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26  TS3/TSM: The Pudding / Pudding Plots / Re: Jezzer's Terrace - Multilevel home on: 2011 June 26, 01:54:35
I do love the multi-leveled basement, especially the pool. Nice touch, considering I had no idea you could build a pool underground. Looks like I'll have some new things to try when I build Pescado's lair for the new version of What's This? Tongue

At any rate, I will snag this and probably desecrate it by turning the third floor into a few more bedrooms since I tend to have larger controllable families. Good work!
27  TS3/TSM: The Pudding / Pudding Factory / Re: Jfadeworld - A New Pudding Destination on: 2011 June 26, 01:50:05
If you are referring to the 'plastic' houses, I used them extensively in the past in the first version of Fargo by The Goddess (a world posted here on MATY) with absolutely no problems. EA borked routing even more than usual since Late Night and now I see sims with route fail icons over their heads ALL THE TIME. So yeah, another case of EA breaking something else that used to work just fine.  Angry
I was referring to the Plasticbox houses, and yeah, I know they all used to work just fine, so I blame EA unequivocally. I'll see if I can't scrape together an updated hood soon. Kind of sucks that I didn't catch this before starting another new hood using this world, but oh well.
28  TS3/TSM: The Pudding / Pudding Factory / Re: Jfadeworld - A New Pudding Destination on: 2011 June 25, 12:07:27


I had the same issues with the little houses. Most of my Sims didn't stay in those houses for long, they were too short of sleep - or bathroom deprived, unless I watched them carefully all the time.

I do like the large farm-like lots from the outskirts and am still using some of those, and several trailers LOL. I wonder if my problems could have been routing issues. Even though I have moved most of the Sims out of that Hood, I still pop back now and then, and it still tends to crash (CTD) for no apparent reason. So I don't know if it is too many Sims there.

A new version would be great. I'm looking forward to Pets too Smiley maybe paddocks too, for horses?
Yeah, that's how I discovered it, a sim I had radar tagged was seemingly stuck at home and I switched to see what the problem was. I'm going to go through the houses and dump the bad ones at some point...

I don't know yet what all will be added to Pets, but I'll make whatever's needed to support it.
29  TS3/TSM: The Pudding / Pudding Factory / Re: Jfadeworld - A New Pudding Destination on: 2011 June 24, 21:31:18
I have had some problems with routing in the petite houses near the trailer park.  Sims don't seem to want to use the two-tile half floors in order to go upstairs.  When extended to four tiles, they work just fine.
I've actually noticed this myself, and I assume it's an issue with the original houses as they were built because I didn't change them at all. I have been considering fixing this in a new version, but any update to the hood would now require Generations. I think I'll leave this version as is, and re-release an update to fix the minor issues that will require Generations.

Thinking ahead, I'll probably have to do another re-release for the Pets EP to add a pet store and probably a dog park to the neighborhood, so there will be at least a few changes and new versions coming eventually.
30  TS3/TSM: The Pudding / The World Of Pudding / Re: Generations: What Sucks, What's Fucked, and What Did EA Get Right by Utter Luck on: 2011 June 20, 20:59:04
TummyZa has added new custom body hair to take care of the dead cats that EA provided:  http://nene.modthesims.info/download.php?t=446139&c=1
About time someone did that. Of course, I'm still hoping for outright replacements for the EA ones, mostly because I'm paranoid some poor sim will be generated with the EA options. Although I'm not sure: do game-generated sims ever get body hair applied? It seems like a good idea if they did--but only if the EA options are completely replaced. Still, the more options the better.
31  TS3/TSM: The Pudding / The World Of Pudding / Re: Generations: What Sucks, What's Fucked, and What Did EA Get Right by Utter Luck on: 2011 May 30, 21:36:42
What is a Clone Voucher?
Why don't you check the lifetime rewards, which are now categorized and have a drop-down filter?
32  TS3/TSM: The Pudding / The World Of Pudding / Re: New Patch 1.22 on: 2011 May 28, 13:55:20
According to SimPrograms, the patch was pulled due to 'some major bug'

LOLWUT?

