks, JMP.
53  TS3/TSM: The Pudding / The World Of Pudding / Bridgeport Blues (Solved) on: 2011 July 25, 07:29:10
The problem: Certain careers (Business, Journalism, Music, and more that I have not had the chance to check yet) are mirroring the hours hosted by the Film career. The cemetery career is also warped, but I do not have the precise hours' data on hand right now.
Games Installed: Base (duh), World Adventures, Ambitions, and Late Night.
Patched: Yes.
Specifically Patched:
Base: 1.22.9.011001
World Adventures: 2.14.4.010001
Ambitions: 4.7.4.010001
Late Night: 6.2.4.010001

Solutions Tried: Removed all mods (except AwesomeMod), cleared caches, started fresh games.

Example: Look at the Coffee Courier position in the Business career: The hours are supposed to be 8 AM to 2 PM. In Bridgeport they are 1 PM to 6 PM.
I took the business/restaurant combo building and placed it in Sunset Valley. The hours there were 8 AM to 2 PM, the same as the normal Sunset Valley business complex.
Back in a custom world, I found the hours to be 8 AM to 2 PM as well. It was then that I checked out a site that listed the Film career hours to be 1 PM to 6 PM.
So I went back to Bridgeport and deleted the film studio. No change, the hours in the business complex are still 1 PM to 6 PM.
I'm scheduled to install Generations later today, so I have no idea what the situation is going to be like.

Does anyone else have this problem?
Thank you for reading.
54  TS3/TSM: The Pudding / Pudding Factory / Re: TSM for TS3 on: 2011 April 06, 01:21:29
EAxis should have made chamber pots for the tombs in World Adventures.
55  TS3/TSM: The Pudding / The World Of Pudding / Re: The Sims Medieval on: 2011 March 28, 06:44:16
Yes, I see that the "fix" is "don't do the thing that causes the crash." Genius.

I said "supposedly" for a reason.
56  TS3/TSM: The Pudding / The World Of Pudding / Re: The Sims Medieval on: 2011 March 28, 00:11:00
I don't think it's even worth $10, unless it comes with a free computer upgrade. I can't place 'secure' buildings without it crashing because of the security walls. Another glitch they need to fix, as I don't think its related to the crack as people on the official forums were bitching about it too.

I am slightly more impressed with it than I thought I'd be, but my expectations were hanging somewhere around the 7th level of hell.

Temporary fix, supposedly: http://www.simprograms.com/28988/problems-with-reflections-and-security-level-7-the-sims-medieval/
57  TS3/TSM: The Pudding / The World Of Pudding / Re: The Sims Medieval on: 2011 March 26, 01:19:13
Besides bemoaning the fact that TS3 children cannot be devoured by bears, I am currently looking at the guide (Page 54), and I cannot help but think that this sounds much more like a glitch than intentional gameplay:
Exactly where do they actually get devoured by bears, as opposed to disappearing in a system glitch? Because it sounds to me like the original game could benefit from some bear-devourment.

It certainly sounds like a system glitch from the way the official guide puts it, doesn't it?
Anyway, some bear-devouring would be absolutely splendid! Unfortunately, I just found out that the Forest is a rabbithole. I believe you click on a signpost to explore it. See the new review here (around 9:02): http://www.youtube.com/watch?feature=player_embedded&v=0F50xuorpn8
Naturally, there are just pop-ups to tell you what is happening. No good gory action or anything.
58  TS3/TSM: The Pudding / The World Of Pudding / Re: The Sims Medieval on: 2011 March 25, 04:58:01
Besides bemoaning the fact that TS3 children cannot be devoured by bears, I am currently looking at the guide (Page 54), and I cannot help but think that this sounds much more like a glitch than intentional gameplay:
"You may only have two children at a time. However, if a marriage produces more than two children, the "oldest" of the children will just sorta…disappear."


"Kids are sometimes eaten by bears. To emphasize, that's devoured—not injured. Children do not survive random bear attacks."

What are you talking about?  That's not a glitch.  That's a FEATURE.

I'm assuming that the kids are supposed to be apprenticed/grow up/go somewhere--not that much different from the random "moved out of the neighborhood" stuff in TS3.  Since the kids don't have any genetics, it doesn't seem to matter, although I suppose you could take careful note of their appearances and recreate them as adults for later use.


