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126  Awesomeware / The Armory / Re: Unofficial AL Patch - Assorted Fixes on: 2008 September 10, 05:27:34
Vaguely related question...
Has anyone else had problems with their sims not aging? It started when I installed apartment life, and have not installed any hacks for quite some time.
I googled "Apartment Life Patch" and this was basicaly the best thing that came up (surprise surprise!)
Also, thank you for being on the ball with cleaning up after Maxis! Much appreciated.

Mine age just fine. A few adults even stopped mid sales in a business to age.
127  TS2: Burnination / The Podium / Re: Limit to number of dorm/apartment dwellers on one lot? on: 2008 September 09, 01:06:08
As far as I can tell, apparently there is no limit to them. If there is it has to be pretty high because someone at MTS2 made 52 apartments and it worked.
128  TS2: Burnination / Oops! You Broke It! / Re: Apartment Life Borkiness, or how i ended the world in 1 hour. on: 2008 September 09, 00:58:26
Okay I have the issue with the save dialog not coming up for about 7 seconds after clicking save. It only happens in apartment lots.
I also have the problem with the gypsy only having the 'dismiss' option on community lots. I wanted a date damnit!
And I had a sim max out her creativity skill and fulfill the max a skill want then I checked an hour later and the last point in her creativity skill had reset. This wasn't an apartment lot, either.
Oh and the picture changing feature is nice but when my sim got electrocuted by the microwave it was a head spinning moment.

Also why do the hobby club members have to come in the middle of the night? I sit here half asleep watching the sims sleeping saying "damn I should be doing that!" and had the camera zoomed in then suddenly this tech dressed mess walks past my screen and I'm like "was that the terminator?!"... no its the games hobby club leader.
129  TS2: Burnination / The Podium / Re: Apartment Life: Obligatory Hate/Love Topic on: 2008 September 09, 00:34:17
Even with moveobjects on I can't place the new shelves so that they are one above the other.

You press and hold Ctrl and Alt while having the object against the wall. First you'll want to use  [ ] to move it to the desired height then place it.

another dislike - my "plumper thumper" sectional sofa isn't a sectional.

http://community.livejournal.com/thesims2/5816437.html#cutid1  It's driving me nuts.

I can't even find the new sectional sofa. I've searched all over.

I've only played a bit but so far:

Like:
The walk to school interaction. I can have kids miss the bus and stay home for nearly an hour more doing homework then send them off without being late.
Most of the new objects are great.

Dislike:
How easy roommates are to keep happy. Mine is a drunk, she drinks at the damn bar all night then shakes her ass at the stereo all night. None of the neighbors seem to notice the noise either.
Not being able to modify the apartment how I want in build mode once someone is moved in. It's understandable but whats even more annoying is not being able to modify it without anyone in it unless you rezone, save, exit, reload. WTF EAxis?
130  TS2: Burnination / The Podium / Re: Urgh; AL townies breeding like rats! on: 2008 September 07, 02:17:51
My game is spawning a new townie everytime I load it and I haven't even played with the sims yet, just building. Silly EAxis.  Roll Eyes

It's time for me to stop being lazy and download updated hacks and put them back in my game.
131  TS2: Burnination / Oops! You Broke It! / Re: FFS Debugger - Clearing Gossip freezes while saving game on: 2008 September 07, 02:08:32
As I said in the AL bork thread, mine froze and crashed while saving too. I don't have the lot debugger and no sims were on the lot while I was building. It's something to do with AL. The exception said it committed an access violation.
132  TS2: Burnination / Peasantry / Re: TS2 Store Stuff on: 2008 September 07, 01:47:45
Has  the Bride of the Night in Blood Red Dress been posted? Its crossed off on the list but I haven't been able to find the file.

Here are the 4 Adult Male Lord of the Night outfits and the 5 Adult Female Bride of the Night outfits.  Here's the link: http://www.mediafire.com/download.php?kf5alygfddu
133  TS2: Burnination / Oops! You Broke It! / Re: Apartment Life Borkiness, or how i ended the world in 1 hour. on: 2008 September 06, 15:20:54
Was the lot you moved an apartment lot? If it was, then it's in the "special" lot category like. It's the same one that (I assume) beach lots go into.