Quote
Latest Patch Removed

Just a quick note to let you know that EA have noticed people have got the latest patch, and they have removed all the files from their servers.

So, unless someone uploads it to a file sharing service, you can not update yet unless you have the game! We'll keep you updated.

I suspect it's more like they don't want people to have the new features for the base game yet since the EP isn't officially out. I won't even mention the fact that the link above still works. Next time check your sources before spouting crap about "X says..."
[snip]
Well, sure would be nice of them to share that on their website proper instead of putting it on FACEBOOK.

Tell that to them...
I'll leave that up to the people who actually have a Facebook account. I won't waste my time.
33  TS3/TSM: The Pudding / The World Of Pudding / Re: New Patch 1.22 on: 2011 May 28, 13:52:30
According to SimPrograms, the patch was pulled due to 'some major bug'

LOLWUT?

Quote
Latest Patch Removed

Just a quick note to let you know that EA have noticed people have got the latest patch, and they have removed all the files from their servers.

So, unless someone uploads it to a file sharing service, you can not update yet unless you have the game! We'll keep you updated.

I suspect it's more like they don't want people to have the new features for the base game yet since the EP isn't officially out. I won't even mention the fact that the link above still works. Next time check your sources before spouting crap about "X says..."
[snip]
Well, sure would be nice of them to share that on their website proper instead of putting it on FACEBOOK.
34  TS3/TSM: The Pudding / The World Of Pudding / Re: New Patch 1.22 on: 2011 May 28, 13:10:50
According to SimPrograms, the patch was pulled due to 'some major bug'

LOLWUT?

Quote
Latest Patch Removed

Just a quick note to let you know that EA have noticed people have got the latest patch, and they have removed all the files from their servers.

So, unless someone uploads it to a file sharing service, you can not update yet unless you have the game! We'll keep you updated.

I suspect it's more like they don't want people to have the new features for the base game yet since the EP isn't officially out. I won't even mention the fact that the link above still works. Next time check your sources before spouting crap about "X says..."
35  Awesomeware / Armoire of Invincibility / Re: TOOL: 3Booter, the Incooperative Game Kicker on: 2011 May 28, 12:08:11
Can 3booter be changed to work around this problem?
36  TS3/TSM: The Pudding / The World Of Pudding / Re: BFBVFS on: 2011 May 08, 16:53:55
I've been playing Jfadeworld for a few weeks without any problems. Suddenly tonight I received the "Flagrant Error-BFBVFS" warning.

Of course the error codes mean nothing to me, so I'm pasting them here.

 <Error>System.InvalidOperationException: Collection was modified;enumeration operation may not execute. #0: 0x0000e throw in System.Collections.Generic.List`1+Enumerator:MoveNext () () #1: 0x000a8 call in Awesome.Economy.Awesome.Economy.MovingModel:SendSimsHomeFrom (System.Collections.Generic.List`1,Sims3.Gameplay.Core.Lot) ([5616088791195127832/0x4df05b00123d1018] [00000000] ) #2: 0x0000e ret.void in Awesome.Economy.Awesome.Economy.MovingModel:SendSimsHomeFrom (Sims3.Gameplay.CAS.Household,Sims3.Gameplay.Core.Lot) ([17358C30] [00000000] ) #3: 0x000e1 ldc.i4.s in Awesome.StoryBus.Toadings.Awesome.StoryBus.Toadings.FindHome:Execute () () #4: 0x00077 brfalse.i4.s in Awesome.StoryBus.Awesome.StoryBus.Fambly:Toad () () #5: 0x0000f pop in Awesome.StoryBus.Awesome.StoryBus.ToadMachine:BuyARandomToading () () #6: 0x00026 leave.s in Awesome.StoryBus.Awesome.StoryBus.Driver:OnTimer () () #7: 0x00000 in Sims3.Gameplay.Utilities.Sims3.Gameplay.Utilities.AlarmTimerCallback:Invoke () () #8: 0x000d9 leave.s in Sims3.Gameplay.Utilities.Sims3.Gameplay.Utilities.AlarmManager:Simulate () () #9: 0x00009 ldthis in Sims3.Gameplay.Core.Sims3.Gameplay.Core.Lot:Simulate () () #10: 0x00022 ldc.i4.0 in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()</Error>
  </FSE>

