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1  TS3/TSM: The Pudding / Pudding Factory / Re: The Aging Manager on: 2010 November 01, 20:50:27
As clearly noted in the first post of this thread, Buzzler already updated this mod 5 days ago when the new patch was released.

Quote from: Buzzler
Version 10
- updated to game version 1.17/2.12/3.8/4.5/5.2
2  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 June 29, 11:14:23
Will more recent awesome mod updates work with an unpatched game?

<reason for question> I am unable to patch my game. I had the first arred version and upgraded it to the 2nd. I have reverted all core files back to their original state. My game states a version (down to the 0002) compatible with the patch I have but the game refuses to update citing incompatible regions. <end reason>

I had the same issue. Had the Reloaded version installed and updated it by installing the Razor1911 over top of it. I had to uninstall the game and reinstall the game from the Razor1911 files before the patch would work.
3  TS3/TSM: The Pudding / The World Of Pudding / Re: The Good, the Bad, and the Randomly @Toaded on: 2009 May 21, 02:36:23
The game also drops down to three sometimes when I choose four, even though I usually choose this when my Sims are at work or sleeping.

This is intended behavior.  I don't think speed 4 is even faster then 3. It just goes on until sim finishes his current task, then it automatically goes on 1 (or maybe the previous speed). It helps if you don't want to watch sim sleep or task closely, but don't want to miss something later.

It's not faster than 3, in fact it's not a new speed at all. If you read the tutorial lessons (feel free to P&L) it says that the Fast Forward option (i.e. 4) just sets the time to 3 until the current action is completed, then reverts back to normal speed again. It's just a convenience feature to skip through boring but lengthy actions. Hardly a ground breaking feature, but comes in handy.
4  TS2: Burnination / Peasantry / Re: Clean and fixed Uber-Megahood! WORK IN PROGRESS! on: 2009 March 11, 01:50:53
I'm pretty sure the file currently on MegaUpload is still the old version. I downloaded it and looked in the archive, and the most recently updated files inside are from Feb 6th.

Edit: Also now I see that the download link is no longer valid. Did you delete the file to try and re-upload it again?
5  TS2: Burnination / The Podium / Re: Castaway Concoction Junction - potion problem on: 2008 March 29, 05:19:57
You need to have the potion in your inventory and click on another Sim to use the potion. It modifies the relationship between the potion holder and the targeted Sim. It wasn't immediately obvious how they worked to me either.
6  TS2: Burnination / Peasantry / Re: Pre-order Bonus for Free Time: Have a Ballerina Poster on: 2008 March 01, 12:24:53
I suppose I'll jump on the bandwagon and ask if someone could PM me that link as well.  Grin
7  TS2: Burnination / Oops! You Broke It! / Re: "Crappy GUID" error from warmthfixes.package on: 2008 February 24, 15:08:39
Making each sim on the lot change their clothes eliminates the issue on that lot. Thankfully it seems that it only afflicts those present when the lot is first played, so it doesn't affect any new visitors, walk bys, service NPCs, etc.

Still no idea why this even happens now when it never did before, but at least there appears to be a simple workaround for it.
8  TS2: Burnination / Oops! You Broke It! / Re: "Crappy GUID" error from warmthfixes.package on: 2008 February 24, 10:58:32
Unfortunately its not limited to any particular sim(s). As soon as I add one of the standard neighborhoods as a suburb, this begins happening to all sims on any lot I load. That being the case, I think it is probable that the same would occur for townies and NPCs.

I'll definitely try your suggestion though, if only to hopefully satisfy my curiosity as to the cause of the errors.
9  TS2: Burnination / Oops! You Broke It! / Re: "Crappy GUID" error from warmthfixes.package on: 2008 February 24, 10:14:46
Well the neighborhood hadn't even been played yet, so aside from the merging process itself I don't see what could have corrupted it. Besides that, I've already removed the game entirely, including the neighborhoods, and reinstalled it from scratch.

