More Awesome Than You!
Welcome, Guest. Please login or register.
2024 April 26, 22:56:08

Login with username, password and session length
Search:     Advanced search
540270 Posts in 18066 Topics by 6513 Members
Latest Member: Linnie
* Home Help Search Login Register
  Show Posts
Pages: [1] 2 3
1  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2015 November 19, 13:02:40
I am using the latest build of awesomemod from 10.02. and I always get this NullreferenceException right after spraying the neighborhood with dew (to create an eutopian future):
System.NullReferenceException: GlobalFunctions.CreateObject: Object was created but unable to get proxy.  Possibly the medator instance is specifiying a script that does not exist.  Resource key for created object was 319e4f1d:00000000:00000000000008fe, guid was 0x0000000000000000

#0: 0x001a1 throw      in Awesome.Awesome.Motivator:Update (Sims3.Gameplay.Autonomy.Autonomy) ([8D17B700] )
#1: 0x00003 ret.void   in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:Update () ()
#2: 0x00294 ldthis     in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimUpdate:Simulate () ()
#3: 0x00027 leave.s    in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()
2  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2014 April 21, 13:25:12
Hello Mr. Pescado,
I got an expiration message today (04/28/2014). I don't know what your plans are but if you ceased to update this mod could you please remove the expiration? Otherwise we'd end up with unplayable worlds because we had to uninstall awesomemod.
3  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2013 October 28, 16:41:38
@Veryn_star The high tech skill should be below 3. Better try with zero.
4  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2013 October 28, 14:53:28
I'm using the latest test version of Awesome Mod and the only problem I've had has been when the time portal appears and my sim inspects it. My sim inspected it for most of the day in sim time and I couldn't cancel the action either. I had to use the resetsim cheat in order to break the loop.

