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51  TS3/TSM: The Pudding / Facts & Strategery / Re: Comminity Lot's facts and tips on: 2009 June 26, 08:01:06
Nope. Beach is entirely defiant by a beach object on it. I know only of one for now - beach umbrella. I placed one umbrella and behold:



This was one of the empty lots near the military base. I think it hardly looks like a beach. Also, it's important to notices that beach overwrites small park and big park. So if you build a park and add one umbrella you'll get yourself a beach. Without the umbrella location doesn't matter, you won't get a beach.

After all my testing I'm pretty sure in this data. So if you think something isn't true or doesn’t work that way, please, test first in new game, preferably starting with a completely empty lot.

52  TS3/TSM: The Pudding / Facts & Strategery / Re: Creating Custom Neighborhoods: My Learnings on: 2009 June 25, 20:29:37
Then maybe you should report this to this thread http://www.moreawesomethanyou.com/smf/index.php/topic,15279.0.html. They are trying to figure out what makes it tick.
53  TS3/TSM: The Pudding / Facts & Strategery / Re: Comminity Lot's facts and tips on: 2009 June 25, 20:24:42
Well, maybe not by the inventory of the sim who's throwing the party, but I did thought of the sims who are on the lot at the moment of the call. Unfortunately I can't think of an object that sims can put in their inventory and it can be considered a park object, except picnic basket and fire pit which I already checked, and they aren't park objects. If you'll think of anything else, fill free to test.
54  TS3/TSM: The Pudding / Facts & Strategery / Re: Comminity Lot's facts and tips on: 2009 June 25, 19:38:58
Ok, just went back to that 'hood to check and the only thing I may have added, (I say "may" because I don't remember if I did this before or after wedding) is 2 chairs so that my teens could always do their homework together there. Everything else is exactly the same. No grills or fun objects. You mentioned something about traits affecting what kind of sims visit, the sims who got married there both had the LovesOutdoors trait, so maybe that had something to do with it.
Could you start a new game and check if you can have parties at Maywood Glen?
55  TS3/TSM: The Pudding / Facts & Strategery / Re: Creating Custom Neighborhoods: My Learnings on: 2009 June 25, 19:11:10
By buldozing lots with Beautifull Vista moodlet you loose it permanently. No solution was found yet, that I know about. The only workaround for now is to sledgehummer everything and then build the house that you like. Moving said lots also leads to loosing Vista moodlet.
56  TS3/TSM: The Pudding / Facts & Strategery / Re: Comminity Lot's facts and tips on: 2009 June 25, 18:52:35
Okay, brainstorming: if adding a swingset and a grill is all it took to enable parties at recurve strand, perhaps you need objects for food/fun in order to throw a party there.
Adding one swingset and one grill doesn't do the trick for me. Adding one more grill does.
Park - min number of park objects needed on a venue before the game will think it is a park = 3

As for Maywood Glen, I found out that chess table is a park object so by adding two or more grills, for example, I get a small park and can rent this place for a party. Proof:



And again three objects is a must, one or two doesn't work.

These things don't only affect parties. By changing lot type I'm also changing the amount of sims visiting, times of visiting and types of sims visiting. Roughly said, simple lot will get less visitors then small park, small park will get less then big park; also parks attract these traits: LovesTheOutdoors, Angler, GreenThumb, while simple lots don't have spesific preference.
57  TS3/TSM: The Pudding / Facts & Strategery / Re: Comminity Lot's facts and tips on: 2009 June 25, 18:18:16
Nope, I didn't change anything. The sims in question lived in the house directly in front of the park. This is why the party was so boring, there was nothing to do there but play chess and talk to each other. There weren't even enough chairs for the whole party to sit down.
Strange  Huh I even made sim propose, but he still couldn't choose this place. Can anyone else comment on this matter? Can you check, where you can't have parties and if you still can have it there?
58  TS3/TSM: The Pudding / Facts & Strategery / Re: Comminity Lot's facts and tips on: 2009 June 25, 17:56:49
I have found this is not true. I will check this when I get home, but it seems an art gallery only needs more than 3 decorative objects on a wall before it recognizes a lot as an art gallery. I'll have to check to see if it simply counts all decorative objects.

As I said I don't know exactly what arty objects are, I can only guess this includes statues and maybe something else, but I do know that paintings surely do count, you still need 16 of them, 15 won't work.  All my tests were conducted on completely empty lots.

I always wondered why I can’t have a party at Recurve Strand (small beach) or at Maywood Glen (one with a chess set and a couple of tables. Now I know why: game simply considered them misc. lots, and those can’t be rented out for a party. By adding a couple of grills and a swing set I could have a party at Maywood Glen  Cheesy

I had my first wedding party at Maywood Glen with the rental cost being about $200, so that information is incorrect.

