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76  TS2: Burnination / Oops! You Broke It! / Re: Macrostat keeps making sims call for bartender services, on: 2006 November 25, 21:47:07
Success. He was burnated and the bartender calling ceased immediately.

Strange, strange, strange...
77  TS2: Burnination / Oops! You Broke It! / Re: Macrostat keeps making sims call for bartender services, on: 2006 November 25, 09:40:31
I sat there and watched him for a full sim day. At 7am he jumps up and calls the bartender service several times, but then switches to friends. About noon; he jumps on the phone and calls the bartenders almost twenty times in a row before switching to friends. About 7 at night he starts calling the bartender and doesn't stop until macrostats tell his ass to go to bed.

He can be made to manually call anyone, and never calls the bartender.


Maybe this is a one time only thing for this sim? Some of his coding has spazzed and its effecting his use of the macrostats?
78  TS2: Burnination / Oops! You Broke It! / Re: Macrostat keeps making sims call for bartender services, on: 2006 November 24, 23:47:56
I'm running OFB and he goes to call just like everyone else, but keeps calling services for a bartender. Only he does this.

I'm going to do like you said and see if that helps.

Edit: Didn't work. The first thing he did was call the bartender.

This sims phone rights are cut-off. He can leech off his family for friends for jobs.
79  TS2: Burnination / Oops! You Broke It! / Macrostat keeps making sims call for bartender services, on: 2006 November 24, 19:16:55
I can't stand the macrostat "Call people every damn idle moment you have" but I tolerate it because I get sick of sims being morons. However, for some odd and insanely annoying reason, one of my sims is constantly trying to call the damn bartender through macrostat. I can't have a cellphone on him or a phone in the house now because if I do; he will sit there and call them over, and over, and over, and over, and over (continue that forever).

Why in the world would it be making him call the bartenders? what must I do to make him stop that doesn't involve setting him on fire and laughing manically?
80  TS2: Burnination / Oops! You Broke It! / Re: Refrigerator restocking bug on: 2006 November 24, 04:36:01
I've got a hack that immediately buys groceries if the fridge stock goes down to nothing. I'd actually like to get a business like fridge that doesn't have a storage amount. It just takes the cost of the food from your money, just like in sims 1.
81  TS2: Burnination / The Podium / Re: The Plague-Revisited on: 2006 November 18, 22:50:27
I usually roll a dice on each family to determine if it's going to have a family crisis (1-4 with one number being the one to make it happen). Then I give each sim in the family a number and roll to determine who will die. Then I roll 1-12 to determine how they will die.
82  TS2: Burnination / Oops! You Broke It! / Re: Everybody loves Lilith! on: 2006 November 18, 07:08:08
My sims get a cellphone, but sometimes not even that because it drives me insane when they spend every living moment calling up their friends from the macrostat.
83  TS2: Burnination / The Podium / Re: No Pet Police Hack? on: 2006 November 17, 00:08:31
burnate the bastard. All that will happen is another one will appear three seconds later... and again, and again, and again, and again....
84  TS2: Burnination / Oops! You Broke It! / Re: Corrupted tiles in "Federal Fortress" house. on: 2006 November 14, 22:36:59
The federal fortress house isn't the only house with corrupt tiles. The summerdream house is a complete nightmares. I used to try and make it livable but now I just build them a nice, not so gigantic, home.
85  TS2: Burnination / The Podium / Re: No! Bad dog! (Help?) on: 2006 November 14, 20:41:47
I have a beagle who used to do that all the time in real life, but they don't give you the options to stop them from doing that in the game. We need a choke chain, and -kick you in your dumb head- option. Otherwise, how are we supposed to break their little doggy souls?
86  Awesomeware / The Armory / Re: Programmable Sleep Clock v3.31 on: 2006 November 14, 09:09:58
This happens on its own.

The clock tells sim to head to bed. They run to the side of the bed and the loop begins and doesn't stop until the game is paused and the querie is killed. They will get in the bed if you manually make them. In a double bed, the querie reacts by flooding the top of the screen with the "Go to sleep" "be used" icons. In a single bed, they don't even attempt to go to the bed. the querie comes up, and goes away, and then repeats.

I'm going to turn on debug and see if it causes a error, but all it seems to be doing is going into a impossible command loop.

