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101  TS3/TSM: The Pudding / The World Of Pudding / Re: Is T$R at it again? on: 2010 August 08, 15:42:11
Err, Inge - Did you forget the Buggybooz incident over at MTS? You know, the one where her account was hacked, her TOU were changed to be paysite friendly and finally her content stolen only to reappear under Shakeshaft's account as pay content? The one where the IP address matched a proxy used by Thomas himself back when he created an account to "hire" free CC creators for TSR?

I'm fully aware that you take a lot of these accusations with a pinch of salt (or indeed, an entire salt mine's worth) but the evidence is right there.

But, let's go back to that petition for a moment. 629 people signed it (including me), and TSR ended up with a list of 614(?) people who they were more than happy to publish for the world to see. How did TSR get hold of this list in the first place? We know it was the petition list because it contained names several MATYans made up to have a go at BlueSoup, and surprise, surprise, those names were on the leaked list. TSR have shown in the past that they are not adverse to sharing private data among themselves and their paysite pals.

True, we get the village idiot Johan popping up here and over at PMBD to protest his innocence, but he pisses off at the first opportunity he gets, and oddly enough was nowhere to be found when false allegations were made against GOS which led to GoDaddy shutting them down for a while.

So yes, I am more than willing to believe that TSR had a hand in this. This is exactly their style.
102  TS3/TSM: The Pudding / Pudding Factory / Re: Where to find GOOD custom worlds? on: 2010 August 08, 15:29:18
I'm one of the ones who experienced crashes (usually within minutes of playing it), both on my old PC and my new one and eventually gave up on it. Shame really, because for a small world, it was actually rather good. It's one of those small island worlds that didn't fall into the trap of utilising every square inch of space which usually results in boring, square islands you find listed on MS3B.
103  TS3/TSM: The Pudding / The World Of Pudding / Re: Is T$R at it again? on: 2010 August 08, 12:46:21
Especially considering TSR's track record in the past, ranging from hacking attacks on MTS2, GOS, numerous Photobucket accounts and of course that now-famous petition right through to outright theft of CC and magazine screenshots (a desperate attempt by Steve to claim an "exclusive" on Sims Medieval), I wouldn't put one damn thing past them, especially with that poisoned racist dwarf Atwat around.

With their dirty track record, how anyone can even remotely defend these lowlife cunts is anyone's guess.
104  TS3/TSM: The Pudding / Pudding Factory / Re: Where to find GOOD custom worlds? on: 2010 August 03, 16:00:04
That makes our tards look like Einstein.

Another choice quote is actually the first reply:

Quote from: BBStard3497
Oh I dont have World Adventures.  If I did I would download it. You should make a version without the WA features.

You get that, CC creator? You should make a version without WA because I demandz it!

Actually, I don't have WA either and it's the main reason why I don't download custom worlds, which is a shame because some of these worlds, especially these two linked in this thread look absolutely stunning.
105  Awesomeware / AwesomeMod! / Re: Deleting the Awesome Mod?! on: 2010 July 30, 12:50:12
Ummm I got the same problem except I re-installed my game and I still get the message that Awesome mod is installed. How is that even possible?

Emm actually, whatever.

You do know that using text is your chance to disguise how slow your thought process is, right?  There's no need to illustrate every little stalling point as thoughts ponderously lurch into place.

Yeah, Jez is yeah, right. Yeah, he's definitely umm... sorry where was I again?

Sadly, that is actually how I talk. I tend to trail off, or get distracted by something shiny, and kinda forget I am mid-sentence. It makes for some cracking anecdotes, which y'all can hear later at SKYPE PARTY, WOOP.

So, have you got the whole Chav thing down, then?
106  TS3/TSM: The Pudding / The World Of Pudding / Re: Ambitions: What's borked on: 2010 July 25, 15:34:35
Ever since the patch I've had sims walking on water instead of swimming and standing up in the tattooist's chair - basically the two things that so-called patch was supposed to fixed, but actually introduced into my game instead.
107  TS3/TSM: The Pudding / World of Puddings / Re: PUDDINGLAND: Pudding-Flavoured AwesomeLand! on: 2010 July 19, 16:59:08
Sadly, I have little experience of Moar Fight and would probably get my arsed kicked if I tried to initiate it. I'll wait for AwesomeLand instead.
108  TS3/TSM: The Pudding / World of Puddings / Re: PUDDINGLAND: Pudding-Flavoured AwesomeLand! on: 2010 July 19, 13:29:23
A shame. I've already exhausted Awesomeland and came back here for the Stay Puft edition.
109  TS3/TSM: The Pudding / World of Puddings / Re: PUDDINGLAND: Pudding-Flavoured AwesomeLand! on: 2010 July 18, 23:42:17
Those fires have been burning for a very long time now...
110  Awesomeware / AwesomeMod! / Re: Run, sim, run on: 2010 July 12, 12:37:02
I'm surprised (well, not really) that EA didn't do anything about this running bug. It would now appear that any sim can be inflicted by this running bug, even if they have done no activity that requires the actual act of running. For instance, one sim I had my stylist work on immediately set about running everywhere after I gave him a new outfit using the stylist mirror.

