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51  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD on: 2010 June 14, 16:15:09
Missing texts in a couple pie menus.

When selecting another house the track on radar text is missing:



And when selecting another sim, I think that's the make sacred text? I don't remember but:




Schools are functioning. I've been running SC skilling and collections with zero problems so far and beyond those missing texts have not found any other problems yet.
52  TS3/TSM: The Pudding / The World Of Pudding / Re: Simbots are awesome on: 2010 June 14, 14:11:29
One step in the right direction: http://www.modthesims.info/download.php?t=407036
53  TS3/TSM: The Pudding / The World Of Pudding / Re: Ambitions: The Good, The Bad, The Ugly on: 2010 June 14, 03:05:11
Those screen caps do a pretty good job of getting the point across and as Claeric noted the atmosphere changes. One day can be clear and sunny and the next dark and gloomy.
There's one particular lot in the swamp that just screams for Aikea/Gelydh/Skeletal type deco (creepy basement and all).

Here's a couple more shots of the fog effects at night:






The new neighborhood deco is inspiring. There's tons of stuff that would fit perfectly in a spooky or post apocalyptic world. I'm hoping they're going to make it available when/if they ever fix CAW.





54  TS3/TSM: The Pudding / The World Of Pudding / Re: Ambitions: The Good, The Bad, The Ugly on: 2010 June 13, 23:23:32
Reports of this nature seem to have been divided into 2 separate ongoing threads (Ambitions: What's Fixed Ambitions: What's borked) already in this forum, though not entirely encompassing of the discussion Ellatrue is attempting to start here.

Myself? I love the Twinbrook neighborhood. Down south swamp squeeall lahkapigboy creepidom! Though the sims included bring a new level of fugly to the game and I feel EA really halfassed the storyline. The hood itself, though, fucking love it.

Also the in game world editor. While a little more fickle about placement than I prefer it's still awesome to be able to make those minor adjustments in order to make existing hoods more personal.

The professions? Meh. The idea was good in theory and I'm glad there are more career options but they're really only fun to run through once and some of them require too much micromanagement for my tastes.




55  TS3/TSM: The Pudding / The World Of Pudding / Re: Ambitions: What's borked on: 2010 June 13, 04:17:01
Wants are borked all over for my game. In a brand new hood to check things out my sim, Odd, keeps rolling wants to have his wife (who is living with him) move in, or to visit her house (which is his house), or to call her when she's standing right in front of him. He's also rolling wants to do things he just did or is currently doing (Go fishing, while he's fishing, cook a meal right after he's cooked a meal, etc.).

56  TS3/TSM: The Pudding / The World Of Pudding / Re: Ambitions: What's borked on: 2010 June 12, 18:00:52
Without the Perceptive LTR it's pretty near impossible to discover others' traits nowadays.
57  TS3/TSM: The Pudding / Pudding Factory / Re: Twinbrook Sims Un-Uglified. Kinda. on: 2010 June 10, 00:02:32
Quote
I decided to do some make-overs on some of the most obvious breeders for Twinbrook for future body-snatching
Fucking SEARCH MOAR.

I really don't give a fuck if you feel it would be a waste of time. In my game, it won't be, and apparently others feel the same way. Don't want it? Don't use it.


Getting pwned by pretty much everyone lately. You'd think is would discourage Claeric posting, but it would seem he's thicker skinned than an obese rhino.

I don't think it's a thick skin so much as it is being completely oblivious to the idea that his/her opinion on every/anything is not even an inkling as important or wanted as s/he thinks it is.
58  TS3/TSM: The Pudding / The World Of Pudding / Re: Ambitions: What's borked on: 2010 June 08, 15:18:37
Circus horrors! So my ghost busting sim was on the job at the Greenwood house when the following occured:

   

