16426
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TS2: Burnination / The Podium / Re: Board-Warming Party!
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on: 2005 July 17, 06:28:53
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Don't diss wild boars? Have you ever seen one of these brutes in action? They attack just for the hell of it, they just like to wreak havoc. A friend of mine told me that a mortally wounded wild boar attacked their high-stand and kept at it for at least five minutes before it finally realized it was already dead. If you can't kill them with a single shot, you better be a very fast runner, a good climber, or an exceptionally calm person so you can shot it again and do it right this time, otherwise you're dead. May I recommend a tank for boar hunting purposes? Yes, I have seen them in action. I do, in fact, own a tank. And I've killed these things before. With a spear. They taste great. Kinda tough, chewy texture. One of my dogs is a Catahoula hound (the Louisiana state dog). They're called "Hog Dogs" because their original purpose was to bring these boars down. And these things are not little Babe-like pigs. They are as big as bears and much, much more ruthless. Yes, they're quite persistent. This kind of bloody-minded persistence can make then surprisingly predictable and easy to dispatch if you remain calm and do not panic.
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16431
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TS2: Burnination / The Podium / Re: Hi Pescado! what's up with all the moving around?
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on: 2005 July 17, 03:35:29
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Well, this should obviously be the final move. I mean, I can hardly become disgruntled with administrative policies here. Any moving done from here would involve moving the ENTIRE SITE, which wouldn't be quite as noticeable, since I now own all of the content and the domain independently of anyone else. That, and I have my own warped views on bureaucracy.
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16432
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Awesomeware / The Armory / Re: FFS Director's Cut: More Awesome Than You
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on: 2005 July 17, 01:58:21
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All Hacks comprises everything that has been released as a standalone hack. The Director's Cut comprises everything that I, the Director, personally use in my game. This includes a few obscure, unreleased extras, as befits any Director's Cut.
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16434
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TS2: Burnination / The Podium / Re: Other Games?
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on: 2005 July 17, 00:38:54
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Yes, well, you see, the rules on advertising paystuff here is that it'll cost you $9.95/month. We're the only ones who get to post paystuff here! It's my paysite! Not yours! Nyah! You can advertise free stuff all you want, though. )
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16435
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TS2: Burnination / The Podium / Re: Other Games?
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on: 2005 July 16, 23:48:22
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Actually, you're not quite omniscient, you're limited to the viewing range of your individual units. As for benevolent, well, that depends on whether you take the Soviet approach to psi-testing or not.
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16440
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Awesomeware / The Armory / Greater LTW Variety & Sanity
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on: 2005 July 16, 13:19:27
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Makes LTW, especially for careers, appropriate to the sim: A sim who has absolutely no interest in Crime is not suddenly going to want to become a Criminal. All career LTWs now have certain prerequisite interest and/or personality levels that must be met, or that career will never appear for the sim. The results should be fairly intuitive(Athletes like sports, Mayors like politics, Chefs like food, etc.). Careers are also not hard-locked to aspiration, and so Family sims should have greater variety in LTWs now: A sim's career want can cross aspirational boundaries if he has a relative who is at the top of the career track to emulate as a family tradition (I.E., all members of the Grunt family of appropriate interest may decide they'd like to join the military, regardless of aspiration). Because elders cannot normally take regular careers, once a sim is an elder, he will no longer roll career wants (other than his present career, if not maxed). A CAS elder will thus not be stuck with an impossible want. Similarly, "crazy" wants like "Marry off a million children", "Have a million grandchildren", "Graduate a million children from college", all carry sanity checks as well: An elder (female) will not be able to roll new children LTWs unless she already *HAS* the required number of children (since it would be impossible to get more!). Elder males can still have more children and are not limited in this way. However, a sanity check is also added for aging neighborhoods: If your neighborhood is already overpopulated, some of these will no longer appear because satisfying them would render your game unplayable and/or destroy your neighborhood files in a Big Fiery Ball That Is Visible From Space. NL+: ltwvariety.zipUNI: ltwvariety.zipRTFM: Greater LTW Variety & Sanity (v1b) for TS2NL p0 - TS2OFB p0 Made by: Flying Fish Systems (J. M. Pescado & Doctor Boris)
Special Thanks To: Fairlight the Bitch
Congratulations to: Draklixa!
INSTRUCTIONS: Place in your MYDOCU~1\EAGAME~1\THESIM~1\DOWNLO~1 directory.