Of course being devoured by bears is a feature! A Medieval feature, not a TS3 feature, which is what saddens me.
When Catherine "Brownie Bites" Brown is the one writes the guides, I distrust and suspect every bloody detail. She is too vague and cheerful for her own good. In my book, "…just sorta…disappears" is as reliable and meaningful as something you would find in the complaint posts on the official TS3 forums. I need details, dammit.
59  TS3/TSM: The Pudding / The World Of Pudding / Re: The Sims Medieval on: 2011 March 25, 02:45:23
Besides bemoaning the fact that TS3 children cannot be devoured by bears, I am currently looking at the guide (Page 54), and I cannot help but think that this sounds much more like a glitch than intentional gameplay:
"You may only have two children at a time. However, if a marriage produces more than two children, the "oldest" of the children will just sorta…disappear."
60  TS3/TSM: The Pudding / The World Of Pudding / Re: The Sims Medieval on: 2011 March 23, 12:44:44
There are expansion packs for this thing? I thought Stories games were one-shots.

Medieval is just the start of another money-milking trend. If it sells well, they will make them.
61  TS3/TSM: The Pudding / The World Of Pudding / Re: The Sims Medieval on: 2011 March 23, 10:57:53
The script core is just so much smaller compared to TS3. There's really not that much in the game.

EAxis will remedy that with their planned expansion packs—if they do not bork their own system first. I still cannot get over that patch list. Is the discrepancy due mostly to the lack of aging?
62  TS3/TSM: The Pudding / The World Of Pudding / Re: This Sim deserves a medal! on: 2010 November 27, 00:25:04
Concurrence with Invisigoth aside, I feel deeply sorry for the cat in your avatar. You are not its caretaker, I hope.
63  TS3/TSM: The Pudding / The World Of Pudding / Re: EAxian Spyware And YOU! on: 2010 July 01, 01:52:21
Sounds good. Thank you for clarifying, Pescado.
64  Awesomeware / AwesomeMod! / Re: Run, sim, run on: 2010 July 01, 01:49:51
To be annoying and bland, like everything else, duh.

Maybe they'll pop it into another expan$ion pack.
65  Awesomeware / AwesomeMod! / Re: Run, sim, run on: 2010 June 30, 07:49:20
Stairs have become much more of a bottleneck compared to TS2, since in TS2, they COULD run up and down stairs.
But didn't they steal pretty much all of the animations from TS2? Why did they have to leave that out?
66  TS3/TSM: The Pudding / The World Of Pudding / Re: EAxian Spyware And YOU! on: 2010 June 30, 07:21:46
AwesomeMod cripples these features so no reports are sent.

Let me make sure I have this straight…
So there is no EAxis-induced automatic sensing feature that pops on whenever you visit the internet? When the game is off the reporting is also off? Completely?
67  TS3/TSM: The Pudding / The World Of Pudding / Re: EAxian Spyware And YOU! on: 2010 June 30, 02:29:27
I just want to check something…
If the game is not being played, but the firewall is off …it does not phone home, is that correct? Also, some time ago I switched most of the EAxis reports/web-page-creating-thingamajigs—to open with Notepad. Now, does that actually stop the reporting, or the webpage-creating process?
Note: I know that the reports still update, but I want to know if they still get shipped off somehow.
68  TS3/TSM: The Pudding / The World Of Pudding / Re: OMG The earthquake scared me so bad... on: 2010 June 06, 01:04:44

Which makes me wonder why the fuck they couldn't get the tombs to reset themselves, when clearly objects can reset after a few days. :|

That's the first thing I thought when I read your post!

Given my current expectations, I suppose they didn't think to update it in the patch…
69  TS2: Burnination / The Podium / Re: Still planing with TS2 anyone ? on: 2010 June 06, 00:36:43

Although I was rather disgusted with TS2's glitches a while back; I am a much more tolerant person now, so yes, I still play it.
I am also still playing TS1, which I have never been able to uninstall. There's just something about it. Probably the music that came with Makin' Magic, along with the mist-filled village and the glorious, moon-swept fields…and the strange noises that can be heard at night…the butter churn…the autumn foliage… I better quit there.

