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27
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TS2: Burnination / Peasantry / Re: Anyone want Enayla's Fanasty skins as Genetics? (Added Normal skins)
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on: 2007 April 25, 17:42:36
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How can I not when your Avi cracks me up everytime I look at it? That cat is so cute by itself but it taking the 'picture broken' symbol is just too funny. I've gotten the newest normal skins done. Many of my choices match Madam Mim's but not all of them. I think some of the skins are darker than she does... I've marked the ones that match. My .rar file includes some older skins that upon taking another look I realized were in the wrong spot. Sorry no pic of those, but they follow the older pictures better than they did before. I'm going to add the new collage and link to the rar to the first post now. Done!
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30
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TS2: Burnination / Peasantry / Re: Anyone want Enayla's Fanasty skins as Genetics? (Added Normal skins)
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on: 2007 April 25, 00:49:50
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You have that about right...
To use the genetic skins in the normal Maxis range you are better off using Madam Mim's versions if you also want the NPC's to use those skins.
If you want my Oneseries versions then you can also get a NPC version. You don't really need both unless you want NPCs that use the fanasty skintones.
My normal skins have slightly different placement in the genetic scale and they work fine, but using them along side the NPC versions that Madam Mim has made is use at your own risk. The genetic values differ and neither of us know if the game will be confused or not.
Now here's another possiblilty: say you don't make sims in CAS... you only want or need the skins to work for in game born sims and NPC generation. In this case you can use only the NPC versions. (Or at least I believe that is how they work). They will only show up using the 'randomize' button in CAS but your sims will still have a chance of being born with the skins. Note: the NPC only skins won't be selectable as custom skintones!
I hope that helps. I'm currently working on a Oblivion mod but as soon as I can get my head out of the script I'm working on I'll fire up SimPE and get the newest eyes and skins done.
PS: Mim... there are at lease 3 new skintones released last week with full sims. They are normal range tones. One is very dark, like deep dark chocolate. Quite striking... Two of those sims also have new eye colors.
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34
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TS2: Burnination / Peasantry / Re: Anyone want Enayla's Fanasty skins as Genetics? (Added Normal skins)
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on: 2007 April 19, 15:30:27
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Using the non-genetic versions of these skins will give you sims that always breed the dominant custom skintone.
It's like this: An S1 and an S4 can have S1, S2, S3 and S4 offspring, yeah? Any sims with modded genetic skins set within those ranges could also pop up (so if theres an S1.5 value in there it would also have a chance of showing up.)
The oneseries skins are set above the S4+ value. Or at 1.00+
Normal skins (S1-S4) are set at 0.10 to 0.90, just to clarify.
If you take a S1 sim and breed it with a "blue" sim and that blue skin is set to 1.5 (for example) then any skin from 0.10 to 1.5 could pop up. So actually, MoonDragoness, you could have the odd skins show.
My personal example was with an S3.25 valued skintone and PixieHunter as a oneseries. The baby was PixieGuilt colored, or the darkish blue-gray tone. I kinda let the sims decide who they liked themselves that time, and I think every child from that pair is going to be a different color! At least I won't have problems telling them apart.
Yeah, you could get some interesting results, having very dark skintones that fall in the middle, or red, purple, or pale grayish white. To me it makes sense, because you have no idea what type of pigments are in that blue skin to make it that way, do you?
But if you want to preserve the blue tones, you should try to breed it with another oneseries sim closer in value to it (like the green or the gray) as opposed to using the non-genetic versions which will always place the blue tone as dominant.
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35
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TS2: Burnination / Peasantry / Re: Anyone want Enayla's Fanasty skins as Genetics? (Added Normal skins)
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on: 2007 April 19, 02:45:35
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imyourboy, I used Jade as a alien default until I had to trouble-shoot Anomaly for someone who had the skin and matching eyes not work quite right. I'm using PixieMoss as my Plantsim default. If you want to offer your version, go right ahead. I don't mind. Madam Mim, Ah, I understand. So the way the NPC skins were they still confilcted with any other versions of the same skin because there's a hidden value that can't be changed in SimPE. Bugger. Someone could have used your old NPC skins if they only wanted that version except for the overriding they were doing on the default replacements, from what I gather. What you want to do is to create a second version with internal numbers that don't conflict. The only problem I see is that folks won't be able to just switch to them and not use any other version of those skins if the already have a sim in game using it, because the internal numbers would be different and thus the game won't recognize it at the same skin. That makes things very complicated. Too bad this seems to be a coded limit within the game itself. Good luck with BodyShop. I can tell you this: I have to use bodyshop when I make contacts. Just copying the original package and changeing names/values/textures in SimPE doesn't work there either. I feel your pain. PS. Happy Birthday, Madam. Have a good one and eat lots of cake for everyone!
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37
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TS2: Burnination / Peasantry / Re: Anyone want Enayla's Fanasty skins as Genetics? (Added Normal skins)
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on: 2007 April 15, 16:01:27
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Ah nuts. It looks like I'm double posting but heck... The eyes are up. Mim I do hope the pics are okay if you want to use them to expand the "enayla's eyes" section over at Genesims. You may do so, of course. If you want to keep your own eyes up I can change the picture and tack it on so that the values match. I don't use the 4 value very much, so those demon eyes of mine are set to 3.