The conversation was apparently about the gun he was using. When she wasn't chatting, she appeared as a normal child.
59  TS3/TSM: The Pudding / The World Of Pudding / Re: Ambitions: What's borked on: 2010 June 08, 03:11:13
I had no problem clicking on thumbnails in the relationship panel to "chat" or "invite over" with AM installed.
Gotta be something else going on.
60  Awesomeware / Armoire of Invincibility / Re: TOOL: 3Booter, the Incooperative Game Kicker on: 2010 June 08, 01:46:16
It could be they did something. I pulled the limiter to test it out and ran about 2 hours and rarely went over 60. Stayed pretty consistently between 50-60fps.

eta: CAS bumps me up to a steady 100+ fps without the limiter.
61  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD on: 2010 June 08, 00:20:43
Actually it was after. Reading comprehension would lead one to note that in my post prior to all of that I mention that Ambitions (not the patch) turned the school into a career rabbithole and no doubt that's what's causing it to bork. I don't think I'm the only one that came to that conclusion.
62  TS3/TSM: The Pudding / Pudding Factory / Re: Twinbrook Sims Un-Uglified. Kinda. on: 2010 June 07, 22:42:27
Saving a .sim file with the same name as a premade sim changes that premade sim, for real? That's awesome...

Do I really have to hold your hand on how to bodysnatch?
63  TS3/TSM: The Pudding / Pudding Factory / Twinbrook Sims Un-Uglified. Kinda. on: 2010 June 07, 21:02:41
Update:
While working through the neighborhood to replace sims, I made the discovery that for some unknown reason on a few of the puddings the changes made were not actually saved to the binned sim. They should be fixed in this new file. I also did the sims I missed or had previously skipped.



Download: http://www.mediafire.com/?egmmnjtiimt

Note: Anything with a 1 after the sim name is a fixed version. The J_J.sim is a replacement for Jenny Jones-Smith. Since she can not be edited in game, I did a genetic mix of her parents to come up with the new one. Only base game hair and clothes were used on her so she should cause no issues.

Alternatively, here is one big .7z of all of them: http://www.mediafire.com/?ylajmygtuzj


__________

In the off time waiting for AM, I decided to do some make-overs on some of the most obvious breeders for Twinbrook for future body-snatching. Figured I'd share.

Sims modified:



Some of the sims included are homeless to begin with.
Most of the changes are just minor tweaks, some took a more in depth make over.

Examples:

Goodwin Goode after:



Blaise Kindle after:


Pheonix Prudence after:


Sofia Carlton before and after:
 

Terry A. Keyes before and after:
 



Files are .sim. Just drop them into your \SavedSims folder in \My Documents and away you go.
No CC was used, only facial features were altered.

Download: http://www.mediafire.com/?gkwqozxc5zw
______________________________________________

Part 2:



I think I got them all. Maybe not. Again mostly just some minor tweaks but a couple needed to be completely undone from the chin up.
Some more examples:

Buck Green before and after:


Justin Kayes:


Wei Keene:


Clark Peddler




Download for part 2: http://www.mediafire.com/?mtzyybwwdnq
*link replaced, extra Lincoln Baker removed from file
64  TS3/TSM: The Pudding / Pudding Factory / Re: Pudding Factory is for downloads: put your lame requests & WCIFs here on: 2010 June 07, 16:18:54
Very nice, pack rat. That's probably Rick and Delphy's original slider hack. They pulled it because they felt Johna's replaced it's needs.
65  TS3/TSM: The Pudding / Pudding Factory / Re: Pudding Factory is for downloads: put your lame requests & WCIFs here on: 2010 June 07, 07:00:52
So it is. Found this at MTS too:

Quote
Originally Posted by J. M. Pescado
Facial sliders must be core to function, but this feature is alreay included in AwesomeMod. Bodysliders are XML-based and do not require a core hack to function. However, they are not terribly useful for gameplay because the game will snap back those values to their "legal" range anytime a bodyshape update occurs. Because such sliders would not actually work in the long-term, and the fact that bodysliders are an XML deal and not core, this particular feature will not be added to AwesomeMod, as it would not function correctly.

Probably why no one has bothered to make an xml of it.

