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51  TS3/TSM: The Pudding / The World Of Pudding / Re: Moodlets + Six Bars vs. Eight Bars on: 2009 July 01, 15:50:37
I was surprised when I had a grumpy Sim interacting with a hot-headed Sim, and the grumpy and hot-headed traits came up as being incompatible.
52  TS3/TSM: The Pudding / The World Of Pudding / Re: Does the Vegetarian Trait affect anything besides food choices? on: 2009 July 01, 15:48:05
What I find hilarious about the vegetarian trait is that in Sims 3, meat grows on plants like a fruit or vegetable, so there's no reason to be a vegetarian.
53  TS3/TSM: The Pudding / The World Of Pudding / Re: The Legacy Challenge for TS3 on: 2009 July 01, 14:44:56
The thing is it doesn't make a difference if you marry a rich Sim, they don't bring in any more money than non-rich Sims. It would only matter if you were going to move into the rich Sim's house, which is already against Legacy rules.
54  TS3/TSM: The Pudding / The World Of Pudding / Re: Grampa's losing it a little on: 2009 July 01, 12:08:36
My elders who got the wishes to see their already married daughters get married are also not insane.
55  TS3/TSM: The Pudding / The World Of Pudding / Re: Grampa's losing it a little on: 2009 June 30, 17:59:06
I get that wish to prepare the dish you just prepared wish all the time. Stupid Sims.  Roll Eyes
56  TS3/TSM: The Pudding / The World Of Pudding / Re: Grampa's losing it a little on: 2009 June 30, 12:00:38
I had two elders get wishes to see their already married daughters get married. What I found interesting was that both elders rolled these invalid wishes at the exact same time.
57  TS3/TSM: The Pudding / The World Of Pudding / Re: They can autonomously cheat. on: 2009 June 29, 20:35:16
 Cheesy Well, that makes sense.
58  TS3/TSM: The Pudding / The World Of Pudding / Re: They can autonomously cheat. on: 2009 June 29, 20:30:08
Was he mean-spirited, inappropriate or hot headed? Those are the only traits I've seen with the 'imply mother is a llama' interaction. And might explain why he wanted to break up.
My game is sadly not even that exciting, I've never seen the wish to break up.  Tongue
59  TS3/TSM: The Pudding / The World Of Pudding / Re: They can autonomously cheat. on: 2009 June 29, 20:04:00
Having read this thread so far, I am now more convinced that I should take all MATY sims that I currently have in my game and add a romantic trait of some sort.  That might kick start some story mode romancing and spawning.  So far they all just seem to want to discuss things endlessly and argue with each other.  On the other hand, that's a rather accurate representation.

I've found that the little bit of autonomous flirting Flirty type Sims do isn't enough to establish a romantic interest relationship. I've never seen spawning from a relationship lower than 'going steady'. And even with those, it's not like they autonomously woohoo, it's just story progression making one Sim pregnant.
But Story Progression will go ahead and make Sims who have never met each other into romantic interests. But it does nothing to throw those new lovers into situations together where they can try to upgrade the romance.
60  TS3/TSM: The Pudding / The World Of Pudding / Re: They can autonomously cheat. on: 2009 June 29, 17:34:27
I had a Sim I was playing chatting up Jon Lessen and her Commitment Issues came up as incompatible with his Hopeless Romantic.



