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26  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2011 April 26, 02:23:45
I searched the thread for keyword: Crib, but feel my question still needs to be asked...

Do I really need to put cribs in houses in order for Sims to have kids? Honestly, that seems a bit ...stupid.

I really dig this aspect of the Awesome, actually. It's a great method of control for the neighborhood and is very easy to change.  It helps keeps the sims I don't want reproducing from pollinating in Story mode.  Also, when I put a large number of cribs in the house, the parents appear to have kids more frequently.  I'm not certain this is the case as I haven't properly checked, but it sure seems that way and I like it!
Well, that does make sense as both babies and toddlers require cribs. Baby/toddler combined stage lasts approximately 9 days in normal aging speed with Rule of 6. Gestation is three days. Presumably, if you have at least three cribs and requisite beds for spawn to move into after crib stage, the clowncar can spawn continuously (not allowing for *lol* twinz *sparkle* *sparkle*).
27  TS3/TSM: The Pudding / The World Of Pudding / Re: High resolution = Prettier game, but impossible to navigate catalog- Workaround? on: 2011 February 14, 05:42:50
There is no eleventy-six. There is only eleventy-four.
28  TS3/TSM: The Pudding / The World Of Pudding / Re: A serious error has occurred... on: 2011 February 09, 05:33:47
Somewhere to the left of your shoulder.
29  TS3/TSM: The Pudding / The World Of Pudding / Re: Create-A-World Tips, Tricks, and Annoyances on: 2011 February 09, 00:24:19
Thanks for the tips, I'll look into this when I get home from Uni this evening. My world isn't pre-populated, I was planning on using AM's "spawnmoreoverlords" cheat to gain that, bad idea I suppose?
That's how I generally do it and I've never had a problem. Of course, I build gradually so when I spawn I'm usually getting no more than 50 sims.

My PC is actually very high end, i7 etc, its a custom built gamers PC. Hopefully I can figure out the problem here, thanks again for all the tips.
From what I've heard, the game will simply not utilize over a certain amount of RAM, regardless of how high end your PC is. Your hood is quite large with an astronomical number of trees and deco. Make sure basics are covered like Rosess suggested, and further make sure all those trees are on the same layer before clustering. I know that sometimes, especially at the end stages of creation, I get a bit sloppy and don't change layers as I should, or completely forget fishing spawners like I did in my current 'hood (not a big deal as I just designated a fishery in one of my caste parks).
30  TS3/TSM: The Pudding / The World Of Pudding / Re: High resolution = Prettier game, but impossible to navigate catalog- Workaround? on: 2011 February 08, 02:39:21
I'm...not sitting 3 inches away from it. It's, like, 30% of my field of view. And I would like to use that resolution because it is 16:9 and won't have the minor distortion you get from using 16:10 on a 16:9 screen.

So, you see, Pescado, whose monitor takes up more of his view, would need a higher resolution to see the game in pristine clarity. His 1152x864 is a much poorer resolution, relatively, than what you have at 1024x768. You don't seem to grasp these basics regarding resolution and relative size. And I'm the one with slight issues with spatial organization.  Roll Eyes
31  TS3/TSM: The Pudding / The World Of Pudding / Re: Create-A-World Tips, Tricks, and Annoyances on: 2011 February 05, 00:48:50
That's been my experience. Especially since my worlds are almost always on the tiny maps, the river bits are too large to be practical. They also just don't look right, somehow. Perhaps it's just how CAW renders the object.
32  TS3/TSM: The Pudding / The World Of Pudding / Re: New Patch 1.19/2.14/3.10/4.7/5.5/6.2 on: 2011 February 02, 04:58:07
Woot, since upgrading to the new patch my ghost buster doesn't get credit for banishing ghosts no more.
Hint: a double negative makes a positive.

The bug is not surprising, though.
33  Awesomeware / AwesomeMod! / Re: Sims 3 (Steam Edition) - Newer patch versions. on: 2011 January 30, 03:56:11
That's what I suspect. They probably released the patch early to Steam, and we'll be seeing it shortly.
34  Awesomeware / AwesomeMod! / Re: Can someone help a newb? I'm prepared to be flamed. on: 2011 January 23, 18:08:09
I hate it when people post diatribes like those and disallow comments. Basically every point she makes is easily refuted. Awesomemod can be uninstalled. You do not need to wait indefinitely for an updated can either use the version in testing basically hours after a patch is release, or don't patch until the new official is out, or you can uninstall Awesomemod. I've never been barred from playing my game because of an incompatibility. In fact, the only reason I was ever kept from playing was because EA's patches tend to do a hack job periodically and I've had to reinstall twice after patching due to errors.
35  TS3/TSM: The Pudding / Pudding Factory / Re: I need help for making a mod for teens Sims on: 2011 January 23, 17:58:37
As far as I know, all of the items you are asking for are already covered. Awesomemod allows creation of households without an adult. The other functions are included in at least one mod out there already. I'm not telling you which because you apparently need to practice working on your search skills. Also, I'm not exactly interested in that sort of thing, so I'm not 100% on the name.

