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26  TS2: Burnination / Peasantry / Re: Cutting Hair File Size on: 2009 January 30, 12:04:37
No, it's perfectly safe. It will result in the texture being scaled down to fit another mesh.
The texture isn't even scaled down, as the textures have the same resolution and everything, so it is literally, bit-for-bit, an identical texture.

What I meant was that since those meshes have different surface areas, then the texture being wrapped around will be scaled in runtime, so that it fits nicely and doesn't leave any "excess texture".
27  TS2: Burnination / Peasantry / Re: Cutting Hair File Size on: 2009 January 29, 15:35:03
So, if you're combining YA and Adult by changing the age to "48" (via SimPE) You can then delete the material definition that used to point to the YA textures?
Indeed you can. The same goes for those makeup and eyebrow packages that insist on having separate property sets, when the the texture is always the same; you can combine the age field (and possibly, gender field) and use just one property set.

It doesn't cause borkeness to point Material Definitions for a child mesh to an adult texture? As long as said texture is the same?
No, it's perfectly safe. It will result in the texture being scaled down to fit another mesh.
28  TS2: Burnination / Peasantry / Re: Changing Dominant/Recessive Values on Skin and Eyes on: 2009 January 29, 01:31:34
That's peculiar, Theo, I haven't noticed any thumbnail oddities and I still use the tool all the time.  Does refreshing the thumbnail help when it happens?

No, but it's really just a small quirk, considering all the other bugs that we have to deal with. You can see here what's happening: http://theos.chewbakkas.net/media/watch.php?v=ObO9khkaCsTO

It may be just another case of tight pants, and I wouldn't be surprised if my sims suddenly started singing in falsetto.
29  TS2: Burnination / Peasantry / Re: Changing Dominant/Recessive Values on Skin and Eyes on: 2009 January 28, 17:33:42
Currently, the binning tool puts a random guid in the hairtone field(¹) of custom hairs. This used to work a few EP's ago, but now I've noticed that it causes all sorts of odd behaviors, such as wrong color in the custom hair thumbnail, and a few selection oddities.

Setting the hairtone to 0000006-0000-0000-0000-000000000000 doesn't cause all this trouble, but it will remove them from BodyShop and CAS bins, making it visible only when you change the sim's appearance in the mirror.


(¹) - In this context, it is equal to the family guid.
30  TS3/TSM: The Pudding / The World Of Pudding / Re: No custom meshes possible in The Sims 3! on: 2009 January 23, 18:07:18
But, didn't the same happen with TS2? The only mesh importing tools available were developed by independent modders, AFAIK.

31  TS2: Burnination / Planet K 20X6 / Re: More FUBAR Than You January: Gameplay Glitches on: 2009 January 14, 01:11:59
Here are a few well-known bugs, starting with the 45° rotation trick, or how - after a handful of EP's - it still can't handle object footprints:


Fresh out of the fubar oven, we have AL's invisible furniture:


Finally, all sorts of sticky objects, including headphones, and babies:

32  TS2: Burnination / The Podium / Re: Please Help! Color Binning Assistance Needed! on: 2009 January 05, 04:15:27
You'll have to select the appropriate categories for each item in the main window, since the tool won't do it automatically.

33  TS2: Burnination / The Podium / Re: Please Help! Color Binning Assistance Needed! on: 2009 January 03, 02:49:57
You may try to use the menu. Wink

34  TS2: Burnination / The Podium / Re: NEWS: WE CAN HAZ LEGAL THREATS? on: 2008 December 14, 13:19:23
At least they could have the decency of sending those links by email, instead of faxing them. Now what, am I supposed to type those URL's? Roll Eyes

Pescado won't have to worry too much about it, but Mediafire is well within reach of the copyright gestapo. I guess the next step might be torrenting...
35  TS2: Burnination / Oops! You Broke It! / Re: Homework, The One Desk, and kids of all ages on: 2008 December 12, 09:34:48
You should try the Ingeological desk+homework combo, and see if it corrects this behavior. Download it here: http://www.simlogical.com/sl/Sims2Pages/Sims2_MiscHacks.htm (look for Reservable Desk).
36  TS2: Burnination / Oops! You Broke It! / Re: Deleting Characters Properly on: 2008 December 11, 11:45:15
And make sure the Characters folder is empty, or the game might pick up old garbage.
37  TS2: Burnination / The Podium / Re: Installing the Sim deleter Plugin on: 2008 December 10, 21:44:47
It only works when you select an SDSC:
38  TS2: Burnination / The Podium / Re: Relinking Sims without character file or restoring a character file on: 2008 December 10, 17:46:09
My previous statements were not entirely correct. Relinking is done by the stated method, but the 'Unlinked' setting is actually read from a field in the SDESC.

That field is declared as:
Quote from: SDescWrapper.cs@1448
/// True if this Sim is only available for Memory Reasons
public ushort Unlinked


The code that fetches that value can be found further down:
Quote from: SDescWrapper.cs@2167
reader.BaseStream.Seek(startpos + 0x156, System.IO.SeekOrigin.Begin);
unlinked = reader.ReadUInt16();
In SimPe, the sim's icon will have a blue background if 'Unlinked' is not zero.


