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76  TS2: Burnination / The Podium / Re: Why don't CC wedding cakes work? on: 2009 March 01, 00:24:55
At a guess, considering they seem to mostly have wedding items, pro-nup, nup as in nuptial.
77  TS2: Burnination / Planet K 20X6 / Re: EAxis House of Phail: Feb 09 on: 2009 February 28, 21:16:58
Personally I think that entries are still 'valid' until the next thread is posted. Also, this one wasn't posted until a week into February, the shortest month.

But honestly, it's not really a competition as such, there's no deadline.
78  TS2: Burnination / Peasantry / Re: Cosy Lane Real Estate - 1x1 lots on: 2009 February 28, 01:11:40
Six lots this time -- lots 9 through 14. Lots 9, 11, and 13 are community lots, designed to go next to each other. 10, 12 and 14 are residential.


10 Cosy Lane ($41,368)



Interior:


Roof:


Children's cubby house:


Lower level:


Upper level:


Download 10 Cosy Lane.


12 Cosy Lane ($30,330)



Downstairs:


Upstairs:


Download 12 Cosy Lane.


14 Cosy Lane ($28,756)



Downstairs:


Upstairs:


Download 14 Cosy Lane


Cosy Lane Pool (#9; $23,244)



Downstairs:


Upstairs:


Download Cosy Lane Pool.


Cosy Lane Books and Coffee (#11; $21,639)



Downstairs:


Upstairs:


Download Cosy Lane Books and Coffee.


Cosy Lane Witchery Emporium (#13; $15,730)



Downstairs:


Upstairs:


Download Cosy Lane Witchery Emporium.
79  TS2: Burnination / The Podium / Re: Baby Roaster Excluded From Ballot! ROCK THE VOTE! on: 2009 February 25, 21:41:24
I voted:
Quote
Honestly, the only reason to exclude the roaster would be if it would win. There'd be no need, otherwise. Just let it lose quietly and without fuss. What are you afraid of?

Also, this is another write-in vote for the babby roaster, and I think the number of deleted posts here already is rather telling. +1 deleted post.

Personally I doubt it'll do much good. Unfortunately. When was the last time a write-in candidate won, in anything?
80  TS2: Burnination / Planet K 20X6 / Re: EAxis House of Phail: Feb 09 on: 2009 February 25, 19:47:57
It's just the island snack shop thing... None of them looked quite right for that place, but the island one was closest.
81  TS2: Burnination / The Podium / Re: Sims 2 and Windows 7 on: 2009 February 24, 14:35:49
I held on to Win 98 for as long as I possibly could. I liked it. By the time I replaced that computer, all the secondhand ones around were already on XP, which I've been using ever since, even paying extra to get it on my new PC last year instead of Vista.

Win98 caused me fewer problems than XP, which also has been mostly flawless. The biggest 'issues' have been with compatibility for older games. (GRRR at Alpha Centauri: Alien Crossfire. The patches are what broke it, the patches that were rolled into the CD version I was trying to install from. I had to 'pirate' it to get an XP-working version.) Said issues are more than enough to convince me to not go newer, at any cost.
82  Awesomeware / The Armory / Re: Apartment Hack: Now For Non-Fat Gwilly People! on: 2009 February 22, 17:02:03
I have a problem that I have not seen reported here. 
 My apartment sims' neighbors will not visit after accepting the invitation by phone when this hack is installed.
 I have tested it by removing one mod/hack at a time, and also by removing all mods/hacks and replacing them with the most recent version of The Director's Cut.  When apthack is removed the neighbors show up.
 I have to admit that I downloaded and installed the EA patch for Apartment Life.  Perhaps this is the conflict.
 I would really like to play with the Apthack.  Do you have some solution for me?
 



I'm having the same issue.  Sim neighbors stand me up constantly.  I'm going through the testing phase right now. I'll update if I find a seperate solution.

Can you not just knock on the apartment neighbour's door and ask them to come out? Works for me. (Except after 10pm, as apparently neighbours need their beauty sleep.)
83  TS2: Burnination / Planet K 20X6 / Re: EAxis House of Phail: Feb 09 on: 2009 February 22, 16:46:42
Hmm. I went in to check, and you're right, it doesn't appear to be there in AL.

Unless I'm looking in the wrong place?