Some of the items you are asking for are core mod territory, so you aren't going to be able to get what you want without having a core mod. Awesomemod is uninstallable without creating a firey ball out of your PC.

Hint to further posters: DO NOT GIVE LINKS. Do not enable.
36  TS3/TSM: The Pudding / Pudding Factory / Re: All sim store stuff from here wont install on: 2011 January 21, 00:38:01
You would be correct, Virgali.
37  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2011 January 18, 00:49:43
Why are they getting bad skill modifiers, too? This seems unhealthy. I have the same issue...population of around 30 and every day 6-10 sims reported with bad skill modifiers on "fixall".
38  TS3/TSM: The Pudding / Pudding Plots / Re: Large Family Home on: 2011 January 15, 00:38:47
You can't put it there!  That's where Thornton and Morgana live.
Oh look. It's cwurts, trying to tell people how to play their games. Again.

I am stunned by the hugeness. It reminds me a lot of the typical legacy house you'd get after a few generations of legacy play in TS2: pretty much every skill/hobby object and sprawl.
39  TS3/TSM: The Pudding / Pudding Factory / Re: Testing the waters: What do you want in a 'hood? on: 2011 January 08, 02:02:05
I'd say that you should try to limit the size of your neighborhood.  I realize you said you wanted to make a big one, but if you make it too large, it will lag horribly, and even if it doesn't, the game won't run at full fidelity (AI lag and all that). 
Seriously, stick to the tiny or small preset sizes. Unless you are trying to do some sort of rural paradise with huge strung-out lots, you will have more space than you know what to do with on anything above small.

This is on a tiny map, using only about 2/3 of the available terrain. It has almost 100 lots, the vast majority being 20x20 or above.

Definitely do a lot of cheap starter homes, at least half those available should be able to be bought by a family of five with $20k or less as families spawned by the game will need that, and any households you spin off will generally need cheap housing for the first few generations. If you are building with Awesomemod in, remember to do the command "wandhere" on each lot when you are finished building, as this will depreciate it and increase affordability.

I personally go no wider or deeper than 15 for inner city homes, but you know I like the tiny.
40  TS3/TSM: The Pudding / The World Of Pudding / Re: How can I make my CC show up in game ? (explanation for dummies is needed) on: 2011 January 05, 05:09:07
This question has probably been asked millions of times, I did a little search but couldn't find what I was looking for.
Yes, it has. Here's a hint: Think of a place where people might post cc for others to use. Perhaps there is a thread in that place. Perhaps there is yet another that might be of help in a particularly awesome section.

Also, you are doing it wrong. A lot of things can change in a year.
41  TS3/TSM: The Pudding / Pudding Factory / Re: Testing the waters: What do you want in a 'hood? on: 2011 January 05, 00:28:07
Kyna: I fully intend on adding spawners/clever little fishing holes/foreign gardens/etc.! As for the population thing, I understand where you're coming from. I'm not sure this 'hood would be for you, then, although you could always obliterate part of the downtown.
Depending on what the specific issue is (I've chosen to forgo LN until I get my next computer), users concerned about LN NPC population could simply gut the lots of all spawning objects and/or change them to a generic type. I use much the same tactic in many of my 'hoods, where I want the look of a highly populated town/city, but not the actual population to drag my speed down...I create residential lots that are really just facades.