What is interesting is that there is no completely infallible way to tell if a sim is dead, programmatically.
I think the game only needs the 'Ghost flag' set, without any consideration for the 'I am dead' memory token.
39  TS2: Burnination / The Podium / Re: Relinking Sims without character file or restoring a character file on: 2008 December 10, 16:49:01
Maybe it's meant to be used on playables only, but I'm not sure. Anyway, "relinking" in SimPe will give them the same value.
40  TS2: Burnination / The Podium / Re: Relinking Sims without character file or restoring a character file on: 2008 December 10, 16:31:47
Looking into the code, it means that the SDESC's SimId field differs from the GUID field of the character's OBJD. SimPe's relink dialog offers a way to synchronize those values.
41  TS2: Burnination / Planet K 20X6 / Re: More FUBAR Than You December (New) on: 2008 December 10, 00:00:04
The Flashing-Blue Swimming Vampire Nanny (with detached face)





42  TS2: Burnination / The Podium / Re: Hack/mod for perma-plat on: 2008 November 26, 12:00:49
You should check Dizzy's hacks. One of those hacks 'downgrades' permaplat to permagold aspiration.
43  TS2: Burnination / The Podium / Re: Anything else I can clean out? on: 2008 November 21, 18:20:19
There aren't that many processes you can kill on a clean windows install, but you can always stop unnecessary services, for a slight performance boost.

Here's a batch file I run before most games (in WindowsXP, obviously):
Code:
@ECHO OFF
REM Stopping non-essential services
net stop wuauserv
net stop W32Time
net stop Schedule
net stop ShellHWDetection
net stop ProtectedStorage
net stop Spooler
net stop dmadmin
net stop dmserver
net stop wscsvc

REM Stopping non-essential security services
net stop CryptSvc
net stop PolicyAgent
net stop seclogon
REM net stop SamSs

REM Stopping non-essential network services
net stop Browser
net stop lanmanserver
net stop TrkWks
net stop WZCSVC

REM Stopping non-essential management services
net stop SENS
net stop EventSystem
Beware that although this script leaves internet access intact, it does stop file-sharing.

If you don't need net access during gameplay, you can run this second script:
Code:
@ECHO OFF
REM Stopping more services

net stop Dnscache
net stop LmHosts
net stop Nla
net stop RasAuto
net stop RasMan
net stop TapiSrv
net stop Dhcp
net stop WebClient

net stop lanmanworkstation

net stop PlugPlay
net stop FastUserSwitchingCompatibility
44  TS2: Burnination / The Podium / Re: Outings baffle me on: 2008 November 18, 11:04:40
In my case they're playables, and related to one of the outing's sims. I've also had children making invitations to outings, which promptly leave upon arrival, if it's a night outing.
45  TS2: Burnination / Planet K 20X6 / Re: More Awful Than You! November: Build Mode Abominations on: 2008 November 17, 11:04:10
Great, let's just cover the whole visible spectrum, in 1nm increments. And what's the point anyway, since you play with the walls down most of the time? Tongue
46  TS2: Burnination / The Podium / Re: Deleting Objects In-Game on: 2008 November 17, 10:54:42
...oddly enough

Pretty much so, since we're given the impression that an object is actually being deleted.

Fortunately, this feature has saved me from my own actions more than once. Grin
47  TS2: Burnination / The Podium / Re: Deleting Objects In-Game on: 2008 November 17, 09:10:45
Go to the Downloads folder and ensure there are no read-only files in it. Apparently, the game catalog is unable to delete such package files.
48  TS2: Burnination / Oops! You Broke It! / Re: Halp!!! Game crashing on gaming rig! on: 2008 November 11, 16:56:42
Search for 'windows xp 64'. Google Suggest even adds 'torrent'. Grin ARRR!
49  TS2: Burnination / Oops! You Broke It! / Re: Halp!!! Game crashing on gaming rig! on: 2008 November 11, 11:02:06
ETA:  I found several errors like this in my Event Viewer: "The entry <C:\USERS\PAM\DOCUMENTS\EA GAMES\THE SIMS 2\NEIGHBORHOODS\G001\G001_NEIGHBORHOOD.PACKAGE> in the hash map cannot be updated.  Context: Application, SystemIndex Catalog.   Details: A device attached to the system is not functioning. (0x8007001f)" 

Any ideas?

You should disable the "Windows Search" service, or at least exclude the the EA Games folder from the content index.

This alone probably won't help you, so you must be ready to upgrade to Windows XP 64, as Pescado prescribed.

By the way, when windows installation asks for your user name, enter a generic name (like 'User'). After it's all set up, you can change it back to your real name. Wink
50  TS2: Burnination / The Podium / Re: Tabula Rasa on: 2008 October 08, 14:50:43
Doesn't Pescado's firemod use memory tokens to know whether to turn a sim into a makeshift firefighter? If so, your amnesiac sim will once again panic with a fire.
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