More Awesome Than You!
Welcome, Guest. Please login or register.
2024 April 28, 11:57:28

Login with username, password and session length
Search:     Advanced search
540270 Posts in 18066 Topics by 6513 Members
Latest Member: Linnie
* Home Help Search Login Register
  Show Posts
Pages: 1 ... 4 5 [6] 7 8 ... 148
126  TS3/TSM: The Pudding / Pudding Plots / Re: Fambly starter - colour challenge. on: 2010 June 15, 23:35:45
Yeah, I like it much better with the more muted tones, Tangie.

The houses I have my playable/sacred sims live in are color coded to them and given whatever design style it seems like the adults would want. The other houses, those I build to wait for townies to move into, are internally in boring creams, whites, and grays. My playables don't visit in townie homes that often, preferring to associate with other playables who have nicely decorated pads. Externals, I pick one premade swatch and then do the other finishes in complementary or contrasting tones.
127  TS3/TSM: The Pudding / The World Of Pudding / Re: Selfish Request - Patches? on: 2010 June 15, 16:57:41
Listen, douche. You think we are all bastards, I get that. But that doesn't mean you need to go spoon-feeding people who fail to search these very forums or use their friendly neighborhood search engine. We discourage that needy shit.
128  TS3/TSM: The Pudding / The World Of Pudding / Re: Selfish Request - Patches? on: 2010 June 15, 01:11:49
Hmm. Who might have links to downloadable patches? Perhaps some sort of sims site dedicated to something like that. Perhaps a place that you could get to through Google or Yahoo! or that evil Bing thing.
129  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD on: 2010 June 14, 03:58:30
It is a dumb 12 that can't search and censors itself because it is afraid mommy and daddy will find it is in an adult forum. Don't bother with it.

I have done considerable editing of lots.

I have never seen the school lot be assigned to "Chinese Garden".  Most often, it gets set to "Small Park".  Maybe it does not matter what the lot type is set to for school lots and we are wasting a lot of time thinking it is important.
With WA, before Ambitions, my school lot was set to "Visitors Allowed" and was a shared lot with the science facility. I had no issues using either rabbit hole. The rabbit hole itself should always trump whatever you have the lot set as as far as functionality goes. The exceptions are Graveyard, which will give a moodlet at night, and perhaps "No Visitors Allowed", though I haven't ever actually tested that.

Side note, not really applicable to this test AM/Ambitions problem: accessibility issues are generally the fault of placing the rabbit hole building too close to the lot edges or having an object that lies in the path of the door, even though it doesn't block the door. Rabbit hole routing can be stupid as fuck.
130  TS3/TSM: The Pudding / The World Of Pudding / Re: Getting CC to work post Ambitions and 1.12 patch on: 2010 June 13, 01:43:52
Closely follow the directions and make sure that your Resource.cfg is saved as Resource.cfg and not Resource.cfg.txt, as well as that it is in the right place. There is no other reason why your cc shouldn't be showing.
131  TS3/TSM: The Pudding / The World Of Pudding / Re: Strange names on: 2010 June 12, 16:59:56
The paper girl is named Dee Liver. It's a good neighborhood, and I love the swampy area, but it's much too big for my taste. Once CAW gets updated for Ambitions I plan on making my own little swampy hovel to contrast with my tropical city.
132  TS3/TSM: The Pudding / The World Of Pudding / Re: Strange names on: 2010 June 12, 05:04:18
And what happens a few generations down? Do you end up with someone named Gloria Oosterhouse-Finnegan-Baker-Strauss-Hannigan-Grand-Lyons-Wentworth?
133  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD on: 2010 June 12, 03:57:37
There are tons of posts stating that students can't go to existing schools. Also, if you edit a lot and try to place a school, even with moveobjects on, it will remain unplacable. I was rebuilding my neighborhood, Abelline, in order to start with a fresh version, and found that if you try to place a community lot from the library that contains a school, the school disappears.

Schools with Ambitions and no Awesomemod test version = functioning
Schools with Ambitions and Awesomemod test version = thoroughly borked, excepting career options.
Schools without Ambitions and Awesomemod test version = ?
134  Awesomeware / AwesomeMod! / Re: AWESOMEMOD 1.2.7/2.7.7/3.3.11 TEST THREAD on: 2010 June 11, 18:19:44
Dude, we know what an issue tracking system is. It's not that complicated. It pretty much is what it sounds like. The point is, Pescado obviously likes it set up this way. He's had this site since...what?...the beginning of time? And he is well versed in all things web-codey. If he wanted one, he would make one.

'Sides, it's more fun to yell at people for failing to search or grok the forum environment.
135  TS3/TSM: The Pudding / The World Of Pudding / Re: Manually Patching to 1.11.7 Base Game--help :( on: 2010 June 11, 18:09:08
Yeah, see, that sort of thing would have been discovered by a search or a thorough reading of pretty much every thread here regarding patching, not to mention in the links on the TS3 Patching guide at MTS2 that Mosquito linked to and the OP claims to have read.
136  TS3/TSM: The Pudding / The World Of Pudding / Re: Sims3 Home Improvements Pack found on: 2010 May 23, 21:21:58
So they are charging for free crap? Classy. They never cease to amaze.
137  TS3/TSM: The Pudding / The World Of Pudding / Re: The Avian Valley Project (Good Builders Requested!) Now Fixed! on: 2010 May 16, 21:20:33
Note that this neighborhood is in pre-alpha stage at the moment, and any glitches you encounter (especially road flickering) will most likely be fixed after testing.
This sort of thing absolutely has to be fixed before you start building or otherwise placing built lots will warp the roads even worse.

