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1  Awesomeware / AwesomeMod! / Re: World adventures, food registers question? on: 2021 September 01, 16:31:11
I don't recall anything like that, no.
2  TS4: The Pee-ening / Insert Amusing Name Here / Re: Pausing University on: 2021 August 19, 09:53:07
University results for each semester are released at some point (I keep forgetting to check the time) each Monday.
Not really. Terms last 5 business days. If you do what I do and enroll them on Friday Evenings (so you get the entire weekend to do your homework before class starts), your results will come out Friday Evening shortly after the term ends.

That's the reason yours are out of sync like that. The technique probably still applies, but the point remains that you can't leave anyone in mid-season or they fail.
3  Awesomeware / AwesomeMod! / Re: Awesome Mod Storymode population question. on: 2021 August 08, 05:35:23
I see that you can decide population in the configuration tool. Does that only effect actual residents with houses (like if you reach the limit it wont move in / create more sims) OR does it include homeless sims as well (service/role sims etc)?
It includes all sims instantiated in the world for any reason. It does not include homeless sims who are deinstantiated, such as service sims.
4  TS2: Burnination / The Podium / Re: does theo's delete sim plug-in for simpe fully work, could it cause corruption? on: 2021 August 02, 07:11:06
If you're doing it right, there wouldn't be, since there would never have ever even been such a sim. That's what "never existed" is. A sim that has never existed has always never existed, just like Oceania has always been at war with Eastasia.
5  TS2: Burnination / The Podium / Re: does theo's delete sim plug-in for simpe fully work, could it cause corruption? on: 2021 August 01, 05:07:21
No, you shouldn't, because in such a situation, there's no such thing as Mortimer Goth and therefore, there shouldn't be a DNA file pertaining to someone who has never existed.
6  Awesomeware / AwesomeMod! / Re: Does AwesomeMod have a tagger in it? on: 2021 August 01, 03:06:19
You don't, other than not using it. AwesomeMod Story Progression uses it to drive story progression events, though, because I take a simulationist attitude towards these things and rather than just magically granting advancement to sims, I try to make them actually do those things. So that notifies you that Story Progression is in progress, I guess.
7  TS2: Burnination / The Podium / Re: does theo's delete sim plug-in for simpe fully work, could it cause corruption? on: 2021 August 01, 03:04:52
wait. so simdna breaks if the parents of the sim's dna are deleted? huh. i don't know why, recessive genes are already stored in the regular sims files. how did you guys find this out?
I can't see any reason why this would happen, but if you're deleting sims with fambly connections and relationships, you should be very careful all these references are properly severed so that this sim has never existed.
8  Awesomeware / AwesomeMod! / Re: Does AwesomeMod have a tagger in it? on: 2021 July 29, 14:05:41
I forget the exact details of how that worked, but I think it just unlocks them, it doesn't actually make them appear, so you need the standard cheatcode for showing hidden stuff.
9  TS2: Burnination / The Podium / Re: does theo's delete sim plug-in for simpe fully work, could it cause corruption? on: 2021 July 29, 13:18:12
and can i reset the sim creation index after deleting the sims so the unused original instance numbers are rewritten? i've heard that sometimes parts of an old sims parts of the code can link to the new sims. even when i use meetmetotheriver's clean templates
If all records to a sim are properly purged, and you reset the sim creation index, then yes, the unused instance number gaps will be used.

also has it ever been confirmed that deleting simdna is safe or not?
It's safe if the simDNA is not referring to an actual sim that exists or ever existed anymore. So if you un-exist a sim such that the sim never existed, you should purge the corresponding SimDNA. In fact, failure to do so, leaving behind orphaned data, is bad.
10  Awesomeware / AwesomeMod! / Re: Does AwesomeMod have a tagger in it? on: 2021 July 28, 05:52:36
Also, if you dont mind me asking, what exactly does the "forceunlocksimportrewards" do? Cause I have it enabled, but I can't find any of the rewards in cas or build mode?
I recall it forcibly unlocks the various simport-related rewards, although I forget what they were, for those of us who obviously have no friends, especially since the game is now defunct and its online features won't work normally.
11  Awesomeware / AwesomeMod! / Re: Does AwesomeMod have a tagger in it? on: 2021 July 26, 01:25:51
The tags Im referring to would show things like: Mode (low detail mode etc), Task (dancing, eating etc), and stats.
That sounds like a Supreme Commander tag. If sims have orders they're executing, then you'd also see a tag on them. What color is the tag?

