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27
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TS2: Burnination / The Podium / Re: My toddler wants to buy new clothes?
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on: 2006 February 15, 09:37:11
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Hmmm, I don't believe so. Actually now I think about it the mother was disposable (just to enable the family to be created) and there was no father, or prehaps there was a disposable father too but I woulda remembered such a handy "see the ghost of a sim I'm killing anyway" want.
I unlocked the errant want and there were no other problems with the family altough I made the lad a bit of a deviant as befit his incest want.
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33
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TS2: Burnination / The Podium / Re: Maybe dormie vulnerability isn't such a good thing
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on: 2006 February 13, 05:40:55
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To make life more *ahem* interesting for my dormies, I've taken to playing dorms without a cafeteria cook. So the dormies starve if my sims forget to feed them, kind of like pets.
Trying to keep the dormies alive actually presents a semi-interesting challenge. I call it the Dormie Asylum.
In my dormie asylums I create a "vanishing room" where all the myne doors lead into, and I also APO lock the area and force the dormies to sleep in proper rooms most the time, altough every few days they insist on going into the vanishing room so I temporaily unlock the door to the area.
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36
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TS2: Burnination / The Podium / Re: What must NOT be put into inventory?
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on: 2006 February 06, 19:33:33
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Hmmm, why shouldn't beds be carried? I noticed problems with one of my orphaned, living-alone Sims I sent to uni. I stashed her coffin and cow plant and some other stuff in the inventory, when I unpacked them I noticed that some items (coffin and cow plant anyway) couldn't be placed next to walls - they had some kind of strange 1 tile wider footprint. Anyway I just moveobject'd them to the desired locations and they functioned fine with no apparent problems. I also carried a tombstone and car with her . Neither seemed to end up bugged.
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40
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TS2: Burnination / The Podium / Re: Harder finances hack?
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on: 2006 February 01, 10:31:28
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The amount of money you make is unchanged, but you can no longer skip the first 8 levels of a career track, nor are you always guaranteed to reach the top, because some jobs have a limited number of vacancies, in some cases a very HARD limit set by cold hard facts, and if a sim already occupies that job (Mayor, for instance), YOU CANNOT HAVE IT UNTIL THE OTHER PERSON RETIRES! Well that's definitely a big improvement! Might make those career LTW's mean something! $250 per child sounds good. It might be a challenge to actually get an orphaned teen through private school. Well, not really. But I could pretend it would make it a challenge... actually I think a teen could afford that with their dead end job alone. Maybe it does need to be higher...
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41
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TS2: Burnination / The Podium / Re: Harder finances hack?
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on: 2006 January 31, 19:44:32
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Awesome. Raising bills and NPC expenses, and adding taxes for rich families would go a long way to keeping the financial side of things interesting. Would it be possible to have a weekly tax based on how much was earned (or networth change) during the week?
The more I think about it, the more it makes sense to increase the drain side of thing rather than reducing the income, helping to avoid stagmentation.
I can use the mortage shrub (hacked to $10000, 3% interest) and familyfunds to start off families in debt / poverty.
There are also some inventory exploits, for example having university students bag everything that isn't bolted down in dorms and the SS lot. Of course I can always just abstain from this except when it makes sense, for example I ofen end up with orphaned teen families (this has almost nothing to do with taking delight in parenticide!), and it sucks when the teens move to college and lose all the value of their house, and then they can't afford to move back into it after uni. But I can at least use the inventory to let them carry all their possessions around as they transition between lifestages.
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42
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TS2: Burnination / The Podium / Re: Zodiac Compatability
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on: 2006 January 31, 00:05:11
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This is great. I never thought about making two cheese sims and having them devoted to one another because of their mutual interest. Oh yes! And when a GC sim greets another GC sim they don't use a standard greeting, instead they yak about grilled cheese!
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45
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TS2: Burnination / The Podium / Re: Harder finances hack?
