More Awesome Than You!
Welcome, Guest. Please login or register.
2024 April 25, 15:28:58

Login with username, password and session length
Search:     Advanced search
540270 Posts in 18066 Topics by 6513 Members
Latest Member: Linnie
* Home Help Search Login Register
  Show Posts
Pages: 1 [2] 3
26  TS3/TSM: The Pudding / The World Of Pudding / Re: Help! My Water Broke! on: 2009 June 15, 22:22:13
Actually, your sim can accompany a perfect stranger to the hospital and get the baby moodlet. Smiley
27  TS3/TSM: The Pudding / The World Of Pudding / Re: Young Adult or almost Elder? on: 2009 June 09, 22:50:54
Click on throw party on the cell phone menu and then mouse over the friends listed as possible invitees. It will tell you if they are adult or young adult. What it doesn't do is tell you how far along the sim is in the category.
28  Awesomeware / AwesomeMod! / Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD on: 2009 June 08, 01:09:43
Mine finally crashed at 1 am again, even with the modified config file. I am going to try adding the scripterror file again and see if that helps.
29  Awesomeware / AwesomeMod! / Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD on: 2009 June 07, 23:43:56
On the 1:00am crash, I was getting it consistently so I started playing aroud with different configs.

So far, I've been able to sail through 1:00am with the following options disabled.

NoBusKills
NoBusMutilation
NoBusFiring



I was able to get past 1:00 too by removing these from the config.
30  Awesomeware / AwesomeMod! / Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD on: 2009 June 07, 23:35:38
I watched more closely and it was 1 am when it crashed..exactly and this was with the enabledscripterror package out. Previous times when it crashed the file was in.

I have nothing else but a few patterns and the skins plus the awesome mod and the aweconf package.
31  Awesomeware / AwesomeMod! / Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD on: 2009 June 07, 20:34:12
I had the crash after about 15 minutes of game play as well. I have the most recent Awesome mod and the aweconf package as well as skins and some patterns but that is all. The earlier Awesome mod was fine for me. I am not sure it was 1 am though, probably more like 11 pm. The Sims were getting ready for bed. It has done this for me twice now about about the same time.
32  TS3/TSM: The Pudding / The World Of Pudding / Re: Technical problems with THE HORROR: downloading, installing, and running it on: 2009 June 03, 18:20:17
Wow..if they would put as much work into fixing the game issues that they do in creating ways to keep us honest, it might be a really amazing game.
33  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 June 01, 04:29:57
My house is stuck in a moving mode. I can't go into edit neighborhood and change families. Michael Steel married Darlene Bunch and I moved him and his spawned motherless baby to the Brunch house. The baby never moved but stayed suspended in air in the empty house. I decided to see if the social worker would take him and sure enough after about 12 hours, the social worker took him away. But the hood is still stuck in move mode. I can't even move out Darlene's ugly brothers.

Anyone else have this problem or have a suggestion? I guess I could start over but was hoping there might be a way to get out of move mode.
34  TS3/TSM: The Pudding / Facts & Strategery / Re: Choosing Sex of Babies on: 2009 May 30, 19:49:51
Tsarina, it is not a scientific experiment with a control group and all that..and it could simply be random. But if not, its silly and I want it to go away! Of course, I want girls because the townie girls are so ugly and I am tired of trying to find suitable mates for my boys. So I will probably keep on having them eat watermelon because I am weak.
35  TS3/TSM: The Pudding / The World Of Pudding / Re: OK, so why would I want this mess? on: 2009 May 30, 18:46:06
[
But I really feel that once we can turn off aging AND Story Progression, the immersive and connected feelings some of us desire will grow. In fact, I have a Sim that I am already becoming attached to. Sadly, I am afraid to switch houses because he might move outta town!


Same here. I am so afraid my Sim's grown sons will move away or spawn children without a partner that I find myself needed to check on their houses all the time. This is supposed to be fun, not add stress! I have real kids I have to worry about all the time...sighs.
36  TS3/TSM: The Pudding / Facts & Strategery / Re: Choosing Sex of Babies on: 2009 May 30, 18:39:57
So avoid apples and watermelon. Eat only fish or something and it should still be random.

As far as I know, my sim did not eat apples or watermelon with the first 5 pregnancies so therefore, it appears that the sim will have boys UNLESS they eat watermelon. So avoiding apples doesn't do it.
37  TS3/TSM: The Pudding / Facts & Strategery / Re: Choosing Sex of Babies on: 2009 May 30, 17:28:58
5 boys in a row, had her eat watermelon while pregnant, a a girl was born. I don't like it...its too predictable. I want babies genders to be a surprise.
38  TS3/TSM: The Pudding / The World Of Pudding / Re: OK, so why would I want this mess? on: 2009 May 30, 16:29:11
After playing for an extended time last night, I think I finally figured out what is missing from this game for me. When I play Sims 2, I play each family for a specific amount of time. So I play family A for 4 days, then B, etc., until I have played all the families. While playing each family, I interact with all of the other families in some way. I have parties, socialize, bring kids home from school, visit them on community or business lots and develop relationships with them plus move my own storyline forward.  It takes months and sometimes years of real life time to get through one generation. I have one hood that I have played for a long time and the second generation is just finishing college. I become very attached to my Sims and even though the personalities are lacking, I build them in my head. I even become attached to the regular townies, which I created in an empty template.