One tip to keep in mind is to create little regions within your 'hood. My own current 'hood is an extreme of this...I have sections clearly divided by walls for the four castes, with homes with gardens or faux farmland restricted to the appropriate caste's section, tiny townhomes and big faux skyscrapers in the casteless hub/downtown, and distinctive architecture styles in the other castes. Many cul-de-sacs and developments where I'm from are started and built exclusively by one construction company, so all the houses will be similar, but the neighboring development will have a different look, and homes in the older, often poorer areas will be small and mismatched. However, if your whole 'hood consists of lots ganked from this creator and that creator, it's going to look like a disjointed mess.
42  TS3/TSM: The Pudding / The World Of Pudding / Re: skilling mod on: 2010 December 27, 01:19:43
I find myself terribly confused. Didn't Cwurtz say it hated players who micromanaged their play? Didn't they declare peace in the Middle East?
43  TS2: Burnination / The Podium / Re: How to get rid of SecuRom, NOW on: 2010 December 23, 23:58:26
Read the fucking opening topic. Your exact question is covered.
44  TS3/TSM: The Pudding / The World Of Pudding / Re: Help! skills stopped gaining on: 2010 December 23, 23:53:55
Really? Really? Isn't that just wonderful. I'm glad you can count.

This is a forum for adults, ones who aren't shocked by profanity and have the maturity necessary to search for answers to their problems and, when those answers are not found, post clearly written topics without flooding the board or double-posting.

LordHellscream, you have started to shit on the rug. Your grammar is quite awful, though not the worst I've seen. You can't seem to locate your SHIFT key, the Modify button, or the Search utility. These three shortcomings are inexcusable. Clean your act and your scat up.

Goatrider, you are a douche. That is all.
45  TS3/TSM: The Pudding / The World Of Pudding / Re: What's with my frame rate? on: 2010 December 18, 05:44:12
I've seen the frame rate drop from 110-120 to around 85-90 since the last couple of patches
You know this is a waste, right, and causing unnecessary stress on your rig? The human eye can't distinguish frame rates over 60, if I recall correctly. For Sims 3, keeping it maxxed at 30 is ideal.

The game is an inconsistent mess. It's not necessarily your computer's fault. My own is all over the map without FPSLimiter. It'll be 28/29, then in the 120s, then back down.
46  TS3/TSM: The Pudding / The World Of Pudding / Re: Things NEVER done on Sims 3? on: 2010 December 14, 01:19:09
I don't know your programming capabilities, but I remember once a guy just arrived out of the blue and handed us a compression program, I think it was. It even impressed Pescado, so I don't discount anything.
Yeah, but he came in and gave us the shiny, proving he had skills. This one says is has modded for other games but gives us no proof, and displays a lack of understanding as to how TS3 or the Sims modding community works. It has broken the cardinal rule: Show, don't tell.
47  TS3/TSM: The Pudding / Pudding Factory / Re: Bunk beds and glass floors on: 2010 December 07, 03:45:06
Yes, but what is the command used? No one has seemed to ever list it and the TS2 ones don't work.
48  TS3/TSM: The Pudding / Pudding Factory / Re: Bunk beds and glass floors on: 2010 December 07, 02:59:26
Thank goodness for bunk beds. I'm starting out my caste 'hood in the downtown area I designed, but the homes there are narrow, tiny little things (some only 5 tiles wide) and my progenitor family has four daughters to be the founders of the four castes. I have no room for one of the kids unless I put her on the roof.

What exactly is this "Late Night wall deco technique"?

I saw the glass floors before.
49  TS3/TSM: The Pudding / The World Of Pudding / Re: Pathological loading times on: 2010 December 07, 00:56:49
Defragment your Hard Drive

Back in the day, I used to bench my tech support guys that did this or advised this as a solution to anyone.  Defrag hasn't been a real solution for anything since Win95/98.  Basically, its irrelevant on an NTFS system, especially one that has good built-in background defrag. 
You say this, but have you ever tested a rather low-end (but current) system that is 30% fragmented right after it has been defragged? Trust me, it makes a huge difference.

I do it monthly, but I'm very controlling with how clean and organized my system is.

One thing I noticed absolutely killed my loading times was CC, but more specifically the number of CC files. Merging cc into megafiles (and keeping the raw files somewhere on backup just in case) cut my load time, which had been around 5 or 6 minutes with just around 50 files, to less than 30 seconds. Now, I think I have 800 files merged into 12 and my load time is just around a minute.
50  TS3/TSM: The Pudding / The World Of Pudding / Re: Create-A-World Tips, Tricks, and Annoyances on: 2010 December 04, 22:33:04
There are a couple of possible causes I know of. For one, have you checked to see if sims are getting stuck anywhere? Especially if you've placed rabbit holes close to the edges of lots, or on uneven ground, you can have sims get stuck and this will cause lag spikes and skips.

Do you have Late Night? I don't, but I'd heard that people have had issues with lag spikes as the game is trying to assign celebrity sims but not doing so successfully.
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