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126  TS3/TSM: The Pudding / The World Of Pudding / Re: Sex on: 2009 June 09, 14:24:00
Quote
But, frankly, the social part of the game being so ridiculously easy is my only real complaint with the game, so I wouldn't want it any simpler. Once you add Charisma and a couple perks, any troll sim can take any new acquaintance from meeting to impregnated in a couple sim-hours, regardless of that sims' personality or previous relationship. Further, the "living town" never takes note that "Big Humpy" down the street has fathered half the town's children with twenty different women. No child support, no public scorn... no, the ladies just keep stepping up to be served.

Actually, I kind of played my last neighborhood that way on purpose - it got a little hard by the time one of the founding fathers went to his grave a very contented old man having fathered 26 children by something like 20 mothers (there were twins).

I've always played for the genetic and more 'Peyton Place' aspects of the game...I read some interview with an employee at EA working on the project when in development and he said they were moving 'futher up 'Maslow's Heirarchy of Needs'... I thought "wow! someone took psychology 101 at the local community college"... and wouldn't it be nice if sims in sims3 weren't fixated on peeing and showering...guess I shouldn't have gotten my hopes up so much, huh?

Edited to add - I got off on that tangent and didn't finish my thought - I think it would be very cool if in this game there were repurcussions like you are saying...that would be very interesting for me and would make me WANT to play instead of wanting to forget I ever bought this thing.

Oh and I think I might have figured it out - she's got the lucky trait - he has the unlucky trait - he got 'unlucky'...
127  TS3/TSM: The Pudding / The World Of Pudding / Re: Sex on: 2009 June 09, 06:35:35
Apparently, I don't have the sex thing down either.

I have decided that tomorrow I go and buy a Prima guide. I have not ever had to do that... But the poor guy got slapped... they were making out and everything, I waited days! They did the woo hoo once... so I figured since they weren't exactly virgins, she would woohoo with him again. WRONG! She slapped him and stomped off. The game said she was in a bad mood - all her bars were green...okay, maybe she was a little tired, it was close to bed time...that is when normal people... oh wait. I just figured it out. I said it. er typed it. Normal people...

Is there a sims3 appropriate time of day for woohoo and/or trying for a baby?

Oy vey. I have given up for tonight...this game is no fun. Aren't games supposed to be fun?
128  TS3/TSM: The Pudding / The World Of Pudding / Re: How exactly can you switch households, bork or no? on: 2009 June 09, 03:35:38
I haven't installed the mod yet... I haven't played the game for a whole sim week...I've been that unimpressed. I figure that very soon I will either get A) so frustrated with it all that I quit and never play it again or at least not for several months or B) will at least be forced to figure out how to install the mods...migraines and all.

A good bit of the unimpressed and the inability to figure things out (like how to actually force a sim to jog - not on their own but tell them to do it and not on the treadmill) and this whole why do I have to play scavenger hunt to garden thing...well I feel like a five year old and a good bit of it has to do with the migraine thing - and yes, I've seen a doctor - and yes, he's put me on meds - the first one made me a drooling idiot (like I wasn't one without that already) second one might be helping, slowly.

I do appreciate your help...and I would never have been able to stomach the sims2 without awesome-ware and a few TwoJeffs hacks...so I figure sims3 is going to be same way.
129  TS3/TSM: The Pudding / The World Of Pudding / Re: How exactly can you switch households, bork or no? on: 2009 June 09, 02:41:41
Okey, dokey...but then you must save that particular way...and it's a way of saving that I wasn't aware existed... sooooooo....now I know. Learn something new every day. In other words - the way I have been entering CAS and saving the game, what I have been getting is what I have been describing. I am now going to try what you are describing and see if there's a way to go between households, BECAUSE...

I have also learned what happens when you split up an 8 member household within what I am calling a 'single save'...the 4 sims you leave behind become unplayable insofar as I see no way to return to make them that the active family again...so there's no going back? Or is there - again something I just don't know about. The sims still exist within the neighborhood. The house is still there. The funds were sucked from it, the relationships still exist with the four sims that I moved to a new lot...but I've go no way except for 'visiting' to return to that lot.

130  TS3/TSM: The Pudding / The World Of Pudding / Re: How exactly can you switch households, bork or no? on: 2009 June 08, 23:18:05
You win. I'd have to kill someone or rather some sim...
131  TS3/TSM: The Pudding / The World Of Pudding / Re: How exactly can you switch households, bork or no? on: 2009 June 08, 22:12:48
biohazard...you didn't believe me did you.