84  TS2: Burnination / Planet K 20X6 / Re: EAxis House of Phail: Feb 09 on: 2009 February 21, 22:35:33
There's a roof slider? Hmm... In AL, you say? I must look into this.
85  TS2: Burnination / Planet K 20X6 / Re: EAxis House of Phail: Feb 09 on: 2009 February 21, 18:22:49
Okay, so, I'd actually finished the lot when I exited out to hood view. I went in today and experimented with roofs (Really, spell-check? Roofs? Shouldn't it be rooves? No? Okay then.) since I figure this lot should look decent in the hood as well as in the lot itself. (Especially as the exterior is far more imposing than the interior.) I had to raise the roofing from the 10 degrees of the old picture to 35 degrees to make it not look horrible in hood view. (It could have gone down to 30 if I hadn't roofed over the food thing.)

Anyway, it's a comm lot, imaginatively titled Tomb of the Ancients. The blurb is as follows: Located deep in the jungles of your local neighbourhood are wonders and mysteries just waiting to be discovered by you, the lucky one millionth visitor!

Price: $45,281

(If you want to change the roof yourself, the cheat is roofslopeangle 35 where 35 is the degree of angle you are after.)



'Upstairs' (original building)


'Downstairs'


And the hood shot:


Download it here.

...

And I'm done for the month. Hurrah!
86  TS2: Burnination / Planet K 20X6 / Re: EAxis House of Phail: Feb 09 on: 2009 February 21, 08:37:28
I was working on another, a community lot, and I was quite pleased with the look of the roofing, here:


But I'm not so sure about the roofing in hood view...
87  TS2: Burnination / Planet K 20X6 / Re: EAxis House of Phail: Feb 09 on: 2009 February 19, 07:23:46
@Faizah: Cottage hill. It's laid out well enough but unfortunately a bit beige for me. Not that that's your fault, it's just that my parents were very fond of beige and it's kinda put me off for life.

Pond Row. Now this is very country. I like it but wonder how the stair routing would go? Still I guess it would only be a small family. I like the top balcony amidst the roofs.

Heh, well, I do have a fondness for shades of brown, and beige is one of those. But, noted. It is a little extreme with the beige, now that I take a look. That may be what was bothering me about that one, there was something 'off' about it, I just couldn't put my finger on it.

Pond Row really isn't intended for more than one or two Sims, as is, though the upstairs could always be extended where the roof is. But there shouldn't be a problem with the stairs, they're the modular type, which allow for multiple passengers at any one time. The only problem might be the roof-top landing not allowing sims to pass, being just one tile, but there's nothing to do on the roof but stargaze, so I don't imagine it'd be a high traffic area. And, of course, the stairs can be locked at ground level, to keep pesky visitors out. (I recommend setting the BUY in the stairwell bathroom to family-only.)
88  TS2: Burnination / Planet K 20X6 / Re: EAxis House of Phail: Feb 09 on: 2009 February 18, 17:31:38
As for that 'idea' I had... I present 10 Old Road, also in dorm and apartment flavour. (The pictures are of the residential version... The apartments include the bathrooms, the dorms just cover the bedrooms. In the case of the basement, the bathroom door was moved on the dorm version. The dorm version also has the dorm-chef stove.) I tried to give it an 'added on' look, with the three story part of the building obviously of different construction to the two story part, as if some enterprising sim had tried to add to the original, but was unable to find exactly the same materials.

Price: $54,777 / Rent: $363-$473

Sleeps 8 in residential, divided into four in the dorm and apartment versions. (Each area sleeps two, though dorms can only have one occupant.)





Basement:


First Floor:

(I recommend replacing the gnomes at the end of the walkway with The Cheat.)

Second Floor:


Third Floor:


Download the residential version.
Download the dorm version.
Download the apartment version.
(I have all EPs, FFS, GLS, K&B, H&M)
89  TS2: Burnination / Planet K 20X6 / Re: EAxis House of Phail: Feb 09 on: 2009 February 18, 12:25:58
I'd be interested in hearing about that too. I mean, it does seem like it would work, as apartments. (Two, the upstairs rooms, with the bottom level - kitchen/living - as communal, most likely.) If anyone wants to do that, excellent!

