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1  TS4: The Pee-ening / Insert Amusing Name Here / Re: This hair...I don't even... on: 2014 November 14, 18:23:55
Fuck...  It looks like the inundation of shit The Sims 2 suffered is back...  On the plus side, it gives a good excuse for More Awful Than You to return...

Plus it's kind of so stupid it's hilarious.
2  TS3/TSM: The Pudding / The World Of Pudding / Re: Late Night bugs & annoyances on: 2010 November 04, 10:17:18
Speaking of lights, has anyone else noticed that if you change a light to black light, and then delete it, the effect remains?
3  TS2: Burnination / Oops! You Broke It! / Re: Transferring Neighborhood = Renamed Townies? on: 2010 September 01, 23:00:29
Could you have overwrote the neighborhood's folder in the game, instead of deleting, and then replacing the folder?

If you did, this is VBT.
4  TS3/TSM: The Pudding / The World Of Pudding / Re: Create-A-World Tips, Tricks, and Annoyances on: 2010 July 14, 19:40:02
RCI. Residential, Commercial, Industrial. The little meter on all the SimCity games. Those colors are the colors used for the meter and for zoning areas.

Actually, in the original simcity, residential was red, and I'm not even joking!
5  TS2: Burnination / The Podium / Where would I find draw distance settings? (Not the in-game settings) on: 2010 July 12, 11:49:41
I am trying to experiment with changing the draw distance settings manually,  so I can make the furthest draw distance even further. Where in the program files could I find these settings?
6  TS3/TSM: The Pudding / The World Of Pudding / Re: The Neverending Pause on: 2010 June 23, 16:50:19
And you have to close down and reload everytime, yes?

What specs are you running, Parrot?
I do in fact have to close down, and reload.

My specs aren't excellent, but they work fine... That is when the game doesn't freeze.

Windows XP sp2
2.16 GHz processor
Intel Core 2 Duo
4GB of RAM
ATI Radeon x1600
7  TS3/TSM: The Pudding / The World Of Pudding / Re: The Neverending Pause on: 2010 June 23, 13:02:54
I just had this too; about the fourth time since installing Ambitions (I haven't played a lot lately.)

It's quite hard to make machinima, when the game freezes every 10 minutes.
8  TS3/TSM: The Pudding / The World Of Pudding / Re: Inventor Sims, borked? on: 2010 June 19, 08:46:13
Stupid question:  Have you made the simbot yet?
9  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD on: 2010 June 14, 20:48:27
Also, skill books are missing in libraries, so I used the regeneratebooks command and the text strings are missing on some of the skill books (fishing, guitar,& painting, IIRC). That probably is related to some other book mod if no one else is experiencing it.
Are you using Twinbrook?

I'm pretty sure that this is a known issue with Twinbrook.
10  TS3/TSM: The Pudding / The World Of Pudding / Re: Simbots are awesome on: 2010 June 06, 23:11:06
I'm also sure it is the Simbot's head.  I used test AM on a test hood, to make androids, and it worked!  But my point is that when making the androids, I had to change my simbots into adults.  Before I changed the hair they looked like the picture above.
11  TS3/TSM: The Pudding / The World Of Pudding / Re: EA Data Logging - Ambitions & Patch on: 2010 June 02, 23:04:25
That's odd, on my machine it's a safari document and won't let me read it.

Edit: I opened it manually with Notepad. Kind of hard to make out, but it seems to track very random details, such as when my sim was hungry...          Luckily, it doesn't seem to track any details about downloads, or any other potentially harmful data.

I'm tempted to edit the file to display "Stop spying on me!", but I doubt it would get to them anyways.  
12  TS3/TSM: The Pudding / The World Of Pudding / Re: EA Data Logging - Ambitions & Patch on: 2010 June 02, 22:50:25
Which file is it?

I've been searching my files since I learned about this.
13  TS3/TSM: The Pudding / The World Of Pudding / Re: EA Data Logging - Ambitions & Patch on: 2010 June 02, 10:34:39
The funny thing is that, contrary to everyone else, I Am getting that it's deactivated both in game and in my files. Not saying it's off though.
14  TS3/TSM: The Pudding / The World Of Pudding / Re: EA Data Logging - Ambitions & Patch on: 2010 June 02, 09:29:21
I guess the main question is, could they take any info on downloads, and attack people legally over pirated store content? Like a witch hunt?

That's my main fear anyways.

Would it be possible to disable it with AM? In the mean time, I am not letting the game touch the Internet.
15  TS3/TSM: The Pudding / The World Of Pudding / Re: The Avian Valley Project! Now Closed! on: 2010 May 17, 20:57:33
I never said they were similar.  It's a small inside joke that I picked up after someone said they were going to move to Australia... or Britain. That, and "I lived in Waltham!"
16  TS3/TSM: The Pudding / The World Of Pudding / Re: The Avian Valley Project (Good Builders Requested!) Now Fixed! on: 2010 May 17, 01:06:03
Nevermind, I clearly don't have enough town building practice to make this neighborhood work.  I will continue playing around with CAW, but I don't think I'll ever have the patience to finish a world.  I'll stick with what I do best, making stories.