Is it because I'm the sewinglady - and so I couldn't possibly be right?

Look...I'm serious here...each save - each instance you make...each time you enter Create-A-Sim and make a new family and install them in a neighborhood the WHOLE F'ING neighborhood resets.  All the pre-made sims don't know any of the sims you previously made and installed in that neighborhood and the new family you just put there cannot possibly meet the previously installed families you put there because they are in their own Sim-universe which was started the moment you put them there. Sliders and Groundhog Day. Seriously.

I spent yesterday making an 8 sim family. In order save me some brain-ache (or possibly to make me more, I can't decide which), I went with 4 young adults, each with one child - two children, two teenagers. Yes, I installed them all in one house. Yes it is incredibly difficult to play and no it is not fun...so I'm about to start the infernal game again...and as soon as I do I am moving half the sims - two adults and two children into their own home within the same neighborhood - but basically, they've lived together long enough that I've got an idea of who's falling for whom and therefore who's moving and who's staying put...so hopefully playing the game will get a little easier.

Now to figure out the idiocy that is gardening and to find the toaster...or did they give them waffles but no toaster to cook them in?
132  TS3/TSM: The Pudding / The World Of Pudding / Re: How exactly can you switch households, bork or no? on: 2009 June 07, 13:47:53
Well that is good to know this morning (serious coffee imbibing going on here).

I explained it to hubby with a movie and TV show analogy this morning. I think it's kind of like a combination of Sliders and Groundhog Day...each saved game is it's own little universe (Sliders) and each saved game essentially starts over at day zero with EA made sims except for the family you install (Groundhog Day).

Essentially they sucked the uniqueness that was each of our games right out of it...Even if we each installed the Sims2 right out of the box and played it without ever installing a hack or one bit of custom content, because no two people played the game the same way within a couple weeks of playing, everyone would have a completely different looking neighborhood - and no one's neighborhood was 'wrong'.

And what is up with the scavenger hunting for crap? If I wanted to scavenger hunt for crap I'd go to bigfishgames and buy one of those kind of games (I hate them, in case you haven't already figured that out, too).

Anyway, I think I'm going to try my 8 young adults and see where it goes idea...might be the only way the game stays viable for me.
133  TS3/TSM: The Pudding / The World Of Pudding / Re: How exactly can you switch households, bork or no? on: 2009 June 07, 06:12:21
Well I am seriously disappointed in the fact that each game is pretty much one household and that's that... (yes, I found that out the hard way tonight - lost about 4 hours worth of house-building/family building when the game decided to award my mommy-sim a short short adult lifespan- she'd be dead by the time her kid got to be a teenager).

Well, anyway...I got to thinking about this, and considering I never was one to play 'legacy style' and the whole 'no cheating' whining thing...oh God, if I could just get my fat fingers around their necks...
oh wait, I digress (it's late here).

One thing I used to do was to take 16 sims (usually 8 female, 8 male) university students and put them in 2 dorms and let them sort themselves out into couples and those 8 couples became the basis for the beginnings of a neighborhood...

Anyway, I'm wondering if it would be possible to make a household with 8 young adult sims (say 4 male or 4 female or who cares, get funky and do what you like) and let them mate and spawn - but now from the OP's post, I'm realizing that even that creates problems with offspring because you can't even switch between houses within the single neighborhood...

Someone at EA really was asleep at the wheel on this and the delay from Feb. didn't help any.

Please, someone tell me, is there at least NO Marsha Bruenig?
134  TS2: Burnination / Oops! You Broke It! / Re: Alien baby born with brown eyes? on: 2008 November 25, 21:05:29
Since I play 100% custom sims with custom skin tones (including using Enayla's skins for defaults for creatures) and custom eyes, my neighborhoods tend to look like a very large generational genetics experiment. I have around a dozen alien children born post abduction. I rarely get the alien eyes (fine, cuz I hate them, shudder), but frequently get the alien eye shape, flat nose, etc. Of the dozen or so currently in the neighborhood (ranging in age from adults to infants) I've got 4 with the father's skintone and the rest have the custom default alien skintone.

Really, the only things that bug me about the alien kids are the flat noses and the tiny lips. And those traits can pop up in their offspring even if they got lucky and didn't have them as half alien. so 1/4 alien children can get the no nose/tiny lip thing.
135  Serious Business / Spore Discussions / Re: just got the game now wondering about a few things.. on: 2008 November 17, 23:23:14
nope, totally understand it...just haven't had a problem with my dvd rom reading dvds since EA went the Securom route.