I checked again with a new game of Sunset Valley and couldn't have a party there. Are sure you didn't change anything on the lot, maybe added something for the party before calling to throw it? I'm talking about the lot with a chess table and two tables in the suburbs with no roads by it.
59  TS3/TSM: The Pudding / Facts & Strategery / Comminity Lot's facts and tips on: 2009 June 25, 13:28:14
I gathered this information through XML files, and though it might be interesting to others too.

EDIT: added XML files which hold all these properties and more. You can open them with notepad, but I recommend free program XML Maker for better viewing and understanding, you can get it here http://symbolclick.com/.

There are several types of community lots, for example library, gym, pool.... Almost all of these community lots are unique because of their buff's, nonplayer sims visiting times, crowd size and map tags.

How to build a spesific lot type

I found out what makes a community lot of a certain type to be that type and not other. Lot needs to fullfil these conditions.


Empty - self-explanatory
Simple - doesn't fulfill any other condition
Fishing Venue - min number of fishing spots needed on a venue before the game will think it is fishing venue = 1
Park - min number of park objects needed on a venue before the game will think it is a park =3
Big Park - min number of park-objects before the park counts as a big park = 12
Beach - min number of beach objects needed on a venue before the game will think it is a beach = 1
Pool - min number of pools needed on a venue before the game will think it is a swimming pool =1
Art Gallery - min number of arty objects needed on a venue before the game will think it is an art gallery =16
Library - min number of bookshelves needed on a venue before the game will think it is a library = 12
Gym - min number of gym objects needed on a venue before the game will think it is a gym = 4
Graveyard - min number of graveyard objects needed on a venue before the game will think it is graveyard = 4, min number of mausoleums needed on a venue before the game will think it is graveyard =1.
Rabbit hole - any type of rabbit hole, except mausoleum. At this point lot looses its identity and you can see only the rabbit hole’s map tag. I think this is done so you can have many different rabbit holes on the same lot, like with Mirabello Plaza you have theatre, bookshop and grocery shop all on the same lot and three different map tags.

These lot types are listed in override order, meaning that once you fulfill a condition for an art gallery, this lot can’t be a pool, even if it has a dozens of pools. Or if you have a gym, you will get a gym buff and won’t get a library buff, even if you have 100 bookshelves on the same lot.
I don’t know what graveyard objects are, park objects etc., but they do seem to be pretty logical. For example, I found out that beach umbrella is a beach object, and grill is a park object, while chairs and tables aren’t. That’s why Maywood Glen isn’t considered a park, even though it looks like a park type.


Where to have a party and where not

Parties:
You can rent these places for a party:
Pool – 300$
Small Parks – 200$
Big Park – 250$
Beach Venue – 250$
Fishing Venue – 150$
Art Gallery – 400$

I always wondered why I can’t have a party at Recurve Strand (small beach) or at Maywood Glen (one with a chess set and a couple of tables. Now I know why: game simply considered them misc. lots, and those can’t be rented out for a party. By adding a couple of grills and a swing set I could have a party at Maywood Glen  Cheesy

Misc.

Plus to all these properties, there are also the ones about sim types visiting and crowd sizes. All those are logical. You will more likely meet sims from Athletic career at the Stadium; there will be more people at the big park, then at the small; there will be no one on the empty lot; more bookworms at the library, then at the gym and so on. If someone will want these information badly enough I will post it, it’s just that it's a LOT of it  Roll Eyes

If there is some other information about community lots you would like to know, please tell. I’ll try to find and post it.

On a side note: English is not my main language, and as much as I tried to keep this post grammatically correct, there are bound to be mistakes, at least structural. Please point those out to me in PM, if you'll bother enough (so not to clutter the thread) and I will correct them as soon as possible. Thank you.
60  TS3/TSM: The Pudding / Pudding Factory / Re: Faster Eating & Cooking on: 2009 June 24, 22:02:41
None of my three stinking guests used my showers, seems to work fine. Now we need fridges and we can pAAArty. Also, I understand correctly that none of these modifications can include store items, as they are buried somewhere?