I'd convert it myself, but I've just had another idea for an apartment-style version of this lot. (I suspect I'll be offering this one in both dorm and apartment versions, but it all depends on how well the build goes.)
90  TS2: Burnination / Planet K 20X6 / Re: EAxis House of Phail: Feb 09 on: 2009 February 18, 08:42:36
My entry on page 1 of this thread, or one of the two on page 5? I'm thinking you mean the first, from the gist of your comment (external staircases, tiny studio apartment-sized floors, etc) but the individual floors already have bathrooms.
91  TS2: Burnination / The Podium / Re: Removing non-default skins - how bad is it? on: 2009 February 17, 08:36:37
I see. That's about what I expected, really. Since I don't fancy trying to keep things around forever, I think I'll give custom genetics a miss. At least I have decent default replacements.
92  TS2: Burnination / The Podium / Removing non-default skins - how bad is it? on: 2009 February 17, 06:24:20
I haven't got any skins in my game that are not default replacements at the moment. What I'm wondering is, what would happen if I installed and later removed custom skins? Would it break any Sims 'wearing' them, would those sims just default to some other skintone, or what? Same goes for hair and eyes.

I'm thinking of getting some geneticised skins, or geneticising them myself if I can find a tutorial. Would removing a geneticised skin be different to removing any other skin? (ie, would they 'default' to a close genetic match?)
93  TS2: Burnination / Planet K 20X6 / Re: EAxis House of Phail: Feb 09 on: 2009 February 15, 09:02:11
I had a quiet day (hurrah!) and an idea rattling around in my head, so I've made another already... 10 Pond Row costs $31,896. It was inspired by O'Neill's cabin in Stargate, though at best it's just a vague likeness.







Obviously I took out all of the trees, replacing them with different trees, in different places. I did try to preserve the feel of the lot, though.

Upstairs:


Downstairs:


Download it here. (I have all EPs, FFS, GLS, K&B, H&M)
94  TS2: Burnination / Planet K 20X6 / Re: EAxis House of Phail: Feb 09 on: 2009 February 14, 14:12:33
I've been hanging on to this one for a week, because something just wasn't right. I went in today, finally, and decorated it. I used the same street name as one of my lots last month, and I think I'll do this in future, build little 'theme' sets of House of Fail houses.

Anyway, here it is at last, 10 Cottage Hill. It can be yours for just $44,190!





(Yes, every tree and shrub is in its original place.)

Downstairs:

(The three 'nursery' rooms can be converted to single-bed bedrooms and/or bathrooms as needed.)

Upstairs:


Download it here. (I have all EPs, FFS, GLS, K&B, H&M)
95  Awesomeware / The Armory / Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION on: 2009 February 14, 06:06:39
The platinum aspiration is pretty much permanent from what I've seen. LTW satisfaction can be toggled, aspiration satisfaction can not. Which is annoying sometimes, because my born in game sims all manage to get there before leaving uni.
96  TS3/TSM: The Pudding / The World Of Pudding / Re: TS3 L&P on: 2009 February 11, 03:21:11
I was initially not that hot on OFB, but, since I've purchased it, I've realised it really is my favourite EP.

That said, I am so not interested in seeing what goes on at my Sims' day to day jobs. If I wanted to see my Sims being bossed around, I'd be bossing them around. All 'going to work' would do would be to interrupt the flow of bossing.

Besides, how would that even work? Different sims are in different careers, and all. I can just imagine trying to follow 8 sims through their individual but coincidentally 9-5 Mon-Fri jobs. No thanks!
97  Serious Business / Spore Discussions / Re: Galactic Adventures EP - new sneak peak video on: 2009 February 04, 20:35:16
I would be happy just being able to fill my existing ally slots with my own vessels. You can fill your creature pack with your own creatures, after all.
98  TS2: Burnination / Peasantry / Re: Cosy Lane Real Estate - 1x1 lots on: 2009 February 04, 20:29:23
I love the roofing! Gorgeous little house, I'd live there! Cheesy

A heads up here, the octagonal roof bleeds over the single bed a bit, but my test sim had no problem relaxing on it, it seems it's purely graphical.
99  TS2: Burnination / Peasantry / Re: Cosy Lane Real Estate - 1x1 lots on: 2009 February 04, 11:00:22
Okay, I tried the lot adjuster thing, and it was a lot easier than it looked. This is what I did with it:

8 Cosy Lane (Price: $20,377)



Downstairs:


Upstairs:


Download: Here
100  TS2: Burnination / Peasantry / Re: Cosy Lane Real Estate - 1x1 lots on: 2009 February 04, 07:14:52
I'll look into the lot adjuster thing, but the excess space doesn't really bother me. I'd be too concerned that I'd build the lot in the wrong place and cut half the lot off if I tried to shrink it. Heh.

As for the greenhouse, I actually built it with plantsims in mind, which is why the lot is packed with those garden lights.

And the house on stilts was made because I was missing Darwin in this heatwave. Though I'm not sure why I made it so dark. I never do dark.
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