This issue is not related to AM - I have the same without AW installed (using "only" Twallan's mods at the moment)
That could be related to the high tech skill. I experienced it myself and I also have read some reports about it and it seems a Sim with a high tech level greater 2 can't inspect the timeportal. I guess the Eaxis devs assumed that only Sims who have never been to the future and therefore have a high tech level of 0 inspect the time portal.
5  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2013 October 26, 13:24:33
I have just installed the latest test version and everything is back to normal.Yay!  Cheesy
6  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2013 October 25, 18:21:06
Before anyone slaps me for posting this in the bug section let me tell you why I did this:
I have always played my worlds w/o awesomemod between updates and it has never been a problem.
The fact that I face this issue now makes me think that something in the game code has changed in a way
that makes Sims with the "sacred" mark so severely corrupt that they get deleted as a consequence and maybe,
just maybe this is something that needs to be looked at in the process of updating this mod.
7  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2013 October 25, 15:37:37
I run my game patched to 1.63 and ITF now and awesomemod is currently not installed.
All my sacred households have disappeared but I hope this disaster is gone once I have the updated version of awesomemod installed.
Of course I didn't save those corrupted worlds. Currently I play a new game in a new world until this is fixed - hopefully.
8  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2013 January 02, 20:48:25
So I played for over a Sim-week now after installing the latest release.
I have also played different neighborhoods but my Sims still don't get abducted and just now I have seen an alien leaving a lot with a taxi again.
9  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 December 29, 16:10:50
I found a new release about two days ago (or was it yesterday?). Is the UFO bug supposed to be fixed with this?
Because it's not.
Just asking.
10  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 December 26, 20:53:35
On page 40 I reported that my Sims won't get abducted even if I trigger an abduction with a debug cheat. I was able to track it down to awesomemod now.
I removed every mod except for awesomemod = no abduction
Having every other mod installed except awesomemod = immediately successful abductions.
11  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 December 09, 23:28:12
How to find out whether your aliens own a UFO:
(I hope it's not against the rules to mention other mods)
1. You need Twallan's MasterController and MasterController Cheats
2. Click on a wall of any empty house
3. nraas -> Master Controller -> Add Sim -> Type of Sim -> Living
4. In the upcoming list find and select all aliens (there were never more than 3 in my worlds).
5. Have a look into their inventories.
12  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 December 09, 17:44:50
Does fixall or towderelicts remove UFOs from the inventory of uninstantiated aliens?
I'm asking this because I can't trigger an abduction scenario, no matter what I try. Even the debug command don't work.
I found out that none of the aliens in the world have a UFO in their inventory.
No UFO = no abduction
13  Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread on: 2012 April 17, 18:13:11
I wonder why there are no shows running in a neighborhood. So I got the idea a command
DisplayShowTimeCareersHistogram
(similar to DisplayCelebrityLevelHistogram)
would be a neat addition as it could show us how many Sims in any of the three Showtime careers we have and at what level they are.
14  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 March 12, 19:36:03
That incorrect cursor appearance is due to that freakin' tour book. Enter buy or build mode and back to live mode. Cursor should be correct again. No AM issue.
15  TS3/TSM: The Pudding / Pudding Factory / Re: Assistance with unlocks please. Sci-Fi crystals and mailbox on: 2012 February 22, 20:43:14
Thank you Phthon.  Smiley
Well I have just visited this link and it says the deletable mailbox can be found under outdoors/lawn ornaments.
That gave me the idea to switch over to "categorize by room" and there I found the sci-fi mailbox (without having the deletable mailbox mod installed).
Odd thing is it doesn't show up when I use the "categoritze by function" mode.
Anyway my problem is solved now. Grin
16  TS3/TSM: The Pudding / Pudding Factory / Re: Assistance with unlocks please. Sci-Fi crystals and mailbox on: 2012 February 22, 18:18:34
Yep buydebug/misc, decoration/misc, entertainment/misc, even decoration/statues.
17  TS3/TSM: The Pudding / The World Of Pudding / Re: I need a movie studio portal for Lunar Lakes on: 2012 February 22, 15:46:19
Thank you guys. Smiley
18  TS3/TSM: The Pudding / Pudding Factory / Re: Assistance with unlocks please. Sci-Fi crystals and mailbox on: 2012 February 22, 13:00:29
Hi nosoupforyou,
I have just installed that sci fi mailbox in my mods folder. The Resource.cfg file is okay and everything else shows up fine in the game but I can't find that mailbox.
In which category is it supposed to be?
19  TS3/TSM: The Pudding / The World Of Pudding / I need a movie studio portal for Lunar Lakes on: 2012 February 22, 11:59:01
Hi everyone,
I'm too stupid to do it on my own so I ask whether someone can make a movie studio portal for Lunar Lakes. The original one from Late Night is pretty big and needs a 40x40 lot at least.
20  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2011 December 03, 16:45:57
Since I have installed the latest version of awesomemod yesterday I can grab and move every object in live mode. Is this a new feature? I couldn't find anything about it in the manual. I hope I can turn that off in the config as I fear to accidentally move anything while I play.

EDIT: I disabled MoveInventoryObjects again and now everything is back to normal. However that setting doesn't work anyway in my game. I'm still not able to remove stuck cameras.
21  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2011 November 22, 13:22:24
I had this some time back with Twallan's Error trap. The cause was some maid unable to enter a room for cleaning due to a locked door. I bet these routing exceptions are still thrown. The only reason I don't face them anymore is just because I have unlocked all doors a long time ago.
22  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2011 October 20, 14:13:30
I get a core mismatch error (latest awesomemod version) when I start the game (Pets EP installed). Is this normal behavior because awesomemod is not built for Pets yet (at least the download page says so)?
23  TS3/TSM: The Pudding / Pudding Factory / Re: Sims 3 Generations imaginary friend doll on: 2011 June 05, 10:00:10
Thanks a lot Anach. I have been waiting for exactly this.  Smiley
Are you planning to localize the menu? I'm asking because all menu entries which do not inherit from the object base are empty in my german installation.
24  TS3/TSM: The Pudding / The World Of Pudding / Re: Late Night bugs & annoyances on: 2010 November 15, 08:46:48
Did you make sure all rooms are accessible? If you have, for instance, one bedroom which is only accessible for one specific family member, the maid will just stand there for several Sim hours, trying to find a path into the locked room and then leave at the end.
25  TS3/TSM: The Pudding / The World Of Pudding / Re: Late Night bugs & annoyances on: 2010 November 13, 17:47:10
Well here with the german version it's "Bridgeport". I thought Painkiller was just making fun of the name.  Cheesy

@Painkiller: Oh well forget it then.  Undecided
&§$%* EA!
Pages: [1] 2 3
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.087 seconds with 18 queries.