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576  TS2: Burnination / The Podium / Re: What's causing this corrupted memory? on: 2006 February 11, 00:50:12
Where has Maxis been talking about this 'furious reverse' thing, then?
577  TS2: Burnination / The Podium / Re: What's causing this corrupted memory? on: 2006 February 11, 00:23:27
Furious reverse = what? (I am inclined to interpret it as what happens when a furious state starts to decline, but Circe had only become furious with Loki a couple of Sims hours earlier, so it's unlikely to have been involved in my case.)
578  TS2: Burnination / The Podium / Re: What's causing this corrupted memory? on: 2006 February 10, 22:49:35
Question is, would it be possible for Bad Mouth itself to cause corrupted memories, or is it the I-thought-more-likely possibility that I have somehow missed hearing about a corrupted memory problem with Furious behavior?

And here I was thinking it'd be fun to have my Sims get mad at each other more often instead of always living sunny perfect lives. Wink
579  TS2: Burnination / The Podium / Re: Default eye replacements on: 2006 February 10, 06:20:58
I too use Haelene's eyes that GunMod made into default replacements. After using these eyes, I would not use any others. they are very lifelike and liquid.  I have a default set of skins that I like from Jfreddog, but if GunMod can make Haelene's skins default I will be all over that in a heartbeat.

There are already a few default sets of her skintones on MTS2, just not by GunMod. I was using the default replacements of her 805 series for a while, before I switched to SimCribbling's #7 series. (Aside from liking them better around the eyes, he's also got matching alien and zombie skins that someone also made into defaults.)
580  TS2: Burnination / The Podium / Re: Default eye replacements on: 2006 February 10, 04:41:39
I have yet to find anything that I like as well as this set that GunMod made from Helaene's "sparkling eyes" series:

http://www.modthesims2.com/showthread.php?t=88441&highlight=default

Admittedly these are VERY shiny eyes. I actually choose other (less shiny) eyes for most of the Sims I create myself, but these particular eyes work really nicely on all of my townies and Maxis Sims, whereas some of the eyes that I like better look strange on some faces.
581  TS2: Burnination / The Podium / What's causing this corrupted memory? on: 2006 February 09, 18:46:00
Let me get this out of the tail end of an oldish thread, so someone might actually see it.

I had Loki Beaker cheat on Circe (with the maid, how cliche) and get caught. She ran up to the bedroom where they'd been woohooing and slapped Loki silly as usual; after I made her smack the maid around too, she beat the stuffing out of Loki and threw him out of the house (Break Up interaction). She was in a Furious state starting with the actual discovery of the cheating, of course; I'm not sure if anything else that happened afterward also contributed (which could be relevant).

A little bit later the same day, I let her indulge her fury by Bad Mouthing Loki to Nervous, and the infamous squiggly lines turned up in one of her speech bubbles during this interaction. I have not been playing with this iteration of Strangetown for very long (Vidcund just gave birth to his green sprog), I'm pretty careful with my neighborhoods (no transplanted Sims, no occupied house downloads, Clean Installer for everything, don't use debug mode if there's a stable, usually MATY mod, to do the same thing, etc.), I believe I have all the relevant Pescado and other bugfixes installed (and, other than the brand new patch, which I'm still waiting to hear more about here, I have patched my game). I have University and Nightlife and a few Maxis downloads, but not the Holiday Pack. Almost all of the hacks and mods in my game come from MATY or Simlogical, and I don't use kitchen sink hacks like inSim. I'm not terribly comfortable with SimPe yet, so the most I've done with it is make hair/skin/eyes genetic. Haven't gotten around to fixing the DNA yet. Nobody has died yet (not even Olive Specter), and there definitely weren't any deaths connected with Loki's philandering (although I may yet feed him to a cow plant when I get tired of him).

