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1  TS4: The Pee-ening / Insert Amusing Name Here / Re: Mouse settings on: 2014 October 12, 17:09:35
You have to hold the button down and then move the mouse around, rather than use the scroll function. Alternately, use CTRL + either the up or down arrow to adjust pitch via the keyboard.
2  TS3/TSM: The Pudding / The World Of Pudding / Re: Crashes when Saving- DEP not working. on: 2013 February 19, 23:06:28
Not sure if it's related, but there is a known issue having to do with crash-on-save after placing walls on the 2nd (or higher) story of a lot. Generally this happens with existing, occupied lots, but it could also occur with fresh builds. I experienced this bug with my previous neighborhood, the workaround I used was to evict the family, save a copy of the house to the clipboard, bulldoze the house then replace it with the unoccupied clipboard version before entering build mode to place walls on the upper floors. After doing this then moving the family back in I was able to save successfully.
3  TS3/TSM: The Pudding / The World Of Pudding / Interested in creating an "Eject from Bathroom" mod... on: 2013 February 19, 22:09:31
I have fond recollections of Pescado's TS2 hacked toilet-paper-roll that oversaw bladder/hygiene functions and (most importantly) ejected sims from the bathroom when they were finished. I know AM's Supreme Commander contains similar functionality, but I'd much rather have a standalone object mod that simply kicks sims out of bathrooms when they finish what they needed to do in there, especially in larger families where it's kind of onerous to have to repeatedly activate Supreme Commander for each sim in the household. As it is, my sims often linger in restrooms for hours after using the toilet or shower, and if other sims decide to interact with them while they're in there, all sorts of routing timeout issues occur (especially when a child wants a bedtime story, ugh!). So...would this be a doable thing, or am I SOL?
4  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2013 February 06, 20:38:30
I also have Nraas' Story Progression installed but have it set to not use his story driver

Have you tried removing Nrass Story progression?  If I recall correctly, AM automatically turns off AM story Progression, if it detects Nrass Story Progression.

Ah, thanks that makes sense...though it would be nice to be able to enable the AM progression if the Nraas progression mod is installed but disabled, similar to how people used to switch between Indie Stone & AM in-game. I personally find the expanded map tags included with Twallan's SP Extras mod incredibly useful and am loath to give up that functionality. If I could find a standalone mod that provides expanded map tag functionality I'd use that instead, but there doesn't seem to be one out there.
5  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2013 February 05, 02:07:08
I'm using the latest AM on a game patched to 1.48 (all SPs & EPs installed except WA, LN, Fast Lane, Katy Perry & Supernatural) and an aweconf.package file generated by the "config for dummies" tool. I have the config set to use Awesome's story progression, but when I check in-game via the showconfig command, it says False next to UseAwesomeStoryDriver. I tried to set it to true manually via setconfig, but received no confirmation popup and the same False notation shows up when I run showconfig after attempting to do so. I also have Nraas' Story Progression installed but have it set to not use his story driver, since I only want his mod for the map tags feature, not the soap-opera-style stories. Kind of desperate to get AM's story mode up and running again since I just realized that no townies have gotten paired up or had kids in the time it's taken my legacy sim to pop out a couple of heirs...meaning there's only 2 other teenagers in town and no under-12s at all other than my sim's daughter. Pretty slim pickings for when they reach marrying age, unfortunately.
6  Awesomeware / AwesomeMod! / Re: AwesomeMod Updater (v2.1 - Updated 11/6/2010) on: 2010 November 12, 17:43:48
Just started using the AwesomeMod Updater a couple of days ago (since installing BootCamp & Win XP sp3 on my MacBook Pro) and decided to install the 3booter.exe & FPS Limiter at the same time to get all the benefits of those goodies as well. Now I'm running into an annoying issue - my game will launch & play fine, but when I exit (usually using Save & Quit option), I will get a program crash error related to TS3EP03.exe saying it tried to write to memory that couldn't be written. I removed the 3booter.exe and the FPS Limiter files I got from this site and created my own FPS Limiter .bat file with the GUI tool I found elsewhere on the internets, and I get the same crash on exit. This does not occur if I start the game with the Launcher executable instead. Has anyone else experienced this? Since the crash occurs on exit and doesn't seem to affect my game-saving functionality, should I worry about it at all?
7  TS2: Burnination / The Podium / Re: What's on YOUR Wish List? on: 2008 June 27, 05:47:22
Actually, MaryLou & Numenor came out with 2 mods of the coatrack. One is the "Shop at Home" and the other is the "Any Wear":

