More Awesome Than You!
Welcome, Guest. Please login or register.
2022 August 15, 12:40:09

Login with username, password and session length
Search:     Advanced search
540202 Posts in 18054 Topics by 6434 Members
Latest Member: yecatsnz
* Home Help Search Login Register
  Show Posts
Pages: [1]
1  TS2: Burnination / Peasantry / Re: Bonus item of M&G? on: 2008 December 22, 00:52:21
Going back and looking at previous codes I think the 6th character does not have to be N.  I think it was assumed that it was because of the title of the game.  It looks like it could be a letter or a number  Seasons had a letter, whereas Apartment Life had a number in that spot.  It did seem like they were consistent though.  All the Seasons items had letters for the 6th character and all the Apartment Life bonuses had numbers.  (So probably it would be a letter)  I'm not great at explaining things, but I hope this makes sense. 
2  TS2: Burnination / Peasantry / Re: TS2 Store Stuff on: 2008 September 09, 00:10:56
I've been trying to figure out the problems with the files.  I'm getting them all to show up except the toddler mummy wraps.  I'm still looking into it.  If all else fails I'll donload from the site again and see if this time they will work
3  TS2: Burnination / The Podium / Enthusiasm Decay on: 2008 May 03, 19:15:54
This may be addressed somewhere on the site.  I have been looking.  I was just wondering if anyone has made a game modification for the Freetime hobbies so that Sims will not lose interest in them?  I keep getting updates in my game saying things like my sim has learned to make a cheese platter and then saying they are losing interest in the hobby and then learn how to make it again.  I was wondering if there was some way to make it so that if a sim has reached an interest level they don't lose it my not doing the activity (kind of like how the skills work) Thanks
4  TS2: Burnination / Peasantry / Re: Get the PS Reward Aquarium here on: 2008 April 07, 22:36:06
Thanks so much.  I always appreciate all the conversions you do!!!!
5  TS2: Burnination / The Podium / Re: Question about: Pet Stories and Castaway Stories Conversion for Sims 2 on: 2008 March 01, 03:49:35
Thanks so very very much!!!!!!!!!!!!!!
6  TS2: Burnination / The Podium / Re: Question about: Pet Stories and Castaway Stories Conversion for Sims 2 on: 2008 February 29, 00:00:01
Havelock,
Any Pet Stories objects you were able to convert would be appreciated.  I figure the dog training stuff, that sports bench, the judges table, and that cat chaser don't work because of all those animations.  I heard there was issues with the karyoke machine, the sculpture table, and the vending machine.  Any other items that were convertible (if any) would be great.
I know there is the Triumphalism painting, Debor sign, hydrant trophy, dog paw sculpture, VeuDeu Toy, the wicker bed, the dangling plant, the dog show sign, golden food bowl, the aquarium. and the mouse on a stick wall toy.  Any of these that you have would be great!!!!!
7  TS2: Burnination / The Podium / Re: Question about: Pet Stories and Castaway Stories Conversion for Sims 2 on: 2008 February 27, 23:32:16
I just want to convert the simle objects like the painting and stuff for Pet Stories.  They are listed in the catalog in the object workshop (like the Sims 2 objects)  but they have an x next to them like if you looked in the unknown section at some of the accessories, cars, etc.  I was wondering if they'd be convertible
8  TS2: Burnination / The Podium / Question about: Pet Stories and Castaway Stories Conversion for Sims 2 on: 2008 February 27, 03:23:17
I am trying to convert the files for the Sims 2.  The Pet Stories objects are in the Simpe catalog of the version I have,  but they have an x next to them like the tester objects and the accessories and stuff.  If you put it in the game it says no picture and does not appear when placed.  I have tried changing some of the flag values.  Does anyone know what I am doing wrong?  Also with this and Castaway Stories I know you can extract individual components to convert them.  What is the simplest way to go about doing this?  If I am able to do this  I'd work on the files that look like the recolors of the original objects.  I can post whatever I am able to get converted
Pages: [1]
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.12 seconds with 19 queries.