I had hoped that Sims 3 would improve the personalities and that the randomness of having families in the background moving on without us would aid in the storytelling, as someone mentioned above. However, after several hours of game play, my second generation now has children of their own. It happened so fast, that I am not attached to my sims like I am in Sims 2. I barely know the neighbors because I don't play them. While my sims can socialize with them, I don't have any connection to them other than one is ugly or one is chubby or one is cute. The 'legacy' part of the game moves to fast for me because we are focusing on just one family and then on one branch of the family rather than alternating between a group of interacting families.

This isn't necessarily a bad thing, its just different and I must learn to adjust my thinking. Rather than attach to the individual sims, I need to attach to the entire legacy, the family generations. I need to force myself to do more with the townies, get to know them, spend more time with them, because their lives will go quickly as well. I also changed to a longer life span hoping that will help.

The other issue I have is that in Sims 3 there are some things you just can't do until you do something else first, such as make a certain recipe or plant a certain item. This bugs me as its simply not realistic. I should be able to plant everything..but maybe I won't be able to make a good quality until I get to a certain skill level. It also bugs me that if you some things can't be moved from the inventories so are lost if you change families. I have lost valuable things that are stuck in my inventory when I change families. However, these are minor things and once I learn the game, they will simply be inconveniences.



39  TS3/TSM: The Pudding / The World Of Pudding / Re: OK, so why would I want this mess? on: 2009 May 30, 16:15:55
There's no one to kill!

I have seen some creative ways to kill off townies and unwanted Sims. Also, in a way, you kill off the bugs of this game and torture EA and paysites constantly. Wink I think that goes quite well with your killer instinct.
40  TS3/TSM: The Pudding / The World Of Pudding / Re: OK, so why would I want this mess? on: 2009 May 30, 01:32:05
I played Sims 2 since it came out..wasn't that 2001? So for 8 years!  I was also awed by the difference between Sims 2 and Sims 1 and the bugs didn't bother me because it was such a cool game!  When things were a bit boring, I could add new custom careers and make a medieval hood or a Victorian hood...or a hood in the desert or in the mountains. I could make Northern Exposure into a hood!  With Sims 3, we are stuck with the same rabbit holes and without them, I don't think you would have the careers at all. You could live off the land and off writing novels or fishing I suppose, but half the game, the careers and career opportunities would be gone.

This game is a nice casual game, but I find myself logging out every once in a while due to boredom already. With Sims 2, I would play and play and suddenly realize 4 hours had passed and the sun was coming up! I don't think I will be playing this for 8 years unless they give us more content and don't expect us to get it from the Sims Store for astronomical prices.
41  TS3/TSM: The Pudding / The World Of Pudding / Re: OK, so why would I want this mess? on: 2009 May 29, 20:44:31

Somehow, TS3 smells to me of a rather unbalanced game. Maybe it's just me, and I haven't fully explored the game, but I have the feeling TS3 can be a great game for some players and crap for others: a strong dichotomy which would have never been happened in TS2.

I'm still playing TS2 for now, and sitting on the fence; I'll give TS3 another go some day, but the gameplay so far has only bored me to death, just like Spore. :/

I LOVE Bartle and I think maybe you have something here. Sims 2 appealed to a variety of people on the hierarchy, maybe killers a little less than the others. Sims 3 appeals to the achievers most of all I think, maybe a bit to the explorers although once you have collected umteen rocks and seeds, it gets a bit boring. I have taken the quiz in the past and am a socializer, which is probably why I enjoyed Nightlife the best and the lightbolt attractions. The chat nests are very nice but again, its all the same thing. Building a romance is so easy and so predictable compared to Nightlife.

Or maybe my expectations were just too high. I had hoped the AI with the townies would be better and its disappointing. Genetics are screwy, romance is dull, keeping friends is really hard and no nightclubs to hang out in! I used to love having a bar/nightclub business and just watching the sims interact. Something is missing..and I can't quite put my finger on it. Some say Sims 3 seems more alive..but to me, it doesn't. It seems less interesting somehow...could it simply be the missing expansion packs?
42  TS3/TSM: The Pudding / The World Of Pudding / Re: OK, so why would I want this mess? on: 2009 May 29, 19:12:03
Jorganza, That is because it plays like a game and all games get boring after playing them over and over. I can see myself eventually getting this, playing for a while, and then putting it away until the next expansion pack, playing for a while, putting it away....rinse and repeat.  As someone said somewhere, its more like Harvest Moon or Animal Crossing than a toolbox/dollhouse/sandbox.