Though if you don't mind me asking, is it AwesomeMod that makes me get messages from NPC conversations when they gossip? someone said that NRAAS story progression caused that in their games, so I assumed since I dont use NRAAS that maybe AwesomeMod story progression perhaps did the same thing?
I think that's actually vanilla, because I didn't do anything to stop, alter, display, or otherwise do anything with NPC gossip.
12  TS4: The Pee-ening / Insert Amusing Name Here / Re: Pausing University on: 2021 July 25, 10:05:40
This is a subject of some level of irritation that I have been looking into, although with only limited success. But yes, you're basically only allowed one batch of sims actively enrolled at a time, and absolutely everyone else will FAIL MISERABLY as a result of being unable to perform activities.

The tricky part is that once a sim graduates from university, their performance history is rendered unrecoverable, which makes it hard to figure out what the expected performance standard is. I can calculate this based on existing performance for a single individual sim, but not for completely fresh sims, and thus there are two options: Assume Awesomeness, or Everybody Fails (which is just the status quo). The former option works as long as it's just for my personal use, because I am awesome, obviously, but the same can't be guaranteed for the rest of you.
13  Awesomeware / AwesomeMod! / Re: Does AwesomeMod have a tagger in it? on: 2021 July 24, 05:37:55
AwesomeMod has several tagging options, yes. The default game also tags all household members. Check your config settings to see if you have enabled these tagging options. Because these tagging options are not tags imprinted on the sims, you can't "remove" them by clicking on the sim. What you are probably seeing is the Vehicle Tracker, which tracks any vehicles on the road on your map. If you don't want it, you can turn off TrackAllMovingCars either in the console or the configuration manager.
14  TS4: The Pee-ening / Insert Amusing Name Here / Re: Wanting to try the game out? on: 2021 July 18, 06:38:53
That's your own fault, SMACKABLE PUNBOT, given that Poofs has been in Grah the entire time, UNLIKE YOU. You CHOSE this fate. You CHOSE to miss Weasel Stomping Day.
15  TS2: Burnination / The Podium / Re: Nostrayrespawn mod causing crash at (Sim) birth on: 2021 July 07, 22:02:00
I'm just trying to imagine how a mod conflict could CRASH, given that this is strictly a script mod.
16  TS2: Burnination / The Podium / Re: Nostrayrespawn mod causing crash at (Sim) birth on: 2021 July 05, 19:29:56
Err...that's...interesting. What version of the game is this?
17  TS2: Burnination / The Podium / Re: Mods for Farming on: 2021 July 05, 19:29:16
Well, if you have a ludicrous number of gardened planets, you definitely want the old Macrotastics to avoid having to click on all that.
18  TS3/TSM: The Pudding / The World Of Pudding / Re: Sims 3 with appropriate version to support 3booter on: 2021 June 08, 16:13:07
You could definitely just install the game by hard drive, yes. Or mount the CD over the network. I mean, who still has a computer with a CD drive, anyway?
19  Awesomeware / The Armory / Re: Greater LTW Variety & Sanity on: 2021 March 07, 04:00:58
Okay, made it (Fortune OR Knowledge) AND (Environment OR Animals >= 700).
20  Awesomeware / The Armory / Re: Greater LTW Variety & Sanity on: 2021 March 05, 22:10:18
Specify what you want to do.
21  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2021 January 28, 05:20:43
Fixed.
22  TS2: Burnination / The Podium / Re: The Booty on: 2020 December 06, 11:03:18
I have not heard anyone actually serious about doing anything, so, just talking shit.
23  TS2: Burnination / The Podium / Re: The "Where Can I Find This CC?" Thread - Because you fail at Google on: 2020 October 10, 10:17:59
I believe RomanceMod made them do precisely that, since I seem to recall specifically writing that. However, if you've been picking them shitty partners with which they have poor relationships...
24  TS2: Burnination / The Podium / Re: The "Where Can I Find This CC?" Thread - Because you fail at Google on: 2020 October 01, 10:50:36
RomanceMod ought to resolve most of your weirder flirting behaviors, assuming you have nothing else installed that influences flirting and romance. Sims should behave much more appropriately with that on, as your annoyance list seems to parallel mine.
25  TS2: Burnination / The Podium / Re: Dead fiancÚs keep love/crush tags? on: 2020 September 23, 12:31:03
Sims do have this tendency to come back to life, so...eh.
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