More Awesome Than You!
Welcome, Guest. Please login or register.
2024 March 28, 12:56:32

Login with username, password and session length
Search:     Advanced search
540270 Posts in 18066 Topics by 6511 Members
Latest Member: zheng
* Home Help Search Login Register
  Show Posts
Pages: 1 2 3 [4] 5 6 ... 148
76  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2010 October 28, 22:59:35
Props to Pescado and all hes done. But.

Pescado couldn't fully program Sims 3 or any of the Expansions. All he does is mod something already made. Don't be so quick to bash EA.

It's also possible you could not accommodate a largish-sized watermelon in your asshole, but I suspect more than one've found their way up there all the same.

I thought you put watermelons in your HEAD. Now I am all confused.
In this case, I don't think the two conflict.
77  TS3/TSM: The Pudding / The World Of Pudding / Re: Late Night bugs & annoyances on: 2010 October 28, 22:53:52
Perhaps your custom title and enforced avatar might be a clue as to why your posts are largely assumed to be dross unless extensively proven otherwise.
78  TS3/TSM: The Pudding / The World Of Pudding / Re: Late Night bugs & annoyances on: 2010 October 28, 02:33:41
It annoys me how my sim will walk, then take the subway, then take a taxi just to get to one location.

It's the fastest way. People in real life do it, too. In my experience the subway/taxi routing and decisions are actually pretty good.
Typically, a city with public transportation will have decent coverage for all areas. Typically, a person who is taking public transportation will only do public trans/walking for that trip. Why? Because cabs cost a fuckload. If you are already going to drop a fuckload on a cab, you might as well take the cab the whole way and not run the risk of having a book thrown at you by someone who thinks you stepped on their foot*.

Sims routing doesn't follow human rules. A person in real life with a working car wouldn't take a cab to the grocery store.


*True story, though I was only an observer.
79  TS3/TSM: The Pudding / Pudding Factory / Re: Where to find GOOD custom worlds? on: 2010 October 21, 17:10:08
Just normal fog, no options. I put a crapload in, though. There are perhaps 15 fog emitters along the coast (in the water) and ten or so on land in that lower section, which is going to be the lower-income section. I'm still finishing the mid-to-high income sections around downtown and the one cul-de-sac, then have the more rural homes to do before I get to that portion.

   

The fog doesn't work as well as I had wanted it to. That coast is awfully close to the end of the world, as it is, and I wanted the fog to make the lighthouse appear to be further out than it is since I couldn't place it back where I wanted. It still looks like it is where it is, but I guess the fog gives it purpose.
80  TS3/TSM: The Pudding / Pudding Factory / Re: Where to find GOOD custom worlds? on: 2010 October 17, 16:55:30
The game doesn't know how to handle too many sims, so you're likely not going to find a world populated with so many that you "meet someone new every night". And places are deserted at night because that's how the game is set up, sims go to bed at night and there's no lots that are set to be populated in particular at night. A custom world won't change that.

So if I put down a ton of really tiny houses and say populated them with AM or just dumped the max limit of sims inside each one would my game explode into a bfbvfs?
It'll get slow and skippy. When this happens depends on your system, and most likely how much cc you use. I use a shitload. I'm perfectly safe at around 140 sims, so I set AM to a limit of 120.
81  TS3/TSM: The Pudding / The World Of Pudding / Re: Editsim Problem on: 2010 October 14, 17:10:50
I've had it happen (a huge stall-out on editsim), but ages ago. Well before WA came out, for sure. No recent attempts I've done have resulted in a stall.
82  TS3/TSM: The Pudding / The World Of Pudding / Re: Help: Sim's cell phone not working. WA: latest patch +Awesomemod on: 2010 October 11, 22:03:24
Definitely talking about Sims 3 since she has WA and Awesomemod. She's probably fallen into the trap of saying "boolprop" for "debug".

On the subject, I've never experienced or heard of any similar issue to this.
83  TS3/TSM: The Pudding / Pudding Factory / Re: Where to find GOOD custom worlds? on: 2010 October 10, 06:28:01
Unconventional lot sizes stop you from being a lazy ass and downloading creepy-doll infested lots off the Exchange.