Buzzler's fix that vincemw links to it pretty good at keeping this running arsefuckery down to a minimum though.
111  TS3/TSM: The Pudding / The World Of Pudding / Re: New Ambitions Shelf - Homage to MATY or Declaration of War? on: 2010 July 11, 15:59:59
Indeed, some of the plants in TS2 had names like "More xxx Than You" which I always thought was a nod (or a stab) at MATY. Also, there's the book "Special Snowflake" in TS3 which made me laugh as it's a phrase thrown about on here and GoS.
112  TS3/TSM: The Pudding / The World Of Pudding / Re: Ceiling Problem - Fixed on: 2010 July 10, 17:44:03
Inge's never been the same since she was booted out of the Senate.
113  TS3/TSM: The Pudding / The World Of Pudding / Re: Ambitions: What's borked on: 2010 July 08, 18:59:43
I'll take it the lights are still borked then? What little EA bothered to do with getting some lights (a couple of lamp posts in this case) to cast light beyond lot boundaries (though not up multiple floors) didn't appear to work for long in my game.
114  TS3/TSM: The Pudding / The World Of Pudding / Re: Simbots are awesome on: 2010 June 14, 14:47:58
Bit of a shame you need WA though.
115  TS3/TSM: The Pudding / The World Of Pudding / Re: Ambitions: What's borked on: 2010 June 09, 17:32:12
Somehow my single sim has a secret life in France. She got married had a kid, who is now a teenager and gained a couple hundred thousand dollars all on a level 0 visa with a man who doesn't even show up in her relationship bar. I was looking for a boyfriend for her when I was prompted to break up with Francois. Look in my family tree and low and behold she has this whole other life.


Isn't that a, you know, WA question?

I just loved the way it changed the subject title in a special act of speshulsnowflaekedness to deliberately draw all attention upon itself. How cute.
116  TS3/TSM: The Pudding / The World Of Pudding / Re: Ambitions: What's borked on: 2010 June 08, 22:30:52
Playing in Riverview, the dialogue for the Consignment Store (the Buy/Consign menu) no longer appears at the store. Tried replacing the menu, switching families, and replacing the whole lot, but it seems absolutely borked.

I managed to get this working again in my game after choosing "Cancel consignments". It seems that there's a glitch that kicks in when the deadline for items offered up for sale is reached and instead of the game returning the items to you, it begins to count negative days instead, breaking the dialogue in the process. I had a few items listed with "-4" days remaining. Clearing these fixed the glitch and allowed me to list items again.

Hmmm. Thanks for the tip. Noobish question, but where's the option for that?

It should be on the Consignment Register when the Consignment Store NPC's there. If it isn't, you might have to reset the lot to get it to show up.
117  TS3/TSM: The Pudding / The World Of Pudding / Re: Ambitions: What's borked on: 2010 June 08, 20:48:49
Playing in Riverview, the dialogue for the Consignment Store (the Buy/Consign menu) no longer appears at the store. Tried replacing the menu, switching families, and replacing the whole lot, but it seems absolutely borked.

I managed to get this working again in my game after choosing "Cancel consignments". It seems that there's a glitch that kicks in when the deadline for items offered up for sale is reached and instead of the game returning the items to you, it begins to count negative days instead, breaking the dialogue in the process. I had a few items listed with "-4" days remaining. Clearing these fixed the glitch and allowed me to list items again.
118  TS3/TSM: The Pudding / The World Of Pudding / Re: Ambitions: What's borked on: 2010 June 08, 14:12:14
The AI continues to piss me off. The game will force my sim to go to bed at a given time no matter how well-rested they are, and cancelling the action does nothing - the game simply queues it up again. The kitchen burned down because the game insisted on my sim going to bed whilst her food was cooking in the oven, and no amount of action canceling would stop this.

Likewise, sending my sim over to the laundromat to do her washing usually results in the AI kicking in and ordering her to stare at a plant or brush her teeth instead of what I had ordered her to do. It really feels like I am merely surplus to requirements and the game's playing out as the developers wish it to.

Also, sticking with the laundromat for a moment - nice idea putting a shop sign up on the second floor (presumably with move objects on), except my sim insists on going upstairs to stare at it and then bitches about route failure, again and again and again... Same goes for statues placed in unreachable places that a sim simply must stare at - repeatedly, or ghosts appearing in the main park after a routine scan, in unreachable places. Brilliant.

In fact, why the hell has nothing been done about seating allocations and the like. Why do all sims insist on swarming over to the same seat that is clearly occupied? Why is it so difficult to program in a bloody ownership token system, so that sims stop footstomping and bitching every five seconds for fuck's sake!

Oh, and why after three days of playing do my garden lights stop casting light beyond the edges of the lot?

------------

EDIT: So, I decided to put the Paranormal career to rest and register my sim as a self-employed Inventor. Almost immediately, the AI backs away from aggressively forcing my sim to do things against my wishes and behaves more in the way it did pre-Ambitions. Looking back at it, it seems that EA may have gone for a Supreme Commander-type approach to the new hands-on jobs, aggressively keeping my sim's motives up so that she was in good shape to carry out her job when she was on the clock. Unfortunately, the AI stays in high gear even when she's not, so it's constantly ordering her about for no good reason.