If the Hopeless Romantics tend to flirt outside of committed relationships, you'd think they be more compatible, lol. For what it's worth, the hopeless romantics I've played haven't had this flirting tendency. So far my only Sims that have flirted autonomously have been Flirty ones.
61  TS3/TSM: The Pudding / The World Of Pudding / Re: The Legacy Challenge for TS3 on: 2009 June 27, 21:12:23
I'm not really lobbying Pinstar to change the rules, if I do get around to playing a legacy type game, I'll do it how I want. I just think he should be aware that marrying 'rich' Sims doesn't bring a bunch of money into the household, and his rule about not marrying rich Sims is pointless. Maybe he should play the game a bit more and get a feel for it before making up rules for his challenge.
62  TS3/TSM: The Pudding / The World Of Pudding / Re: The Legacy Challenge for TS3 on: 2009 June 27, 01:20:01
The thing with 'rich' Sims is that when you marry them, no matter how much money they have or how much their house is worth, they still only bring in 1-2k when you marry them. So the no marrying 'rich' Sims rule is pointless. The new rule is less onerous, but it's still pointless.
63  TS3/TSM: The Pudding / The World Of Pudding / Re: Objects I miss on: 2009 June 25, 15:28:01
I also miss dating, chemistry and the romance interactions of TS2. Now courtship just involves cornering a Sim and spamming a sequence of romance socials until you work them into the right mood. It actually reminds me of romance in Fable 2. That's fine for an rpg type game where romance and family are an optional distraction from the main point of the game, but in a life simulation, romance and family should be something fun to do, not some dreary chore. I can't even bother playing flirty, commitment issue types in this game, I only romance for the sake of getting a breeding partner. In TS2 it was fun to play a multiple partner Romance type, now it's just boring.
64  TS3/TSM: The Pudding / Facts & Strategery / Re: Kleptos Only Stealing Light Fixtures on: 2009 June 24, 12:42:54
I have a klepto with the Handy trait. He steals appliances, upgrades them and returns them. Of course the stuff that is 'returned' just dissolves into the ether, it never goes back to the owner, but it's a great way to fulfill those 'upgrade 15 objects' wishes when you don't actually have that much stuff of your own to fiddle with.
65  TS3/TSM: The Pudding / The World Of Pudding / Re: The Legacy Challenge for TS3 on: 2009 June 24, 12:02:33
It's the list of really specific rules like the "rich" and the "klepto". Those are where it is going to balloon with every single EP, you can tell from the design. At the moment, it is minor annoyance, but unless the framework is right at the start, it's a recipe for the same kind of disaster there was with Apocalypse.

Also, I have to say, given the way TS3 enforces legacy-style play, how necessary is it to articulate these nit picky rules?
Personally, I'm not a fan of either rule. Like I said before, at gen four of an established neighborhood, everyone was considered rich. I'm already nearly to that level in my legacy 'hood, which was wiped before I began, and the eldest girl of the second generation is just a teen.

This issue is what has stopped me from loading my legacy neighborhood since I started it. I started it in Riverview with all the regulars there. Every single person my Sim met she immediately identified as rich. I've thought about starting over in a wiped neighborhood, but just haven't bothered with it. As you say, even in a clean neighborhood, everyone is rich by generation 4, or earlier. Stupid rule is stupid.

ETA: The reason I think the no marrying rich Sims rule is stupid is not because it's hard to find one that isn't rich, it's that just because your Sim identifies another Sim as being rich doesn't mean that Sim will bring in oodles of money when married in. I've married in tons of 'rich' Sims that brought in only 1-2k. It's a pointless rule.
66  TS3/TSM: The Pudding / The World Of Pudding / Re: The Legacy Challenge for TS3 on: 2009 June 23, 12:00:47
Is it okay if my sim goes to the gym to take a shower, or to the park to grill or to the library to use a computer? Is this the meaning of "mooching"?

Mooching is something Sims with the Mooch trait can do. They can ask other Sims to give them money or food.
67  TS3/TSM: The Pudding / The World Of Pudding / Re: Share pix / vidz of THE HORROR here on: 2009 June 22, 17:05:41
I don't know how she got there, but there is a Sim stuck in Central Park, trapped between the fence and hedges.

Honestly, if it can't extricate itself on its own, you probably don't want it wandering about loose and possibly breeding.

Cheesy No kidding. She's actually my playable Sim's boss in the Science career, and still get the relationship increase when I set my Sim's work tone to 'assist boss with research'. Inge's theory is that she's researching how long she can survive trapped in the park hedge. Right now, I'm also assisting her in that research.
68  TS3/TSM: The Pudding / The World Of Pudding / Re: Share pix / vidz of THE HORROR here on: 2009 June 22, 16:18:35
I don't know how she got there, but there is a Sim stuck in Central Park, trapped between the fence and hedges.





It's been about five days now. She has frequent thoughts about needing to pee, being hungry and tired, but she hasn't peed herself or passed out in five days. I'm waiting to see how long it takes before she dies, but I've started to wonder if NPCs on community lots have some kind of immunity. I have seen elders die of old age in public, but I've never seen an NPC have any kind of need desperation event on a community lot, let alone die of anything besides old age.