It always worked perfectly for me every other time I set up a merged hood to play in. No idea what's different now. I tried installing the game without the Bon Voyage EP, since it wasn't out yet the last time I did this, but that didn't help. Now I'm grasping at straws and wondering if I should try an older version of Sim PE.
10  TS2: Burnination / Oops! You Broke It! / Re: "Crappy GUID" error from warmthfixes.package on: 2008 February 23, 23:18:06
Full uninstall/reinstall of the game and all expansion/stuff packs and I get the same result. Frankly I'm at a loss. I've done the neighborhood merge many times in the past with no such problems. I even tried it without Bon Voyage installed, since the last time I had played with a merged hood was back when Seasons was first released.
11  TS2: Burnination / Oops! You Broke It! / Re: "Crappy GUID" error from warmthfixes.package on: 2008 February 21, 08:08:14
Well its not my actual game installation. I took out my merged neighborhood and let the game regenerate the default ones, and the error is gone. Therefore either the hack is incompatible with merged hoods, or I screwed up something in the process of merging them.
12  TS2: Burnination / Oops! You Broke It! / Re: "Crappy GUID" error from warmthfixes.package on: 2008 February 20, 18:19:32
Attempt #2 to upload the log.

The Sim was Don Lothario, in his default outfit. It was on the Goth lot, and the errors began the moment the lot finished loading.

[attachment deleted by admin]
13  TS2: Burnination / Oops! You Broke It! / Re: "Crappy GUID" error from warmthfixes.package on: 2008 February 20, 18:01:57
Gibberish boxes? I don't see anything like that when I look at the log.  Huh  Maybe something went wrong when I attached it?

It SHOULD have looked like this (obviously I'm not posting it all..)

Object id: 223
name: Controller - Temperature Receptivity
Stack size: 4
Error: You sent me a crappy GUID, please fix it.
Iterations: 30
  Frame 3:
    Stack Object id: 49
    Stack Object name: G001_User00459 - Don
    Node: 7
    Tree: id 4133 name 'Get In Temp 0 - Stack Objects Warmth Delta 2' version -32749
    from Controller_TemperatureReceptivity
    Prim state: 0
    Params:    Locals: -20 0
  Frame 2:
    Stack Object id: 49
    Stack Object name: G001_User00459 - Don
    Node: 1
    Tree: id 4116 name 'Process - Update Warmth' version -32751
    from Controller_TemperatureReceptivity
    Prim state: 0
    Params:    Locals: 0 0 0 0
  Frame 1:
    Stack Object id: 49
    Stack Object name: G001_User00459 - Don
    Node: 0
    Tree: id 4100 name 'Process' version -32736
    from Controller_TemperatureReceptivity
    Prim state: 0
    Params:    Locals: 0 0 0
  Frame 0:
    Stack Object id: 49
    Stack Object name: G001_User00459 - Don
    Node: 20
    Tree: id 4097 name 'Function - Main' version -32749
    from Controller_TemperatureReceptivity
    Prim state: 0
    Params:    Locals: 4 0
14  TS2: Burnination / Oops! You Broke It! / "Crappy GUID" error from warmthfixes.package on: 2008 February 20, 16:47:13
I'm getting an odd error I've not seen before that's somehow being caused by the warmthfixes.package. I know the mod itself can't be to blame, as it hasn't been updated in a couple of months and nobody else is complaining of similar problems, but I've removed every other file from my Downloads folder except for warmthfixes.package and the problem is still occurring, and it goes away the moment I remove that file.

Clearly I've done something completely Non-Awesome that has broken my game's ability to play nicely with warmthfixes, I'm simply not sure what it would be.

I've got all the expansions and stuff packs installed. The one major change I made was use SaraMK's method of merging the neighborhoods together, using Riverblossom as the main hood and adding the other three as Shopping Districts. Not sure if that will have any bearing on this issue, but may as well mention it up front.

I've attached the error log. Can anyone have a look and offer any suggestions as to what might be the problem?
15  TS2: Burnination / The War Room / Re: Fix: Performance sucking on Dual Core and HT CPUs on: 2007 March 21, 00:48:49
SD4Hide creates a backup.reg file in its own folder, so the next time you run it, you will still have the option to restore.. assuming nobody deletes that backup file in the meantime.
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