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26
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TS2: Burnination / Peasantry / Re: Cutting Hair File Size
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on: 2009 January 30, 12:04:37
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No, it's perfectly safe. It will result in the texture being scaled down to fit another mesh. The texture isn't even scaled down, as the textures have the same resolution and everything, so it is literally, bit-for-bit, an identical texture. What I meant was that since those meshes have different surface areas, then the texture being wrapped around will be scaled in runtime, so that it fits nicely and doesn't leave any "excess texture".
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27
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TS2: Burnination / Peasantry / Re: Cutting Hair File Size
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on: 2009 January 29, 15:35:03
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So, if you're combining YA and Adult by changing the age to "48" (via SimPE) You can then delete the material definition that used to point to the YA textures? Indeed you can. The same goes for those makeup and eyebrow packages that insist on having separate property sets, when the the texture is always the same; you can combine the age field (and possibly, gender field) and use just one property set. It doesn't cause borkeness to point Material Definitions for a child mesh to an adult texture? As long as said texture is the same? No, it's perfectly safe. It will result in the texture being scaled down to fit another mesh.
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29
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TS2: Burnination / Peasantry / Re: Changing Dominant/Recessive Values on Skin and Eyes
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on: 2009 January 28, 17:33:42
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Currently, the binning tool puts a random guid in the hairtone field(¹) of custom hairs. This used to work a few EP's ago, but now I've noticed that it causes all sorts of odd behaviors, such as wrong color in the custom hair thumbnail, and a few selection oddities.
Setting the hairtone to 0000006-0000-0000-0000-000000000000 doesn't cause all this trouble, but it will remove them from BodyShop and CAS bins, making it visible only when you change the sim's appearance in the mirror.
(¹) - In this context, it is equal to the family guid.
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31
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TS2: Burnination / Planet K 20X6 / Re: More FUBAR Than You January: Gameplay Glitches
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on: 2009 January 14, 01:11:59
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Here are a few well-known bugs, starting with the 45° rotation trick, or how - after a handful of EP's - it still can't handle object footprints: Fresh out of the fubar oven, we have AL's invisible furniture: Finally, all sorts of sticky objects, including headphones, and babies:
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34
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TS2: Burnination / The Podium / Re: NEWS: WE CAN HAZ LEGAL THREATS?
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on: 2008 December 14, 13:19:23
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At least they could have the decency of sending those links by email, instead of faxing them. Now what, am I supposed to type those URL's? Pescado won't have to worry too much about it, but Mediafire is well within reach of the copyright gestapo. I guess the next step might be torrenting...
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38
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TS2: Burnination / The Podium / Re: Relinking Sims without character file or restoring a character file
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on: 2008 December 10, 17:46:09
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My previous statements were not entirely correct. Relinking is done by the stated method, but the 'Unlinked' setting is actually read from a field in the SDESC. That field is declared as: /// True if this Sim is only available for Memory Reasons public ushort Unlinked
The code that fetches that value can be found further down: reader.BaseStream.Seek(startpos + 0x156, System.IO.SeekOrigin.Begin); unlinked = reader.ReadUInt16();
In SimPe, the sim's icon will have a blue background if 'Unlinked' is not zero. What is interesting is that there is no completely infallible way to tell if a sim is dead, programmatically.
I think the game only needs the 'Ghost flag' set, without any consideration for the 'I am dead' memory token.
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43
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TS2: Burnination / The Podium / Re: Anything else I can clean out?
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on: 2008 November 21, 18:20:19
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There aren't that many processes you can kill on a clean windows install, but you can always stop unnecessary services, for a slight performance boost. Here's a batch file I run before most games (in WindowsXP, obviously): @ECHO OFF REM Stopping non-essential services net stop wuauserv net stop W32Time net stop Schedule net stop ShellHWDetection net stop ProtectedStorage net stop Spooler net stop dmadmin net stop dmserver net stop wscsvc
REM Stopping non-essential security services net stop CryptSvc net stop PolicyAgent net stop seclogon REM net stop SamSs
REM Stopping non-essential network services net stop Browser net stop lanmanserver net stop TrkWks net stop WZCSVC
REM Stopping non-essential management services net stop SENS net stop EventSystem
Beware that although this script leaves internet access intact, it does stop file-sharing. If you don't need net access during gameplay, you can run this second script: @ECHO OFF REM Stopping more services
net stop Dnscache net stop LmHosts net stop Nla net stop RasAuto net stop RasMan net stop TapiSrv net stop Dhcp net stop WebClient
net stop lanmanworkstation
net stop PlugPlay net stop FastUserSwitchingCompatibility
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44
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TS2: Burnination / The Podium / Re: Outings baffle me
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on: 2008 November 18, 11:04:40
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In my case they're playables, and related to one of the outing's sims. I've also had children making invitations to outings, which promptly leave upon arrival, if it's a night outing.
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46
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TS2: Burnination / The Podium / Re: Deleting Objects In-Game
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on: 2008 November 17, 10:54:42
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...oddly enough
Pretty much so, since we're given the impression that an object is actually being deleted. Fortunately, this feature has saved me from my own actions more than once.
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49
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TS2: Burnination / Oops! You Broke It! / Re: Halp!!! Game crashing on gaming rig!
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on: 2008 November 11, 11:02:06
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ETA: I found several errors like this in my Event Viewer: "The entry <C:\USERS\PAM\DOCUMENTS\EA GAMES\THE SIMS 2\NEIGHBORHOODS\G001\G001_NEIGHBORHOOD.PACKAGE> in the hash map cannot be updated. Context: Application, SystemIndex Catalog. Details: A device attached to the system is not functioning. (0x8007001f)"
Any ideas?
You should disable the "Windows Search" service, or at least exclude the the EA Games folder from the content index. This alone probably won't help you, so you must be ready to upgrade to Windows XP 64, as Pescado prescribed. By the way, when windows installation asks for your user name, enter a generic name (like 'User'). After it's all set up, you can change it back to your real name.
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TS2: Burnination / The Podium / Re: Tabula Rasa
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on: 2008 October 08, 14:50:43
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Doesn't Pescado's firemod use memory tokens to know whether to turn a sim into a makeshift firefighter? If so, your amnesiac sim will once again panic with a fire.
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