Of course, I keep thinking with enough mods and the ability to ignore some of the things you don't like, the game could be more similar to Sims 2. But that probably won't happen until all the expansion packs are out..maybe another 8 years?
43  TS3/TSM: The Pudding / The World Of Pudding / Re: OK, so why would I want this mess? on: 2009 May 29, 17:39:34
I am on N99 and I am definitely not a cheerleader...yet no one has told me to leave. They do have a rosy view there but my guess is things will be different after they play the final game. Some people just want to believe it will all be okay...or maybe they have different expectations. I must admit, I actually feel a bit sorry for some of them. When their Sims spawn random babies, or they can't find an acceptable female for their Sim son, or all their hard earned inventory items disappear because they switched households, or their other family moves away, they will be ranting as well, begging modders to fix the problems. Disappointment can be very difficult and I fear some of them are going to feel pretty bad in a couple of weeks.
44  TS3/TSM: The Pudding / The World Of Pudding / Re: Store & Exchange Open for viewing on: 2009 May 29, 16:13:50
The lots seem to have the same picture quality as the buildings in Spore. You can't see the back or floor plans - though I can't be absolutely sure on that because the site will barely load for me on Firefox and IE. Half the images refuse to load as well, but from what I have seen there really isn't anything I must have. And for the life of me I cannot understand what is with the toilets EA makes that look like adult-sized training potties.

I had the same problem and had to turn off my pop-up blocker. That helped a great deal.
45  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 20, 23:44:33
getting traits from friends (I talked to a guy and gained 'friendliness' or something like that.

That's not you "gaining" the trait, that's figuring out the traits of the person you're talking to. When you meet people, you have no idea what their traits are at first. And gradually you learn more and more of them the more you talk to someone.

That happens in Kudos too. You see Huh instead of traits until you get to know the person.
46  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 20, 20:20:05
I didn't mean Sim Social, I mean the actual Sims 3 game. I went to the bookstore, clicked on it, and it asked me if I wanted to shop. I clicked that I did, my sim disappeared inside and a catalog of sorts opened so I could shop. It was just like Kudos 2. I honestly do not see a lot of difference in the basic game play...going to a restaurant, getting traits from friends (I talked to a guy and gained 'friendliness' or something like that. Sims 3 is more about time management and strategy. You even get happiness moodlets, just like doing things raises happiness in Kudos.

I suppose you could ignore all that and just play like in Sims 2, but I have a feeling you would have a miserable Sim and he/she would show you how miserable he/she was. I think we are going to have to pay attention more to what the game tells us our Sim wants.
47  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 20, 19:33:36
Last night, while the Sims 3 was downloading, I played Kudos 2, a game I really enjoy. Then today, I played Sims 3. The similarities are remarkable. In fact, other than the fact that you move your Sim around rather than stare at an avatar on the screen and you reproduce, its almost exactly like Kudos with some enhancements. I wonder of the maker if Kudos received some money for this? Even the avatar smiling when she is happy or frowning when sad is from Kudos. I am waiting for the snowfall and snowball fights...oh, but we don't have seasons yet, do we? Smiley

The person who said this was like a text game is correct. I like Kudos so will probably be okay with this but it isn't the same game as Sims 1 and Sims 2. It very much feels like a strategy game rather than the toy, as Pescado calls it, that we had with Sims 2.
48  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Re: Community Time Project v0.4a/v0.5a Pets/Seasons/0.6 FT TEST ONLY on: 2008 December 29, 16:30:45
I have AL and Community Time and my Timer is still in the catalog with no problems. I am guessing you downloaded something that replaced the Timer. You can use Clean Installer to see if you have a duplicate or remove part of your downloads until it returns and then add things back slowly.
49  TS2: Burnination / The Podium / Re: Skewed Neighborhood Demographics on: 2008 December 08, 15:12:11
Thank you. I took that out due to a conflict but guess I need it again. Smiley I appreciate the response.
50  TS2: Burnination / The Podium / Re: Skewed Neighborhood Demographics on: 2008 December 08, 06:08:44
I have the same problem. All my social townies are females. I have created three apartment complexes..one with 4 apartments, one with 5 apartments and one with 10.  Every single social townie is a female. I even left one apartment without saving so they would regenerate, and again, all females. This wouldn't be so bad but this is a medieval neighborhood and I would like some males in the apartments.

I have created these apartments over several days, quitting the game and saving in between.
Pages: 1 [2] 3
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.093 seconds with 18 queries.