Any idea what this wall o' text means and what do I do now?
Looks like an AM error, but whether it was caused by the hood specifically or by a bug in AM I do not know. You may want to try destroyAllHumans (or whatever the command is to completely empty a hood) before using Jfadeland. Some people seem to think that helps. I've not had any issues myself, though.
37  TS3/TSM: The Pudding / Pudding Factory / Re: Jfadeworld - A New Pudding Destination on: 2011 April 24, 22:58:40
I played it quite intensively for weeks with the Sims you put in and some more I added. It's failing though; I assumed it was simply too many Sims being played at once. So I am slowly moving out some of the Sims to other Worlds. Did enjoy this one though.
Very odd. I'm up to like third generation and haven't had any problems. I started with the completely empty version though. I wonder if some of the sims that the game generated were borked or something...
38  TS3/TSM: The Pudding / Pudding Factory / Re: Jfadeworld - A New Pudding Destination on: 2011 April 08, 19:45:50
Are people still interested in this neighborhood?

I tried it, and so far every time I've tried to to use it, over time the neighborhood becomes corrupt. My latest attempt had the following error log after about 5 hours of play.

<FSE>
  <Error>YOUR NEIGHBORHOOD IS CORRUPT AND HAS EXPLODED IN A BFBVFS!

[snipped]

the two previous neighborhoods did not generate any error logs but would crash to desktop when trying to load after about 10 hours of play. Hope this helps.

I've never had any such problem. Perhaps Pescado would know something about that. It doesn't look like anything specific to the hood though. Try making sure it's clean before playing. Destroyallhumans and then start using it. That's the only thing I can think of.
39  TS3/TSM: The Pudding / Pudding Factory / Re: Jfadeworld - A New Pudding Destination on: 2011 February 18, 22:32:22
Anyone else put a sim in The Simmerset (165 N Calhoun St) ? So far everytime I do the game crashes and reboots. I have tried this several times now, with mods and without and still get the crash. The crash happens early on the second day, after the sim has been up a short time.
Bizarre. I might have to replace the house with something else then. I'll try to replicate this myself and see if I can get any insight on it. I don't doubt you or anything, it just seems odd. I'll have to see where I stole that home from too.

Quote
Other houses I've tried play  just fine. Even the other apartment, the loft one with the beautiful big verandah.
This is a beautiful world. I love the mix of city and country. I especially like the military base with its own housing. Love all the houses.  Having plenty of flat land to add more buildings is great too.
Thank you. Really, though, if I hadn't been able to nab so many lots from other places, I would probably have never bothered. I am enjoying the military base myself, which is funny cause I didn't expect that.

Quote
Some custom content is coming down with the world, The Scarlet Kitchen, Pure Bathroom and Gaby Bedroom, these are from SimCredible and Simpossible. These are nice things that I didn't have so it's all good; just letting you know in case you didn't mean to include them.
Yes, that comes from Jeromycraig's lot. I dunno if I could remove that from the World's Sims3Pack file, so that will be left to the user to remove.

So, you're jfade now?

No.  If you had bothered to read the original post, you'd see that jfade used a couple of houses I made:

Quote
Credit, again, for the myriad of starter homes goes to plasticbox of MTS. Jeromycraig also provided the laundromat and The Cube, a modern house on the north end. All other houses were either built by me or stolen from EA hoods.
Thanks, jeromycraig, for this wonderful response. Next time you want to try and spork someone, BattyCoda, I suggest you read the whole thread. Novel idea, I know.
40  TS3/TSM: The Pudding / Pudding Factory / Re: Jfadeworld - A New Pudding Destination on: 2011 February 07, 20:36:57
The game save CTD me 3 times when I tried to move in a fambly. I deleted that.  Creating a new hood was fine though.

