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1  TS3/TSM: The Pudding / Pudding Factory / Re: Hidden Walls on: 2024 September 29, 03:03:04
Somehow I don't think that'll happen given that the post is over a decade old and the user hasn't been seen in over a decade.
2  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2024 September 29, 03:01:45
I've been having a problem where when I have awesomemod and Nraas mods together my sim's coworkers all end up detagged as coworkers/boss. They're still employed in the career, they just don't show up in the coworkers tab in the relationship panel and can't be interacted with with the tones (like chat with coworkers, suck up to boss).
Explain "detagged"? AwesomeMod adds some filters for what sims can be considered "boss" or "coworker", so you will no longer have a boss that you're outranking for some reason (where the default game just hopes you NEVER NOTICE, and TRUST ME, I DO), or a coworker that DOESN'T ACTUALLY WORK THERE. Your coworkers that aren't there may be working at a different workplace than your sim.

I recall there is also an optoin suppress spam-sim generation and prevent frivolous generation of otherwise useless sims. If you get promoted past your "boss", the old behavior would just keep them forever, the new behavior removes them because you've surpassed them, they get removed, and if nobody else qualifies, the slot is simply left vacant. If you create a valid sim that qualifies by playing them to the appropriate level.

The default EAxian configuration is based around the premise that you will play only one sim/household and have no awareness of any discrepancies that happen in the rest of the neighborhood. AwesomeMod tends to enforce world consistency, so if I spotted a discrepancy that doesn't make any sense, I squashed it.

If you use the tone without any valid, logically consistent candidates in the game (very likely), rather than spamming random sims into the game, you just get the benefit of using the tone without the drawbacks of polluting your save and relationship panel with trash sims.
3  Awesomeware / The Armory / Re: Door Jam Fix on: 2024 May 15, 23:54:14
You could, but since I've never heard of this mod and don't have or use it, I wouldn't know anything about it. I really don't spend my time looking through random people's websites and downloading all of their random stuff just to look at it.
4  Awesomeware / The Armory / Re: Door Jam Fix on: 2024 May 06, 01:16:25
That explains your fix, but doesn't add anything to the info you've already provided and doesn't tell me whether there is a difference between your fix and the one at Fairy Forest, which I was hoping you would be able to elaborate on.
I did email the folks over at that site, but they haven't responded.
Well, I can only tell you what mine does. I can't speak for what some other mod that I've never previously heard and do not use does. All I can say is that I recommend that you accept no Kewian-based substitutes.
5  Awesomeware / The Armory / Re: Door Jam Fix on: 2024 May 04, 20:37:03
This doesn't prevent legitimately blocked doors from being blocked, it only stops doors from being blocked by things that aren't physical objects or shouldn't otherwise block the door according to their object flag, like staircase endtiles, ceiling lights, etc.
6  TS4: The Pee-ening / Insert Amusing Name Here / Re: New EP, New Patch, New Issues? on: 2024 February 14, 07:49:51
As is typical of poorly-made, outdated CC, it needs to be manually updated.
7  Awesomeware / TS4 Stuff / Redundant Reward Fix on: 2023 November 09, 18:45:55

redundantrewardfix.zip
matylib.zip

Redundant Reward Fix

Congratulations to: Draklixa!

INSTRUCTIONS:
Unzip in your MYDOCU~1\ELECTR~1\THESIM~2\Mods directory.

FEATURES:
Splices in blacklist check for reward tests so you are no longer presented with the option to lose points buying rewards you already have.
They will now be grayed out again like pre-1.102.

COMPATIBILITY:
Tested for v1.102.
Requires MATYlib.
No file conflicts.

SIDE EFFECTS:
May cause computer damage, incontinence, explosion of user's head, coma, death,
and/or halitosis.

WARNING:
Do not open, crush, dispose of in fire, put in backwards, short-circuit, or mix
with non-awesome hacks - may explode, leak, or catch fire, resulting in injury
and/or death.
8  Awesomeware / TS4 Stuff / Re: Holiday Situation Fix on: 2023 November 09, 16:24:38
Fixed link.
9  Awesomeware / TS4 Stuff / Holiday Situation Fix on: 2023 November 09, 07:02:42

holidaysituationfix.zip
matylib.zip

Holiday Situation Fix

Congratulations to: Draklixa!

