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101  TS2: Burnination / The Podium / Re: Variant of blank icon bug on: 2005 July 27, 09:59:22
Hi phyllisp

Last October I downloaded a family from the official site as the family were expecting twins.  I have no idea why but when the family were imported; all the sims had partial missing wants.  Even satisfying one want did not unlock any of the other slots.  Thankfully they could get jobs from the newspaper, I never tried using the computer as the sims were lacking in skills.  In this instance I moved the family to a new lot and everything functioned correctly once more.  As moving house seems a little drastic, I didn't want to mention this when you first posted.

Glad everything is working out for you and I too would like to know if anybody else has experienced your problems.  Could it be that you moved them back to the same lot rather than to a new lot?

Posie
102  TS2: Burnination / The Podium / Re: Mascot Frozen Problem on: 2005 July 26, 13:11:19
Lol, I like that idea however I just deleted my mascot.  After a couple of sim days he appeared in a community lot looking and acting the same as ever Cheesy
103  TS2: Burnination / The Podium / Re: Mascot Frozen Problem on: 2005 July 26, 12:53:13
I have a nice clean ‘hood with 320 or so character files and only critical hacks and annoyance fixes from twojeffs and JM.  JM will probably have other ideas but I have been safely deleting cheerleaders and mascots from my dorms for a while.  I don't seem to have a problem with them sticking in Greek houses and private lodgings, just dorms.  It still happens even without hacks present so I'd doubt hacks are an issue.
104  TS2: Burnination / The Podium / Re: unlinked characters - deletion on: 2005 July 25, 17:44:23
No, it's not really safe: You'd have to properly set all of the family tie entries, memory references, relationships, and a ton of other crap. By doing this (we've explicitly said not to many times), you've essentially buggered your neighborhood, unless you're a SimPE expert and want to spend a few hours hacking and slashing at it.

I think it would take more than a few hours but here's what you need to do:
To manually remove characters you need to make sure they are not mentioned in any sim's memories.  Then remove their sim descriptions (Sim Description under Filetypes in SimPE) and the corresponding character file from the \My Documents\EA Games\The Sims 2\Neighborhoods\N00X\Characters folder.  Note X is the number of the neighbourhood.

I guess it depends on how much you like the neighbourhood...
105  TS2: Burnination / The Podium / Re: Why no memory of Secret Society? on: 2005 July 25, 17:35:31
No probs  Grin  However do you have a no A+ memory hack?  I have a feeling one of them also stops the dean's list spam...
106  TS2: Burnination / The Podium / Re: Why no memory of Secret Society? on: 2005 July 25, 14:25:47
*thwaps Maxis* I had a feeling that was the case. Maybe they'll fix this in the Uni patch we're supposedly getting now. I don't think they get memories of scholarships or dean's list either, do they...the memories that would actually be useful to have. Tongue

Jen

All sims get memories when they qualify for scholarships before entering college.  In addition they get regular Dean's list spam along with other family members getting the Dean's list spam.
107  TS2: Burnination / The Podium / Re: Pregnancy Controller Question (SimPE) on: 2005 July 23, 22:02:53
Its because Skip is an unlinked sim.  Here's a quote from El Presidente:

Brandi Broke *CAN* have girls, but there are a few factors which promote boys. Brandi's third child, the one she starts pregnant with, is always a boy as an artifact of the way baby genders are determined: Because Skip Broke is "unlinked", the child is always a self-pollination of Brandi. In such a case, the game is programmed to always produce a baby that is the opposite gender of the mother, so you're going to get another boy. This gives Brandi 3 guaranteed boys to start with, completely nonrandomly. If, for some reason, you want to give her *MORE* children, you have a 50/50 shot of getting yet another boy. What's more, Brandi is pollinated at game-startup. It is possible, by sheer random chance, for this pollination to result in twins, which, by the rules above, will always yield twin boys if this happens. You can easily get 4-5 boys out of Brandi with very little "random" involved yet.
108  TS2: Burnination / The Podium / Re: What's Blocking Their Path? on: 2005 July 22, 20:13:26
I deleted the mascot's tombstone, no change.

If you deleted his tombstone, then his ghost shouldn't be appearing anymore, should it?

It sounds like the ghost has taken up residence in that floor tile somehow .....

I'd be tempted to deleted the ghost's character file, but from what I've been reading here on the forum that could be problematic if you don't delete everyone's memories of him as well.

Curiouser and curiouser ......