I got a message I was missing items, yet also I got a bunch of items that were installed alongside.  The only noticeable thing missing was the wallpaper at the gym in the miltary area.  I have all EPs and SPs btw but hardly any store/CC stuff.
I may've used a few store items accidentally. It shouldn't be a big deal though, they should just replace with EA objects.

Quote
Bookshelves had no skill books so I replaced them with the Corral ones to get them.
I know about this. I'll fix it for the final version.

Quote
I do suggest adding street lamps because a lot of areas are darker than the inside of a boot.
Hmmm, good point. I'll look into it.

Quote
On one side of the street in the middle of the trailer park  (the side closer to the big park) the lots overlap the sidewalk half way.
This is intentional. I did it to get all the trailers the same size. There was a miscalculation of the roads. To fix this would require a buttload of work. The same applies to the butterfly dome. It doesn't bug me enough to necessitate a fix.

Quote
Downtown lots are showing lot names like "EP03/World/EP03_broadPass/LotName:Com_shell_Divebar02_40x40"
Refer to post number one.

Quote
I do love the trailer park (I'm partial to tiny lots) so I got most of my sims living there. I'm somewhat surprised by the number of plants in the community garden. It seems somewhat cheat-ish but my poorer sims thank you very much.
Heh, yes, it's pretty cheaty, but whatever. It works. Tongue No worse than the Riverview fishing lot.

I played your world for a couple of hours today, and didn't experience any problems. I think lots that line up to the road look a lot better, but I didn't notice any overlapping the roads. I'll have to check on that.

This ended up being sort of the project of the day. I added about 40+ Matyian puddings to your save file. I was able to open it just fine and like I said, I added over 40 sims and never had one CTD. If anyone is interested in testing this world with puddings in it, you can get the save file here: http://www.mediafire.com/?ekc7uo8h37koe80

It doesn't include everyone's pudding, since I wasn't quite finished, and I had to make minor changes to about 5 sims due to lack of hair or clothing (which I don't have because I don't like), and of course it doesn't include Pescado since he doesn't have a pudding posted. It also hasn't really been played any longer than it took to add all those puddings, so it shouldn't have any EA generated sims in it, but those things are sneaky and fast so you never know. The library from Sunset Valley does have the bookcases that contain skill books, and I added some to the other library before I zipped up the save. Most of the puddings live in the trailer park or in the plastic boxes, with the exceptions of Lorelei and Witch who are in their own houses that they provided, and a few puddings who live in the one-bedroom homes near the Stadium.

If sharing this file violates some obscure Maty protocol, let me know and I will delete it. Just thought I'd share in case anyone was interested in avoiding some work.   Wink

ETA: I played another version of this save for a few hours today and had no freezing or lag or crashes. Nice, clean world so far.

Cool beans. I'm sure other people who play MATY self-sims will like this. I play a mix myself, and the populated version I'll ultimately release will not contain self-sims.
41  TS3/TSM: The Pudding / Pudding Factory / Re: Jfadeworld - A New Pudding Destination on: 2011 February 06, 18:45:35
I think the most recent game updates fixed the lack of library skill book problems. I saw them there in Sunset Valley and Riverview.
Try using the patch downloader over at MTS if your game fails to update.

I am fully patched up to date and there are still no skill books in jfadeworld's library.
I wonder if there are skill books in the library in the west suburbs? I stole that building from Sunset Valley. I'll have to go and see when I play later today.

My Sim just went to the library to skill gardening and found a skill book on the shelves. But it seems like only one shelf has the skill books... Hrm. I wonder if it just takes time?
42  TS3/TSM: The Pudding / Pudding Factory / Re: Jfadeworld - A New Pudding Destination on: 2011 February 05, 23:00:56
Looks like a great world, but it's too bad I'll never be able to play it since I refuse to have WA in any form installed on my PC (I have zero interest in vacation-style EPs. Weather, on the other hand...). Why can't worlds behave like lots and drop/replace anything that the end user doesn't have installed on their PC. Oh right, money.