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on: 2006 January 30, 21:06:54
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I wouldn't mind small meals at work, but the "I had all you can eat at school/work so wont need dinner" bit seems a bit strange to me . I've noticed teenagers can easily starve to death when going/sneaking out . edit: As for fun drain....meh. Fun drain is nothing when you have the Sport of Kings. Oddly, I'm not actually a sim slave-driver/task-master, I mostly let my sims be lazy free will bums. Now, the reason I like fun-drain is it lets my sims engage in fun social activities without being plauged by ADHD. This is why i like the teens, their fun is rotten by the end of a long days school, homework and work, and they can spend the evening with their friends playing pool, smustling, group freestyling or whatever. Heck, sometimes I even let them watch TV.
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46
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TS2: Burnination / Planet K 20X6 / Re: Sit-On-Your-Hands Challege (unrefined)
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on: 2006 January 30, 19:52:59
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Okay, here's some refinement, rules I might try playing by. Using ISBI termionly so "Torch Bearer" is the controlled sim.
The Torch Bearer can be controlled on weekdays (only), for 3 hours every day (the 3 hours after waking up) Non TB's can be controlled on weekends (only) for 3 hours.
All of JM's incredibly awesome hacks can be used, like bathroom uses you, bed clock, macrotastics etc, but of course can only be configured during the control-period.
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47
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TS2: Burnination / The Podium / Re: Harder finances hack?
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on: 2006 January 30, 19:42:23
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The problem with that is that working is less effort than not working. If your sim works, he spends a goodly portion of the day not having to do anything. If he doesn't work, he now has to do something instead.
Yeah this bugs me too, I kind of like the teenage stage because they actually have some serious fun-drain and then need to build fun up again, and their jobs suck. Work should bottom out at least 2 or 3 of Fun, Comfort, Hunger or Social (I cede sims should pee at work). Some careers should be fun (like artsy ones), some comfortable (like business?), some social (like Politics) and some get free food (culinary). And ones like criminal/science should suck at all motives, but pay fairly well. And there should be bad days, that randomly hit motives extra hard. And what's with kids getting free all-you-can-eat breakfasts at school? What kind of sick capitalistic communistic anarchist utopia do sims live in?
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48
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TS2: Burnination / Planet K 20X6 / Re: Sit-On-Your-Hands Challege (unrefined)
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on: 2006 January 30, 19:26:52
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Please include other suggestions that will make us micro-managers squirm! Combine with e-mail for pants-wetting goodness. Combine with ISBI, so your one controllable sim can only be controlled for 3 hours a day then becomes an idiot too hahahahahah.
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49
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TS2: Burnination / The Podium / Re: Harder finances hack?
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on: 2006 January 30, 17:02:51
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Mainly because the challenge is based on tedium & repitition rather than being clever. I always prefer to mix it up, like for a prosperity challenge I might have an email family (because some sim seemed ideally suited to the open-air lifestyle) and a mafia family and if the mafia wants to whack another families sim I'll do it dagnammit. And there's no freaking way I'm actually going to take the time (or keep the notes) to score the things and I'll reloooad if I want tooo. I somehow doubt a legacy highscore would earn me any respect or self-worth anyway.
Frankly, I'm frustrated by how darn easy the game is, especially with NL dates which are "Aspiration on Demand", University Perma-plat was bad, then came dates! I respect that it's easy for the non-hardcore players, but it's not just easy, it's trivialized! And it has become more trivial with each expansion, as if EA is deathly afraid of adding anything remotely hard! I think I might have to start playing alternating want/fear days to raise the level of sim-suffering to tolerable levels. Sims need to have bad days too! </rant>
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50
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TS2: Burnination / The Podium / Re: Harder finances hack?
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on: 2006 January 30, 16:00:41
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If anyone is wondering why I would want it to be financially harder, it's not just because I enjoy torturing my sims / myself, I feel it'd make legacy "challenge" (and prosperity and so on) more interesting, because as it is generation zero earns "more money than can be reasonably spent" and all subsequent generations live in luxury. Heck if I had it my way they'd start with a mortage rather than money and pay 3% interest a day. Actually I should hack inge's mortage shrub to my likings...
... woohoo. There, costs $10,000 and charges $300 a day, since I've never modded anything in TS2 before I now feel a tiny bit more awesome than I was.
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