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27
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TS3/TSM: The Pudding / Pudding Factory / Re: Lagomorph In Neon Texture Fix
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on: 2010 November 12, 15:19:26
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installing JUST the lagomorph file sorry, Menaceman, it was the error I made. You must allways test it with Hollidays set. I have now downloaded both and tested in new Downloads, Cache and Backup folder. No holiday set, Lagomorph works fine, with Holiday installed, lagomorph texture fail. And ALLWAYS deleted Caches. It can NOT take the texture from socks, when the socks are not there. I think is for decrappieded version too. I tested in new folder only Lagomorph and said, it works fine. Maybe the failure are in the Socks?
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28
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TS3/TSM: The Pudding / Pudding Factory / Re: Lagomorph In Neon Texture Fix
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on: 2010 November 12, 11:13:22
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Menaceman, Try this: make a package from Sims3pack with launcher or Delphys Multipackextractor. Compress this package with s3rc without to decraprapief. I am a noob and have this JFade tool. Now I can open this package with S3PE.
Edit: Yourīs fix from post #11 works for me very fine for the decrapiefed version. Now can you tray to make the undecrapiefed version please? And THX.
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35
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TS2: Burnination / The Podium / Re: Classifying as an Architectural Detail
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on: 2010 March 19, 20:43:55
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The best way is to clone an object and to look in the clone. Object Data ( OBJD) / Catalog Sort - nothing. RAW DATA ( Dezimal) 03. Catalog Sorting : 0x001 - 0 , 0x0027- 000000..0 , 0x0028-0...0, 0x0040-0, 0x0041-1, 0x0045-1, 0x004A-4096, 0x005E-128, 0x0061-0,0x064-129
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38
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TS3/TSM: The Pudding / The World Of Pudding / Re: Patch 1.8/2.3 plus Create a World Released
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on: 2009 December 23, 16:57:11
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I have a .ebc file in my DCCache. Is this file similar to the .dbc files in terms of function? .ebc file is content that you have loaded direct FROM store. Not the shared. The shared are in .dbc files. Bevor I patched I have created a new game. I have created a new downloads folder and moved only shared store content in it. In launcher created a .dbc files, renamed the files and moved they in mods folder. Changed the resource.cfg to read .dbc files. The content from other sites is in DCcache. That works for me fine. I have not very much custom content. Not load time; I'm speaking of the lag that many people have experienced with package files since the last patch came out. I think, maybe it is not so good to have too much files in mods. EA make allways the big files with content to read for the game. Not one file for one object.
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