Nope, the one I moved was an old house I had downloaded years ago. As I said it reappeared in the bin when the game crashed and I restarted it, but I'm not suppose to need to restart it to find a house in the bin. Something I have noticed is if you click the 'expand' button on the "special" lot bin, the UI breaks.

I was working on the same apartments tonight and man it's hell to style and furnish all the apartments. It's gonna take me forever to get all 4 done. I be damned if I don't use the rent furnished option after doing all this work.
134  TS2: Burnination / Peasantry / Re: TS2 Store Stuff on: 2008 September 05, 17:26:10

None of these work for me because my internet connection is too slow...-.-
Would anyody be so kind to send them to me? (PM me, please)

.....if your internet connection is too slow how do you expect any other method to be any faster? I hope I'm missing something here...
135  TS2: Burnination / Oops! You Broke It! / Re: Apartment Life Borkiness, or how i ended the world in 1 hour. on: 2008 September 05, 17:18:10
Finally got my game and I was brave and went for my normal neighborhood rather than belladonna. This was the first time loading the game so my custom content was disabled and even so my hacks folder was on the desktop to avoid any issues.

With that said I wanted to build an apartment and was out of room in the neighborhood so I went to move a lot to the lots bin. Upon clicking the move to bin button, it did remove the lot. Only one problem though, it removed it entirely from the game! It was not in the lots bin anywhere. I searched for a good 10 minutes going back and fourth mumbling "oh my god" and "how the hell do they miss that huge glaring bug?!" and then it all boiled down to "oh well".

Next I went into a blank lot and started to build. All was fine and I saved a few times as I normally do while building to avoid disaster. After I did some more building I went and hit save again, and about 3 seconds after doing so... "This application has crashed. It will now terminate." I sat glaring at my monitor thinking "gosh isn't it suppose to do that while i'm building and not when I hit the save button?". My game has never ever crashed and i've been playing it since it came out, this expansion seems really unstable.

So I reloaded my game thinking "well it crashed mid saving so the neighborhood and the lot is probably corrupt now!". Nope, all was fine. I checked my lots bin to see if the house that disappeared was back, it was so I was happy about that. I went back into the lot I was building and readded everything that was missing one by one thinking it was something I added that made it do it and saved after every item. I was unable to reproduce the crash. Silly game.
136  TS2: Burnination / The Podium / Re: Apartment Life: Obligatory Hate/Love Topic on: 2008 September 02, 02:28:25
What is the largest you can make an apartment, four separate apartments?

I think the limit is 10 apartments, but you can only have 4 playable families on it. The rest will be taken up by townies.
137  Awesomeware / The Armory / Re: Unofficial AL Patch - Assorted Fixes on: 2008 September 01, 11:33:32
they can't call for firepolice anymore !
if you order "call for emergency" they didn't run but just walk, so the "react to fire" will override your order and they didn't call emergency and your room will be ashed :p

Yeah the changes in fire reaction in apartments makes them go out to the mailbox and freak out (lovely feature  Roll Eyes) and you can't call the fire department. My advice is to put a smoke detector in the kitchen so it auto calls the fire department.

And hey I guess that BBS report of losing the 'cocking skill' was valid!  Cheesy
138  TS2: Burnination / Oops! You Broke It! / Re: Another idiotic topic in no way related to the first: 3D errors on: 2008 September 01, 11:20:19
[snip]

20 minute loading times on that system doesn't sound normal. How much CC do you have? Consider getting rid of a lot. Are you shutting down non essential programs before running the game such as anti virus and so on?

I had 15 minute load times, believe it was a P4 2.0GHz with 512 MB RAM (I know right?!) and a Intel chip. Then when I added zOMG PETZ!!!1!!! the lot loading time alone went to 45 minutes. I knew it was time for a new PC and I got one, now I can go from desktop to lot in about 7 minutes or less.
139  TS2: Burnination / Oops! You Broke It! / Re: My apartments show up as buy, not rent on: 2008 September 01, 11:06:46
Well I went in and did that. A message popped up saying that one of the apartments might be invalid, however when I go into the neighborhood view, it shows the green apartment sign on top. So I go back in and the right mailbox is there. Then I try to move someone in and it says "There are no apartments eligible to rent". I'm not sure what could possibly be wrong with it or the construction of the apartments. Should I package it and upload to see if anyone wants to give it a try?