I think the most insane thing about CAW is that even if you try not to use anything other than base game objects, as long as you have other EPs installed, the game will require the end user to have them installed too.
Really? Bizarre. Sorry, then. I bet you could somehow get around that though, couldn't you? Use a third party tool to extract the files and plop them in the right place? Or is it not that simple?
43  TS3/TSM: The Pudding / Pudding Factory / Re: Jfadeworld - A New Pudding Destination on: 2011 February 05, 16:01:07
I have grabbed both, and will try the save game tonight.

Edit:

So I have loaded it up, and it is AWESOME. I am a bit weary of highrises, just because there were so many issues with Bridgeport; so far it has been smooth sailing. I have noticed that the library near the trailer park [which I fucking LOVE] doesn't have skill books.
Odd. I thought categorizing a building as a library would automagically fill this need. Maybe I need to steal the library from Riverview or something.

You were wondering about the showers in the trailer homes. None of my sims have had any problems fitting into them, or using the toilets. Maybe the really fat ones will, I haven't tried yet.

I haven't really noticed anything weird or kablooey yet. The dense housing parts do tend to slow things down a little, but it is a large map. I have to turn my video resolution down a notch to play smoothly, but it's not so bad.

I put Jeebus in a hospital gown and gave him long hair and a beard. He keeps going to the park, where he just sits at one of the picnic tables or idles on the swings. Trepie has already beat him up once.
Good! I have noticed a bit of slowness with my hood, but I chocked it up to how many people I have radar tagged at the moment, since that was an issue before in another hood of mine. I like what Sim Jeebus is doing. Seems wildly appropriate. Trepie is beating up people in my hood too.

So I have loaded it up, and it is AWESOME. I am a bit weary of highrises, just because there were so many issues with Bridgeport; so far it has been smooth sailing. I have noticed that the library near the trailer park [which I fucking LOVE] doesn't have skill books.
A library without skillbooks is about as useful as tits on a bull.
Yes, any ideas as to why it would do that?
44  TS3/TSM: The Pudding / Pudding Factory / Jfadeworld - A New Pudding Destination on: 2011 February 04, 13:50:00
Introducing Jfadeworld! A shiny, brand new world for you to play around with. I just finished this last night and have started playtesting myself, but am looking for more people to help me find and squash any bugs there may be. Here's a broad overview of the town:



Here's a broad, higher up view from CAW. The town is comprised of a central downtown and 4 communities that are on the north, east, south and west:

In the east, we have the Military Base. It's a small, government built housing area that originally was designed for Military Sims and their families. Now it's open to the public. The homes feature simple floor plans that emphasize having as much bedroom spaces as possible. Houses available in either 2 or 4 bedroom size. The base also has a community pool and gym on site, and a subway station for easy access to the main part of the city.

Far south of downtown, there's a tiny cluster of farmhouses located near the junkyard. As you drive past them, heading north, you'll hit the south edge of the city, where there are plenty of small starter homes courtesy of plasticbox of MTS. (Plasticbox's terms allow for lots to be shared with credit given, so yay! Thanks plasticbox!) Just a bit to the west of the starter homes is Bob Beckman's World Renowned Luxury Living Community, otherwise known to the rest of the denizens of the city as the trailer park. Five different floor plans, ranging from under 10k to about 13k are available for your poorer sims to choose from. The trailer park features a community playground and pool, neither of which is recommended for use by anyone sane.

On the west side of the city, well, that's where the rich and privileged sims live. Is there anymore that needs to be said?

The north side of the city is, for the most part, a step up from the south side as far as size and quality of the houses. To the east of the sports complex, the houses are definitely nicer and more expensive. The same holds true to the west, at least near the shopping center. The houses north of there, near the school, are more affordable for Sims just starting out. Finally, far north of there, on the very edge of town, is a large, creepy looking house out by its lonesome. The road it sits on is mostly empty, so there is plenty of room for more houses, should you desire to add them.

At last, we come back to downtown, where many of the rabbitholes and Nightlife party areas can be found.

