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1  TS3/TSM: The Pudding / The World Of Pudding / Re: How to use decrapify.exe (In my own way) on: 2010 May 26, 10:09:07
They're probably referring to your game saves: My Documents/Electronic Arts/The Sims 3/Saves.
2  Awesomeware / AwesomeMod! / Re: IMPORTANT DESIGN POLL on: 2009 June 19, 08:01:28
I play on a laptop without a scroll wheel, but the touchpad has a scroll-wheel like function. However, it doesn't work for things where I have to actually click the mouse button (i.e. rotating the camera in TS2 and TS3-- for that, I have to press ctrl+right click).

So: scroll wheel, yes, middle mouse button, no.
3  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 27, 06:05:43
Is there a way to add more sims to your neighborhood once it's started?

I couldn't figure it out, and if you cant then that truly SUCKS.

Click on the "..." in the lower left corner, and go to Edit Town. From there you can create Sims and move them into lots.
4  TS2: Burnination / Peasantry / Re: Townies and NPCs can generate with Glasses/Facial Hair on: 2008 December 20, 09:03:29
I'll edit that folder path in the OP. My mistake, sorry about that.

Yes, I use the Phaenoh glasses mod too. That was my impetus to make this hack, in fact! There's no reason for the two hacks to conflict.
This shouldn't conflict with any hacks unless they also alter the categories, etc. for the game's accessories/facial hair. It would conflict with, say, a facial hair/accessory hider- but not a facial hair/accessory texture replacement.
I don't know of a way to fix all accessories save for doing it in the Wardrobe Wrangler/by hand. The game has the flag property set of accessories/etc. set to 08 by default, which (to my knowledge) means "visible in the catalog, but not selectable by the random character generators". This hack just changes that to 00.
So, making all accessories selectable with one single hack (and, for that matter, altering the probabilities of generation) would probably require changing the character generator codebits, and be more trouble than it was worth- and beyond the limits of my knowledge. Using the wardrobe wrangler would be the best plan.

I was curious and looked through my phonebook of the Sim who has the business perk of knowing everyone, and I have townies with glasses and such naturally.
With my latest EP being Seasons, my game wasn't generating townies/NPCs with glasses and such. Maybe they added that in a later expansion? Otherwise, I'm not sure how that happened (but I would really love to know!) For accuracy's sake, the EPs I had installed when I last tested townie generation were NL, OfB, Seasons, and perhaps Uni.

Removed the facial hair part. The tour guides in vacation lots should NOT have that moustache.
But giving townies that ridiculous moustache-- that's half of the fun! Cheesy
(To be honest, I sometimes skip the facial hair hack in my game for that very reason. I don't blame you. But maybe I could make a version that cuts out the random selection of the more ridiculous facial hair? The twirlier moustaches and poofier beards.)

And if someone with AL, Bon Voyage and/or any of the stuff packs that contain facial hair or glasses could send me the Skins.package file located in Program Files\EA Games\The Sims 2 [EP or SP name]\TSData\Res\Catalog\Skins, I would appreciate it-- I would like to update this to include the expansion packs, and those are the files I'm lacking. </begging>
5  TS2: Burnination / The Podium / Re: Changing Sim height or eye color in game on: 2008 June 19, 07:50:52
It reverts, but I believe there's a tutorial on MTS2 that explains how you can make the effects permanent.
It requires a little fiddling around with SimPE, but nothing extreme if memory serves.

http://www.modthesims2.com/showthread.php?t=132248

I've never used it, so I can't vouch for its efficacy, but there it is. (And here is a little stretchskeleton calculator. Maybe it'll come in handy.)
6  TS2: Burnination / Peasantry / Re: Townies and NPCs can generate with Glasses/Facial Hair on: 2008 March 15, 23:49:48
I hit "Random Sim" for adult male Sims in Body Shop about 100 times, and I got about 9 glasses-wearing Sims. So, I'd say it looks to be about 1/10th of the time for Glasses. Maybe a little less (9/100, if we're going by my first 100 tries- but that's too small of a test sample, isn't it?)
7  TS2: Burnination / Peasantry / Townies and NPCs can generate with Glasses/Facial Hair on: 2008 March 15, 22:15:47
I editted the flags for glasses and facial hair so that Townies and NPCs will generate with them. (Sims will also generate with them in Create-a-Sim and body shop. No big deal, though, right?)
One package does this for all base-game glasses, the other does this for all base-game facial hair.

