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26  TS2: Burnination / Oops! You Broke It! / Re: Oops I Broke It! on: 2007 July 19, 06:55:58
More great advice, thanks. Now my CD drive will no longer recognize that my seasons CD is in the drive when I try to load it up Undecided
I'm full of stupid problems; I'd make a lousy pirate. AAAR---*chokes on spit*

Any ideas for my new problem?
27  TS2: Burnination / Oops! You Broke It! / Re: Oops I Broke It! on: 2007 July 19, 01:02:31
Thanks for the advice. Right now my big problem seems to be the Key that needs to be entered during install. There is an info file included but when I try to open it I get a message stating that the system was unable to open the file probably because the file is either corrupted or of an unknown type. Since it happens with others that I tried to download instead, I am guessing that it's an unknown file type. I don't know what to do about that.
28  TS2: Burnination / Oops! You Broke It! / Re: Oops I Broke It! on: 2007 July 18, 03:21:57
Like Pes said. Get utorrent. Then go torrent the stupid stuff pack.

I'm sorry to be such a noob but I don't know how to torrent something. I Googled utorrent and Pirate Bay, but I don't understand what to do


EDIT: I fiddled with it and I think I've got it figured out.  Thank you for your help.
29  TS2: Burnination / Oops! You Broke It! / Oops I Broke It! on: 2007 July 18, 00:42:44
My first mistake was paying $19.95 for H&M Stuff.  My second mistake was buying the digital version when I know that I have a penchant for uninstalling and reinstalling. My third mistake was uninstalling. I backed up the files first (perhaps the only thing that I may have done right) and returned them to their original location, but now H&M Stuff no longer shows up in game.  For some reason I expected EA Link (where I got H&M Stuff) to remember that I had in fact paid for the pack already. They do not.  I refuse to compound my many mistakes by buying the damn thing again. Can anyone tell me how to make this work? Embarrassed
30  TS2: Burnination / The Podium / Re: More realistic/difficult relationships? on: 2007 July 14, 23:38:25
Some thoughts for such a mod:


-STR shouldn't "decay" so to speak.  It should tend to drift towards the LTR.  The further the STR is from the LTR, the faster it drifts that way.

-LTR doesn't drift upwards because you got STR to 100 in one day.  It will continue to drift upwards towards the STR if the sim is actually "on the lot" whether physically or on the phone.  You don't have to interact with a sim compulsively to boost LTR, you have to interact enough to get them to "like" you (STR) and then just spend time near that sim for the LTR to go up.  The LTR gain while the sim is in the vicinity is greater than what it was previously, to compensate for the fact that it won't be going up at stupid times like when your sim is sleeping.

-When the sim isn't around or on the phone, LTR will slowly decay.  Because STR moves towards LTR, this leads to STR decay.  If STR is lower than LTR, the LTR decay is greater.

-LTR gain is boosted on dates, outings, and parties unless the score is bad.  This will change the playstyle for popularity sims.  No longer do they "win" by calling up random people until they get to 100 STR and then wait until they become best friends.  The fastest way to make a lot of best friends will be to throw a lot of big, successful parties.

-As for romantic interactions, attractiveness should play a MUCH bigger role than previously.  Because lets face it, you can be best friends with someone that you aren't attracted to, but you aren't going to suddenly fall in love with them.  If two sims have "Bad Chemistry" they can still be friends, but lovers will be impossible or nearly impossible (but don't despair, since bad chemistry can usually be remedied with makeovers.  It won't cause enough chemistry to make things EASY but it can still be possible)

This sounds good, but I would also like to see two sims who are in love fall out of love if there are no romantic interactions between them for a while. They could still be friends if there are no bad feelings and  you could decide if they will work it out and fall in love again, or stay together for the sake of the kids and have lovers on the side. That would also be helpful for relationships that are meant to be temporary. 
Of course, I am nowhere near awesome enough to help out, other than testing it when it's ready Smiley 

I hope someone does look into it though.
Me too.
31  TS2: Burnination / The Podium / Re: The Best of the Best (CC sites that is) on: 2007 July 14, 03:53:30
I love almost all of those sites already mentioned and I'm discovering the others thanks to all of you Grin http://avenidasims.com/ and http://www.pixelsims.com/ are also good.  They don't have alot of stuff but like almost all of what they have.
32  TS2: Burnination / The Podium / Re: More realistic/difficult relationships? on: 2007 July 14, 03:18:28