Speaking of Sims dying in public:


Grim is amused.
69  TS3/TSM: The Pudding / The World Of Pudding / Re: My review of TS3. What I liked, don't like. on: 2009 June 20, 03:03:04
But the story progression is GREAT.  I can understand why people that are still trying to play it TS2 style are disappointed.  I'm disappointed in a number of things.  But the story progression feature of TS3 is the core of the game.  TS1 was about humorous Ozzie and Harriet kitsch  (I still miss that Leroy Anderson type music), TS2 was about genetics and mods.  TS3 is about story progression.  I actually wonder what is going on with my fellow neighbors.  The fact that EA didn't make it easier to switch between families baffles me, and I can't help wonder if it was a result of unresolved bugs in play-testing that they just wanted to sluff off for a future EP.

I always got bored with my families in TS2 after a while.  It got the point where I just abandoned one and started a new one.  The old family still showed up at the park and the restaurant, just the way I left them, making me feel guilty for dumping them.  I kind of like it that they can move on with their lives and that I can peek in on them, once in a while, to see if anything interesting happens. 

I would love story progression if the neighbors actually did anything with their lives. Married couples will produce spawn, but their spawn (with parthenogenesis disabled) will most likely not get a job, never marry or breed, and die single and childless in the house they were born in. The parthenogenesis was a lame fix for the inherent problems with the way they handled story progression. I feel like I'm being forced back into the TS2 model, having to go into each house and manage their lives for them if I want them to have jobs, marriages and kids. My problem is that I also got bored with TS2 families because I didn't want to micromanage the whole neighborhood, and I hate having to play TS3 like it was TS2, creating the story progression myself.
70  TS3/TSM: The Pudding / Facts & Strategery / Re: A special breed on: 2009 June 19, 12:46:51
I had two elders die in the same house within hours of each other, and everyone in the family ended up with two Grims in their relationship panels after the second death. I didn't exit or edit town between their deaths.
71  TS3/TSM: The Pudding / The World Of Pudding / Re: Hidden Items on: 2009 June 19, 12:06:05
The children of your military Sims also get the salute option, which is also cute. My Sim's daughters would salute him when he came home from work. Cheesy
His grandchildren also have the salute option. I don't know when/if the salute stops passing down.
72  TS3/TSM: The Pudding / The World Of Pudding / Re: Adoption/Social Service on: 2009 June 18, 18:53:38
Am I the only one who hasn't had a child taken by the social worker? I've had the babies be completely RED and not even a warning.

Nope, I've never had a social worker come for my screaming larvae, either. Or for toddlers left to stew in their cribs while everyone else is too busy to release and feed them.
73  TS3/TSM: The Pudding / The World Of Pudding / Re: Wishes for Book Reading: Which books are which? on: 2009 June 18, 18:51:11
I've never gotten these wishes, either, but there are two books about painting in the children's section of the bookstore. One is Fingerpainting 101, iirc, and I don't remember the title of the other, but it is clearly about art. I don't know if reading them will count for the wish, as I've never gotten the wish. Having toddlers read these books helps them with painting skill points later in life, I don't know if other age stages can even use them (except having older ones read to toddlers).
I don't know of any books about writing.
74  TS3/TSM: The Pudding / The World Of Pudding / Re: Share pix / vidz of THE HORROR here on: 2009 June 17, 00:32:55
We do need shelves, Lorelei. Why did they make so much collectible shit and nowhere to put it all? There's even a couple shelving unit in deco that come prefilled with deco...why didn't they give us empty ones to put all the crap on? It boggles the mind.


Here's a couple of pics from me, both Grim-centric:


It's best to teach kids about their mortality when they're young.




Grim thinks he needs to lose a few pounds, I guess.
75  TS3/TSM: The Pudding / Facts & Strategery / Re: No two children are not boys? on: 2009 June 17, 00:19:48
I have yet to even SEE a watermelon in my game.

Not sure what map you're playing, but in SV there is a tiny beach cove area near a really nice white colored home that has some watermelon vines which occasionally come to harvest status. I frequent the area for bugs, fish, and gems. Not sure if you were deliberately looking for watermelons, but I'd figure I'd mention it. Smiley

There is also a watermelon vine behind the SV Science Facility, in the little garden in back.
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