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301  TS2: Burnination / The Podium / Re: SHO ME UR EMMA TORTURE! on: 2008 February 25, 16:22:42
That was probably the funniest thing you've ever done. 
302  TS2: Burnination / The Podium / Re: BV third patch is out on: 2008 February 14, 03:53:02
Yeah, sounds like a load of...junk.  I mean, the housekeeper fixing things?
303  Awesomeware / The Armory / Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION on: 2008 February 09, 16:57:08
All attributes of the baby are set at birth. The baby doesn't even exist until it's born. Therefore, rerandomizing once per game session, BEFORE any births or other character creations, is enough to mostly-eliminate identical babies.

Back to the randomizer...I realize the word "mostly" is there, meaning there still exists the chance of a clone...which has happened.  I am using the randomizer BEFORE the birth of the baby...this is the correct time, yes? 
My real question is this: does the randomizer only pertain to the lot/family where it is used, or does it apply to the entire neighborhood?  In other words, must I use it for every family?
304  TS2: Burnination / Planet K 20X6 / Re: January More Awful Than You! Pets, pets, pets... on: 2008 February 01, 04:12:20
I apologize, but as a "guest judge", I did not think I was really judging, hence the lack of decorum.  If I ever am to be guest judge again, I will follow the...rules(?).
305  TS2: Burnination / Planet K 20X6 / Re: January More Awful Than You! Pets, pets, pets... on: 2008 February 01, 03:49:44
*pokes her head in

Oh...hai...yoda dog and Corpso...also that smash-mouth Agent Marijauna dog that LaLa picked.

*leaves quickly before anyone notices
306  TS2: Burnination / Planet K 20X6 / Re: January More Awful Than You! Pets, pets, pets... on: 2008 January 07, 20:52:35
I have the Slugmar in game.  It is actually quite wonderous to behold, the coat and markings are incredible and remind me of those custom beetle-esque (multi-hued insect iridescent) paint jobs you used to see on cars in the early 90's.
307  TS2: Burnination / The Podium / Re: The stupid trees are back! on: 2007 December 12, 18:36:03
Yeah, I don't think the BV patch addresses this problem anyway.
308  TS2: Burnination / The Podium / Re: The stupid trees are back! on: 2007 December 12, 18:02:57
patched up to Seasons...should I patch BV?
309  TS2: Burnination / The Podium / Re: The stupid trees are back! on: 2007 December 12, 17:43:21
I was going to start a thread about a very similar problem.  I have trees that spawn in my houses (among other places).  They disappear randomly...and reappear elsewhere, randomly, all while playing the same lot (without saves or off-lot visits).  These trees appear on my lots while playing...not in my neighborhood view.  These trees "look" like neighborhood-view trees and cannot be moved in any way, although the game recognizes that they are taking up space (sims will walk around them/not be able to reach things, etc. until they disappear).  There are no errors being generated.  This started after I installed BV...I am not patched.
310  TS2: Burnination / Oops! You Broke It! / Re: Weird green pool problem on: 2007 December 11, 23:35:05
No idea, but I have had it happen with different build mode tools. Once it was the fence thingy, and most recently the ground-moving tool. The arrow even moved. I'd played two sim-days without saving when I saw that one, it HURT to exit without saving, I tell ya. HURT.

I have lost my ground-moving tool circle thingies (shown in your pic) altogether.  I can't figure out why, or how to get them back either.

Ivy

Me too!  WTF?  I want it back.  I have also had the wall-building "line" get stuck on my lots.
311  TS2: Burnination / Planet K 20X6 / Re: More Awful Than You! December: 'tis the season! on: 2007 December 05, 18:19:15
@Kate-  Somewhere, on an obscure forum many, many light years ago, someone posted a direct link to your site.  This link was in reference to some very craptastic clothing.  I still checked your site out and found some of the most unique and useful flooring.  Almost all of my simmies' homes have parsimonious flooring in at least one room.  Many outside paths and driveways come from your site.  I, in turn, have commented on the wonders of parsimonious flooring and recommended them highly on other forums (though without direct links).  IMHO, any advertising is good advertising.  I always check out links for utter shite because you never know when you will find a gem while cruising around.  Bandwidth aside, traffic is good, yes?
312  TS2: Burnination / Peasantry / Re: Default Names Project - ROUND ONE - Fire at will! on: 2007 December 05, 16:05:26
I second Denim's Franklin for male...also Fox and Finnegan, Fabio, got to have a Fabio.  Do not like Fox for girl (sorry Denim, more of a boy name IMO)  For girl: Fortune, Fern, and Flower.  Those are my "F" suggestions.
Xan for boy (I am more fond of Zander with a "Z" for male name)
Xena for girl (warrior princess ftw)
Quinn is mostly a girl's name IMO (have known several), also Quintessa...definitely Quincy for boy as per Denim's suggestion.
Odessa for girl and Ophelia
I second Oliver for boys as well as nominate Owen...
I'm out of time, but pretty please, add Maddox to boy names
313  TS2: Burnination / Planet K 20X6 / Re: More Awful Than You! December: 'tis the season! on: 2007 December 03, 06:22:42
I'm sorry to nitpick, but some of you (I'm looking at you snowbawl) have neglected to rehost images from MTS2. MTS2 is a great free site and by direct linking the images you are using their bandwidth and costing them money, which is a VBT. These contests are a LOT of fun and it's great to make fun of the shit stuff, but we all know that there is good stuff on MTS2 as well. Doing this shit is part of what makes MTS2 run so freaking slowly. Please save the images into your photobucket or image hosting website of your choice and fix the links in your posts.

Of course, we should always direct link from paysites because obviously paysites must be destroyed.

Ummm... Those pics came from spiffysims.com.  And the images are in my botophuckit account.  Thank you and have a good night.

Edit:  If anyone cares, I flipped the pics from spiffysims to photoshop, cropped, saved as jpeg, uploaded to my image hosting site, and posted here.
314  TS2: Burnination / Planet K 20X6 / Re: More Awful Than You! December: 'tis the season! on: 2007 December 02, 20:52:22
Oh the wonder that is Spiffy Sims...



Christmas wrap for your sims!



This grandma would get run'dover by a reindeer fer shur

...I'm going to be very busy in this thread...there is soooo much crapola out there for holidays.  I feel sorry for the judges...

I almost think FeeEssen should be grounds for automatic disqualification... Cheesy
315  TS2: Burnination / Planet K 20X6 / Re: The Asylum Challenge? on: 2007 November 25, 18:46:36
To make this challenge really interesting, you need to run it more than once on the same lot.  My first Asylum had four deaths...I kept the grave markers and ran another round of Asylum.  I have had four deaths again, and only one was due to fire...the other three, death by ghosts/fright.  So much fun!
316  TS2: Burnination / The Podium / Re: Bon Voyage inconsistently refusing to load! on: 2007 October 04, 21:35:06
I have always had this problem, even with the Sims1.  No one has ever been able to explain the cause to me.  I have played on two entirely different comps with two different op sys'.  The only consistency seems to be the amount of time the game runs.  If I run the game for hours, it will fail to load next go-around.  Now that I have BV, I get the "insert original instead of copy" error.  I have the original.  I get around this by restarting windows every time I want to play.  Pain in the ass, but always works the first time.  I really do wish someone could explain the reason behind the problem, though.
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