Make sure everything is smooth. Add your blank lots. Slowly view your roads close up from all four cardinal directions in Edit in Game/CAW. Then export and load into TS3 and again, view roads close up from all four cardinal directions. If you see no errors there, you are golden. Then build up only one home lot and test every career to make sure there are no carpooling issues. Last, build up another home lot on the other side of the 'hood and test every career.

If all runs well, then you should be okay and have a smoothly-running 'hood. It took me until my third attempt to get it right.
138  Awesomeware / AwesomeMod! / Re: Quick question about updating on: 2010 May 06, 03:03:40
G:\Dokumente und Einstellungen\snabul\Eigene Dateien\Electronic Arts\Die Sims 3

=

C:\Documents and Settings\*account name*\My Documents\Electronic Arts\The Sims 3

It's not required to delete scriptcache, but I always do after an update, too.
139  TS3/TSM: The Pudding / The World Of Pudding / Re: Problem neighbors on: 2010 April 29, 22:01:10
PS: I have the original, I don't use cracks or download patches… what could it be?

PS2:  I Have awesomemod
Asked and answered. Awesomemod requires latest patches.
140  TS3/TSM: The Pudding / The World Of Pudding / Re: Deleting CC in-game? on: 2010 April 21, 21:22:01
Simple solution is to check Rose's site, find the stupid dress, and redownload it. Then find that file name in your package files and delete it. Remake your merged file (I'm assuming you are using a super-file).

Rose is notorious for putting her stuff in every category. She did it for TS2, too.
141  TS3/TSM: The Pudding / The World Of Pudding / Re: Dimming in gameplay on: 2010 April 21, 06:56:06
Claeric is new to MATY and kind of an ass (as in, even for MATY), so don't worry about him, itz_kukuchka.

I still say there might be some sort of power issue. Yeah, the graphics card isn't listed as supported. However, I ran TS2 and three expansions on a machine that didn't have a supported video card and I didn't have issues with graphics. You never posted full specs.
142  TS3/TSM: The Pudding / The World Of Pudding / Re: No Cd not working on: 2010 April 19, 20:20:51
Again, search. This has been asked and answered several times before. Hint: You might want to check the forum section actually dedicated to awesomemod.
143  TS3/TSM: The Pudding / The World Of Pudding / Re: Dimming in gameplay on: 2010 April 18, 16:28:42
Sounds like a graphic card power issue.
That's what I was thinking. Rig stats?
144  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2010 April 16, 18:14:52
Bite me Freezerburn! I was high off of pain meds when I wrote that!. Btw, nice avatar.
And what is your excuse now?
145  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2010 April 14, 06:02:13
You have to enable the debug modes, as they are disabled by default. Where might you do that?
146  TS3/TSM: The Pudding / Pudding Factory / Re: New World: Bayborough (Bare Bones) on: 2010 April 14, 01:19:47
Quote
The palms by the beach are a tad too cliche

What would you expect him to put by the beach?  They are cliche because they belong there.

Maybe in crazyland, but "sand" does not equal "palm trees grow here".
Well, in his world they do. Sheesh-o-peesh.
147  TS3/TSM: The Pudding / Pudding Factory / Re: Another World: Paradise on: 2010 April 10, 21:14:25
I can't wait until we can do add-on neighborhoods like we could with OFB. This would make the perfect add-on.
148  TS3/TSM: The Pudding / The World Of Pudding / Re: Deleting CC in-game? on: 2010 April 09, 04:18:48
Yeah, no. And unfortunately, since most cc creators don't put their names on the descriptions of their creations or at least do a HugeLunatic and put some sort of signature icon on the preview, it's a pain in the ass trying to find what it is you don't like.
149  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2010 April 05, 23:34:03
I'd rather have a popup akshully, my sims never get the time to read the paper.
Mine don't even get the newspaper due to the lot I'm playing currently receiving no mailperson or newspaper child. They show up elsewhere, they just seem to have missed this lot on their route. I have a feeling it has to do with the mailbox placement but due to size constraints, it's stuck where it is.

That said, new issue: for some reason my graveyard isn't receiving tombstones. I witnessed a death and neither my controllable family or the family of the deceased had the option to manage graves. Using debug commands to view mausoleum inventory showed that nothing was in there, despite there being at least two deaths I'm aware of. I'm using the eqyptian mausoleum, but that shouldn't change anything.

Have others been having issues with this? I'm running up to current patches and the current version of awesomemod, but first death occurred before last patch and again, no mausoleum inventory back then. Is there a way to spawn tombstones for the deceased?
150  Awesomeware / AwesomeMod! / Re: Awesome Mod Core Mismatch WA on: 2010 April 05, 23:32:33
Read the FAQ, specifically the section regarding how not to post. Formatting your text so that it is centered makes you look like a speshul snowflake. This is a bad thing.
Pages: 1 ... 4 5 [6] 7 8 ... 148
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.106 seconds with 19 queries.