Looking at the photos, I mostly see the sidewalk-encased lots in the downtown area, where you would expect to see that sort of thing. Of course, I haven't downloaded it and I'm only going off photos, but I see many large lots (or fucking ginormous wastes of space to me) with no sidewalk around.  As for downtown, it's definitely not to my taste (I'd be sledgehammering the whole section), but seems similar to the default 'hoods. It's certainly not a glorified square like that one creature churns out weekly.

I'd tell you to just go create your own world because you'll find ample opportunity to bitch about anything non-EA and, despite your brother-fucking obsessions, you actually do have some laudable creative skills. But, we know how scary CAW is for you, with it being all system-intensive and stuff.

*Any extra bitchiness can be explained by frustration from spending the last 20 minutes trying to make a driveway on a smooth 35 degree decline with the piece of crap excuse for terrain elevation tools we have in-game. Also, see: Shouty Vole.
84  TS3/TSM: The Pudding / The World Of Pudding / Re: CAW makes my computer scream. on: 2010 October 09, 03:46:50
My ATI is happy with CAW untill i hit that crappy "edit in game" button and I've found the best solution. I do not use "edit in game" mode anymore. I just export my world and build lots in game.
Since saving takes 50 million years in EiG, you are much better off doing just that: exporting, building in regular game, saving to library, and then plopping them all in one go in EiG.
85  TS3/TSM: The Pudding / The World Of Pudding / Re: Enabling Photography in Non-WA Games? on: 2010 October 08, 16:45:06
If you are deadset against travel, there are several mods on MTS that will still allow you to access a lot of the "foreign destination only" content without leaving your neighborhood.  I've had WA installed since it came out, and I have yet to see a mummy pop up in my home neighborhood.
There really is no need for mods past Awesomemod to get this. All WA objects, spawners, and plants, even those only present in the foreign 'hoods, are available for purchase in either community lot build mode or in regular buy mode/debug tab.

For all I know, this could be available with Awesomemod, but you'll rip that thing from my cold, dead hands.

I very rarely take a sim on vacation. Really, the only time they go is if they roll an adventurer want (I wait until they hit YA stage to give them a LTW, and then roll for which one they are given. Otherwise they all end up wanting to be illustrious authors). But the WA objects make beautiful additions to museums and household decor, plus there are several community lot/hood decor objects that fit in well with my 'hoods. Good plants, too.
86  TS3/TSM: The Pudding / Pudding Factory / Re: Where to find GOOD custom worlds? on: 2010 October 06, 18:14:48
Good god, the drama in this thread is simply palpable.

That said, I do like the look of that Old Town remake. I just wish the lots included weren't so blah.
Sims 1 was blah, lot wise. I do like the terrain, though, and if I hadn't been 90% done with my latest project, I would have scrapped it and just went with the Old Town remake.

This is my current project, Chesterfield. I still have to finish off all the community lots and build all but one of the residentials, so it will be a long time before it is done.
       

       
87  TS3/TSM: The Pudding / The World Of Pudding / Re: CAW won't even start. on: 2010 October 04, 21:31:24
I've just been working in CAW for two hours on a world I started two CAW versions ago. It's working well. Concur, you broke something.
88  TS3/TSM: The Pudding / The World Of Pudding / Re: CAW: Making Lots In-Game on: 2010 September 23, 06:42:50
You have to have the program maximized to see the line that lists the size of the lot you are drawing.
89  TS3/TSM: The Pudding / The World Of Pudding / Re: Paysites must be destoryed - been destroyed? on: 2010 September 18, 16:29:21
Thanks. Do make sure to update your Facebook, Twitter, and blog as well. Everyone needs to know that ultra-important info.
90  TS3/TSM: The Pudding / The World Of Pudding / Re: New Patch 1.15/2.10/3.6/4.3 on: 2010 September 14, 03:22:15
Oh silly shouty vole.