FEATURES: Lifetime wants for careers are no longer strictly aspirationally correlated, and will instead vary by appropriate interests and personality. Career-wants for varying careers may appear outside of aspirational boundaries due to family influence, and sim personalities will match desired occupation. Crazier lifetime wants (Marry Off 6 Children, Have 6 Grandchildren) will disappear in neighborhoods of advanced age and therefore population to slow down Armageddon.
COMPATIBILITY: Compatible with all FFS Hacks. For TS2NL - TS2PETSp0
SIDE EFFECTS: May cause computer damage, incontinence, explosion of user's head, coma, death, and/or halitosis.
WARNING: Do not open, crush, dispose of in fire, put in backwards, short-circuit, or mix with non-awesome hacks - may explode, leak, or catch fire, resulting in injury and/or death.
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16441
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TS2: Burnination / The Podium / Re: Time-sync and aging
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on: 2005 July 16, 13:08:26
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Alvaron, I play each neighbourhood house for a sim day then move on; the 1 sim day = 1 sim year worked fine apart from the fact that pregnancy lasts for 3 days - ie 3 years. I know it's not real, but it really gets on my nerves. Elephantine Pregnancy is unfortunately one of the major timescale distortions of TS2. Recalculating scales based on this tends to result in a greatly extended adult ages (at 3 days = 9 RL months, the agespan of 24 to 60 drags out to 148 days). One of my sims is currently at Uni, and I'm trying to age him at the rightish pace, so I was trying 2 uni days = 1 sim day, but then his Mom got pregnant and I realised that if I played at that ratio tnen he would leave Uni when Mom's new baby was about to be a teen! Yes, and at such a ratio, your parents will be dead by the time you graduate in many cases. JM, if I play using your ratio, then Mom will be pregnant for 3 Uni years. It just doesn't work out. Do I really have to play a whole Uni (yawn) year at a time? I do have your clock, and could use it, but there are still lots of Uni activities that I haven't done yet (zombies, secret society) mainly because my eyes start to bleed and my head pulses ready to explode if I stay at Uni for too long! The given ratio is a MAX, not a minimum. It is entirely possible to simply warp through Uni elapsing 0 neighborhood days for the entire giant mess. The alternative, using pregnancy as a guideline again, is a rough equivalency of 4 days to a year, which means that you will burn 16 days over the course of the entire Uni mess and probably be dead by the time your kids graduate. This is much too absurdly long. And no, you don't have to play the entire Uni year one at a time: Some amount of asynchronity for sanity is tolerated, if this is the only child at Uni and no siblings are of close enough age that they'd enter Uni prior to graduation. In which case you can elapse up to 4 days of standard neighborhood time and still maintain sync, but then you get to play the entire 4 years of Uni in a single sitting! OH, THE PAIN! Besides, the Secret Society doesn't take all that long, and isn't a requirement, and zombies aren't really a part of the Uni experience at all. You can hardly expect every sim to commit a few serial killings (and join the secret society: Wouldn't be very secret if everyone joined, now would it?). Just do the coursework, then slam the clock. It doesn't take that long if you're doing it in a rental house, quiet dorm....or an email, which is probably why you're asking, since if you want to de-sync your entire game on your own for the heck of it, well, that's not my problem.
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16442
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TS2: Burnination / The Podium / Re: Time-sync and aging
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on: 2005 July 16, 12:05:24
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Actually, it's not quite spelled out that explicitly: Uni is a little wiggy, so that time is alotted as a maximum, not a minimum. For time-sync, you can elapse no MORE than 1 day per Uni year, but you may opt to run none. This fudge factor is inserted because of the fact that you can shave days off the teen stage (which is technically too long) more or less arbitrarily.
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16446
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TS2: Burnination / The Podium / Re: Other Games?
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on: 2005 July 16, 02:27:59
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They certainly will. But I don't see a Civ 4. I don't have a Civ 4. Do you have it? Do you know anyone who has it? Sounds suspiciously like there doesn't seem to be a Civ 4. Maybe later. But right now, I see no Civ 4.
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16448
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TS2: Burnination / The Podium / Re: Other Games?
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on: 2005 July 16, 02:09:57
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Yes, although my enthusiasm for Civ 3 is somewhat less. I personally felt it was kind of a low point in the series. So obviously, you got the Battleship vs. Phalanx reference, and how it applies to Sim-Fighting.
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16449
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TS2: Burnination / The Podium / Re: Secret chat room?
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on: 2005 July 16, 01:00:11
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Err, well, I suppose so. The "secret chat room" is on the same place the old rentech.com chat room is, only the channel is now #grah instead of #rentech. And the Rentech channel was named Rentech by me, so don't read too much into it.
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