If so, I might take it on as a side-project, although I'm not sure if programming games as a job, AND as a hobby would be a healthy prospect. Smiley

I would definately try it if you came up with something.
33  TS2: Burnination / Peasantry / Re: Cper and Csla Archetypes - Now with 100% more working than the competition! on: 2007 July 13, 00:25:19
Thank you so much! Thank you for the explanation as well it has been driving me to distraction (and I still don't really get it). Thank goodness you're more awesome than me!
34  TS2: Burnination / Peasantry / Re: Hide Face Archetypes 21Cper and 25Csla on: 2007 July 12, 14:00:36
That would be because the alien template is in the "hide in cas" collection (see globalcatbin.bundle.package) so it won't show up even in debug mode. It has to be removed from that collection and added to another for it to show up, it's very time consuming and frustrating because you have to manually find the references to the correct xml by looking at each one.

EDIT: Wait, why are we even hiding these instead of fixing them? It looks like the only reason they weren't showing up in CAS when Motoki tried it was because they weren't added to the archetype collection, I had the same problem enabling the alien skin fitness textures but they're working perfectly now.

Could you explain how to do this? There are no XML files present for ages other than adult for Cper and Csla in the "Face Arch XML" resource. I can't figure out how to create one.
35  TS2: Burnination / Peasantry / Re: Cper and Csla--Repaired(sort of) on: 2007 July 12, 04:54:55
First I would like to apologize to AmberDiceless for saying that I could do something that is apparently beyond me. I thought that I could fix the original templates of these faces and as it turns out I can't.  The reason for that is because no toddler will wear those faces so there is nothing to extract that will match the face in the template. I should have realized this but I didn't and I foolishly offered to fix them. I can offer the faces that I made from the template files given by AllenABQ to which I added the missing bits. It should be possible to use these as templates in the same way that one would use AllenABQ's. Again, I apologize and stand ready to be beaten with sticks.
 

So these are templates using your customized faces, but they turn #21 and #25 into full sets with all ages instead of just the adult faces?
I'm very sorry, I misunderstood the nature of the problem. I never noticed that those ages were missing. I'm afraid that my fix is no fix at all; These faces do seem to cover ages other than adult. I have tried to figure out why and have completely and miserably failed.
36  TS2: Burnination / Peasantry / Re: Cper and Csla--Repaired(sort of) on: 2007 July 12, 02:44:11
All ages but adult you mean?
37  TS2: Burnination / Peasantry / Re: Cper and Csla--Repaired(sort of) on: 2007 July 12, 02:04:21
I'm sorry to double post but it would only allow me to post one of my files. Here is the other.

Edited because I type like shit.
38  TS2: Burnination / Peasantry / Cper and Csla--Repaired-NOT(See more awesome thread by Argon) on: 2007 July 12, 02:03:21
First I would like to apologize to AmberDiceless for saying that I could do something that is apparently beyond me. I thought that I could fix the original templates of these faces and as it turns out I can't.  The reason for that is because no toddler will wear those faces so there is nothing to extract that will match the face in the template. I should have realized this but I didn't and I foolishly offered to fix them. I can offer the faces that I made from the template files given by AllenABQ to which I added the missing bits. It should be possible to use these as templates in the same way that one would use AllenABQ's. Again, I apologize and stand ready to be beaten with sticks.
 
39  TS2: Burnination / Peasantry / Re: Hide Face Archetypes 21Cper and 25Csla on: 2007 July 12, 01:25:33
Wow, I'm a dolt!
40  TS2: Burnination / Peasantry / Re: Hide Face Archetypes 21Cper and 25Csla on: 2007 July 12, 01:11:57
I am new here so should i start a new thread for this or just add to this one? It feels like hijacking to use this thread, but I'm embarrassed to admit that I don't know how to start a new thread.
41  TS2: Burnination / Peasantry / Re: Hide Face Archetypes 21Cper and 25Csla on: 2007 July 12, 01:01:13
That would be because the alien template is in the "hide in cas" collection (see globalcatbin.bundle.package) so it won't show up even in debug mode. It has to be removed from that collection and added to another for it to show up, it's very time consuming and frustrating because you have to manually find the references to the correct xml by looking at each one.