That's about all there is to it. I noticed that it makes male Sims generate with facial hair really often- maybe even half of the time- so if you don't want that, then you might want to consider not installing the facial hair version.

Installation:
If you stick this in your Downloads folder, then all of the glasses/facial hair will display the Custom Content star, and it will become possible to delete them.
If you want to avoid that, just install it into the Program Files\EA Games\[latest Sims 2 EP installed]\TSData\Res\Catalog folder.
Then they can still show up on newly generated townies, but they'll also still appear as normal Maxis content.

I hope you enjoy it- this is something I've wanted in my own game for a long, long time. Cheesy
8  TS2: Burnination / Peasantry / Re: Anyone want Enayla's Fanasty skins as Genetics? (Added Normal skins) on: 2007 July 02, 21:53:09
This may not be the best way to go about doing things, but I tried something a little different. Namely, I extracted the Skintone XML bit from the skintones I wanted to come up for townies. Then I put all of them in one file, and editted the XML files using the method Mens Mortus described on the XML files (changing the flags from 08 to 00 and keeping the creator ID the same, then putting in the number for the genetic range).
Then I named the file with the XML replacements something like "zzz_what-have-you", so that it would load after the real skintones' XML files.
It's working exactly as I wished it to: everything shows up in CAS, on newly generated townies, and on my Sim's newly generated offspring.

Is it actually a bad idea to have the real skintones and the XML replacements in? I don't think it would do any harm. I'm guessing that a worst-case scenario is the overwriting XML bits would be loaded first, and then they just wouldn't work.
But I have my skintones subfoldered, and the "zzz_what-have-you" package in the main downloads, so it's working just fine so far for me.
9  TS2: Burnination / Peasantry / Re: Zazazu's face replacements on: 2007 May 31, 22:53:50
Hmm. You know, when I looked at these templates with the Enayla skintones, I thought they looked too much alike. When looking at them with the Maxis skintones, I can see more of the differences. (I do wish the screenshots were larger-- but if I want that so badly, I should do it myself.)
The lower-left one looks unattractive, yet still somehow cute to me! It's that funny nose, I think. Cheesy
These templates look diverse enough so that I won't suffer from "my-sims-all-look-the-same" syndrome, yet similar enough that their offspring will be good-looking.
I don't like all of them, and I already have some face templates of my own installed, but I like most of them, and I'm going to give them a try in my game.
So between a few of yours, a few of mine, and a few of Nailati's, I'd say my legacy Sims will be set when it comes to genetic donors. Some may try to deny it, but oh, no: legacy spouses are little more than genetic donors that my Sims order from the matchmaker. (Yes, I'll take one Marylena Hamilton with a Dagmar Bertino and a side of red-cardigan downtownie. No, hold the goopy.)

I was considering getting this set when it was at MTS2, too, and was bummed to see it gone, so I'm glad you posted them here.
10  TS2: Burnination / Peasantry / Re: The Compressorizer! Mass DBPF Compressing Program on: 2007 May 22, 18:23:54
I'm noticing a trend. People who had relatively small downloads folders to begin with are loading slower and those with larger folders are loading faster. Interesting. My problem is the opening. It just sits there for almost 3 minutes sometimes 4 before it actually starts doing anything.

That's something that's been happening to me for a long time, and I haven't compressed anything yet.
I think you have a point in the "smaller downloads folders take more time, and larger downloads folders take less time" though.
But I can't say anything with certainty, as I am not willing to test it as a "smaller downloads folder" person. (My downloads folder is somewhere around 2GB.)

I have great expectations from this tool. For now, I'm just trying it out on my Hair folder.
And if it works: tomorrow, the clothing folder! Raaagh!
*marches away with an army on horseback*
*and by army, I mean something like three guys and a horse*
11  TS2: Burnination / The Podium / Re: Sagesims? on: 2007 March 21, 01:05:24
I have a considerable amount of Gigge's old stuff, but it's on a currently-misplaced CD.
I'll look for it, and see about sending its contents to the folks at Sims2Graveyard.

For those interested in the "ten reasons to love your elders" list:
http://web.archive.org/web/20051220194625/www.simplyskintastic.com/love_your_elders.php

Actually, you can still browse much of the site on the wayback machine. However, nothing downloads, and several pictures are broken.
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