INSTRUCTIONS:
Unzip in your MYDOCU~1\ELECTR~1\THESIM~2\Mods directory.

FEATURES:
Sometime in 1.102, EAxis decided to impose a global cap of 3 MAX_SITUATION_INSTANCES_OF_SAME_TYPE of a user-facing situation. However, the Holiday situation is one of these, one for each sim in the household. Once this cap is reached, further attempts to create more instances of the situation simply silently fail. This makes the problem go away.

COMPATIBILITY:
Tested for v1.102.
Requires MATYlib.
No file conflicts.

SIDE EFFECTS:
May cause computer damage, incontinence, explosion of user's head, coma, death,
and/or halitosis.

WARNING:
Do not open, crush, dispose of in fire, put in backwards, short-circuit, or mix
with non-awesome hacks - may explode, leak, or catch fire, resulting in injury
and/or death.
10  TS2: Burnination / The Podium / Re: Does PMBD still list material from newer paysites, including Patreon sites? on: 2023 November 09, 01:43:15
So what is your opinion on players claiming various ownership and distribution rights at various fansites through their so-called "Policies", or whatever they call them? Do you not have to agree that if EA owns the material, that these players are clearly laying claims to rights they do not possess?
Talk is cheap.
11  TS2: Burnination / The Podium / Re: Does PMBD still list material from newer paysites, including Patreon sites? on: 2023 November 08, 03:01:35
So, what say you, Pescado? What "legal case(s)" are you referring to?
There isn't one. That's the point.

Do you actually think that anyone would ever challenge EA's ownership of all things made for their games? Is that the "legal case" you're referring to? Because if it is, you might as well wait for the sun to rise in the west and set in the east, because anyone wanting to start such a case against EA would be laughed out of any lawyer's office.
Exactly.
12  TS2: Burnination / The Podium / Re: Does PMBD still list material from newer paysites, including Patreon sites? on: 2023 October 26, 21:27:13
Officially, EAxis, which is the operating principle which allows PMBD to operate openly and publicly. No one seems to want to actually fight this as a legal case in an actual court anywhere, though.
13  TS2: Burnination / The Podium / Re: Does PMBD still list material from newer paysites, including Patreon sites? on: 2023 October 26, 03:03:51
You're not the maintainer of PMBD?
I do server and technical things. I don't maintain content, that requires contacts with people who have feelings.

I don't ujnderstand what you mean. Do you mean people are no longer posting to MATY, or do you mean people are using paysites unkown to you?
I mean that, yes, obviously, this place is now fairly quiet, and that people have taken the paysite war to their own other sites.

Shutdown what, PMBD or MATY? Or both?
Yes.
14  TS2: Burnination / The Podium / Re: Does PMBD still list material from newer paysites, including Patreon sites? on: 2023 October 24, 03:34:16
Given that we have no suppliers or maintainers, no. People seem to have taken their business to various other sites, but we have no plans to otherwise shutdown anytime soon unless I keel over dead. Which could happen any time given that I am terminally old.
15  Awesomeware / TS4 Stuff / STFU on: 2023 May 05, 04:52:09

stfu.zip
matylib.zip

STFU

Congratulations to: Draklixa!

INSTRUCTIONS:
Unzip in your MYDOCU~1\ELECTR~1\THESIM~2\Mods directory.

FEATURES:
Type the 'stfu' command to make your sims stop automatically picking socials. Mostly for film makers and people really annoyed by the way sims have terrible social skills. Edit the first line of Mods/Awesome/Scripts/STFU.py if you want it on by default from the start of the game.

COMPATIBILITY:
Tested for v1.96.397+.
Requires MATYlib.
No file conflicts.

SIDE EFFECTS:
May cause computer damage, incontinence, explosion of user's head, coma, death, and/or halitosis.

