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TS4: The Pee-ening / Insert Amusing Name Here / Can I say it?
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on: 2016 March 30, 22:29:15
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Hello everyone, can I say that is amazing to see you still here  Finally I've got TS4, which is not fun like TS2 and Sims still pretty dumb like TS3. Just to tell: I was talking with a neighborhood and inn the middle of the chat she start doing "push-ups" (gym exercise) WTF after 4 versions those brain-damaged Sims still misbehave  By the way, Ciao all, have fun 
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5
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TS4: The Pee-ening / Insert Amusing Name Here / Re: Sims 4 mod and CC
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on: 2014 September 03, 18:34:47
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They make me want to punch babies with how much they whine about minor things
you can punch 'em but you can't give 'em a birth... you can't even get pregnant, maybe you can't even try for a baby.... at least is what I understand about TS4 by the way, I'm ready but at the moment on p!#47€ bay there are only a bunch of fake so... 
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12
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TS2: Burnination / The Podium / How the counter interact with the sim ? (or viceversa)
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on: 2011 July 07, 12:36:39
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I really can't find how the Sims interact with counter when open a door and drawer. I need to this counter animations, just like when the Sims cook spaghetti, open the door and take an object. I really can't undrestand how does it work and how I can clone/link that stuff on my object. ... i've sniffed up and down on a cloned counter and a cloend spaghetti, but i find nothing 
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13
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TS2: Burnination / The War Room / Re: Deleted 2: Electric Boogaloo!
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on: 2011 July 02, 23:08:19
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with TS2E i've backuped about 50 sims with name and datas, and in few seconds i can replace one sim with another without any risks  btw it was just a sugestion  doint that taken 5 seconds, can you do better with bloody simpe ? :p
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15
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TS2: Burnination / Oops! You Broke It! / Re: Need help with Custom Object + Animation
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on: 2011 June 30, 21:01:49
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could you keep this post clean and go to OffToping somewhere else ?  by the way, it's pretty done... I just wondering how to modify the needs during the coffee drinking without compromising the other objects [edit after a massive post removal] cool.. now I look like a freak which talk himself >.<
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18
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TS2: Burnination / Oops! You Broke It! / Re: Need help with Custom Object + Animation
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on: 2011 June 28, 07:51:51
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Fisrt of all.. thank you alot Ritaxis O.T. Actually, I was trying to help. I didn't notice what category this thread was in until I already posted.
Eh, not your fault. TS2 players are notoriously touchy. What does it mean "TS2 players are notoriously touchy." ? i'm Italian and trying to learn the slang/ way to say thingsad I can't get it 
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20
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TS2: Burnination / Oops! You Broke It! / Need help with Custom Object + Animation
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on: 2011 June 27, 17:19:40
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Hello all i'm working on a brand new object but I'm seriously stuck(ed ?) so i'm asking for help everywhere  The plan is to make a pretty cool coffe machine (a Moka pot) i've cloend the basic "Extra Pep Coffeemaker", which have basically 3 blocks: the base, the drawer and the carafe. now when I export the mesh, i can't see any bones/joints so i've some damned problem in placing my mesh correctly but what is worst is the fact that i can't reanimate my object correctly  indeed i need to animate the cover, which in origin was the drawer, which should be opened by rotating on Y-Axis (i think but maybe its X) instad to slide ...so if anyone have some suggestion, help, tutorial, docs is very very welcome !
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21
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TS2: Burnination / The Podium / Really tech mod ansare -.-'
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on: 2011 June 08, 20:08:43
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I'm working on an object which in made by 3 blocks 0x01 is the base 0x02 is a drawer 0x03 is another pieces.. i need to link 0x02 to 0x03 on this way, when the sims take the object 0x03 on his hand 0x02 will follow  ... but i've no idea and i need infos about 
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