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39
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TS2: Burnination / Peasantry / Re: Anyone want Enayla's Fanasty skins as Genetics? (Added Normal skins)
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on: 2007 April 13, 17:50:58
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Ah, wonderful that you are getting help from these awesome folk, Min. I don't have the NPC versions in my game so I'll wait to add them until they are working correctly. I looked at all the old eyes I've done by Enayla and realized that I was lacking pictures. I went and snagged hers and added the value to them that I set the eyes to. I think though that I need to really look at the odd eyes and make a decision as to place them at 3 (very recessive) or 4 (very very recessive). I might change them, or not. I guess it depends on what people want.
PS. I missed the question about adding the new normal skitones to my 4shared links. Er... I guess so. Mim has done them so you can get them there, of course. In fact other than renaming them that is what I did. Oh, but they were broken, yeah? Mim, I think I'll to an "all in one pack" of the newer pixie skins (Including PixieLovless, which came out today) once I get the new eyes done.
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40
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TS2: Burnination / Peasantry / Re: Anyone want Enayla's Fanasty skins as Genetics? (Added Normal skins)
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on: 2007 April 12, 19:07:56
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Enayla has struck again! There's a new pack of "eyes for the eyeless" that I'll be adding as soon as I can get them sorted. They are pretty nice eyes too. I've been working on a website to teach myself how to do it (seeing as I didn't know anything as of yesterday I'm doing well I think.) I'll blame that for not seeing the eye pack sooner *snicker* It's off topic but anyone wanting to know the basics of doing a webpage should check out this site: http://www.pagetutor.com/ I was following the tutorial and had a full-scale working page in a few hours. You can see the fruits of my labors at my site GM_Andy's. It's not a sims site, but one deciated to my Pitch Black addiction. But nevermind that... I'll get the eyes done and posted as soon as I can.
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41
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TS2: Burnination / Peasantry / Re: Life Stories - Get the Stuffeths here!
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on: 2007 April 09, 03:18:01
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this maybe off topic but I hate those bloody morons that spammed my yahoo group about porn and computers, that is the 3rd time that has happened to me, I had to ban 2 people who was on the same subject but I'm very peeved off people have been putting off topic links into the links section GAH! someone slap me with a wet fish before I blow
Giggy, post a blurb in your intro advising all members to set their e-mail preferences to "no email'. That's what I did on my group and the spammers stopped even coming there.
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42
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TS2: Burnination / The Podium / Re: LTW's
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on: 2007 April 07, 03:39:08
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I'm very happy to have read this thread and found an awesome version of this hack. Makes me wonder what else I've overlooked. Awesome hacks are always welcome in my game.
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TS2: Burnination / Peasantry / Re: Life Stories - Get the Stuffeths here!
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on: 2007 April 03, 18:45:10
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Thank you for that info. I'm not sure how I missed that SaraMK had done that. Now what would be nice is pictures of inside the various lots for people wanting to match the LS lots perfectly. Myself though, just having the basic floorplans are enough. *Presses thanks button for both Rainbow Tigress and SaraMK like 100 times*
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48
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TS2: Burnination / Peasantry / Re: Anyone want Enayla's Fanasty skins as Genetics? (Added Normal skins)
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on: 2007 March 26, 16:37:40
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Doltelme, Actually, you can have as many skins in the game with the same value as you want. You can have Madam Min's NPC skins alongside the genetic versions as well. What you can't have is Enayla's original non-modded skins with the genetic versions as they are the same skin. This was done on purpose so that folks switching from the non-modded skins to the genetic ones would not have sims reverting to maxis skintones. Don't use my normal genetic skintones with Madam Min's normal genetic skintones! They are the same skins. Pick one or the other. My oneseries is similar. Decide if you want a the pale skins as pale or oneseries. The game will be confused if you use both because the internal data inside the .package file is the same. (IE Min's PixieHunter, VampireGrace, FaeBlue, and PixieHaunt are the same skin as my oneseries versions just with different genetic values. I thought they were too grey to be 'normal' skins.) The same goes for any skin that she's done as normal and I've done as a oneseries. Just pick which way you want the skin to show up in your game. You can use the NPC versions of those skins though. My genetic versions of the normal skintones are exactly like Min's. The show up in CAS as custom skins and when using the make-a-baby feature they show up just like the maxis tones (IE, a dark skinned sim and a light skinned sim can produce a child with any tone between theirs). They don't show up for NPCs. The game sees them as custom and playable sims are the only ones that get these skins. If you want the NPCs to have these skin tones then you'll have to have the NPC versions... They don't show up in CAS, but using the randomizing button you can still access them. If you want to be able to pick specific skins you need both versions. Now, what was the question again?
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49
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TS2: Burnination / Peasantry / Re: Anyone want Enayla's Fanasty skins as Genetics? (Added Normal skins)
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on: 2007 March 26, 14:33:09
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Nah, I'll keep it as a Oneseries, and you can make it into a normal skin. That way folks have their choice. Personally it's just a shade too grey or something for my taste as a fully normal skin and I think it work well as a varation for the fanasty skins. Go ahead and take it down if you want. Or leave it up... Folks don't have to download it if they don't want to.
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