Doesn't mean I won't at some point down the road or that I like that they are using that program like a fly swatter to deal with a problem akin to a plague of locusts.

Will deal with problem if/when one arises.
136  Serious Business / Spore Discussions / Re: just got the game now wondering about a few things.. on: 2008 November 17, 21:25:18
Aha... well see, there's the thing...even though my computer is technically, I suppose, capable of burning a dvd or cd...I just don't.

And I warned hubby about that whole mess when I gave him the dvd to install on his computer - and he did something so it didn't kill his burner software...I don't know what.
137  TS2: Burnination / The Podium / Re: Outings baffle me on: 2008 November 17, 21:19:09
I dunno anything about 'tightpants'...I have had the babies on outings things for a loooong time.

Oh, look...I do still have the photo of the first incident of this. Uploaded January 12, 2007 - so it's been going on at least that long. And I'm pretty sure that neighborhood went kerblooie when I installed Seasons...

138  TS2: Burnination / Oops! You Broke It! / Re: Sim Adults Cannot Get Jobs!! on: 2008 November 17, 21:10:23
First off - is it ALL adult sims, or just one adult sim in particular?

Sounds to me like the game thinks that particular sim is a teen - not a young adult (uni) or adult.

I got tired of waiting/fooling around with SimPE, so no longer use it or even have it installed...but if you do, can you look and see what age the sim shows in SimPE?

The other night I had a newborn infant that could not be interacted with - the parents nor the nanny could feed it, change it, or even hold it. I hadn't saved since prior to the birth so exited the game, rebooted the computer, restarted the game and went back to the house and let the sim parent give birth again (it was a male, alien abduction thing) - whatever glitch had made the infant non-existant to the game was gone this time around, whew (plus I got a girl instead of a boy and since my neighborhood is 'boy heavy', that was nice).

139  Serious Business / Spore Discussions / Re: just got the game now wondering about a few things.. on: 2008 November 15, 21:41:15
why do y'all need a no cd crack?

I run the game without anything in the cd/dvd rom drive...no cracks installed.

of course hubby wasn't all that thrilled when he installed it on his computer and discovered that he had to log in with my ID. But, he got over it, I think.
140  TS2: Burnination / The Podium / Re: Outings baffle me on: 2008 November 15, 21:38:15
Yes. Babies. I'm with our fearless leader on this one - I never allow a sim to accept an outing if called in. Only if I arrange it via their groups.

First time I had the 'baby in the road' thing I was worried that the baby would never get back home, but it somehow managed to still be lying its crib next time I played that household. whew.
141  Serious Business / Spore Discussions / Re: General Questions on: 2008 November 13, 19:22:21
Why bother.

It's boring.

I've 'been there, done that'. Guess I shoulda got the t-shirt, but didn't.

It's NOT at all like the Sims (in any incarnation of the game).

Once I got to the space level and finished all the 'tasks'...it was such a let down. Yeah, you can keep playing, but why would you?

Plus, unless you're Sulu (from Star Trek) navigating the space stage is really hard. I had a really hard time with that 'space is 3D' part...guess I'm just not cut out to be an astronaut.

I'll stick to the Sims - it's way more fun to make romance sims have baby after baby and listen to them whine about it.
142  TS2: Burnination / The Podium / Re: Is it possible to make a hack to get rid of asterisks? on: 2008 November 11, 20:51:15
I can't remember the reason either, but I was advised to remove my custom content from that folder and create a downloads folder, so I did.

The asterisks really don't bother me in the least, but I can understand if they bother others - kinda like what bothers me doesn't bother others. We all have our foibles.
143  TS2: Burnination / The Podium / Re: Uh, I hate to ask, but what is up with buskers in Apartments? on: 2008 November 11, 20:49:08
Ooh! Swoon. Thank you, fearless leader.
144  TS2: Burnination / The Podium / Re: Is it possible to make a hack to get rid of asterisks? on: 2008 November 10, 23:35:39
yup, what previous poster said. When I first started downloading custom content, that's where I put it - no asterisks.

I don't know if it would eventually cause a meltdown in game, though.

145  TS2: Burnination / The Podium / Re: Uh, I hate to ask, but what is up with buskers in Apartments? on: 2008 November 10, 17:53:30
I put the upright piano in an apartment unit - apartment building has 4 units. All occupied by sims I either created or the progeny of sims I created.