Do any of them have back doors? Those cause drama. You can't have back yards on foundations without some hop skip and jump. If not, make sure the doors are placed with the welcome mat facing outside and that the apartments are fully enclosed on all 4 corners by walls. Common areas with doors also seem to be causing issue, kill the door.

- Driveway/garage door issues.  I had that message when I was trying to rezone a lot with a driveway & garage.  I ended up taking out the garage door & the driveway pieces to get the lot to work.

Apparently the garage doors that came with AL work but not the NL ones. A BBS user reported that you can have the driveway pieces outside of the apartment standing alone and if you put cars on them BEFORE moving sims in, you can still use the cars. I'm unaware if you can actually connect the extender piece to a piece inside a garage causing the garage to be owned and the extender to be property of the common areas, my guess would be no... but isn't that how a couple of the EAxis lots are setup?
140  TS2: Burnination / The Podium / Re: How often do you 'reboot'? on: 2008 September 01, 10:49:14
I've never restarted my neighborhoods and I've had the game since it came out. I loaded Pleasantview once when I got the game and messed around with Don and the Pleasants a bit but got the urge to create my own sims. I have no idea how but I ended up in Veronaville and i've been playing it ever since. All the playables that were there when the game shipped are still there untouched as I went on with my own families, except just recently I went to play the Monty household because the Gypsy gave one of my sims the teen guy that lives there as a date (I can't think of his name.) I also went to play the Capp household the other day because frankly i'm fed up with seeing consort in my sims home business, he needs to die. I haven't ever loaded Strangetown, the desert look isn't my thing. I made my own custom neighborhood and never bothered to play it and I deleted it when I installed BV for sake of disk space.
141  TS2: Burnination / Oops! You Broke It! / Re: Apartment Life Borkiness, or how i ended the world in 1 hour. on: 2008 September 01, 00:00:08
Which reminds me - I sent a couple of Twikkii Island and while there, they visited the Witch Doctor's Hut.  They had just finished the repairs when I heard the Cuckoo-sort-of-noise that accompanies a visit by the Therapist.  Both my Sims were fine, so I was understandably confused - and I finally found the Witch Doctor over by the hammock going through aspiration failure.  Never seen that before, and not sure if it's 'intentional' or not.
I don't think the Witch Doctor is suppose to go into aspiration failure, no. Anyone know? Since you can't move him in, isn't he being treated as an object?

Another odd occurance - haven't tried reproducing it yet - I added a desk to a child's room, mostly to up the environmental score just before a Headmaster's visit.  Another desk already existed in the living room, with a computer on it, where it had been since before the child was even born.  When the child next returned home, the homework was placed beside the new desk, not the original.  Whilst obviously this isn't undesirable, it is interesting and I really ought to play another house with kids to find out if this was a one-off...

I've seen this happen before AL. They are suppose to place it on the desk with a computer but they seem to seek out the newest desk instead.

This glitch occurred once in my game.  A newly created Sim exploited the skilling glitch and maxed all skills.  A few Sim days later, the cooking skill reduced to one.

Even without freshly moving them out / into an apartment?

The Prima Guide mentions that roomies can refill needs by going to work and running errands but I think this feature is working too well. One roommate maxes her needs each time she leaves the lot; she is never in a bad mood.

Technically normal sims get needs refilled when going to work too, but not the fun and energy needs. It's refilling these too and makes for one boring roommate who never does much of anything, I agree its working too well.

I've had no problems with the genie lamp.  It was left on the lot and worked properly.

Even on apartment lots?

Ye gods.  I see a patch in the (hopefully near) future...

Well, like I said, most them are probably because the idiots of the BBS don't know how to remove hacks but I figured i'd compile the list anyway since some of them are probably valid. It scares me that there is no official bork thread on the BBS... leads one to believe they have no intention of making a patch and don't care if bugs exist because the next bug fest is due in < 6 months. It's going to be awful if we have to raise as much hell as we did with University to get a patch.
142  TS2: Burnination / Oops! You Broke It! / Re: Apartment Life Borkiness, or how i ended the world in 1 hour. on: 2008 August 31, 11:32:07
New bork list I compiled from the BBS. I'm sure most of these are caused by hacks. I'll test them all myself whenever my game decides to land on my door step, till then, anyone got them?