http://www.modthesims2.com/showthread.php?t=225252
8  TS2: Burnination / The Podium / Re: What's on YOUR Wish List? on: 2008 June 24, 23:24:48
Also, the latest version of TwoJeffs' Visitor Controller (a very handy mod) forces the sims to change into normal clothes when they get home from work. Due to requests, the next version will make that optional, so you could set it on a lot-by-lot basis.


Hmmm, that might explain something I noticed. I had the Visitor Controller installed, but didn't spawn it on any lots, so I decided I could do without it and disabled it in Clean Installer. I had noticed that my sims weren't wearing their work clothes when exiting the carpool upon return to the lot, and that they later started wearing the work clothes, but I didn't make the connection with my removal of the Visitor Controller since I'd never used it when installed. I put it back in and sure enough, the after-work ugly clothing parade ended immediately! Thanks!
9  Awesomeware / The Armory / Re: Automated Baby Controller on: 2008 June 24, 22:42:20
I've never ever used Business...Be Farmer. I've only ever used the Macro...Garden command to force sims to tend to their crops. In fact, until you mentioned it, I didn't even know there was a Business...Be Farmer option at all.
10  TS2: Burnination / The Podium / Re: make beds dropping out of queue? on: 2008 June 24, 21:56:22
No, I only have the first FT patch because I arred that EP and need to use the no-cd crack.
11  TS2: Burnination / The Podium / Re: make beds dropping out of queue? on: 2008 June 24, 21:21:58
I've had abortbedmaking for a loooong time, and it's never caused this behavior. AFAIK, all it does is allow you to cancel the "make bed" action if it gets queued up, but it never actually prevented a sim from making the bed if I let the action stay in their queue, at least, not in my game. I also have "bed nazi" set to off on all my sleepclocks, so that sims that attempt to make beds that aren't their own don't get rerouted all the way out the front door.
12  TS2: Burnination / The Podium / Re: What's on YOUR Wish List? on: 2008 June 24, 10:13:58
Hmmm, it's possible. I'll have to work on avoiding that from now on and see if that helps matters. It wouldn't bother me half so much if FatD's Clothing Controller changed them out of their work clothes the way it changes sims out of every other type of outfit. I usually have one of those in the living room of each sim house to change them back into normal clothes, but for some reason, it doesn't change sims out of their crappy work garb, sigh.
13  TS2: Burnination / The Podium / Re: make beds dropping out of queue? on: 2008 June 24, 09:37:24
Well, I don't play in debug mode, so I don't know if an error is being generated, but I don't notice any kind of sim reset jump when it happens.
14  TS2: Burnination / The Podium / make beds dropping out of queue? on: 2008 June 24, 08:46:45
Noticed another new glitch with my game that wasn't there before the installation of Pets/BV/FT. Sims & Servos (not NPC maids) that queue up the action to "make bed" either autonomously or through a Macro...Clean or Power Idle command will walk all the way to the bed in question and then the action will fall out of the queue. The only way to ensure a bed actually gets made is to manually command a Sim or Servo to do it. I wouldn't mind so much except that my sims waste half their day deciding to make the beds and then walking from unmade bed to unmade bed before the autonomous or macro-induced command falls out of queue.
15  TS2: Burnination / The Podium / Re: servo won't recharge - afraid of fire? on: 2008 June 24, 07:51:03
Hmm, it's possible. How would I find out?