Before learning that installing houses with families was a problem, I too had a issues with floor tiles.  I was playing my favourite house and ran into problems so I deleted the family & lot and installed a backup copy.  Unfortunately I had exported the lot whilst a ghost was roaming around the house.  The lot therefore had a lamp that would scare the maid and cause the children to sleep in mid air instead of their beds.  On closer inspection it appeared that the floor tile, the bedside cabinet and lamp were all affected.  As the house was nicely furnished and had custom paintings, I exported the lot and installed just the lot using the Clean Installer.  Even then the stuck floor tile, table and lamp remained.  Whilst I could delete the objects with moveobjects, nothing would free the floor tile.  Only removing the family from the initial house and then moving them back in resolved my issues.

In a clean neighbourhood I tried importing the lot without the family and I had the same issues.  Whatever caused the lamp to be possessed still remained.  I moved in a new sim and she too had issues in the bugged room namely the strange warping and sleeping in mid air.  I've since restarted the game and everything is fine.  However I have no ghosts  Wink
109  TS2: Burnination / The Podium / Re: Pregnancy Controller Question (SimPE) on: 2005 July 21, 18:58:05
I have no idea.  Changing the third set of numbers doesn't seem to alter the pregnancy in any way  Sad
110  TS2: Burnination / The Podium / Re: Pregnancy Controller Question (SimPE) on: 2005 July 21, 18:43:47
In the case of Brandi Broke, the controller pregnancy reads 0009 00D0 004A 0001,  The second set of 4 digits is the father reference.  Therefore 00D0 is Skip Broke.
111  TS2: Burnination / The Podium / Re: Identical Twins on: 2005 July 21, 16:13:20
lol that does sound rather amusing  Grin  Can you just imagine all those Klingon babies!
112  TS2: Burnination / The Podium / Re: Greek House corrupt, can't ask to pledge, pledges don't show up... on: 2005 July 21, 13:46:10
Hi Rooby.  In normal game play my sims only ever bring back a single Greek letter so I'm guessing you have a glitch going on there.  Unfortunately it is normal for sims to 'go missing' after moving to a Greek House.  It is advisable to play the Greek house and get the residents to ask someone to move in.  For a quick fix, play another house and add the missing sims to the family using boolProp.

*Edit* I would also suggest going to http://www.moreawesomethanyou.com/ffs/hacks/ and getting a copy of amnesiafix.zip and fratfix.zip

Not having the 'ask so-and-so to pledge' option does concern me.  If it was the straight level 6 Greek House issue your sim should still be able to ask another sim to pledge.  Immediately the other sim will turn you down declaring you do not have enough friends but you should still be able to use that option.  Did you exit the lot after applying for a charter?  If you do not exit then re-enter the lot, the pledge option will not show.
113  TS2: Burnination / The Podium / Re: Identical Twins on: 2005 July 21, 13:07:29
I think its the 'If you were a townie...' thread from last night.  Its warped my brain  Tongue
114  TS2: Burnination / The Podium / Re: Identical Twins on: 2005 July 21, 12:59:36
Silly Posie, I must click my brain into gear  Wink
115  TS2: Burnination / The Podium / Re: Identical Twins on: 2005 July 21, 12:46:04
That's brilliant JM but how on earth did you manage to get him to look so stroppy?  Actually he reminds me of William Hague MP, the old Leader of the Conservative Party...
116  TS2: Burnination / The Podium / Re: Maxing out sims skills on: 2005 July 20, 19:08:40
The pool scholarship takes *FOREVER* and doesn't pay all that well. I tried to get it once, but takes well over a day of continuous pool to get it that high, and there's no feedback like there is with the Dancing scholarship.

Suffice it to say, Pool, like every other new Maxian obsession, is completely worthless and not worth the bother to acquire or use. It has no practical application, unlike the Dancing scholarship. For a puny $1000 or so, it's not worth over a day of effort.

I manage to get the pool scholarship in around 11 hours.  Most of my sim children, as mentioned previously, will already qualify for the 7 skill scholarships when they transition into teens.  If like me you also want them to qualify for the teen job scholarship, you might as well build pool skill to fill in the time between transition and moving to University.  I totally agree about the dance scholarship.  Bust a move is such a great relationship builder and I'd be lost without it.  From my experience it takes just over an hour of dancing with a partner to unlock bust a move.  I studied pool skill building last month and you can find the results here.
117  TS2: Burnination / The Podium / Re: Identical Twins on: 2005 July 20, 14:29:14
For instance, the children of Sim-Me tend to inherit both my prominent headbrow and my enormous dome, with the result that they come out looking like little Klingons because of the compressive effects of pre-adult simskulls. Although I suppose it's still kinda cute. They do turn out slightly less like Klingons by adulthood, though.