Game crashes when searching for job via computer for unemployed newly made sims only. Seems to be random?
Game resetting skills to 0 on random sims apparently when moving them into apartments. (seems to mostly affect cooking skill... a BBS user reported it as losing the 'cocking skill', I'm still laughing.) - Confirmed.
Roomies when asked to Join Family are still being treated as roomies.
Toy dogs food seems to run out really quick. Seems they copied the hamster and it had the same bug.
Feline familiar seems to be both male and female? The male and female icons overlap each other apparently.
Roomies seem to get all their needs refilled by going to work and never have to sleep or much of anything else thus killing the challenge of keeping them happy. - Confirmed
Flirting while sitting at the new food stand seems to cause the sims to hop out of the seat.
Magus Mutatio spell (turning target into witch) doesn't work.
Apartment door mats start to flash blue when snow is on the ground.
Besides having the annoying losing enthusiasm popups for roomies, it seems to be spawning them for hobbies they aren't even learning in.
You cannot use the spellbook or cauldron again if it not abandoned before curing the witch.
Sims don't seem to be sitting and watching TV for very long before turning it off.
Any mailboxes that had mail in them when AL was installed seems to spit the mail to the corner of the lot. - confirmed but doesn't pose an issue.
Roomies don't pull the murphy bed down themselves and will instead nap on the couch.
Asking a sim to only sit in the helicopter with no other active sims capable of attending to young ones on the lot will say they can't leave the little ones home alone.
Going on a date with a neighbor on the lot causes them to go back inside of their apartment and won't come back out.
Landlords seem to pick up old newspapers and put them down again repeatly rather than throwing them away.
Option to play football gone.
Option to talk about a sims hobby gone.
Option on sim or other sims to take picture gone.
Trained dogs who are trained to not to sit on furniture are doing so.
Dog's won't eat. Cats seem to be fine.
Everytime a Sim returns from a community lot where they've purchased clothing they get a 'great, someone in the house bought clothes but don't own a dresser' message, even when they do. Also buying jewellery is prompting a 'great, someone in the house bought a game, you need a games console to play it on' message. - Confirmed
Asking a neighbor to babysit seems to make them forget they have a toddler of their own to watch (if they do) as they accept it anyway and leave the kid alone with no other adults in the apartment.
Neighbors are obsessed with catching butterflies.
Never see the old townies anymore because the old ones have taken over.
Nanny shows up in the middle of the night when hired at that time.
Sims in your apartment building but not in your household do not count as family friends for promotion purposes.
Dates with the landlord seems to cause him to cause him to just pace inside your apartment and never leave after its over.
The garage doors that came with NL count as another apartment door where as the ones that came with AL do not.
The skunk has no front legs now and doesn't leave the lot?!
Sims randomly get pregnant in the More Romantic than You bed while woohooing. I don't think thats a feature?
Having a witch open a business and sell potions yields the "there are no more of this item left" when trying to restock even if there is several in the sims inventory.
Teens cannot go to college by any method. The action drops out of the queue.
Witches with the want to cast a good spell do not have it fulfilled when a good spell is cast.
Newly born sims don't seem to be aging.
New households don't get the option to Write Restaurant Guide with pleasure aspiration on their computers. - Confirmed
Follow up on the no school bus coming bug: It only affects families you move in to apartments, sims born in the apartments do get the bus. - Confirmed but it's due to the apartments in the bin being borked.
Gypsy no longer leaves genie lamp, she sneaks onto lot but leaves without leaving it.
More Romantic than You bed doesn't use all the default bedding. - Confirmed but believed to be by design
Butler cooks for hungry toddler and if he cannot find empty counters or tables to put newly cooked food, he puts them in common areas. Sims also seem to be setting the tables out in common areas too and aren't suppose to be.
When homework is placed outside of the apartment you can no longer interact with it.
Classic dance causes crush.
Some families in Belladonna Cove aren't discovering their predestined hobbies.
Butler takes toddler off lot when holding it and his shift ends.
Cannot call other playable neighbors.