WARNING:
Do not open, crush, dispose of in fire, put in backwards, or short-circuit - may explode, leak, or catch fire, resulting in injury and/or death.
16  Awesomeware / TS4 Stuff / No Milestone Deletion on: 2023 March 27, 14:08:22

nomilestonedelete.zip
matylib.zip

No Milestone Deletion

Congratulations to: Draklixa!

INSTRUCTIONS:
Unzip in your MYDOCU~1\ELECTR~1\THESIM~2\Mods directory.

FEATURES:
Milestones will no longer be lost when switching households.

COMPATIBILITY:
Tested for v1.96.397 to 1.102+.
Requires MATYlib.
No file conflicts.

SIDE EFFECTS:
May cause computer damage, incontinence, explosion of user's head, coma, death,
and/or halitosis.

WARNING:
Do not open, crush, dispose of in fire, put in backwards, short-circuit, or mix
with non-awesome hacks - may explode, leak, or catch fire, resulting in injury
and/or death.
17  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2023 February 16, 10:00:53
Uploaded new version, MAYBE resolves your weird renovation payout issue. Dunno anything about the fridge issue.

Was this new version compatible with patch 1.69?
That is the Steam patch? It SHOULD be, in theory, since everything else is, even if it complains, but I don't have Steam, and the 1.69 patch isn't available elsewhere, so I have never tested against it.
18  Awesomeware / TS4 Stuff / Re: No Stupid Preload Actions on: 2023 January 14, 01:27:44
I don't suppose you would share your mod folder? I imagine I'd want my game to run/look/behave like yours, and I am just trying TS4 for the first time now. It's pretty overwhelming, looking through all the mods at this point.
No, no you don't want your game to run/look/behave like mine, because my game tends to run in modder-debug-mode. The non-debug stuff gets released here.
19  TS3/TSM: The Pudding / Pudding Factory / Re: Romanza Ceremony, Reception + Attire (decrap issue?) on: 2023 January 07, 07:14:51
Did the fences reappear when you did this? If the fences reappear when you do this, send me the original package and I will take a look at it.
20  TS3/TSM: The Pudding / Pudding Factory / Re: Romanza Ceremony, Reception + Attire (decrap issue?) on: 2023 January 01, 21:36:33
Would a sims3pack that was only recompressed work to be downloaded through the launcher or is it here where the decrap becomes necessary to remove some extra encryption?
You can't recompress an encrypted pack because the index that contains the sizes of everything in it can't be read.
21  TS3/TSM: The Pudding / Pudding Factory / Re: Romanza Ceremony, Reception + Attire (decrap issue?) on: 2023 January 01, 17:54:26
Recompress is mostly about repacking the file to save disk space, and doesn't materially alter any of the innards of the file. Decrapify attempts to remove the tags that prevent the content from loading in the game.
22  TS3/TSM: The Pudding / Pudding Factory / Re: Romanza Ceremony, Reception + Attire (decrap issue?) on: 2022 December 31, 22:12:07
I somehow don't think that's actually going to help in any way, but it probably won't hurt, either.
23  TS3/TSM: The Pudding / Pudding Factory / Re: Romanza Ceremony, Reception + Attire (decrap issue?) on: 2022 December 31, 12:03:12
I have no information about this set. Are other fences from other sets affected?
24  TS3/TSM: The Pudding / The World Of Pudding / Re: how to activate awesomes story driver while having nraas story progression on: 2022 December 09, 06:36:56
Can't you install the mod yourself to test?
Not without a far more thorough code audit than I have time to perform. I don't install other peoples' stuff.

also I'm new here so not sure what #grah is unless it's a discord channel?
25  TS3/TSM: The Pudding / The World Of Pudding / Re: how to activate awesomes story driver while having nraas story progression on: 2022 December 07, 00:12:03
Okay, so I dug into the code and found out how to probe it for whether or not the story progression engine is turned on...I think.

Obviously, I have no way to test this, as I don't actually have the mod installed, so either you're going to have to come to #grah, or operate on a very slow testing cycle where there's no fast way to get you test builds and get any reports back.
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