Yes! The atmosphere in Makin' Magic was so eerie and actually felt a bit magical. TS2 and TS3 failed epically on that.


I concur.
If there was ever a time when I truly longed to fall through my computer screen, it had to be when I was playing Makin' Magic.
WA had such potential. But what does EA create? Three huge, redundant, memory-sucking neighborhoods that have no cultural appeal or lasting satisfaction. Yet a little town in Makin' Magic practically oozed sensation and character.
Quality, where are you now?
70  TS2: Burnination / The Podium / Re: Still planing with TS2 anyone ? on: 2010 June 05, 23:35:39
I like that the "French" music station in TS3 is the music from "Makin' Magic".

I think that they only used two or three from Makin' Magic, though.  They did include three new tracks...which I confess to finding not as additive or moving.

That's what is wrong with TS3: Lack of Effort.
71  TS2: Burnination / The Podium / Re: Still planing with TS2 anyone ? on: 2010 June 05, 23:06:31
Nearly everything in TS3 is cheerful to the point of causing nausea, cowardly, insulting, tedious—except for the jogging—starting (with the aid of World Adventures) in Al Simhara at the mountain landing just above the Temple of Queen Hatshepsut, all the way down to the gorgeous water past the Ruins of Karnak…just delete the Fatigue Moodlet until your Sims become more accomplished and you're all set.
Yep. That's about the only thing that TS3 and WA are good for…jogging in a desert. Hmm…

Although I was rather disgusted with TS2's glitches a while back; I am a much more tolerant person now, so yes, I still play it.
I am also still playing TS1, which I have never been able to uninstall. There's just something about it. Probably the music that came with Makin' Magic, along with the mist-filled village and the glorious, moon-swept fields…and the strange noises that can be heard at night…the butter churn…the autumn foliage… I better quit there.
72  TS3/TSM: The Pudding / The World Of Pudding / Re: Those looking for the 1.12/2.7/3.3 Patches on: 2010 June 01, 22:03:33
I hope the ads won't be mandatory when they implement them, or if there'll be a way to hide them. Awesomemod maybe will be able to block them when they're implemented.

Opt-out is what some companies do. But EA is greedy for money, and probably won't have that as an option

Well, I suppose that all you can really do is to put your firewall in lockdown-mode and hope for the best.
73  TS3/TSM: The Pudding / The World Of Pudding / Re: Those looking for the 1.12/2.7/3.3 Patches on: 2010 June 01, 21:10:56
The same advertisers who advertise ONLINE where people can turn off their ads and not see them.

Though I dont know where they'd put ads in-game anyway,


I remember seeing a screenshot from a fan-event pre-Base Game release. I saved it—I think. I'll take a look.

Edit:  It's a shot of the bench that sits against the wall of the grocery store. Behind the wall is a poster advertising Ford. Beyond the Ford logo and the image of a truck, the only other things I can make out are the words "Drive One", a website address, and the word "FLEX". Make of that what you will.

And Menaceman is quite right. The billboards and the theater are excellent victims for the evil ads.
So is the stadium…which is not a happy thought, as those ads would be humongous.
74  TS3/TSM: The Pudding / The World Of Pudding / Re: Pudding Pups to pee and dig holes in your Play d'Eau 'hoods? on: 2009 December 12, 01:19:12
The Sims2 Pets was utter crap. At least with The Sims Unleashed we got a host of other things besides the path-blocking, game-play-slowing pixels that TS2 Pets spouted.
What did we get in Unleashed? An expanded Neighborhood (a really big deal back then, trust me); the ability to plant (admittedly, we had annoying garden pests in the shape of gophers and bunnies, but hell, at least the dogs and cats could be trained to kill them); there were new careers, and probably quite a few other things that I cannot recall right now.

TS1 had it together. TS2 had it together to a point. TS3's open neighborhood and the style-chooser-thingy earn it points in my book, but altogether it's nothing that we haven't seen before.
I really feel that Pets are the last thing that TS3 needs right now.
75  TS3/TSM: The Pudding / The World Of Pudding / Re: 90% of Sunset Valley lots gone after returning from vacation. on: 2009 November 29, 06:53:52
There was an answer or a poll? I was just meta-redirected endlessly between URLs without ever actually getting a webpage.

Yes, if you scroll down to the bottom of the page you can see it.
 
         
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