Edit: Since i've gotten my game, I'm checking into some of these. I've crossed out the ones that aren't valid and obviously caused by newbness.
143  TS2: Burnination / Oops! You Broke It! / Re: Apartment Life Borkiness, or how i ended the world in 1 hour. on: 2008 August 30, 06:29:03

Let's hear it for EAXis!

I had a feeling THIS was going to happen:
[snip]
Were you trying to use apartments on college lots or something?


Absolutely not. I just wanted to use that stove because it had an industrial feel to it.  Undecided Alas, I realized that since they just "borrow" from every other expansion pack, that this wouldn't work at all.

I'm confused, did that stove come with AL? How exactly did you get it and expect it to work correctly besides on a community lot or college lot if not? Did they accidentally allow it on apartment lots? Or has it always been enabled but is now spawning a cafeteria worker on apartment lots?

Also... using the rent furnished option, does anyone know if the game raises the rent through the roof because of the additional stuff or is it clueless and only counts the things it normally would such as the bathroom objects, etc?
No the rent is the same as the unfurnished apartment and I thought that was lame.

That's actually cool and crappy at the same time. Crappy because sims are going to get everything handed to them and not have to pay much for it. I have no idea why they didn't add a rent furnished / unfurnished option that worked as you would expect it to.

This is healthy list of bugs I've got from browsing the BBS, can anyone confirm any of these?

Gypsy has no options on community lots. - Confirmed.
Scope room interaction gone.
Butler calling fire department when lightning starts fire and fire department fining for false alarms.
Popups for hobby enthusiasm for roommates. (more of annoyance than a bug I suppose)
When you ask a roommate out on a NL outing then decide to change lots, the roommate doesn't follow and the sims get stuck in the cab forever.
Child/teen sims pop back onto lot when they get special things like money from winning a spelling bee and are at school.
School bus doesn't come to apartments it seems?
Sims kissing mouth to mouth while saying goodbye even to people they have just met.
Can't make apartments with backyards on foundations. - Confirmed but you can work around it.
Witches are starting out all the way evil and all the way good. Happens when you click Teach Me to be a witch several times before the spell is cast.
Taking the toy dogs up / down stairs causes them to become attached to random parts of the sim and unable to get them off.
FT False platinum bug is reportedly back as well as the negative memories for sims who shouldn't get them? Such as family sims getting bad memories of getting engaged. I pray this is from someone who hasn't patched their FT game.
Pickpocket seems to spawn on residential lots after you beat him up on community lots. (This can't be possible...)
Snow doesn't melt in alleys.
Locking of doors doesn't seem to be working properly. (people locked out still barge in)
Kids jump out of beds with read bedtime story option.

Edit: Since i've gotten my game, I'm checking into some of these. I've crossed out the ones that aren't valid and obviously caused by newbness.
144  TS2: Burnination / Oops! You Broke It! / Re: Apartment Life Borkiness, or how i ended the world in 1 hour. on: 2008 August 29, 09:51:10
So if you put a playable into an apartment you had furnished in case an NPC moved in, and then you move them out, do you have to refurnish it ready for the next NPC? 

That's a very good question I'd like the answer to. I'm assuming you do because it would be asking way too much for them to code it smart so it saves where you had things both before you move someone in, then when you refurnish it after it deletes everything.

Also... using the rent furnished option, does anyone know if the game raises the rent through the roof because of the additional stuff or is it clueless and only counts the things it normally would such as the bathroom objects, etc?

Let's hear it for EAXis!

I had a feeling THIS was going to happen:
[snip]
Were you trying to use apartments on college lots or something?

Yet ANOTHER bug found.

AL broke vacations. The locals will NOT gesture at all, instead they do the 'greet' which is the handshake which crushes your queue.

Also, tourists don't show up except in rare situations...

So, EAxis broke BV with AL.

Whoa that's a pretty major bug, bravo to them. So I guess they manged to install BV and find out that beach lots don't work with apartments but ended the testing there. I don't really understand why apartments don't work on beach lots though... I mean its still a building, why on earth would it make the water and things go wacky like it does?
145  TS2: Burnination / Oops! You Broke It! / Re: Game throwing errors on: 2008 April 12, 03:30:05
I recognize none of the first 3 errors. They should, in fact, be impossible. Your game is also full of non-Awesomeness. I suggest verifying that your install is not corrupt and that you are using only one brand of hack. If you wish to use Awesomeware, try to stick with only Awesomeware and approved items. If not, go seek your support at whatever brand you decide to use.

