I gathered this information through XML files, and though it might be interesting to others too.
EDIT: added XML files which hold all these properties and more. You can open them with notepad, but I recommend free program XML Maker for better viewing and understanding, you can get it here
http://symbolclick.com/.
There are several types of community lots, for example library, gym, pool.... Almost all of these community lots are unique because of their buff's, nonplayer sims visiting times, crowd size and map tags.
How to build a spesific lot typeI found out what makes a community lot of a certain type to be that type and not other. Lot needs to fullfil these conditions.
Empty - self-explanatory
Simple - doesn't fulfill any other condition
Fishing Venue - min number of fishing spots needed on a venue before the game will think it is fishing venue = 1
Park - min number of park objects needed on a venue before the game will think it is a park =3
Big Park - min number of park-objects before the park counts as a big park = 12
Beach - min number of beach objects needed on a venue before the game will think it is a beach = 1
Pool - min number of pools needed on a venue before the game will think it is a swimming pool =1
Art Gallery - min number of arty objects needed on a venue before the game will think it is an art gallery =16
Library - min number of bookshelves needed on a venue before the game will think it is a library = 12
Gym - min number of gym objects needed on a venue before the game will think it is a gym = 4
Graveyard - min number of graveyard objects needed on a venue before the game will think it is graveyard = 4, min number of mausoleums needed on a venue before the game will think it is graveyard =1.
Rabbit hole - any type of rabbit hole, except mausoleum. At this point lot looses its identity and you can see only the rabbit hole’s map tag. I think this is done so you can have many different rabbit holes on the same lot, like with Mirabello Plaza you have theatre, bookshop and grocery shop all on the same lot and three different map tags.
These lot types are listed in override order, meaning that once you fulfill a condition for an art gallery, this lot can’t be a pool, even if it has a dozens of pools. Or if you have a gym, you will get a gym buff and won’t get a library buff, even if you have 100 bookshelves on the same lot.
I don’t know what graveyard objects are, park objects etc., but they do seem to be pretty logical. For example, I found out that beach umbrella is a beach object, and grill is a park object, while chairs and tables aren’t. That’s why Maywood Glen isn’t considered a park, even though it looks like a park type.
Where to have a party and where notParties:
You can rent these places for a party:
Pool – 300$
Small Parks – 200$
Big Park – 250$
Beach Venue – 250$
Fishing Venue – 150$
Art Gallery – 400$
I always wondered why I can’t have a party at Recurve Strand (small beach) or at Maywood Glen (one with a chess set and a couple of tables. Now I know why: game simply considered them misc. lots, and those can’t be rented out for a party. By adding a couple of grills and a swing set I could have a party at Maywood Glen
Misc. Plus to all these properties, there are also the ones about sim types visiting and crowd sizes. All those are logical. You will more likely meet sims from Athletic career at the Stadium; there will be more people at the big park, then at the small; there will be no one on the empty lot; more bookworms at the library, then at the gym and so on. If someone will want these information badly enough I will post it, it’s just that it's a LOT of it
If there is some other information about community lots you would like to know, please tell. I’ll try to find and post it.
On a side note: English is not my main language, and as much as I tried to keep this post grammatically correct, there are bound to be mistakes, at least structural. Please point those out to me in PM, if you'll bother enough (so not to clutter the thread) and I will correct them as soon as possible. Thank you.