Show Posts
|
Pages: 1 ... 3 4 [5] 6 7 ... 79
|
102
|
TS3/TSM: The Pudding / The World Of Pudding / Re: Has anyone else broken their game as badly as this?
|
on: 2009 December 20, 08:01:41
|
I did that by moving the number/letter .packages from the DCBackup folder to Mods after installing Riverview the first time.
I don't have any of those anywhere. I did so much weird stuff trying to get it to work, they might have been in mods at some point, but they are certainly not there now. But Gwill, your saves might be permanently broken because usually once you see blue lots error you can't go back - even if you didn't hit save. So, hopefully you have backup save files somewhere to restore them.
The problem is still happening, so I don't think going back to an older save will work. If I create a brand new Sunset Valley, the same thing happens. Whatever's causing my borkiness is still there.
|
|
|
109
|
TS3/TSM: The Pudding / The World Of Pudding / Re: Bugged pond on home lot
|
on: 2009 August 06, 12:37:21
|
I have this problem on several lots. One is a copy the fish hatchery moved from Riverview to the other hood (whatever it's called). The other is a residential lot I built myself, which has also been packaged and re-placed. I've leveled ground on the home lot and re-ponded it, but the problem still remains. The hatchery I buldozed and re-placed an is working now. High-fishing skill sims get no options at all. Lower fishing skill sims get the options, but then throw "unexpected object reset" and drop their queue.
I'm guessing this is related to the "Stocked ponds are properly preserved when shared." fix in the latest patch.
|
|
|
112
|
TS2: Burnination / The Podium / Re: Need help tewaking EAxis clothing
|
on: 2009 May 14, 11:26:36
|
Did I forget to say? Version 0x00000001 and product 0x00000001 removes CC-star, but does not help enable for YA.
This always happens to me, just as I get around to asking, I find something that works. I don' know how or why it works, but version 0x00000006 and product 0x00000001 seems to do the trick. Will do more testing.
|
|
|
113
|
TS2: Burnination / The Podium / Need help tewaking EAxis clothing
|
on: 2009 May 14, 11:03:51
|
I fiddle with things; I've hidden, unhidden, re-categorized, age-enabled and otherwise messed with most of the EAxis outfits, and I mostly know what I'm doing. I keep the modified files in the Overrides folder, not in downloads, but I don't believe that actually makes any difference (my tests show no difference). The problem is when altering Base Game outfits, they won't work for Young Adults. I set the age to 48 (which works for all other EP outfits). I'm pretty sure it has to do with flag/version/product number. BG outfits do not have a version number, but adding one with simEP is no problem. If I set flag to 0x00000010, version to 0x00000003 and product to 0x00000000, the clothes show up, but with a CC star (which is unacceptable to by OCD). This is the configuration some of the free maxis downloads use. Setting the flag right is for some reason essential for correct townification. TSstore outfits have flag 0x00000000, version 0x00000006, product 0x0000000D, no CC-star (or other EP mark) and do work for YA, but appear in front of all other EPs in the catalogue, not at the end where the base game outfits should go. I understand that dumping the files in "\TSData\Res\Catalog\Bins" or some such like will take away the star, but I'm looking for a way to FIX the problem, not work around it.
Does anyone know how this works? Or know of a combo that will remove the CC star, keep it in the BG section of the catalogue and enable for YA? I hope someone at least understand what the hell I'm going on about.
|
|
|
114
|
TS2: Burnination / Oops! You Broke It! / Re: Business sucks...
|
on: 2009 May 06, 17:58:24
|
I have an undiscovered shiny for prodding ghosts into appearing at will, but Fat Gwilly People haven't asked.
Does it work on community lots? * Gwill wants! *jumps up and down* Release shiny!
|
|
|
118
|
TS2: Burnination / The Podium / Re: Magic Wand question
|
on: 2009 April 21, 21:29:07
|
You don't really need to wave it around.
Yes you do! You also have to make "swish-swosh" noises and finsh with a small "whee!". That's what I do anyway, and it's always worked for me.
|
|
|
121
|
TS2: Burnination / The Podium / Re: Updating CC Vanity?
|
on: 2009 April 08, 09:44:17
|
I'm guessing there are some options missing on old vanity tables. I never bothered with them myself... Give it a try and let us know how it goes. That's how one finds stuff out.
|
|
|
123
|
TS2: Burnination / The Podium / Re: No locals generating in vacation land
|
on: 2009 March 24, 13:44:56
|
Hypothetical approach: Can you not, say, send your sims on vacation, install them in a hotel, save, exit game, and then remove notownieregen, go back into the game to your "on vacation" sims, and let the game generate locals for a bit. When you have enough for your taste, you can reinstall notownieregen.
1) Would this work?
I'm not sure whether it would generate locals, but it will generate a buttload of tourists.
|
|
|
|
|