I assume my install isn't corrupt as it installed fine and the game seems to work fine except for those errors. If theres anything I should be looking for, please let me know. The only hacks I have are the ones I listed, I'm sure of that. They should be impossible? Does that mean my game is possibly headed for a BFBVFS? My game is full of non-Awesomeness? Does Twojeff's hacks count among that or do you think I have something i'm not aware of?

I just ran the hack conflict utility and got these results:

Report Start 4/11/2008 11:48:55 PM
 
End Of Report
 
0 possible conflicts detected.
146  TS2: Burnination / Oops! You Broke It! / Game throwing errors on: 2008 April 11, 08:31:35
So I installed Freetime yesterday and played for a bit after updating all my hacks. I mostly have hacks from here, and a couple from twojeffs... so unless these error messages came as a free gift for testing BrokenTime for EA, I assume they are being caused by the hacks.

#1 ObjectError_N003_t2753 file, happened while on vacation. Not sure what the sim was doing as I wasn't paying attention, but it does mention the Appreciate interaction.

#2 ObjectError_N003_t824457 file, happened when I was trying to load a lot. It popped up on every single lot with a dog (error is on a dog) on it after installing Freetime. Cats are uneffected. If I hadden't had boolprop enabled I probably wouldnt have been able to get into any of the lots.

#3 ObjectError_N003_t1460064 file, popped up on its own during normal gameplay.

#4 ObjectError_N003_t3999949 file, a sim got stuck at the restaurant podium and refused to move after closing the business, so I force errored him to get him to leave. That error log might be useless since it was forced.

Hacks installed:

warmthfixes.package
School bus - bring friend dialog.package (Twojeffs)
phonehack.package
nowhatsthis.package
nouniprotect.package
noshockforoutgoing.package
nolamehires.package
noadhd.package
Low Food Warning.package (Twojeffs)
Homework Sometimes.package (Twojeffs)
Gypsy - FT Genie Fix.package (Twojeffs)
fishandharvestfix.package
Computer Fixes.package (Twojeffs)
coffeecuphack.package
antiweatherreaction.package

Any help is appreciated.
147  TS2: Burnination / Oops! You Broke It! / Re: Leftovers & gardners broke post BV on: 2007 September 14, 20:53:32
I don't know about the shrubs, but I'm going to guess that you had food sitting out and/or left in the fridge since before you installed BV. All old food is corrupted and must some way be deleted. Old food put into the fridge can cause all kind of freaky behavior due to the corruption. You can thank EA and Maxis for this feature.  Grin

Heres the odd thing, the left overs I had BEFORE BV come out fine and they don't disappear... but whenever I put NEW leftovers in after BV then get them out, they disappear into thin air.

I've played 5 different families post-BV.  No problems with leftovers or gardeners.  Have you tried taking out your downloads folder and seeing if the problems still exist?

Haven't tried that because all the hacks I have are by JM or twojeffs and they are all updated for BV. Will try it though.

Any time you install a new expansion, all food is shot. To prevent the shooting of food, you will need one of the Director's Cut hacks, "Don't Shoot Food". This will prevent your food from being shot by new expansions, although food that has already been shot will not be saved.

Remember, don't shoot food!

I will download that one for use with the next EP so my food aviods Dick Cheney... I mean Maxis.
148  TS2: Burnination / Oops! You Broke It! / Leftovers & gardners broke post BV on: 2007 September 13, 04:25:01
Hello all,

Long time lurker and user of JM's hacks, just decided to sign up.

I dunno if the below are maxis bugs, or hack conflicts, has anyone else had these issues?

Whenever I put left overs away, and go to take them out, they disappear in the sims hands as soon as they exit the fridge. This happens all the time, and theres no stopping it. I turned on the testing cheats to see if an error was generated during the interaction.. but nothing.

Secondly, when my gardners show up, they seem to water plants and things (its entirely possible they only do 1 or 2 gardening interactions then exit, I did not check if ALL the flowers were in good condition), but they will NOT trim ANY shrubs anymore. They just say "Your plants don't need any attention from me today" but several shrubs need to be trimmed.

Any help?

Thanks in advance.
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