EDIT: Nevermind. I installed an outdoor fire alarm and sure enough it started blaring, but the fireman would just come and leave in a repeated loop. I searched for "invisible fire" and found that the decorative trellis was likely my culprit, after deleting it, the fire became visible and I was able to call the fireman to put it out. That'll teach me to not have outdoor fire alarms! Thanks!
16  TS2: Burnination / The Podium / Re: What's on YOUR Wish List? on: 2008 June 24, 06:46:35
I wish for an update to CBOY's normalclothes hack. After spending hours on my sims getting them the perfect outfit, it irks me no end to see them showing up around the neighborhood in their craptastic work clothes instead :-P
17  TS2: Burnination / The Podium / servo won't recharge - afraid of fire? on: 2008 June 24, 06:16:26
Zaphod, the first Servo in my new Pleasantview - actually in my entire game - has suddenly developed a phobia of recharging. I can command him to recharge, or he can autonomously decide to do so, or be ordered by a macro to recharge before starting an activity, but all methods give the same result. He'll go outside, slump down, the rays will appear over his body for 2-3 seconds, then he'll snap right out of it without any power gain, with a thought bubble showing a "fire" icon above his head. There isn't an option to repair him, and the repairwoman didn't deem him worth her attention when I called her over either. I know he can recharge by sleeping in a bed, but since this isn't a default action issued by any macro, or something he'll do autonomously, I'd really rather figure out why he won't recharge "naturally" and address that issue.

Tried google and searching here, found nothing. P&L at me if you must if I missed some relevant threads already in existence on this issue.
18  Awesomeware / The Armory / Re: Automated Baby Controller on: 2008 June 23, 20:27:43
Well, I know that prior to my new EP installations, I could often have the only adult in the house doing a Macro...Garden routine, and they would be called by the babycontroller to tend to an infant/toddler's needs, then return to gardening when the kid was ok to be left alone again. The babycontroller command wouldn't kill the Macro...Garden command, it would just usurp it momentarily. I know I noticed this behavior specifically, because I was worried about having my designated babysitter running on macros and not being able to tend to the little ones, but it was never an issue until now.
19  Awesomeware / The Armory / Re: Automated Baby Controller on: 2008 June 23, 09:00:04
After a little more experimentation in my new Pleasantview hood, it seems that much of the trouble I'm having with ABC commands dropping out of queue is due to using cribs from EPs rather than the base game crib. The first 2 190 Sim Lane makeover houses I moved my "ready to pop" sims into came furnished with Maxis cribs, but not the base game one. The 3rd house had the base game crib in the nursery, and when that family got its new addition, the controller kicked in like I'm used to. Mind you, this has only been observed with early baby care so far, not toddler care, and I haven't yet had the chance to test it out in my household with a Servo to see if she'll be issued commands like she's supposed to. Just thought I'd mention this development.

EDIT: Apparently if a sim is in the middle of a macro routine, or has a macro queued, the ABC doesn't issue a command at all until all current & pending actions are cancelled. It's not even a matter of the babycare command dropping out of queue, because it isn't even issued to "busy" sims. Just now, my single mother Artemis Nixie was called to sleep by the sleep clock with queued commands to skillinate Charisma & Body. While asleep, the BUY controller kicked in and queued up so she'd use the facilities in the morning. Then at 6am, Monique's (yes, I know, non-awesome) auto serve meal hack queued up the command to make breakfast. Artemis woke up, and headed to the kitchen. At this point, her infant Fergus started screaming his head off cause he needed a diaper change. No command to take care of him appeared in her queue, and there are no other sims in the household. I cancelled the command to cook, and Artemis started for the bathroom, still no babycontroller command. I cancelled the BUY icon, as well as the skillinate Charisma & Body icons. Only then did the "change diaper" icon pop up, and that's when I realized I'd seen similar behavior on my other lots, where a "busy" sim doesn't get called on to care for the baby/toddler until they are idle.
20  TS2: Burnination / The Podium / Re: ...and the crowd goes wild! But why? on: 2008 June 22, 03:45:44
See, I thought that might be what it was, but I installed the hack that eliminates the zone sound (supposedly) but leaves the glow before ever running the game with FT installed for the first time. Guess it isn't working in my game - though HCDU doesn't see anything that conflicts with it. Weird. I also didn't notice anyone on my lot glowing when the sound occurs, but they have glowed when in the zone at other times, without the noise, which is probably why I didn't make the connection.