...I can't think of any other information to volunteer. Any ideas what might have caused the corrupted memory? Fixes I might have missed, or known issues that are being worked on? How serious is it to have /one/ bad memory, and/or when should I start worrying? (Also, if anyone has the link for the directions to root them out in SimPE on hand, that'd be kind of you to share it, otherwise I'll dig it up tonight at home.)
582  TS2: Burnination / The Podium / Re: Jealousy Question (featuring Sim Brynne) on: 2006 February 09, 13:16:05
I managed to have a Sim sleep peacefully in her bed on the same floor while her husband was woohooing with his mistress. Made for some great pictures for storytelling -- there she is sleeping cutely, the other side of the bed empty and unmade, while her husband is in bed with someone he met because SHE brought the bint home from work one day. Wink
583  TS2: Burnination / Oops! You Broke It! / Re: Squiggly Lines of Doom!! on: 2006 February 07, 06:35:37
Those bubble with lines appears in my game when a Sim would "talk about" (or something like that) another Sim that it is furious with.  Ex:  Sim A is furious with Sim B, Sim A talk about Sim B to Sim C result, bubble with lines in it. 

No Sims in that hood is dead and I do have JM fix but those lines still appears when I use that action.  Depending on the reason why they appear, I think in this perticular case they are harmless, but then again they might not be, I have no idea but did not notice anything wrong following that action happening in my game.

I just had that problem in my barely-played-with Strangetown, and I thought I had all of the appropriate fixes installed. I got Loki and Circe good and mad at each other and she threw him out of the house, and then I let her Bad Mouth him to Nervous and one of her speech bubbles during the Bad Mouth social was a big mess. Was there an issue related to furious state or to breakups that I might have missed a fix for, or that is known to occur but hasn't been tracked down well enough to fix yet?
584  TS2: Burnination / The Podium / Re: Glowing Sims: Possible? on: 2006 February 05, 04:28:24
The attraction glow effect is a particularly nice one. I'd like to have the ability to use that at will myself.

That effects object linked to above also looks like it'll provide me some amusement.
585  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Re: Dormie assignment fix on: 2006 January 22, 07:02:11
*installs*

*names subfolder 'Crammyboy Finish Your Damn Assignment Fix'*

*jumps up and down cheering*
586  TS2: Burnination / The War Room / Re: Myths, Urban Legends, And Apocrypha Of TS2 Explored And Exploded on: 2006 January 20, 00:54:21
Hm, before I got here I had already seen every "THIS WILL MAKE YOUR SIMZ HAVE TWINS!!!11!!!ONE" rumor debunked except one, which was being treated as genuine -- that Geminis, or perhaps only a couple who were both Geminis, had a higher chance of having twins. Any indication that this is even a tiny factor (are they more likely to have the token?), or should I report that one back as false too? I'll be posting a link to this thread regardless.
587  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Syberspunke Archives / Re: Testers Wanted, Nay NEEDED!!!: No Random Crush Holiday Mistletoe (Experimental) on: 2006 January 19, 17:32:25
Hm... I may have to come back for this from home. I prefer that the mistletoe kiss IS a romantic interaction, but don't want Sims being advertised strongly to do it autonomously.
588  TS2: Burnination / The Podium / No Baby Harassment on: 2005 December 08, 17:00:23
Mock me at will; I just want to put in a vote for updating this mod for NL, because my Legacy family now has THREE babies in the house (the founder had kid #2 and then her buddy who I invited in to add cash to the family coffers had alien twins) and everyone in the house except for kid #1, who is immune by virtue of her age, is obsessed with them and keeps dropping their entire queue to go mess with a baby. It's maddening.
589  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Re: No Community lot food serve. on: 2005 November 18, 04:10:17
I think I love you.

No, seriously, I was about to strangle several of my favorite Sims after I sent them to go use the grill because they were starving and I didn't want them to go home yet, and instead of, you know, ACTUALLY EATING, they ran around all over the goddamn lot looking for places to put plates. Upstairs, downstairs, in circles around the fence!
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