This is a known bug. Heck, I've had it. It happens when you don't have the free upgrade for Ambitions that was offered at the store/through the Launcher/whatever. See the Store thread in Pudding Factory to get it.
91  Awesomeware / AwesomeMod! / Re: Game Update for: 1.15/2.10/3.6/4.3 on: 2010 September 12, 03:24:52
It was updated, almost 19 hours before your post.
92  TS3/TSM: The Pudding / The World Of Pudding / Re: New Patch 1.15/2.10/3.6/4.3 on: 2010 September 10, 04:02:21
Doesn't the game update on its own when you install the newest game, anyway? Like it did with all the previous EPs/SPs? Why do you patch before installing Fast Lane?
Only if you are letting it connect with the 'net, which many of us don't for various reasons.
93  Awesomeware / AwesomeMod! / Re: Game Update for: 1.15/2.10/3.6/4.3 on: 2010 September 07, 16:54:01
I have a name for my vehicle. I call it 'car'.

No kidding. I've been a car enthusiast my whole life, to the point of being involved in various basic grassroots-level racing, but I've never understood the desire to give a vehicle a name.
My cars had names: Vampmobile (after my HS nickname), Shitmobile (piece of shit car that broke down on me constantly), and Sexmobile (for "Sexy Beast", a crappy movie that I loved the title of). However, I've never formed a friendship with a car. That's beyond lame.
94  TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here on: 2010 August 28, 00:39:58
No worries I will not be posting anymore. All I did was try to share one of my downloads, give positive feedback and all I got in return was rudeness.
Welcome to MATY. Please to read the FAQ.

You've done three things wrong:
1. Double-posted.
2. Posted a thanks post instead of using the button.
3. Complained that someone was "So Mean!".

Might want to work on that.
95  TS3/TSM: The Pudding / The World Of Pudding / Re: A serious error has occurred while loading "savegame.sims3" on: 2010 August 26, 17:47:59
At least TS3 isn't too bad to reinstall at the moment as there aren't too many EPs and SPs to re-install.
No, but there are fifty million patches. As of right now, I have 23 separate patches backed up on my D: drive.
96  TS3/TSM: The Pudding / Pudding Factory / Re: SimBot Skins? on: 2010 August 21, 17:13:55
Isn't it odd that there's a thread called "Pudding Factory is for downloads: put your lame requests & WCIFs here"? I wonder what that's for. Certainly not for speshul snowflakes like yourself.
97  TS3/TSM: The Pudding / Pudding Factory / Re: The new Sims 3 non-borked Create-A-World tool DIRECT LINK on: 2010 August 14, 05:45:31
Well, poo. It was a thought.

I love how edit-in-game still sucks at previewing terrain paints. This is what I get in edit-in-game of my current WIP:


And once I actually import it and plop a sim down so I can get previews:
          

Granted, I am not the god of terrain paint, but I'm not as bad as edit-in-game is at rendering the crap.
98  TS3/TSM: The Pudding / Pudding Factory / Re: The new Sims 3 non-borked Create-A-World tool DIRECT LINK on: 2010 August 13, 22:43:29
If you go into Edit-in-Game and have awesomemod, can you use the command "destroyallhumans"?
99  TS3/TSM: The Pudding / Pudding Factory / Re: Where to find GOOD custom worlds? on: 2010 August 12, 03:35:05
You like your lots much smaller then I do.  Wink 
TINY. My community garden is 6x6, but it has at least one of each plant in perfect state. Current WIP will have bigger lots because most should have some sort of garden area, but there will be some tiny. I cannot live without my tiny.

As for Bottle-o-cunt, the more you post, the more I'm convinced you are a Paden sock.
100  TS3/TSM: The Pudding / Pudding Factory / Re: Where to find GOOD custom worlds? on: 2010 August 11, 16:58:26
Shh...it's still better than that one person they keep featuring over at My Sims 3 Blog, who only creates squares. At least this one has different terrains. Still, square.

This is my current. You cannot haz. Well, you can haz, but it is so full of cc that you won't want. I'm playing with the idea of creating a small rural 'hood in a valley. That one will be built with the idea of sharing, since I finally got it completely right and bug-free with Abelline.
           

           
Pages: 1 2 3 [4] 5 6 ... 148
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.094 seconds with 19 queries.