Do you have snap shots?  Now those I would like to see  Wink
118  TS2: Burnination / The Podium / Re: So what is an overpopulated neighborhood anyway? on: 2005 July 20, 09:35:32
However, that method (with a huge neighborhood) takes a long time. You have to manually go through everyone's memories to make sure they have none for the to-be-deleted characters. I attempted it once, but then I decided my neighborhood is in no real danger right now with slightly over 300 characters. However, I would love some sort of program that deletes these empty character files and any memories pertaining to them.

I've just noticed this thread here if you are interested.  It mentions something about CHARrED - DatGen's Advanced Character Editor.  I don't know if this will clean up files with no character data.  Has anybody here had any experience with this programme?
119  TS2: Burnination / The Podium / Re: Maxing out sims skills on: 2005 July 20, 09:26:35
Well, if you're after maximum speed (as well as all skills), you may not actually wish to train toddlers to walk. Training them to walk can actually be counterproductive, as it removes their ability to spin "in place" when someone tries to pick them up, or when they try to move to a nearby object: Instead they will stand up, turn around, and then immediately sit down again, somewhat of a waste of time.

Interesting, I hadn't thought about that.  Maybe I'll stop training just before completion and leave the teach to walk until day 4.  As for "chain training", I don't use it either for the reasons you describe but it worked perfectly well when it tested it at the weekend.  Children are forever spinning skill point wants and training them in one go wouldn't leave me with much.  I agree the play interactions for children take a long time to complete for minimal friendship gain.
120  TS2: Burnination / The Podium / Re: Maxing out sims skills on: 2005 July 20, 08:17:21
I have to agree, many of my sim children will have at least 8 skill points in each area when transitioning to teenagers.  I train my toddlers to walk, talk & potty as quickly as possible so they have more time to skill up.  With smart milk toddlers can easily make 6 points in all 3 skills, if not more.  If you are lucky enough to have the ‘fast learning skill' courteously of smart milk, your children should be able to max all skills before reaching their teenage years.  Another interesting glitch is described here.
121  TS2: Burnination / The Podium / Re: So what is an overpopulated neighborhood anyway? on: 2005 July 19, 15:25:47
I have manually removed a few characters.  After making sure they are not mentioned in any memories, remove their sim descriptions (Sim Description under Filetypes in SimPE) and the corresponding character file from the \My Documents\EA Games\The Sims 2\Neighborhoods\N00X\Characters folder.  Note X is the number of the neighbourhood  Wink
122  TS2: Burnination / The Podium / Re: Identical Twins on: 2005 July 19, 07:28:59
Tell me about it!  Many a time I've had cute identical twin babies only for one to resemble Quasimodo when they transition to toddlers.  Likewise, there doesn't seem to be a great deal of difference between genders during the baby stage.  Some toddlers are so grotesque but a number do eventually ‘grow into' their face.

The twins in the picture are my first pair of truly identical looking twins.  As you quite correctly mention, most twins will have at least one obvious difference.  The usual difference for me is that one twin will have a longer face (or is that jaw?) than the other.  In other cases I have twins with different colour eyes, skintone or completely different noses.  I noticed when Miranda and Morgan were children that they looked alike but I was warned that the noses would be probably be different and this difference would become apparent during the teen years.  One of the few aliens that I have had in the game would probably win the ugliest toddler award  Wink
123  TS2: Burnination / The Podium / Re: Re the Romance Mod on: 2005 July 18, 16:26:06
Indeed ZephyrZodiac Grin  I've often thought it weird that happily married knowledge sims seem to want to sleep around after woohoo in the clothing booth.  I wonder if it's a mistake by Maxis or if they really did intend for sims to become promiscuous?  I tend to ignore the want and it soon changes to something else.  However if they also have the public woohoo want, it will often reappear when you satisfy that want…
124  TS2: Burnination / The Podium / Re: Re the Romance Mod on: 2005 July 18, 13:38:07
Any sim regardless of aspiration in my game has the "Have Public Woohoo with 3 different sims" want after their first public woohoo  Wink
125  TS2: Burnination / The Podium / Re: Identical Twins on: 2005 July 18, 10:40:55
Indeed, I was setting up my copy of mIRC and I just wanted to check everything was working as I intended.  Well Posie Flump is a puppet from the late 1970's British TV show called 'The Flumps'.  My avatar shows the Posie Flump puppet.  There was Grandfather, Mother, Father, Perkin, Posie ad baby Pootle Flump and the show focused on their lives.  That's about it really!  I was born in '76 and it's a reminder of my childhood.

About the personalities, Brandi and Dustin have Neat 3, Outgoing 6, Active 4, Playful 6, Nice 6 and are Aries.  Skip has Neat 5, Outgoing 8, Active 6, Playful 3, Nice 3 and is also an Aries.  It wasn't exactly a great surprise to have children with the Aries star sign.
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