As for this thread, I am no longer asking for help.

(Edited out the stupid mistake.)
17  TS3/TSM: The Pudding / The World Of Pudding / Re: The Avian Valley Project (Good Builders Requested!) Now Fixed! on: 2010 May 16, 22:08:54
Yeah, but if you'll notice, the diner has an attachment. This contains a functional diner using the WA cash register.  Many of the rabbitholes will have a similar setup of a non-rabithole portion to the lot, though most will be underground.   
18  TS3/TSM: The Pudding / The World Of Pudding / Re: The Avian Valley Project (Good Builders Requested!) Now Fixed! on: 2010 May 16, 21:23:00
Ok, I will delete the currently built lots (after saving them into the lot bin), and slowly replace them in the town as suggested.

Edit: Also for reference, I double-click lots to reconcile them, which I've heard has less of an adverse effect on the surrounding terrain.
19  TS3/TSM: The Pudding / The World Of Pudding / Re: The Avian Valley Project (Good Builders Requested!) on: 2010 May 16, 21:15:00
There, I updated the download and pictures, as well as got rid of the excess spawners (something I should have done before posting.)
20  TS3/TSM: The Pudding / The World Of Pudding / Re: The Avian Valley Project (Good Builders Requested!) on: 2010 May 16, 19:53:14
I'm fixing the spawners. I will repeat that it is in pre-alpha stage. For those who don't know what that is, look here: http://en.wikipedia.org/wiki/Software_release_life_cycle

Besides, those pictures have been on my desktop several weeks.

Edit: I am taking new pictures to replace the old ones, and changing the download link to a new version.
21  TS3/TSM: The Pudding / The World Of Pudding / Re: The Avian Valley Project (Good Builders Requested!) on: 2010 May 16, 19:44:29
I'm going to fix the fishing spawners. Actually it was on my list of things to do, before you even said anything, because I noticed that the spawners are where the fish show up. This is opposed to what I thought before, which is that you can only fish if you are directly in front of a fishing spawner.  A stupid mistake, but not a terrible one.

However that aside, the reason it is in the Horror is there is no proper place to ask for help on a project, and this wouldn't fit in Pudding Factory because it's not publically beta yet.
22  TS3/TSM: The Pudding / The World Of Pudding / The Avian Valley Project! No longer accepting help! on: 2010 May 16, 16:18:17
I am creating a world called Avian Valley.






It is supposed to be a small, densely packed river town, with a slight Louisiana style to it.  It's been slowly progressing, so what's the problem you may ask?  

The problem is that I am a very slow builder, and I have irregularly sized lots (To represent older zoning.) If I were to build all the lots myself, The Sims 4 would be out before I posted it.  I need a team of skilled builders to help finish the town.  

In order to ensure that the lots will fit into the neighborhood, I have exported the world and posted its zip down at the bottom of the page.  When you are done building your lots, export them and post them in this thread.  Also, please post the houses' addresses to minimize confusion.  I don't want five people building houses on the same lot, and me at a loss of which one to place.

I am allowing CC for this project, but I want the amount to be as little as possible. I have a list of all CC I currently have in this neighborhood below. Try not to exceed this list, but if you feel you have to, let me know what CC is required, so I can list it when I post the neighborhood.

Free Store DBC's (All by Yecats)
-Old Town Set (Try to use this one as much as possible.)
Regal Living Set
Lunar New Year Set
Collectionne Stancke
Bayside Set

Free Store Sims3packs
Hogan's Deep Fried Diner Set
10th Anniversary Flamingo

Free Store packages
april1 Set

MTS downloads
CharlieSteal's Huge Uber Watch Flat-Panel

Note that this neighborhood is in pre-alpha stage at the moment, and any glitches you encounter (especially road flickering) will most likely be fixed after testing.

Also note that all credit for houses will be given where due.

Here's the link:
http://www.mediafire.com/?5zzmywn5o00
23  TS3/TSM: The Pudding / The World Of Pudding / Re: Lighting problem outside. on: 2010 May 04, 23:25:57
I figured as much.

But wait, then how do we have mods such as the darker nights mod?
24  TS3/TSM: The Pudding / The World Of Pudding / Re: Lighting problem outside. on: 2010 May 04, 23:05:36
Does anyone know where I can find the lighting files?

I'd like to see if there's a way of combating a few of these problems (especially reducing the bloom by at least 3/4.)
25  Awesomeware / Armoire of Invincibility / Re: TOOL: TS3 Recompressor on: 2010 April 23, 16:05:53
Basically, I have a CAW world that currently uses some of the Store DBC files found on this site.  I am only using a few sets for when I upload, but that doesn't really matter.

I recently decided to decrapify my CC and saves.  

Before I load up the world, to work on  it, I would like to know if I should decrapify it as well.

Edit: Well I found out I do in fact have to, but it is impossible to.  So I have to replace all my CC objects, which have reverted to basegame objects, manually.  I'm a little pissed, but I didn't use much CC to begin with anyways.
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