Edit: Apparently something messed up the clocks in every lot in the neighborhood. Removing the clocks and putting new ones fixed the problem. twojeffs bed ownership hack appeared to caused some sort of spazz out, and the clocks retained this spazziness even after the bed ownership hack being removed.
87  Awesomeware / The Armory / Re: Programmable Sleep Clock v3.31 on: 2006 November 14, 06:52:48
I'm having a oddity. All my sims run to the bed and go into a "go to bed" "Be used" querie seizure. At first I thought it was twojeffs ownership of beds hack, but when I removed that; this problem continued. I have now removed all hacks that have to do anything with beds except the clock, made sure them bastards were truly gone, and it's still doing the same thing.

I removed my moreawesomethanyou directory, Dl'ed the most up to date OFB version, and immediately they resume the querie seizure.
88  TS2: Burnination / Oops! You Broke It! / Re: Who are you talking too on the phone, again? on: 2006 November 13, 08:57:08
AH! I have that hack and the sim is a friend of the newspaper boy. That explains it.
89  TS2: Burnination / Oops! You Broke It! / Who are you talking too on the phone, again? on: 2006 November 13, 07:05:48
Like all sims being controlled by awesome power idle, one gets up and calls his friends, but he does something really odd. He appears to be talking to no one on the phone. No face is queried and he won't stop until I use the lot debugger to clear the non-existant loiterer. I had to take his phone away and the phone in the house because he will chat until he drops dead. Even the power idle options won't regain control of him.

This does not happen with any other sims.

This is a sim made in body shop.
90  TS2: Burnination / The Podium / Re: lost my hacks.... on: 2006 November 13, 07:00:13
Inge has a hack that allows spongbathing at anytime. I'm not sure if it's pets compatible though.
91  TS2: Burnination / The Podium / Re: Playable Sims as Nannies? on: 2006 November 12, 03:35:22
I always befriend a townie, give them a little body skill and they meditate for the rest of their lives. You only need a townie for each generation too! heh
92  TS2: Burnination / The Podium / Re: How do you kill pets? on: 2006 November 12, 03:32:16
That doesn't explain why fussy babies can't be BBQ'ed. what would be the best thing about ghost toddlers? they don't have the coding to come up stairs and haunt anyone. Outside in the cold night like the bastard child you are! MWHAHAHAHA!!!!!

Evil makes you feel all warm inside. It's the decomposing soul thing; gives off heat.  Tongue
93  TS2: Burnination / The Podium / Re: Is there any benefit to being a doofus? on: 2006 November 11, 04:27:14
Doofus pets in real life are to stupid to feel pain or react. They're like Bart Simpsons dog when he throws the frisbee and it hits Santa upside the head, but he doesn't react. those are the safest to kick in the head because they are already dumb as dirt; there's nothing else to lose upstairs.
94  TS2: Burnination / The Podium / Re: How do you kill pets? on: 2006 November 10, 03:43:23
I believe "Kick till candy comes out" should be added to take out a pet. Or set them on fire (I don't have the expansion, can they burn like sims?).
95  TS2: Burnination / The Podium / Re: Pissing on the porch on: 2006 November 09, 23:13:33
Like I said. there should be a, "Kick in your stupid head." option for all pets who are stupid that is like sccolding, only ten times stronger. Just to be fair, it should immediately change them to cowardly or biter once this is done.
96  TS2: Burnination / The Podium / Re: IE 7.0 sucks on: 2006 November 09, 07:33:15
Don't worry about it, he's officially unawesome.

Don't forget stupid!

But really, don't let computers scare you. A little looking around and a little fooling around, mixed with screaming fits of rage when you do something dumb, and you'll figure out any program.

I learned 90% of the stuff I know about computer by just looking around and figuring out how things work. But I've also had to format a computer four hours after getting it, so... Cheesy
97  TS2: Burnination / Oops! You Broke It! / Re: Where's the dog's body? on: 2006 November 09, 03:05:13
I would have suggested kicking the dog in it's head, but I'm pretty sure that option isn't in the game... YET! *Waits for a dog flamingo to kick*
98  TS2: Burnination / The War Room / Re: Deleted 2: Electric Boogaloo! on: 2006 November 08, 01:42:11
JM, I am too stupid to use your instruction. What do you do when you are too stupid to figure it out?
99  TS2: Burnination / The Podium / Re: IE 7.0 sucks on: 2006 November 05, 23:18:18
wow. pissy much?


(edit: in response to ThyGuy)

sorry, just work in business with people complaining about programs and its their own fault the program isn't working right.

Lemme rephrase in a less angry way.

IE can be setup so it's not insanely retarded. firefox still totally beats IE because it's even easy to customize to your needs, and totally owns IE 7, which is just garbage.
100  TS2: Burnination / The Podium / Re: IE 7.0 sucks on: 2006 November 05, 22:05:30
*modified because of unawesomeness*

Never, ever, EVER take a stupid person seriously!
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