Stats, Info, and Download Stuff

Keep in mind that this is a test release. I'm still play testing, but haven't had hardly any time to really get into it. Hopefully, between everyone who grabs it and gives it a try, I can get everything nailed and fixed.

Credit, again, for the myriad of starter homes goes to plasticbox of MTS. Jeromycraig also provided the laundromat and The Cube, a modern house on the north end. All other houses were either built by me or stolen from EA hoods.

For some reason, several of the Nightlife and Ambitions lots had funky errors with them, name wise, when installed. I've included an empty save file where I've renamed them back to what they should be. You don't NEED the file, but it may save some time.

All houses are AwesomeMod Ready (they have cribs) and all lots EXCEPT the ones on the west side (I had to rewand the entire hood. It resets the house values, apparently, when you export the world. So, yeah. I just used "wandworld" on the hood and resaved, so everything is wanded now.) have been wanded. If you want to live on the west side, you'll have to pay for it!

At the moment, decor in the hood is sparse. Playing the hood works just fine as far as save time for me, but saving in CAW is about a 3-5 minute process, and editing in game then saving is almost 20-30 minutes. It was getting to the point where editing it was a major pain and I wanted to make sure that it all was working, layout wise, before I invested any time in decor. Then again, the sparseness doesn't bother me, so I may not do much additional work on that anyhow. We'll see.

Lot Breakdown:

Location:Total Lots:Res:Comm:Empty:Sizes:Community Lot List:
North:4933161024x24 (1), 25x25 (10) 29x29 (2), 30x20 (19), 30x30 (15), 30x40 (2), 60x60 (1), 64x64 (1)Diner, Spa, Bookstore, Grocery Store, Bistro, Stadium, Theatre, Butterfly Dome, Laundromat, Salon, School, Pool, Gym, Hospital, Consignment Store, Fire Station, Subways (2)
East (Military Base):17143020x20 (16), 40x46 (1)Military Base, Gym, Pool, Subway Station
South (Trailers, Farm, Starters):59 (30, 7, 22)55 (28, 6, 21)4 (2, 1, 1)6 (5, 0, 1)10x15 (28), 11x20 (1), 14x15 (2), 14x18(1), 20x20 (1), 20x30 (4), 24x24 (12), 24x19 (6), 40x40 (1), 50x50 (1), 64x64 (2)Large Park, Pool, Small Park, Subway (In Large Park)
West:31265840x32 (2), 40x40 (10), 40x50 (1), 40x64 (3), 50x50 (11), 64x64 (4)Large Park, Library, Art Gallery, Spa, Bistro, Bookstore, Grocery Store, Gym, Subway (In shopping area)
Downtown:29722012x20 (1), 16x36 (1), 20x23 (1), 20x40 (1), 20x50 (1), 30x30 (1), 30x40 (4), 30x46 (1), 30x50 (2), 30x60 (3), 32x50(1), 40x40 (2), 40x50 (5), 40x60 (2), 40x64 (2), 50x50 (2), 50x60 (1), 64x64 (1)Criminal, Library, Restaurant & Business Tower, Hospital, Science, Police, Disco Club, Watering Hole, Vampire Club, Grocery, Chess Park, Boxcar Diner, Poolside Club, Exclusive Lounge, Courthouse, Dance Club, Sports Bar, Fusion Lounge, Dive Bar, Fire Station, Community Garden, Graveyard, Movie Studio, Subways (7)

Requirements:
I have all EPs up to Late Night installed, so you'll probably need the same. While I do have one of the SPs, I don't think you should need it. I was careful to avoid using anything from the SPs, and if I did, it should just be automagically replaced with something from the base game upon load.

Download:
Download the Hood
Download the Empty Save

Updated:
Feb. 4th, 2011 17:56 EST - Replaced the empty save file with a new one: Renamed one of the lots I missed and wanded the world. See above crossed out text in the description for why.