Ah well, thanks for the info!
21  TS2: Burnination / The Podium / ...and the crowd goes wild! But why? on: 2008 June 22, 03:41:11
So I've been playing with my new EPs & SPs installed for a few days now, and of all the new stuff, there's one thing I can't figure out. Occasionally, I'll hear the sound of a crowd cheering, but when I look around at what all my sims are up to, nothing seems to warrant that type of sound effect. I guess it's something from either Pets, BV or FT, but I have no idea why this noise crops up in the random manner it does.

And yes, I did google this, but I phailed :-(
22  Awesomeware / The Armory / Re: Automated Baby Controller on: 2008 June 21, 21:39:15
Hmm, I don't have the Paladin Servo controller and I find that the Baby Controller doesn't call upon them to tend to the little ones in the family. I'm also finding (post recent Pets, BV & FT install) that commands issued by the Baby Controller fall out of my sims queue with annoying regularity. My newest toddler alternates between regularly passing out on the floor (while also nearly starving) or being stuck in his crib for hours because the commands to "stow" and "release" don't stick in any sim's queue, nor do they even show up for my resident Servo.  I have the most recent version of the Baby Controller for FT, but its not nearly as effective as it used to be for childcare in my game. I don't have any other hacks that affect babies or toddlers, and the only other servo hack I have is noservochores, so not sure what might be causing this problem in my game.

EDIT: I also forgot to mention that the babycontroller doesn't seem to cap skilling at 8 points for one skill before moving on to the next one toddlers can get, even with items available for multiple skills. It used to be that toddlers would go for charisma first, then mechanical, then logic. Now my toddlers have to max out mechanical (on the FT toddler/child table), before the controller makes them skill anything else.
23  TS2: Burnination / Planet K 20X6 / Re: Eaxis House of Fail Makeover Challenge on: 2008 June 20, 08:48:55
Oh, no worries at all Emma! I wouldn't have thought the towel bar would obstruct the shower either! As for lights, I use the newest version of the Radiance Lighting mod, so I'm always adding more lights in every lot my sims occupy. I really have to look into the tutorial in Peasantry about editing the secret hobby lots, because without extra lighting they're pretty much unplayable for me after 6pm or if it's overcast on the lot :-P
24  TS2: Burnination / Planet K 20X6 / Re: Eaxis House of Fail Makeover Challenge on: 2008 June 20, 03:29:24
Ooh, forgot to mention that I did have to rotate the shower in the master bedroom's en suite bathroom in Emma's v.1 house so that sims could use it. Apparently the towel bar adjacent to the "entry tile" keeps sims from being able to get in. I opted to rotate the shower rather than lose the towel bar entirely. Stupid EAxis! *shakes fist*

EDIT: Also forgot to mention the lack of lighting in the upstairs hall and kids rooms. Simply fixed to be sure, otherwise though, the actual house layout works really well for my little family :-)
25  TS2: Burnination / Planet K 20X6 / Re: Eaxis House of Fail Makeover Challenge on: 2008 June 19, 07:56:07
I've downloaded most of these, and am indeed setting up a Pleasantview with mostly 190 Sim Lane variations :-)

After I installed the clean neighborhood templates, I started over by putting 5 sims through Uni, they're staying as roomies in witch's Luxury Lodgings until they figure out who to settle down with - or at least get knocked-up by. The first rule is, no babies born @ the Luxury Lodgings! I've already got one of my brave new recolonizers set up with her wife in Emma's v.1 makeover, with an adorable toddler and another baby on the way. So far, the lot has played beautifully, and I can't wait to try the others out! Now, if only I weren't so lazy I'd take more pictures of my new breed of Pleasantview-ians for your P&L amusements...

So laaaaazy....
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