The first time this happened I thought it was a fluke because of the sometimes odd behaviour of the game towards other apartment unit dwellers (they aren't family but they are, but the aren't, you know).

So what exactly happened was that the couple living in the apartment had a child. When the wife gave birth, half the apartment complex came running to see.

The fella who lives upstairs (and was a college roommate of the husband so they are bffs), comes to see the baby and then walks over to the upright piano and plops down the tip jar and plays for tips. I'm going 'huh?' because that particularly irritating behaviour has been nixed in my game since the day I found our beloved Pescado's nobuskers hack (sorry if I made you spew your drink there).

So after starting this thread, I went back to play the family some more - played long enough to grow the rugrat to toddle-pot stage and him to learn all the things he's suppose to learn while toddling. During this time,the wife goes off to work and brings home a friend - a townie (where's the cowplant when I need one?). She proceeds to go into the apartment unit, plunks down the tip jar and play the piano for tips.

Now I will tell you that prior to this, I had made several apartment complexes where there was a piano and sometimes other instruments in common areas. I stopped that because invariably some sim I could not control would become stuck playing for tips at the piano (usually the grand piano).

So yeah, I've been having 'buskering' problems with apartment complexes since installing AL - And I do have both nobuskers and Marhis' fastertipjarpickups installed.

I should also note that I have pianos on almost all residential lots (houses) and in common areas in all the 'dorms' (I play 'em like dorms but they are just rented houses that I rotate students through) at Uni. And I've not experienced a single busker on any of those lots since AL installation. Just apartment complex lots.
146  TS2: Burnination / The Podium / Uh, I hate to ask, but what is up with buskers in Apartments? on: 2008 November 10, 01:51:45
Yes, I have nobuskers installed.

The busker in this particular situation is an adult that lives in another apartment unit in the same building.

So is this because the game treats all tenants in an apartment building as quasi-family? Or is it something else? I really hate to remove all the musical instruments...but there really just cannot be random buskering in my game. It's almost as annoying as visitors using your computer (that would be in real life as well as in the game).
147  TS2: Burnination / The Podium / Re: *moan* Unwanted crap townies and NPCs are infesting my game! on: 2008 November 10, 01:48:17
I just populate all units in apartment units with sims of my own making.

The only good thing to do with the new townies is feed them to the cowplant. At least this keeps me from having to periodically feed it an actual sim I might care about...
148  TS2: Burnination / The Podium / Re: Can you rent an apartment with a table in it? on: 2008 September 03, 01:37:05
yeah, because I loathe the frequency of cooking fires...even by skilled sims, I install the fire sprinkler directly above all stoves - in all houses and apartment units.

In reality, I've had exactly ONE cooking fire...ONE. and I've been cooking since age 11 (and I had the fire in my early 20's shortly after I got married).  It's kinda like the idiotic frequency with which trees on any lot get set on fire by lightning. Does that happen 4 to 5 times a day in Maxis employees' yards? Cuz it's NEVER happened in one of mine...and I am unlucky around lightning.
149  TS2: Burnination / The Podium / Re: Oh My! I think EA might have done something smart for a change! on: 2008 September 02, 02:14:52
I'm running a quad-core (and no I'm not bragging about it, I don't see that much difference) and there doesn't seem to be anything loading any faster than it was with FreeTime...yeah things sped up considerably when I moved the game to this computer from my previous one (it was limping along kinda like an in-game zombie)...but nothing's really made things any faster than it was when I first loaded it here.

And I'm sure Maxis didn't do anything right...except their track record is perfect - they broke the piano again.
150  TS2: Burnination / Oops! You Broke It! / Re: Apartment Life Borkiness, or how i ended the world in 1 hour. on: 2008 September 02, 01:58:31
Okay, there's 17 pages of posts, so sue me if this was covered and I didn't see it...

There's a problem with a grand piano on community lots including community portions of apartment buildings.

At first, I didn't think it was a Maxis bug because I had Marhis' faster tip pickup hack in game. So I removed it thinking it was the problem.

WRONG...it's still happening without the hack installed.

Both playables and non-playables become stuck at the grand piano if they play for tips.

[img src=http://www.ditzyprints.com/sims/piano.jpg]

Also on lots with greenhouses, the plants have gone invisible:

[img src=http://www.ditzyprints.com/sims/peapatch.jpg]

I run NO plant related hacks.

I also think the game is spawning multitudes of townies in spite of my use of 'notownieregen' etc. But y'all already knew that...
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