EDIT: Wait, why are we even hiding these instead of fixing them? It looks like the only reason they weren't showing up in CAS when Motoki tried it was because they weren't added to the archetype collection, I had the same problem enabling the alien skin fitness textures but they're working perfectly now.

If they could be fixed--and better yet, working replacement templates made so we could futz with them like with the others--that would be beyond awesome.
I thought about doing that but I wasn't sure anyone would be interested. I have some ready with my own faces, but not the original templates. It wouldn't be hard to do though and I will if you'd like.
42  TS2: Burnination / Peasantry / Re: Zazazu's face replacements on: 2007 July 12, 00:58:27
It looks a little like an adult female face ended up on an adult male. I made a mistake like that when I made some faces and that was the result.
43  TS2: Burnination / The Podium / Re: Sims Keep Stealing my Dog's Food! on: 2007 July 11, 06:50:41
Am I missing something obvious in the feeding of my pet or is this another one of those great Maxis ideas that is impossible to implement because of poor planning? Is there a way to feed this dog without going into buy mode each time? And is there a way to keep Sims from stealing her food?
It does not appear that any obvious method exists in-game to feed animals people-food. I may consider implementing this as a macro-feature to automatically whip a plate out of inventory and drop it in front of the dog.
I have had a sim who is eating at the table throw food from his plate autonomously to a dog who was hungry and would only eat sim food. The dog may have to be in the room at the time for that to happen though.
44  TS2: Burnination / The Podium / Re: More realistic/difficult relationships? on: 2007 July 11, 05:05:31
I too would like for relationships to be more difficult to maintain. It is unrealistic to me that it takes more effort to damage a relationship that it does to maintain it. The romance of a marriage should fade if the couple doesn't make time in their busy lives to interact and work at keeping their love alive. Every marriage in my neighborhood is perfect by default, that just doesn't seem right.
The paradox of maintenance is that more maintenance will actually make it EASIER to keep. If there is no "maintenance", you're not obligated to do anything, so any state becomes a potentially stable state. More maintenance would simply force this tiresome chore on you. It's the same reason why in Life Stories, a relationship can be allowed to simply "slide" at 60, but in the Real Thing, everything goes to 100/100 because you're forced to maintain it. Maintenance turns things into all or nothing.

O.k. i think I get it...no I don't, but I trust you.
45  TS2: Burnination / The Podium / Re: More realistic/difficult relationships? on: 2007 July 11, 00:57:52
I agree that Sim relationships are too easy. My problem is more that you can get them maxed out really fast and then it just sits there - there's no change in STR/LTR unless you make one sim do something to upset another. I'd rather have more autonomous negative behavior, and make it continue even if two sims have a high relationship score.

Rather than type out the whole thing, I'll just post the link to the thread I started about it: http://www.moreawesomethanyou.com/smf/index.php/topic,6633.0.html

I too would like for relationships to be more difficult to maintain. It is unrealistic to me that it takes more effort to damage a relationship that it does to maintain it. The romance of a marriage should fade if the couple doesn't make time in their busy lives to interact and work at keeping their love alive. Every marriage in my neighborhood is perfect by default, that just doesn't seem right. 
46  TS2: Burnination / The Podium / Re: Can I alter my custom fridges? on: 2007 June 30, 04:29:27
I'd still like to know which method I need to use to make beds from stupid creators who cloned the cheapest bed into actual useable beds -- the more complex one that's used for bathtubs, or the simpler one used for fridges?

Having read your post and being curious myself, I experimented with this and found a way to alter the energy factor of your custom beds.  Under BCON of your custom bed, replace the Tuning-sleep file with one extracted from a bed with the level you wish to see in the custom one.  If I did it right, I have attached a package with the tuning file of a bed with an energy level of 6 which seemed to be what you were trying to achieve.  I tested it in the same manner as you stated in your earlier post, and it works.  It doesn't change the catalog description though.
47  TS2: Burnination / The Podium / Re: Hair files in Skintones on: 2007 June 29, 23:34:43
My first post and I was sooo wrong! Embarrassed I'm sorry.
48  TS2: Burnination / The Podium / Re: Hair files in Skintones on: 2007 June 29, 22:43:13
I'm not entirely sure, but I think that those hair files have something to do with how the skin meshes with the hairline on a sim.  I'm a real noob though so I could very well be wrong.
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