ETA: If you are determined, though, Drakah includes instructions in the readme that comes with his core sliders on how to create your own non-core. I haven't looked at it myself but this is his claim in the comments at MTS.
66  TS3/TSM: The Pudding / Pudding Factory / Re: Pudding Factory is for downloads: put your lame requests & WCIFs here on: 2010 June 07, 06:50:05
Really? I could have sworn changing the slider max in the config effected weight and muscle mass. I'll have to experiment now.
67  TS3/TSM: The Pudding / Pudding Factory / Re: Pudding Factory is for downloads: put your lame requests & WCIFs here on: 2010 June 07, 01:01:14
AM's slider multipliers appear to be functioning just fine.

If you're not playing in lieu of a ready version, you can always pop it in just to play in CAS. Otherwise, I'm not sure I understand why you would be looking for multipliers outside of AM to begin with.
68  TS3/TSM: The Pudding / Pudding Factory / Re: Pudding Factory is for downloads: put your lame requests & WCIFs here on: 2010 June 07, 00:00:35
Is there a mod out there that multiplies the body sliders? They may not be the best functioning, but it'd be fun to play with, I think. Super skinny sims and super buff sims.

There's Drakah's here: http://mysims3blog.blogspot.com/2009/12/cas-sliders-by-drakah.html

No idea if they work with 3.3/Ambitions.
69  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD on: 2010 June 06, 20:13:28
Since the school is now also a career rabbit hole, I expect the problem with it being disabled will be fixed as soon as Pes gets round to the professions part of Ambitions (as right now I believe he's working on patch compatibility rather than actual full EP compatibility).

No drains, no CTD's here. Feels stable so far.
70  TS3/TSM: The Pudding / The World Of Pudding / Re: Death AND Destruction! Meteor Strike on: 2010 June 06, 18:19:38
The active sim was not a firefighter, and was the only sim in the household.Appears to be randomly generated targeting.
71  TS3/TSM: The Pudding / The World Of Pudding / Re: Death AND Destruction! Meteor Strike on: 2010 June 06, 18:16:14
Past experience with EA random tells us it will either be too often or never. I fully expect this to become a regular occurrence and will, of course, install any mod created to correct EA randomness.

For a first time, though, it was a fun Armageddon surprise.
72  TS3/TSM: The Pudding / The World Of Pudding / Re: Ambitions: What's Fixed on: 2010 June 06, 18:12:52
I am loving the new ability to hide library items (families and lots). No more EA Funke cluttering up my selections.
73  TS3/TSM: The Pudding / The World Of Pudding / Re: Getting CC to work post Ambitions and 1.12 patch on: 2010 June 06, 17:13:31
Exactly right.
Feel free to plop a d3xd9_31.dll in your game bins if you want. IIRC, the Ambitions directory already had one when I was double checking my framework but don't quote me on that.
Make sure you are using a correct Resource.cfg.
74  TS3/TSM: The Pudding / The World Of Pudding / Death AND Destruction! Meteor Strike on: 2010 June 06, 16:58:16
Hadn't seen mention of this anywhere and since I have never heard of it beyond the occasional sighting of it via telescope, I figure this is a new Ambitions feature.

Day 3 of Michael Kelso's life in Twinbrook. Just off work, he took a jog over to the community gardens. Since he was feeling a bit peckish, the apples on the trees looked too good to pass up so he started picking a few.

aaannnnd THEN?

Up in the sky? What's that? OMGDUCK!

















RIP Kelso.



_____


The destruction of the gardens appears to have remained. I haven't double checked that with another family yet, though.

This was. Awesome.
75  TS3/TSM: The Pudding / Pudding Factory / Re: New World: Bayborough (Unpopulated) on: 2010 June 06, 15:25:22
Gotcha. I used 2 of the SV type distant terrain (the non WA terrains that is). They overlap and are rotated/tilted and lowered/raised in an attempt to "hide" them/merge them into the bay and each other. That's what's causing those effects.
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