Enjoy! Feedback and bug reports greatly appreciated!
45  TS3/TSM: The Pudding / Pudding Factory / Re: a new world, Coconut Island on: 2011 January 20, 03:54:57
But EA SP aside, which we all know is an even bigger load of hooey, those of us who use AM or NRass have seen things like towns that seem to stagnate over time without player intervention. Is that basically related to what your PC can handle? Or will the sims keep multiplying until your PC melts? Or rather, your game becomes a BFBVFS? I'm assuming the pop cap that was added to AM is a way to keep things from getting to that point?

I am curious about this too. Before my current save got borked (a baby disappeared from the house. Resetsim didn't work, his picture was still in the family list and everything, but he wasn't present. I tried some things that I found via search to fix it but nothing seemed to work. I'd grown bored of the hood anyhow and deemed it a good time to start over.) the town seemed to not really be making anyone get married. Old sims were dying off (the first gen) but none of the second generation were hooking up. Only a new, married couple I added to the game started to have kids. Otherwise, the only kids present in the game were the ones from the house I controlled, and the ones I forcibly made in other houses. So I am curious if it was my computer or what. I didn't have a population maximum set in AM. I have more RAM now and a better video card, so I'm curious to see if I'll hit the same problem in my "reset" hood.
46  Awesomeware / AwesomeMod! / Re: Can someone help a newb? I'm prepared to be flamed. on: 2011 January 13, 21:55:54
aerokenetic,

You've just encountered two or three of the reasons people seeking mods should look into using Twallan's mods and shunning this den of snarks and this core mod.

http://themaresnest.wordpress.com/2011/01/11/when-a-mod-becomes-a-sod/

I think the funniest thing about that was the fact about how WRONG all of those people are. "Core mods are extremely dangerous and cause about 1/3 of the CC problems in your game." Seriously? I use AM, I have downloaded clothing, lots, objects. I have other non-core mods, including one of Twallans. Does my game have problems? None whatsoever, other than crappy EA caused problems. The TWO crashes I've had were unexplainable, as I started the game right back up, did the same things, and nothing went wrong. Plus, half the other things they were saying ("You'll have to completely uninstall and reinstall your game" etc) were also just stupidly wrong.

Meh. Stupid people irritate me. At least I have a great place to start with for the List of Common Misconceptions when I get back to writing it.
47  Awesomeware / Armoire of Invincibility / Re: TOOL: TS3 Recompressor on: 2010 March 09, 21:12:31
Fireplace and Staircase issues fixed. Re-decrapify the offending items to fix. If you already installed them, you can decrapify your DBCs to fix them.
Cool.

Yoo-hoo, Jfade!  Are you going to update your Compressorizer Redux?  ETA: Will just replacing the s3rc.exe work?
I'll update the zip in a bit, but yes, in the future, just replace the s3rc.exe file.
48  Awesomeware / Armoire of Invincibility / Re: TOOL: TS3 Recompressor on: 2010 March 09, 01:51:17
Additionally, I wanted to report that Windows 7 complains that my s3rc.exe "has stopped working" after every 50 or so files that it decrapifies.
Has it REALLY stopped working, or is Windoze merely SAYING so?
Windoze says it does, but that sims3pack I sent you that didn't work before was one of the ones that Windoze said s3rc stopped working with, and you fixed the problem caused by it, so I'd say it's a genuine error. lowprofile should probably try to narrow down which file caused it, which wouldn't be hard to do (find which files hadn't been modified by sorting by date in your downloads folder.)
49  TS2: Burnination / The Podium / Re: Compressorizer Questions on: 2010 March 08, 19:20:36
I didn't respond to most questions because most questions asked were by people who DIDN'T READ THE MANUAL. (That and I've been busy and away from the sims for quite a while.) Did YOU read the manual? If so, repost your question at my site and I'll respond since I'm checking in again.
50  Awesomeware / Armoire of Invincibility / Re: TOOL: TS3 Recompressor on: 2010 March 08, 16:01:51
For those of you still confused and/or messed up with the command line stuff, you can use the GUI version which is available here:

http://forum.jfade.com/viewtopic.php?f=51&t=473

I'm content that it works as anticipated.
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