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401  TS2: Burnination / Peasantry / Re: Changing Dominant/Recessive Values on Skin and Eyes on: 2006 February 20, 12:00:49
Syera, this is a truly valuable article, thanks a lot for the info. What is really cool (and I can't stress it enough) is that now the offspring of my custom-skinned sims can have an intermediate skin in relation to their parents Cool
402  TS2: Burnination / The Podium / Re: ALERT!!! Sims DNA Being Reset to CAS Default! on: 2006 February 20, 11:40:22
Thanks JMP and Sleepycat, you are right, changing the values in the genetic field will also induce the behavior I described.
I'll just quote Syera's text, highlighting the part I skimmed previously Embarrassed

Quote
[...] Maxis' skins are set at the following...

.90 - Dark
.60 - Olive
.30 - Tan
.10 - Light

If you made a skintone that was somewhere between the .90 (dark) and .60 (olive) complexions, then you could class it as .80, and the child of two Sims with the first two colors could have a child with your custom skintone.  This way, you could fairly well fill in any "missing" shades you felt your game needed.
403  TS2: Burnination / The Podium / Re: ALERT!!! Sims DNA Being Reset to CAS Default! on: 2006 February 20, 03:44:57
This is a bit offtopic and I don't know if it's related to anything, but one of my last born-in-game sims - apparently not affected by all this mess - is a bit of an oddity: the parents are dark and tan skinned (originally were Uni townies, so they are homozygous), but the child has medium-dark skin!

Here is the relevant data as seen in SimPE:
Parent A (dominant & recessive):
 - Skintone : 4
 - Skintone range: 4
Parent B (dominant & recessive):
 - Skintone : 2
 - Skintone range: 2
Child:
(dominant)
 - Skintone : 3
 - Skintone range : 4
(recessive)
 - Skintone : 3
 - Skintone range : 2

How could the game assume that genetic mixing of dark and tan skins would generate a medium-dark skin? Perhaps hidden game data, or an imminent BFBVFOS ?
404  TS2: Burnination / The Podium / Re: ALERT!!! Sims DNA Being Reset to CAS Default! on: 2006 February 20, 03:18:23
Quote
Is there a remote chance that the Enhanced Memory Editor Tool [...] is causing this [...] ?

I don't think so, I've used its functions in all my neighborhoods. The only difference is that in my Strangetown I kept all the sim DNA entries (at that time I didn't know that those records were somehow linked to the sim description).


Quote
I am going to have to fix all these kids now before they start breeding

Same here, but considering that some of that data was wrong anyway - after I changed the genetic weight of the custom skins - I'm sure my Gameplay/Maintenance time ratio will remain reasonably low Tongue
405  TS2: Burnination / The Podium / Re: ALERT!!! Sims DNA Being Reset to CAS Default! on: 2006 February 18, 15:51:37
In my experience, this problem is not related to any expansion/patch issue, but may be due to the deletion of sim DNA entries in the neighbordood file (I'm using SimPE)

I inspected my Pleasantview data, and asserted that only my last four born in game sims had their DNA correct!  Sad

I had manually deleted many townies before (as well as other "surgery sims"), following these steps:
  • delete sim's memories
  • delete sim's relations
  • delete sim's wants/fears entry
  • delete sim's DNA entry
  • delete sim's Description entry
  • finally delete character file

This fact alone wouldn't confirm it, but then I recalled that in my Strangetown - wich I had not played for a long time - I had also deleted characters, with the only difference being that time I didn't delete any DNA and wants/fears entries (ignorance is bliss ?).

In that neighborhood, my sims DNA appeared to be correct.
406  TS2: Burnination / The Podium / Re: My sim does a Britney! on: 2006 February 18, 04:08:04
Sim babies rock!

407  TS2: Burnination / The Podium / Re: Object Error during movie on: 2006 January 15, 13:28:30
The Invisible Cursor - it's a curse! Angry
Fortunately, the debug messages are shown in the same position always, but if you don't keep track of the cursor position, then it's chaos, as you'll have to start from one of the screen corners and (slowly) bring the cursor over the buttons Tongue
408  TS2: Burnination / The Podium / Re: Object Error during movie on: 2006 January 15, 05:49:47
Hi TrueLou,

I've had the same problem over and over, and the only hint i can give you is to remember the position of the mouse cursor  Tongue
409  TS2: Burnination / The Podium / Re: Sweetie, you're scary when you smile on: 2006 January 10, 20:01:59
The exact same thing happened to my sims Tongue , most of the times a sim that had been subject of a facial surgery (using SimPe's sim surgery) would end up with the face like that, especially after growing up.
But it was cured simply by changing appearance with a mirror, so it's just a(nother) minor glitch.
410  TS2: Burnination / The Podium / Re: Entire Uni Neighbourhood gone Splat. on: 2006 January 02, 15:04:39
You could try to enter into debug mode before loading the lot, and see if any error messages appear.
I've had some exported lots not loading due to corrupt/invalid object controllers, so the only way to get rid of them is to click "Delete" if any message appears.
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