One skill required for the Paranormal career is Logic, and I noticed that every time she was on a lot with a chessboard, she'd immediately head straight for it. Since I switched careers, my sim no longer has a fetish for playing chess.
119  TS3/TSM: The Pudding / The World Of Pudding / Re: Ambitions: What's borked on: 2010 June 08, 09:58:26
The AI is more frustrating than usual. From the moment my sim arrives at a lot, it will queue up a "read book" or "watch TV" action (assuming there are books/TVs on that lot), even when on the job. If I cancel these actions, it will immediately queue them up again, in some cases refusing to recognise the cancellation at all.

The annoying thing is, when I have my sim zapping ghosts or talking to an NPC, they will immediately break off these actions to watch TV or read a book in their inventory. Setting Free Will to 'low' fixes it, but then the sim stands around, doing fuck all, so it's not really a fix.

Also, like others have said, the consignment interaction stops working after a few sim days. The option to buy comes up, and both sims (mine and NPC) will go through the motions, but instead of an inventory window popping up, my sim will head over to a bookshelf to read a bloody book!

Also, like others have pointed out: This running around shit is getting annoying, although it has only afflicted NPCs in my game so far.
120  TS3/TSM: The Pudding / The World Of Pudding / Re: Ambitions: What's Fixed on: 2010 June 07, 20:23:41
Yep, it's definitely more noticeable in Twinbrook. Haven't tried Riverview and Sunset Valley post-Ambitions yet.

I don't know if this is a new thing, but back at the laundromat (or what was left of it after my 'experiment', a random sim came in to do their laundry, switched on the stereo and whilst sitting down and reading a book, started tapping their foot to the music.
121  TS3/TSM: The Pudding / The World Of Pudding / Re: Ambitions: What's Fixed on: 2010 June 07, 17:02:58
Now that I've played for longer, I would agree. A lot of it is down to the lighting being far more dynamic than before, and you do notice subtle changes in white balance even in the space of an hour (a long hour admittedly, as I'm using Twallan's Relativity mod). Less impressive, however is the way the fog cuts through walls and into houses - good for derelict properties, bad for homes that actually has residents.

On the subject of lighting though, there's room for improvement. One of the new lamp-posts has a borked diffuser texture rendering it black (it should be white - see the ones outside the school), and most lights still do not radiate up multiple floors (though some do?).

Also, although blowing up the laundromat was fun for shits and giggles, the game does NOT respawn anything that has been completely destroyed, so now I have a machine-less laundromat as a result.
122  TS3/TSM: The Pudding / The World Of Pudding / Re: Ambitions: What's Fixed on: 2010 June 07, 15:54:27
Heh, just try planting a detonator in the laundromat. Chained explosions and screaming, panicking sims FTW!
123  TS3/TSM: The Pudding / The World Of Pudding / Re: Ambitions: What's Fixed on: 2010 June 07, 13:29:14
I'm not sure if anybody noticed this, and I'm unsure whether it is just happening in Twinbrook or all towns but THE CLIMATE CHANGES THROUGHOUT THE DAY! The pattern seems to vary every day. For example, the morning was clear and sunny, then the rest of the day was cloudy and dull, the sunset was beautiful and clear, then the night sky switched to foggy and cloudy. The next day the night sky was clear and starry. Before Ambitions, the sky was always the same at night and day, with the exception of locations abroad.

The sky always changed in the base-only game too - sunny/cloudy/stormy etc throughout the day. One thing that is different here though is the ground fog. I thought this was because my lot was near one of those fog emitters, but from time to time, it appears that the entire town of Twinbrook seems to get foggy from time to time.
124  TS3/TSM: The Pudding / The World Of Pudding / Re: Ambitions: What's borked on: 2010 June 07, 13:26:02
Well, Ambitions finally arrived in the post this morning, but I've not really had much time to play it yet, except to create a new sim and stick her in one of those shacks in Twinbrook. However, one thing I have noticed is that no matter how full my sim's energy bar is, all she wants to do is go to bed. I have to keep canceling the action out of the queue, but the game immediately queues it up again. Off-lot, she behaves as normal, but the moment I send her back home, she heads straight for bed. This can't be right, surely?

I'm only running Twallan's SuperComputer, Opportunity Control and Relativity at this stage (no AM yet). I'll try it again later with all these mods removed.

EDIT: Gah, I'm an idiot. I'd sent her to the Science lab to join the ghost hunting career, and the hours are evenings and overnights. The game's doing what it usually does and forcing the sim's sleeping pattern to reflect this.
125  TS3/TSM: The Pudding / The World Of Pudding / Re: Simbots are awesome on: 2010 June 06, 14:19:08
I just wished they'd used Servo from TS1. All they did was clean up and go to sleep. The TS2 version was an emo git with 'needs' and 'desires' and shit like that.
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