On a side note, try not to double post. You can get sporked for this by allmaties pretty bad.
61  TS3/TSM: The Pudding / Pudding Factory / Re: Faster Eating & Cooking on: 2009 June 24, 20:44:10
Finished the Bathe Anywhere package,found a few files I missed.Removed the "InappropriateForVisitor" value for sitting on the toilet & in the bathtub.Updated file in 1st post.
I think that this is a two way street. Meaning that visiting sims won't hesitate to use your shower either. I didn't test this though.
62  TS3/TSM: The Pudding / The World Of Pudding / Re: Erm.. HELP :) on: 2009 June 23, 12:05:09
DO NOT delete Electronics Arts folder. This will delete all your downloads, saves, screenshots and what not. Also you may have other games there from EA. You can delete options.ini in \My Documents\Electronic Arts\The Sims 3 folder, the settings will reset to defaults. Or you may want to open the file with notepad and try to change things manually, but don't do this if you don't understand what it says inside.
63  TS3/TSM: The Pudding / The World Of Pudding / Re: Help with Pregnancy Cravings? on: 2009 June 23, 11:59:44
This was discussed already in another thread. The solution was to eat two non combinable things one after another.
64  TS3/TSM: The Pudding / Pudding Factory / Re: Child Only Sprinkler Mod on: 2009 June 22, 19:48:02
I use one from Simlogical. This page was very helpful : http://simlogical.com/slforum/index.php?topic=2762

EDIT: Here are:
NoAutonomousSprinkler -no one can use autonomously,
NoVisitorsSprinkler - active household can still use autonomously,
ActiveChildrenOnlySprinkler - only children of the active household can use autonomously.

In first two cases any sim can be directed to use a sprinkler and be asked to join to play without any problem. With ActiveChildrenOnly mod non active children can't use autonomously, but can be asked to join, while other ages can't use at all. Use only one!

This is my first attempt, so if there is anything wrong or not working as it should, please let me know. It did seem to be fairly easy and it worked flawlessly in my game, so I don't expect any problems.

65  TS3/TSM: The Pudding / Facts & Strategery / Re: Gardening and fertilizing on: 2009 June 20, 19:26:16
And leave no spawn behind thus freeing humanity from stupid genes, hense Darwin award.
66  TS3/TSM: The Pudding / Pudding Plots / Re: Whale Mart -- Swallow the rabbit holes whole! on: 2009 June 11, 09:02:52
That's why the best rabbit hole meshes would be the smallest possible cubes with doors, so we're able to fit them inside our own buildings.
67  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 June 03, 10:35:49
I just played with a magnet toy and I realized: this is exactly how build mode fills. Everything sticks to each other so fast, and you have to apply some force to unstick it and make it stick the right way. Aghh!
68  TS3/TSM: The Pudding / Pudding Factory / Re: TS3 Collectors Edition Car on: 2009 June 02, 20:08:21
I tried and it worked  Smiley
69  TS3/TSM: The Pudding / The World Of Pudding / Re: What would you call a Sims3Pack editor? on: 2009 June 02, 14:24:17
Fade, did you try using it to install Riverview?
Don't have Riverview yet, but I bet it won't work. They probably did something sneaky about it. Tongue
In case you missed, it's available in TS3 Store thread now. Though we can't make it work properly for now.
70  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 26, 10:17:39
Is there an option to auto-move family's belongings when changing houses? My lil' pixels finally can afford something better than a huge shoebox with a roof (god I hate building houses!), but when I think about draging-and-dropping the gazillion of plants, the shoebox starts to look not that bad.

Use move option on computer.

Edit: try also to read my posts on page 30 abobut moving.
71  TS3/TSM: The Pudding / The World Of Pudding / Re: Razor1911 release vs. Reloaded release on: 2009 May 26, 10:16:59
I tried to change households in reloaded version and most of my sims' inventory was gone, not all of it though. With rzr version everything stays intact. Can someone test this also, to confirm?
72  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 24, 20:13:07
Does anyone know what the omni plant behind the science center eats?  I have the option to feed it finally, but I am not sure what to put into her inventory to feed it so she can harvest it.

Whaterever you feed it, this you will harvest.
I discovered books, fish and every fruit and vegetable obviously. Maybe something else. It's interesting to see books on branches  Cheesy
73  TS3/TSM: The Pudding / The World Of Pudding / Re: The Good, the Bad, and the Randomly @Toaded on: 2009 May 24, 12:13:14

74  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 24, 11:04:38
Has anyone else experienced the randomized growth/shrinking of plants in build mode?  I tried placing sunflowers and discovered that, lo and behold, there appear to be at least 4 sizes of the plant!  The size you get appears to be random each time you place them (although I have gotten the same size twice in a row).



Edited to add the link, in case anyone can't see the image (as I can't): http://img43.imageshack.us/my.php?image=flowerss.jpg

It's intended behaviour.
75  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 24, 10:09:21
It's grey when moving out through "edit town" screen.
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